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Hazard levels and Level Changes - Question and Answer


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#226
JayCally80

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Timerider42 wrote...

JayCally80 wrote...

Question:
This may not be the place to ask but did you crank up the enemy AI intelligence and hit damage a lot more? Got dumped into a Geth match and they were even more a pain then before. I like the new enemies for the Geth and Ceberus but they seem to be on crack. The new Ceberus enemy's smash seems to do way more damage to me than when I do it to them. It also appears to be way more enemies in GOLD matches now and all enemies seem to do more damage an are way smarter. Did they become self aware? lol

A plus of all this, Gold isn't easy for me any more and not a guarantee win in a PUB match. It feels like Platinum light now. The hazard maps are freaking awesome!

It certainly seems harder. Either that or my shields are a lot weaker. I've been getting downed more in silver than I would in gold earlier. The Collectors seem especially difficult.


They are but they are pretty cool. I hate (kinda love) the weird bug field that you get hit with that prevents the use of powers. It adds a new challenge which is refreshing.

Maybe the difficulty increase feeling was the PUB matches I was placed in, or the new enemy types, or the tweaked levels, probably all. Its totally not the same any more and makes the game more interesting.

#227
JayCally80

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Jos Hendriks wrote...

JayCally80 wrote...

Question:
This may not be the place to ask but did you crank up the enemy AI intelligence and hit damage a lot more? Got dumped into a Geth match and they were even more a pain then before. I like the new enemies for the Geth and Ceberus but they seem to be on crack. The new Ceberus enemy's smash seems to do way more damage to me than when I do it to them. It also appears to be way more enemies in GOLD matches now and all enemies seem to do more damage an are way smarter. Did they become self aware? lol

A plus of all this, Gold isn't easy for me any more and not a guarantee win in a PUB match. It feels like Platinum light now. The hazard maps are freaking awesome!


Sadly I do not have an answer for your question, because I do not know. Enemy faction balance is handled by Eric Fagnan and a few others.


Could you pass along the question? :innocent: Again, great job on these new hazard maps. They are awesome! Adds a new dimension to the game.

#228
Dunabar

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Just like to say that I am really digging the new hazard maps. More so Dagger with the storm. Kind of gives that changing element that was really needed to make things feel fresh. Forces the player to fight differently and that is a great thing to have. Take players out of their "comfortable norms" and throw them into something different.

With these new hazards though in mind I have a few questions.

I know player feedback will help determine future ideas but..

1. Will new maps in the future come in two forms - Non-Hazard and Hazard?
2. How dangerous will these hazards become to the player teams?
3. Were there thoughts of adding multiple hazards on one map?

I know we're still extremely early into these new hazard maps, but I am really pumped about seeing what you all toss at us. In just my opinion; The more dangerous the field becomes, the more fun the fight becomes.

#229
ELSQuantum0000

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It would be pretty interesting to see in the future Firebase Hydra with occasional flooding of the ground floor, and to be safe you would have to be on the higher ground platforms.

#230
AguilaDeAcero

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Hi Jos,
I just love the new classes, weapons and hazards maps for the new DLC. Defenetly something we all wanted so see, it really makes thing more interesting and intense. Not to mention that adds that unique atmosphere of fight for survival that is present on the Mass Effect franchise.
But please, try to put all the new hazards maps available right from the start. I'm a bit disappointed that the new maps are being rotated weekly. If not, it would be a good idea to add some other cool rewards to those 2 maps (not just xp bonuses), depending on the player skill.

That's all for now, keep up the good work!

#231
Uchimura

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Vancouver - Fire, Rain, or possibly high speed wind hazard?
Rio - Rain
London - Fire
Condor - Falling debris from space battle (make the most hated map even more hated? :P)
Jade - Heat wave?

A flooded map would be pretty cool. Not sure which it would fit best on though.
Some kind of solar damage hazard like the area in ME2 that burns your shields when you're out in the open. Would probably be its own, rather awesome map.
Reactor's hazard was a bit disappointing. Maybe some sort of leaks could happen around the map?

#232
Kamyczek

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Jos Hendriks wrote...

TheGoda wrote...

Before I get my hopes up about giant, I was always wanting a mp map where you have to use the flashlight on the gun like in single player. I would've loved it if the swarmers were on giant and a blackout on glacier, imagine the sheer horror you and your friends would have if you could only see as far as your flashlight and you hear a banshee shriek, or see a brute just slam into you from the darkness. Glacier is the only map I can think of that being a possibility of making sense. Any chance of seeing stuff like that if future hazards are made? Maybe even for that new mass effect game that's been rumored to come out


Flashlights are prohibitively expensive to implement, so it is very unlikely that such a hazard would come into existence in ME3 MP. Thanks for the suggestion though. :)


i would even pay for that :)
idea is brilliant.
Walking in full darkness to toilet is not enough for me. I want to kill old-machines in full darkness!:ph34r:

#233
Bravenu3

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Jos Hendriks wrote...

smeckie wrote...
I was playing reactor when the hack was inside it, 3 of us were doing hack not really thinking much about it, when butthole number four decided to push button, laugh, and leave game. So I guess my gripe is that no one saw that this would be abused?

