October 9 Multiplayer Balance Changes
#76
Guest_alum2_*
Posté 10 octobre 2012 - 03:24
Guest_alum2_*
#77
Posté 10 octobre 2012 - 03:36
Collectors too. Once the Scion is possessed; that five grenade spam murdered one team.
Cerberus is the only one I felt hasn't really changed at all. Played them on silver and they felt much the same. Even the updated Atlas speed has been offset by the restored 'headshot' damage. They feel much more fun to fight though with the yellow kangaroos... I mean Dragoons. 'Oh look, he's so far awa... ohmygod, getawayfromme' *meleemeleemelee* Much more fun and interesting.
#78
Posté 10 octobre 2012 - 03:49
KeeperB5 wrote...
Uh, anyone else having trouble getting fire explosions and tech explosions off with Incinerate and Energy Drain combo?
I tried Salarian engineer and paladin, I couldn't get any combos off with incinerate + energy drain or vice versa. Yet human engineer's incinerate + overload works just fine and the other way around.
Is this bugged or what?
I can say that you can still set off Fire explosions by killing the target with energy drain by kiling in the target.
you can set off other poeples fire explosions with energy drain... I think. might have been some one else setting it off though.
#79
Posté 10 octobre 2012 - 03:53
Just askin'.
#80
Posté 10 octobre 2012 - 04:27
#81
Posté 10 octobre 2012 - 04:42
#82
Posté 10 octobre 2012 - 05:19
#83
Posté 10 octobre 2012 - 05:30
Haengman wrote...
already saw it, didn't like it at all, still don't...- When 3 of 4 players are ready in the lobby, there is a 20 second countdown before the match automatically begins
why do you need it? First time it occured to me, when I was respecing a character and the game started before I was finished, great. Now I know I have to get "ready" and unready again for a new 20sec countdown. With others I see they're still changing equipment during the 20 secs, again it makes absolutely no sense to start the game before they're finished...
If they don't move at all I can still kick them, so what do I need this 20sec rule for?
Don't like this either. I see how they are trying to resolve people taking forever in the lobby, but this doesn't feel like the way to go about it. I found out about this the hard way, and realized I have to adjust lobby logistics. I never do respeccing or anything time consuming in the lobby anyway, but I don't want someone who just made a switch in the lobby who hasn't adjusted their loadout. I don't need a player stuck with an Avenger X with no gear bonuses added on to be dragged through the match with us. In a lot of situations, it's actually worse than having a 4th player.
#84
Posté 10 octobre 2012 - 06:03
It's a missile just like the Human Engineer's CDrone. It was supposed to do that already.Neverwinter_Knight77 wrote...
I forgot... You also get stagged more easily, for some reason. Don't they know we hate this? Example: Whereas the geth prime's drone used to just sit there and do nothing, it now fires an Incinerate at you and makes you stagger.
I'm loving the statistics though. Feels more like ME1 seeing that stats text beneath the ammo types. Loving the return of the Polonium rounds too.
#85
Posté 10 octobre 2012 - 10:12
comrade8472 wrote...
[KeeperB5 wrote...
Uh, anyone else having trouble getting fire explosions and tech explosions off with Incinerate and Energy Drain combo?
I tried Salarian engineer and paladin, I couldn't get any combos off with incinerate + energy drain or vice versa. Yet human engineer's incinerate + overload works just fine and the other way around.
Is this bugged or what?
I can say that you can still set off Fire explosions by killing the target with energy drain by kiling in the target.
you can set off other poeples fire explosions with energy drain... I think. might have been some one else setting it off though.
Tried it with my Salarian Engineer yesterday. Setting up and detonating my own fire explosions, that is. Couldn't do it. Couldn't even do it to incenerated targets with the energy drain if I got the kill shot. Everyone around me got them just fine, using carnage etc. to trigger the explosions, but...there's something about the energy drain. It doesn't set them off. Don't know if it's just a Salarian problem or everyone elses that have e.drain too. Several times I was by myself at the other end of the map trying to set off f.explosions so that other players couldn't intervene with their powers, so it wasn't that.
Or then the problem is that you can't, for some reason, detonate your own incinerates with your own e.drain, so it would be incinirate that's bugged. Don't know what it is, but something is wrong. I'll give it a go tomorrow again and see what I can find out
#86
Posté 10 octobre 2012 - 10:53
#87
Posté 11 octobre 2012 - 12:24
I already know that the mods are in the files of the Leviathan DLC, but are unavailable in-game.
