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Challenge system / N7HQ - Question and Answer


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#801
DarkSpooky

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Ahh ok, it is just that going by what the N7 HQ says for needing all components I had thought something had changed, ahh well that is a load off my shoulders.

Thank you for the answer and take care.

Cheers.:P

Modifié par DarkSpooky, 17 octobre 2012 - 04:34 .


#802
Slayan_

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I had a question I complete geth mastery at 100% but is locked in 12/18 now so I want to ask if it is only me or is a general bug?, so is the second option there is a minimun chance for when the bug is solved i dont loose all the points i had owned while the mastery is stuck?

thanks and sorry for my english

#803
Drummernate

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Why make Cerberus require like 20+ ones?...

That is totally ridiculous considering Guardians are so rare thanks to Dragoons.

Played like 30-40 matches (10+ solo) versus them and I don't even think I have the first medal yet.

#804
Bryan Johnson

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Drummernate wrote...

Why make Cerberus require like 20+ ones?...

That is totally ridiculous considering Guardians are so rare thanks to Dragoons.

Played like 30-40 matches (10+ solo) versus them and I don't even think I have the first medal yet.


To fix an issue

@Slayan_ we are working on coming up with a tool we can use to get people back into good working states

Modifié par Bryan Johnson, 17 octobre 2012 - 05:46 .


#805
QuantumString

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Scooter Pirata wrote...

"The changes below were put in place to fix a bug where some players could no longer progress after unlocking a Gold challenge:
    - Combat Mastery goal changed from 9 to 12
    - Cerberus Mastery goal changed from 17 to 21
    - Reaper Mastery goal changed from 15 to 18
    - Geth Mastery goal changed from 12 to 18
    - Collector Mastery goal changed from 12 to 15"


The above might solve the bug for those that haven't encountered it yet (= those that haven't completed one of these five challenges).  However, for those that have, this didn't fix anything. 

Before the patch, I had completed 4/5 of the above (all but Collector Mastery).  Just checked my progress into the four I had completed and here's what I found:

Combat Mastery:  Current Progress 4/12.  However, 6/12 silver challenges show as completed.
Cerberus Mastery:  Current Progress 0/21.  However 5/21 silver challenges show as completed.
Reaper Mastery:  Current Progress 0/18.  However 2/18 silver challenges show as completed.
Geth Mastery:  Current Progress 2/18.  However 9/18 silver challenges show as completed.

As you can see, it is still impossible for any further completions.  Personally, if my current progress into those 4 could be zeroed out without affecting the "Number of times completed" information and without affecting the current ability to show the banners, that'd be fine with me.  It'd be annoying for those who have significantly made progress into a second regrind, but at this point, I'm not sure what else could be done.


The patch for this also did not solve this for me having recently completed Geth Mastery but before the fix was put into place. My current progress shows 0/18 but still 7 silver challenges are showing as completed (that is, they were not reset). Obviously the most I can progress for a second run through of this gold challenge is 11/18. Sorry, but, this bug fix did not address the root cause of the issue which IMHO has not yet been identified (and, given the disclosure of the fix approach it is a hack more than anything, sorry).

I can confirm having completed the Pistol Mastery challenge everything appropriately reset as it should, except for Pistol Medals (which is most likely the intended behavior).

From a software engineering and computer science perspective with a long history of professional experience I see no reason why some of the gold challenges are "glitched" like this while others are fine if and only if a unified and consistent framework was used during development. However this does not seem to be the case. Now, I could see a unified and consistent framework being used such as a business rules based framework and still have these "glitches" occur. The problem then would be in the particular set of conditions and actions. In fact, using BPM is the most efficient, sensible and extensible approach to this challenge system as source code level changes would never need to occur except to add new progress trackers.

On the topic of progress trackers...

Bryan Johnson wrote...
The bug is that anything that uses the same progress tracker will become
bugged once you complete the parent challenge (ie gold).


Thank you for the insight into the mechanics. This implies that a progress tracker for a silver challenge is a shared instance across all of the gold challenges it is a member of. Without further insight, but for software systems in general, such shared instances are a very bad idea as approaches such as this do tend to create a multitude of issues that are extremely difficult to isolate. Take for instance shared data in a multithreaded environment; it can be done, but, if not done correctly and carefully, data will become in an "unstable" and sometimes even an unpredictable state. Worse, if synchronization mechanisms are being used (e.g., exclusive locks, semaphores, mutexes, etc) you can wind up with deadlocks (and those are notoriously difficult to replicate for troubleshooting let alone to isolate and then remedy).

Sorry, I do not mean to bust on the developers, designers, architects (hey, do you guys have architects?) or anyone in any way shape or form but a lot of people are getting frustrated. Some understand the complexity of software while others do not. Even for those that intimately understand, work with and create highly complex software based systems would find the situation, as end users, highly frustrating (probably even more so because of exactly that).

Modifié par QuantumString, 17 octobre 2012 - 06:06 .


#806
Drummernate

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Bryan Johnson wrote...