There is always the possibility of abuse, and it has happened while we playtested it. That's why there is a delay after triggering it, and clear audio cues before it happens so that players can escape being griefed.


Can you make the button explode? So a player would be punished/killed for trapping team-mates, but "heroically challanged" for activating it to kill enemies. In the latter case, team-mates could revive.

Modifié par Bravenu3, 11 octobre 2012 - 05:58 .


#234
Diogo Marzo

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I think a good fix for the core reactor exploit would be that the player who did the nasty would be open to friendly fire for the next five minutes.

#235
Mondhase

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I absolutely love the new hazard maps and hope that you make them all available at once at some point, but I've been wondering, do the ammo crates on the hazard maps give less ammo? I've played Dagger/gold a few times yesterday, both the hazard and the normal version while carrying a harrier and the crate right at the LZ definitely seemed to replenish a lot slower.

Reminded me of the slow ammo crates on Condor and a few times I had to move on, frustrated, with my magazine still half empty. So is this intentional?

#236
Timerider42

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Kamyczek wrote...

Jos Hendriks wrote...

TheGoda wrote...

Before I get my hopes up about giant, I was always wanting a mp map where you have to use the flashlight on the gun like in single player. I would've loved it if the swarmers were on giant and a blackout on glacier, imagine the sheer horror you and your friends would have if you could only see as far as your flashlight and you hear a banshee shriek, or see a brute just slam into you from the darkness. Glacier is the only map I can think of that being a possibility of making sense. Any chance of seeing stuff like that if future hazards are made? Maybe even for that new mass effect game that's been rumored to come out


Flashlights are prohibitively expensive to implement, so it is very unlikely that such a hazard would come into existence in ME3 MP. Thanks for the suggestion though. :)


i would even pay for that :)
idea is brilliant.
Walking in full darkness to toilet is not enough for me. I want to kill old-machines in full darkness!:ph34r:

I think he means resource expensive. That kind of lighting would be hard to pull off on the consoles with decent performance and quality.

#237
ParthianShotX

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 Jos -- Just wanted you to know that I love the environmental maps and am looking forward to the others.

#238
ValorOfArms777

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Can the hazard levels be 3 per week not 2? and can you later address the other maps (of course later)

also note can it be done so the damn thermal/wall hack stuff like the javs scope/geth sight ability/new scopes are MORE visible in the sight deterioration maps? like dagger I know sounds off but if we can see through walls we should see through sand and such with equal ease and can you alter when the hazards are up that the enemy changes of hitting are reduced on those maps to create even flux between us?

next can you alter glacier a tad more by adding the back room we can never access before? it's located by the down way ramp into the downstairs L shaped computer counter it has a window with a view to all these devices and the doorway to get to it is blocked off by 2 crates can you open it up for us? at all I'm not saying RIGHT now but you basically cut off a entire room that I used to sit in and snipe fromthe window and now the maps kind a hard to play on without some of the hide spots I used to enjoy this small extra room grants some more hide space and a window to shoot through the other addon coudl be you openup that window and remove the crates so the enemy can shoot you while you aim at them from that room give the place a more "broken feel" from battle ya know and it re invits a sniper spot again (though not a huge spot it was a favorite pierce through the window spot)

did you know constantly shooting the windows causes your game to lag? that's kinda weird can you guys look into that a tad?

Modifié par ValorOfArms777, 11 octobre 2012 - 12:15 .


#239
LeandroBraz

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Jos Hendriks wrote...

whateverman7 wrote...

i played dagger, and during wave 10, all my stuff stopped working...i couldnt shoot, use powers, consumables, nothing....does the sandstorm cause that to happen? from being outside in it too much?

The sandstorm would not have anything to do with that, no.


When it happen, Try to have melee, swich weapons (if you have two) or let a enemy kill you. Normally this things fix this bug (it's a old bug)

#240
Emerald_Phoenix

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Hey Jos - I saw your comments on the credit modifier in regards to the Hazard map difficulty. I played a Dagger map with Hazards turned on last night with a group on Platinum and we all reached full extraction however I noticed the amount of credits earned by the end was 144k. That is about 6k less than I was seeing for completion of the map under normal conditions. I believe we hit extraction in around 37 minutes, a little longer than normal.

