Thank you for the answer and take care.
Cheers.
Modifié par DarkSpooky, 17 octobre 2012 - 04:34 .
Modifié par DarkSpooky, 17 octobre 2012 - 04:34 .
Drummernate wrote...
Why make Cerberus require like 20+ ones?...
That is totally ridiculous considering Guardians are so rare thanks to Dragoons.
Played like 30-40 matches (10+ solo) versus them and I don't even think I have the first medal yet.
Modifié par Bryan Johnson, 17 octobre 2012 - 05:46 .
Scooter Pirata wrote...
"The changes below were put in place to fix a bug where some players could no longer progress after unlocking a Gold challenge:
- Combat Mastery goal changed from 9 to 12
- Cerberus Mastery goal changed from 17 to 21
- Reaper Mastery goal changed from 15 to 18
- Geth Mastery goal changed from 12 to 18
- Collector Mastery goal changed from 12 to 15"
The above might solve the bug for those that haven't encountered it yet (= those that haven't completed one of these five challenges). However, for those that have, this didn't fix anything.
Before the patch, I had completed 4/5 of the above (all but Collector Mastery). Just checked my progress into the four I had completed and here's what I found:
Combat Mastery: Current Progress 4/12. However, 6/12 silver challenges show as completed.
Cerberus Mastery: Current Progress 0/21. However 5/21 silver challenges show as completed.
Reaper Mastery: Current Progress 0/18. However 2/18 silver challenges show as completed.
Geth Mastery: Current Progress 2/18. However 9/18 silver challenges show as completed.
As you can see, it is still impossible for any further completions. Personally, if my current progress into those 4 could be zeroed out without affecting the "Number of times completed" information and without affecting the current ability to show the banners, that'd be fine with me. It'd be annoying for those who have significantly made progress into a second regrind, but at this point, I'm not sure what else could be done.
Bryan Johnson wrote...
The bug is that anything that uses the same progress tracker will become
bugged once you complete the parent challenge (ie gold).
Modifié par QuantumString, 17 octobre 2012 - 06:06 .
Bryan Johnson wrote...
Drummernate wrote...
Why make Cerberus require like 20+ ones?...
That is totally ridiculous considering Guardians are so rare thanks to Dragoons.
Played like 30-40 matches (10+ solo) versus them and I don't even think I have the first medal yet.
To fix an issue
@Slayan_ we are working on coming up with a tool we can use to get people back into good working states
Modifié par Drummernate, 17 octobre 2012 - 05:52 .
QuantumString wrote...
The patch for this also did not solve this for me having recently
completed Geth Mastery but before the fix was put into place. My current
progress shows 0/18 but still 7 silver challenges are showing as
completed (that is, they were not reset). Obviously the most I can
progress for a second run through of this gold challenge is 11/18.
Sorry, but, this bug fix did not address the root cause of the issue
which IMHO has not yet been identified (and, given the disclosure of the
fix approach it is a hack more than anything, sorry).
Modifié par sirdario1986, 17 octobre 2012 - 07:28 .
Bryan Johnson wrote...
Drummernate wrote...
Why make Cerberus require like 20+ ones?...
That is totally ridiculous considering Guardians are so rare thanks to Dragoons.
Played like 30-40 matches (10+ solo) versus them and I don't even think I have the first medal yet.
To fix an issue
Modifié par Tal_Elmar, 17 octobre 2012 - 08:39 .
Darksaberexile wrote...
With the change to the challenge requirements, what options (if any) exist for players to get points for units such as Guardians in a somewhat efficient manner?
As it stands, I feel like I could probably get through Phantom points 3 again by the time I get through Guardian points31 once.
Modifié par Tal_Elmar, 17 octobre 2012 - 09:36 .
Tal_Elmar wrote...
Bryan Johnson wrote...
Drummernate wrote...
Why make Cerberus require like 20+ ones?...
That is totally ridiculous considering Guardians are so rare thanks to Dragoons.
Played like 30-40 matches (10+ solo) versus them and I don't even think I have the first medal yet.
To fix an issue
Fixing the problem is good, but this current fix brings a new problem, which is much worse imo:
low-level troops do not spawn in sufficient numbers, so while before we could skip them and get the desired banner, now it'd take hours of bronze grinding with little or no reward. How comes it's a challenge? It's BORING
Why not lower the requirements for these troops? I was aiming for Reaper Mastery, but now I think I'll abandon it. The numbers of Husks required to be killed is ridiculous.
Why do people who completed the challenge before this change got it easier and with no grinding? With all respect, don't you think it's a bit unfair to the other players, thousands of them?
And my IMO: I'm not sure some people wanting to complete the challenge second time are more important than thousands who won't be able to complete it for the first time...for many days or even weeks now.
I urge you either to increase the number of points each Husk/Guardian etc gives or decrease the required amount of points to get the Silver medal for them. Game is about fun, this aint no fun.
Bryan Johnson wrote...
We can not easily lower the requirements as it would cause the exact same bug. If we lowered husk to something like 25k/50k/75k anyone who had something like 90k points already would not get credit for the second and third tier as the system checks when you pass a threshold not if it is already far above
Bryan Johnson wrote...
We can not easily lower the requirements as it would cause the exact same bug. If we lowered husk to something like 25k/50k/75k anyone who had something like 90k points already would not get credit for the second and third tier as the system checks when you pass a threshold not if it is already far above
Modifié par QuantumString, 17 octobre 2012 - 03:46 .
We are considering itLeandroBraz wrote...
Bryan Johnson wrote...
We can not easily lower the requirements as it would cause the exact same bug. If we lowered husk to something like 25k/50k/75k anyone who had something like 90k points already would not get credit for the second and third tier as the system checks when you pass a threshold not if it is already far above
couldn't you just raise the amount of points a husk give us? it would make it a litle easier, at least.
mcjihge2 wrote...
Do an "all husk" weekend or something like in gears of war.