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Hazard levels and Level Changes - Question and Answer


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#1
Jos Hendriks

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Hi, 

Like Bryan's doing with the Challenge System, I'd like to make a central thread for any and all questions regarding Hazard levels and the changes to existing levels. Please keep this on topic and ask questions about the hazard levels or level changes and I will keep this top post up to date as much as possible so that information is easily accessible in one place.

Will not answer questions about the future of things, though we are of course listening to feedback (vis-a-vis rotation, etcetera)


Level Changes

Each of the levels that has changed (including the hazard versions) may have also received an adjustment to ammo/grenade spawns.

Q: What has changed to Firebase White?
A: Firebase White has had a few layout additions, one ammo crate has been moved to a new location, and small bugs and collision fixes:
  • Added a corridor between the middle interior room and the basement.
  • Added a corridor between the upper outside balcony and the middle interior room.
  • Added a catwalk on the side of the lower exterior area.
  • Lower exterior ammo crate has moved onto the new catwalk.
Q: What has changed to Firebase Glacier?
A: Firebase Glacier has had a few layout changes, one ammo crate has been moved to a new location, and small bugs and collision fixes:
  • Closed off the central dead-end control room.
  • Adjusted cover placement in and surrounding the basement area.
  • Basement ammo crate has moved to the long staircase corridor.
Q: What has changed to Firebase Giant?
A: Firebase Giant has only had a few minor adjustments to the areas where enemies can climb/boost up to the playable area. Occasionally enemies would either get stuck below and with the change this should occur far less.

Q: Are the changes just for the hazard versions of the levels?
A: The changes are for both the hazard and the regular versions of the levels.

Modifié par Jos Hendriks, 16 octobre 2012 - 08:28 .


#2
Jos Hendriks

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Hazards (general)

Q: How do I get the hazard levels?
A: The hazard levels are part of the Retaliation DLC. Install the DLC and the hazard levels should show up in level selection.

Q: How do I select a hazard level?
A: Hazard levels will show up as new level selections at the end of the level selection list. 

Q: What are the level hazards?
A: You will see/learn the details of what it means when the levels come up in rotation, but as follows:
  • Dagger: Sandstorm.
  • Reactor: Core venting.
  • Ghost: Rain.
  • Giant: Nighttime.
  • Glacier: Seeker Swarm.
  • White: Whiteout.
Q: I can only see 2 hazard levels in level selection, where are the others?
A: Currently there will be 2 active hazard levels a week, rotating to a new set every week.

Q: Will all 6 hazard levels become available at the same time at some point?
A: Currently it is set up on a 2 level rotation basis, but we are and will be monitoring all the feedback we get on this topic.

Q: Are hazard levels part of the Unknown map rotation?
A: Yes, they are.

Q: Does every level have a hazard variant?
A: The original 6 levels have a hazard variant. (White, Ghost, Dagger, Reactor, Glacier, Giant)

Q: What bonus(es) are there for playing a hazard level over a regular one?
A: The hazard levels have a modifier that gives a 15% experience bonus for playing in a hazard level.

Q: Do hazards affect single-player?
A: Hazards do not affect single-player.

Q: What was the decision making process to include hazards?
A: There has been requests for environmental/weather/nighttime versions of existing levels, and the addition of hazards give existing levels a different feel and hopefully also play a little differently.

Q: Will there be unique hazards for weekend events?
A: The hazards are limited to the ones that exist in the 6 original levels, though there is a possibility weekend challenges tie back to hazard levels.

Q: Will there be more hazard versions of levels, like for the DLC levels?
A: Currently not planned, but let us know! We always want feedback, because we like giving our players what they want. There are no guarantees either way, but demand informs supply. :)


Firebase Reactor hazard

Q: Will the reactor be able to vent while the core hacking objective is active?
A: Yes. Luckily, there is a delay when it gets triggered paired with audio/visual cues so that players can vacate the area to prevent getting downed by the venting.

Q: The reactor hazard is player triggered, which makes it open to abuse. What about griefing?
A: Luckily, there is a delay when it gets triggered paired with audio/visual cues so that players can vacate the area to prevent getting downed by the venting.

Q: Do I get points for killing enemies by triggering the core venting?
A: Yes! You will receive points (some even get killstreaks this way!) but there may not be a message that indicates you killed an enemy using the reactor core hazard.

Q: Can enemies trigger the core venting?
A: They cannot. (If you see them do it though, be very afraid, as they may have become sentient)


Firebase Dagger hazard

Q: Does the sandstorm impact enemies and why?
A: The sandstorm does not affect enemies in the sense that they become less accurate or have reduced visibility. This is because we have some technical limitations.