Drummernate wrote...

Why make Cerberus require like 20+ ones?...

That is totally ridiculous considering Guardians are so rare thanks to Dragoons.

Played like 30-40 matches (10+ solo) versus them and I don't even think I have the first medal yet.


To fix an issue

@Slayan_ we are working on coming up with a tool we can use to get people back into good working states



Can the issue be fixed later? Can you at least increase the amount of points Guardians give you?

I wouldn't mind a buff to Guardians health and even give them armor, just make them give more points at their rarity! :(

Modifié par Drummernate, 17 octobre 2012 - 05:52 .


#807
Renku

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QuantumString wrote...

The patch for this also did not solve this for me having recently
completed Geth Mastery but before the fix was put into place. My current
progress shows 0/18 but still 7 silver challenges are showing as
completed (that is, they were not reset). Obviously the most I can
progress for a second run through of this gold challenge is 11/18.
Sorry, but, this bug fix did not address the root cause of the issue
which IMHO has not yet been identified (and, given the disclosure of the
fix approach it is a hack more than anything, sorry).


Same for me. I have little more than 100k Geth Hunter points to go then every Geth Silver challenge will be 100% and Gold 9/18. I'll report back when it's done. The right thing to do at this stage would give me 2nd time Geth Mastery done and every Silver challenge to reset. But I'm expecting that nothing will reset, Gold stage at 9/18..

#808
sirdario1986

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It's absurd...first you change the way Husks, Guardians and so on spawn, THEN you make balance changes that ask you to kill 'em all.
I'm quite astonished Bioware hasn't done this...

Modifié par sirdario1986, 17 octobre 2012 - 07:28 .


#809
Tal_Elmar

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Bryan Johnson wrote...

Drummernate wrote...

Why make Cerberus require like 20+ ones?...

That is totally ridiculous considering Guardians are so rare thanks to Dragoons.

Played like 30-40 matches (10+ solo) versus them and I don't even think I have the first medal yet.


To fix an issue


Fixing the problem is good, but this current fix brings a new problem, which is much worse imo: 
low-level troops do not spawn in sufficient numbers, so while before we could skip them and get the desired banner, now it'd take hours of bronze grinding with little or no reward. How comes it's a challenge? It's BORING

Why not lower the requirements for these troops? I was aiming for Reaper Mastery, but now I think I'll abandon it. The numbers of Husks required to be killed is ridiculous. 

Why do people who completed the challenge before this change got it easier and with no grinding? With all respect, don't you think it's a bit unfair to the other players, thousands of them?

And my IMO: I'm not sure some people wanting to complete the challenge second time are more important than thousands who won't be able to complete it for the first time...for many days or even weeks now.

I urge you either to increase the number of points each Husk/Guardian etc gives or decrease the required amount of points to get the Silver medal for them. Game is about fun, this aint no fun.

Modifié par Tal_Elmar, 17 octobre 2012 - 08:39 .


#810
Darksaberexile

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With the change to the challenge requirements, what options (if any) exist for players to get points for units such as Guardians in a somewhat efficient manner?

As it stands, I feel like I could probably get through Phantom points 3 again by the time I get through Guardian points 3 once.

#811
Tal_Elmar

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Darksaberexile wrote...

With the change to the challenge requirements, what options (if any) exist for players to get points for units such as Guardians in a somewhat efficient manner?

As it stands, I feel like I could probably get through Phantom points 3 again by the time I get through Guardian points 3  1 once.


fixed for ya :D

Modifié par Tal_Elmar, 17 octobre 2012 - 09:36 .


#812
Sgt Bilko

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Tal_Elmar wrote...

Bryan Johnson wrote...

Drummernate wrote...

Why make Cerberus require like 20+ ones?...

That is totally ridiculous considering Guardians are so rare thanks to Dragoons.

Played like 30-40 matches (10+ solo) versus them and I don't even think I have the first medal yet.


To fix an issue


Fixing the problem is good, but this current fix brings a new problem, which is much worse imo: 
low-level troops do not spawn in sufficient numbers, so while before we could skip them and get the desired banner, now it'd take hours of bronze grinding with little or no reward. How comes it's a challenge? It's BORING

Why not lower the requirements for these troops? I was aiming for Reaper Mastery, but now I think I'll abandon it. The numbers of Husks required to be killed is ridiculous. 

Why do people who completed the challenge before this change got it easier and with no grinding? With all respect, don't you think it's a bit unfair to the other players, thousands of them?

And my IMO: I'm not sure some people wanting to complete the challenge second time are more important than thousands who won't be able to complete it for the first time...for many days or even weeks now.

I urge you either to increase the number of points each Husk/Guardian etc gives or decrease the required amount of points to get the Silver medal for them. Game is about fun, this aint no fun.


This^^

I didn't realise this was a bug a first, already unlocked Cerb and Geth and now I am trying to get Reaper mastery, and so far i have all the other enemy types done at 3 (or close enough) but not even Husk points 1 yet, I get the changes but either more points for husks or im looking at 100+ bronze/silver solo's to even get close to Reaper Mastery now.