#88
Posté 11 octobre 2012 - 12:45
#89
Posté 11 octobre 2012 - 12:54
In my last experiment, I soloed bronze against Cerberus. It didn't matter what map it was, nor does it not matter what enemy it is. I simply could not detonate my own fire explosions (incinerate->energy drain). My cooldown was 200 (plus power enhancer III and omnicapacitors for giggles), and I didn't use any ammo to interrupt the combo.
Everything I'm reading about this, suggests that for some people it's character A and power B that are having the problem, and for some people it's different.
I'm on Xbox, by the way. I'll try clearing my console's cache and reinstalling the last DLC, but if it doesn't work, here's an issue for you.
#90
Posté 11 octobre 2012 - 01:08
jkthunder wrote...
Tried to get to the new areas in Glacier and they seem inaccessible. I can see them, but I'm not sure if we're supposed to be able to access those lower levels yet or if there's some sort of trigger. I see the light post there in the LZ area. What's up with this?
I wasn't aware there were any new areas in Glacier. As far as I could tell things were only moved or removed.
The control room had boxes blocking the door so you can't get into it now, the lower ammo crate was moved to the side of the ramp about halfway down and the lower desk at the bottom of the stairs was cut in half.
But if there's something I missed...I'd love to find out about it!
#91
Posté 11 octobre 2012 - 01:17
#92
Posté 11 octobre 2012 - 04:24
Everything pretty much has to walk on top of it for anything to happen. I don't know what the range is supposed to be but even with the rank 4 range increase it's less than 1 meter.
I like all the changes to the power, but they're completely useless when you try to use the power as it seems to be designed for: controlling a point on the map. It is funny, though to watch phantoms and dragoons just walk around the thing like it was a potted plant.
Also, what do you mean by short time for shield recharge after an atlas missile hit? With Stronghold V and Cyclonic IV or sheild regen 3, my fury takes splash damage (not even a direct hit) and loses all shields and down to 2 bars health. Then I watch as the bars of health DoT until my character is dead.
So, should the atlas missile update be described as: Just don't get hit or be anywhere near where it hits or you'll die, unless you use a character with massive shields and lvl X regen since this breaks both shield gate and health gating.... ?
#93
Posté 11 octobre 2012 - 05:15
Vanity changes are pretty vain. Cute but don't really improve the game.
Geth didn't need grenades, they had stun-lock / rush forever and a day already under their belt.
How about upping the turn speed on consoles by like 25-40%?
#94
Posté 11 octobre 2012 - 08:14
RGFrog wrote...
singularity is too short and range is WAAAAAY to short for what it was changed to be.
Everything pretty much has to walk on top of it for anything to happen. I don't know what the range is supposed to be but even with the rank 4 range increase it's less than 1 meter.
I like all the changes to the power, but they're completely useless when you try to use the power as it seems to be designed for: controlling a point on the map. It is funny, though to watch phantoms and dragoons just walk around the thing like it was a potted plant.
?
I've noticed, for me at least, singularity seems to have gotten worse. It's not the duration change but there seems to have been something since the Retaliation and the balance changes this week have really made it less effective. Even at level 4, the Singularity seems a little... weaker?
#95
Posté 11 octobre 2012 - 02:02
#96
Posté 11 octobre 2012 - 03:09
IronRush wrote...
One thing left... just one...
Some love to one bullet snipers like Widow and Javelin. Put one bullet snipers in the game again...
Lowered shield gate and the return of boss headshots not enough for you? Single shot sniper rifles right now are actually BETTER than they were at release.
#97
Posté 11 octobre 2012 - 07:56
Modifié par Neverwinter_Knight77, 11 octobre 2012 - 07:59 .
#98
Posté 11 octobre 2012 - 11:09
Occurred during Praetorian Collector sync-kill animation where it reached through a wall to perform it.
Changing controllers on the fly, no effect.
Forced to quit.
How come there aren't more executions available to players? Enemy is flat on his back, why can't we head stomp him, instead of wasting ammo especially if one's melee isn't an AoE it misses?
Add around-corner grab animation, peripheral range on grab is far too narrow for something that should obviously be capable at 45 degrees off center.
#99
Posté 12 octobre 2012 - 03:17
Bloodshot One wrote...
"Can now see the last pack purchased at the store" - Does this mean you can now see what you got if you bought something from the game lobby just as the host quits?
Yep. I imagine that was the major reason for implementing that.
#100
Posté 12 octobre 2012 - 04:11
Fix the geth and the game will be almost playable.





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