Modifié par Jos Hendriks, 12 octobre 2012 - 01:02 .


#3
OneTrueShot

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A little off topic: Wasn't the assault rifle high velocity barrel andshotgun high velocity barrel supposed to have a damage increase on them too? Right now, it's just a very low increase on the normal AP mod with additional weight on both, making little sense.

Modifié par OneTrueShot, 09 octobre 2012 - 09:23 .


#4
NYG1991

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Does every map have a hazard variant?

#5
PoetryAvenger

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So I've noticed that the core on Reactor vents periodically and can be manually vented by hitting the buttons outside the three exits, but is it possible for the core to automatically vent while the team is on a hacking objective inside it?

#6
InTheZone

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What was the decision making process to include hazards in the first place? I didn't realize there was a demand for it

#7
DesioPL

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I notice today, Firebase Dagger and Reactor have Hazzard.

It's possible, maps from Resurgence, Rebelion and Earth will have Hazard ?

#8
Sp33dy89

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Will we get more than 2 maps in a week?

#9
RiouHotaru

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Do all the maps have a hazard variant?

#10
Elfonztm

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How do I get those hazard enviroments? I have played reactor today (PC) - no hazard or anything.

#11
ZephyrAM

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PoetryAvenger wrote...

So I've noticed that the core on Reactor vents periodically and can be manually vented by hitting the buttons outside the three exits, but is it possible for the core to automatically vent while the team is on a hacking objective inside it?


Yes it can vent during the famous duration hack in the Reactor, had it happen to my team already this morning.

The doors slam shut, it vents, everyone inside dies :).

So be sure to listen for that warning, hits those buttons, or just bail out before it happens.

#12
Shampoohorn

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Jos,

Did the patch enable you to easily make future changes to the maps? Over time, can we expect to see more alterations in cover, etc?

#13
VaultingFrog

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Will you be creating unique hazards and or traps for mission weekends?

#14
TheAdventurer29

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How drastically hazard changes affect gameplay!?

#15
VaultingFrog

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Le bump for questions?

#16
Black Phantom

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Modifié par Ashen Earth, 09 octobre 2012 - 09:44 .


#17
The_Pretender00

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urmm... not trying to be rude, but are you actually going to answer any questions? also is this thread gunna become a sticky?

#18
mykejm

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The_Pretender00 wrote...

urmm... not trying to be rude, but are you actually going to answer any questions? also is this thread gunna become a sticky?


Look up there --^   Answers in second post.

#19
Jos Hendriks

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VaultingFrog wrote...

Will you be creating unique hazards and or traps for mission weekends?


The hazards are limited to the ones that exist in the 6 original levels, though there is a possibility weekend challenges tie back to hazard levels.

#20
Jos Hendriks

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The_Pretender00 wrote...

urmm... not trying to be rude, but are you actually going to answer any questions? also is this thread gunna become a sticky?


I'll answer them separately in the thread as well so you can see it, but the second post at the top has some questions and answers already.

#21
Jos Hendriks

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Elfonztm wrote...

How do I get those hazard enviroments? I have played reactor today (PC) - no hazard or anything.


The hazard levels are part of the Retaliation DLC. Install the DLC and the hazard levels should show up in level selection.

#22
The_Pretender00

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Jos Hendriks wrote...

The_Pretender00 wrote...

urmm... not trying to be rude, but are you actually going to answer any questions? also is this thread gunna become a sticky?


I'll answer them separately in the thread as well so you can see it, but the second post at the top has some questions and answers already.



rats!!! I'm sorry!!! i didnt see it.... now i feel like a j*rk though :D

#23
Chaoswind

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Q: Why only have 2 Hazards per week and why wait a whole week for new Hazards?

I guess this will change how the weekly challenges are done, but honestly also make Hazards appear with a low chance on U/U selections (with an even bigger Exp bonus) that way we the players will get pleasantly (or unpleasantly) surprised.

#24
iTz JoNeSy

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I'm disappointed with the hazard maps being rotated weekly. The dlc trailer hyped everything up, got us excited and it turns out...... We can't unlock half the stuff. The weapons are disgraceful too. Never will i use that ultra rare smg.

#25
Jos Hendriks

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NYG1991 wrote...

Does every map have a hazard variant?


The original 6 levels have a hazard variant. (White, Ghost, Dagger, Reactor, Glacier, Giant)