#813
ErrorTagUnknown

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Wait...... did bryan johnson seriously change his user pic to bunkaru's "killer no.2"? That's pretty epic.

#814
ltmarcos23

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Don't know if this is the right place to put this but here we go. I extracted on Gold for the first time since the new challenge came out but under squad elite it shows 0 gold extractions. Have you had any other people reporting issues like this. I was playing a Vorcha Sentinel. We did have two Turian Ghosts and a Batarian Sentinel in the party

#815
ErrorTagUnknown

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Frankly, given that they have raised the bar for these factions, its only sensible to adjust some of the requirements..... I.e. for husk/guardian rarety, maake challenge 1/2/3. 50k 100k and 150k.... then take the next rarest unit and adjust to 100, 200, 300k ..... that way, despit increasing the number of individual items, the amount of work would remain the same, and it would be more feasible given the rarity of the aforementioned units (and low point value in the case of husks)

#816
Bryan Johnson

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We can not easily lower the requirements as it would cause the exact same bug. If we lowered husk to something like 25k/50k/75k anyone who had something like 90k points already would not get credit for the second and third tier as the system checks when you pass a threshold not if it is already far above

#817
LeandroBraz

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Question:

If I complete, for example, Commando Mastery, while I have 100 waves on the Turian Soldier silver challenge, it will reset everything on this mastery, or it will reset only the silvers that I completed? I mean, if I complete the gold challenge, I will loose my progress on the Turian soldier silver challenge?

#818
LeandroBraz

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Bryan Johnson wrote...

We can not easily lower the requirements as it would cause the exact same bug. If we lowered husk to something like 25k/50k/75k anyone who had something like 90k points already would not get credit for the second and third tier as the system checks when you pass a threshold not if it is already far above



couldn't you just raise the amount of points a husk give us? it would make it a litle easier, at least.

#819
QuantumString

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Bryan Johnson wrote...

We can not easily lower the requirements as it would cause the exact same bug. If we lowered husk to something like 25k/50k/75k anyone who had something like 90k points already would not get credit for the second and third tier as the system checks when you pass a threshold not if it is already far above


This may very well indicate then that once the true root cause is identified and remedied that a global script may need to be executed against all player statistics regardless to perform necessary rolling, incrementing and resetting anyway.

Without a script another possibility could be to update server logic to re-evaluate all progress on every challenge for each player at the conclusion of a match and perform necessary rolling of tiered statistics, recognition of silver threshold acquisition, updating of silver completion counts, incrementing of gold completion counts when silver threshold is met and perform necessary silver resets if gold completion has been incremented. Note that this would be in addition to the current in-game progress trackers which is probably using a near-real time approach (sorry, but real-time systems and software are really reserved for embedded systems that interface with the physical world). This is the overall approach, given the current mechanics description, that I would expect to have the higher payoff.

Insofar as I understand the mechanics at this point... From what Bryan has mentioned there are two fundamental pieces to the architecture: in game progress trackers (part of the DLC) that track and forward progress to the server infrastructure; the second part is the server infrastructure where a piece of that is responsible for storing progressing, probably during some validation checks (hopefully!), and obviously provide web based access to N7 HQ (this description is probably grossly simplified).

These progress trackers make me wonder if there is also bi-directional communication...

Ahh... never forget the golden rule KISS in software...

Modifié par QuantumString, 17 octobre 2012 - 03:46 .


#820
Sgt Bilko

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139832 is the amount of points i have for husks and that roughly amounts to 839 husk kills or assists (gold value), to reach Husk points 3 i would need roughly 2800+ husk kills in total and i would be perfectly happy if you changed the values to 25k/50k/75 or 100k would be much much better for everyone working towards this goal. :)

#821
Bryan Johnson

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LeandroBraz wrote...

Bryan Johnson wrote...

We can not easily lower the requirements as it would cause the exact same bug. If we lowered husk to something like 25k/50k/75k anyone who had something like 90k points already would not get credit for the second and third tier as the system checks when you pass a threshold not if it is already far above



couldn't you just raise the amount of points a husk give us? it would make it a litle easier, at least.

We are considering it

#822
LoonySpectre

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Did the number of husks actually increase? I encountered way more husks than usual in the first waves of two separate Gold matches.

#823
mcjihge2

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Do an "all husk" weekend or something like in gears of war.

#824
Bryan Johnson

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mcjihge2 wrote...

Do an "all husk" weekend or something like in gears of war.


Performance concerns

#825
D.Shepard

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I just noticed we don't have to complete every challange in tech, and possibly biotic mastery, to unlock the banner.
The requirement is 13 while the tech mastery menu contains 16 (if I'm not mistaken) silver challanges.

I was surprised when I unlocked the banner with still three out of 16 silver challanges missing.

Is it a sort of bug or is it intentional?

Anyway I'm just glad to have unlocked the mathmagician banner Image IPB