I understand that taking longer on objectives lowers your overall credit score however I would have thought if there were a modifier built in for hazards (in this case a difficult one) it would have more than made up for it. Let me know if you see this - thanks in advance.


Edit: now with crappy phone pic!

Image IPB

Modifié par Emerald_Phoenix, 11 octobre 2012 - 02:56 .


#241
LeandroBraz

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Jos Hendriks wrote...

JLoco11 wrote...

This is more of a question/request.

When you compare Reactor to Dagger right now, all of Dagger is affected. Can't see anything on the map in any location.

With Reactor, the interactive vent purge doesn't really create a hazard for players if we avoid it. Actually acts as a weapon for us.

Considering that Dagger has an entire map affected, and Reactor's hazard is player controlled, will their be consideration in modifying that?

Judging from the trailer, White, Ghost and Giant are like Dagger with uncontrolled elements. But right now Reactor's hazard could be avoided altogether.

As a suggestion, maybe have the entire map set off electric sparks or currents OR the map goes into MELTDOWN MODE, and the players HAVE to purge the Reactor to stabilize the room. That would make the hazard in play. Imagine the game ending in any round because someone didn't push the button on the reactor to stabilize the entire map? That is a true hazard.


Reactor's hazard will not likely change. The idea behind the hazard levels is that they each offer a different flavour/twist on the existing levels and as such, Reactor's hazard does the job well. Although more of a tool against enemies than the other hazards, it's still pretty hazardous to be in that core when it needs to vent. :)


Someone said that if nobody press the button, it will vent automatically from time to time, but I couldn't see that happen. Does it activate automatically? If don't, it could be a nice idea. Or you keep it vented manually, or you could be surprised with it activating automatically, in a moment you don't want too..

 anyway, it's a cool adition, people need to work together, so nobody end up cooked =P

#242
VirDeBello

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Maybe its just me but the sandstorm doesn't really cause that much problems. I can still use the "box" that appears around enemies to hit or shoot them. Buff the sandstorm to cause a decrease to your weapon accuracy and/or movement speed.
Also there is a glitch I found today, some Batarian was shooting his submission net on the reactor doors and it was jamming the doors until it disappeared off the door. It was pretty useful as he could control the flow of enemies through there but I don't think thats how you wanted it to be implemented.
Hopefully we the community playing the hazard maps 20x more then the regular maps will show you that we like the idea and would want more of it.

#243
ifran03

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Does anyone know what will be available next week? character/map

#244
BattleCop88

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Why can't the reactor meltdown doors shut on bosses? Can you fix this so bosses may be damaged as well as mooks?

#245
BiowareHeph

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Uchimura wrote...

A flooded map would be pretty cool. 


Hydra ...

#246
BiowareHeph

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i played dagger, and during wave 10, all my stuff stopped working...i couldnt shoot, use powers, consumables, nothing....does the sandstorm cause that to happen? from being outside in it too much?


This happens to me from time to time ... it's just a garden variety bug and doesn't seem to depend on the map or the new patch/DLC.

I find heavy melee usually fixes it.

#247
alhamel94

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Jos Hendriks wrote...

Timerider42 wrote...

Timerider42 wrote...

Jos Hendriks wrote...

Timerider42 wrote...

I noticed there's a bar next to the doors in Reactor but it's only used after the button is pushed. Can you have that show the heat slowly building, and then when the button is pressed have it drop back down? Right now the only cues to the progression of heat buildup are the announcer voice and the button next to the door if you're right next to it and it shows up as usable.


Actually, that is exactly what that bar is supposed to be doing. I will take a look at that at work.

Sweet, thanks. I noticed while playing that the bar stays blank until someone hits the button, and then it quickly spikes up and drains down again.

Played it again today and this time it was showing up. I don't know what happened the first time.

Out of curiosity, how long does it take the reactor to vent by itself after the bar fills? It seems to be able to go a long time without anyone hitting the button.


Yeah, I checked in a few ways at work today and it seemed to work just fine. Must've been some sort of glitch.
I'll have to check to give you an exact time for how long it takes after it is primed before firing, but if I were to venture an educated guess it'd be between 15 and 20 seconds. 

plays mass effect at work.
everyone else gets jealous

#248
artificial-ignorance

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I don't like the rotation idea of removing dagger and reactor and replacing them with a different two. I think you should have all of them permanently available.

#249
markshaxted

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I would also like to put in my vote to have all the hazard maps available all the time, however... If you give a kid the option of opening one or all of their presents on Xmas eve most would open Allan's then have nothing left for Xmas day... And you know that just means a sad little child on Xmas day as they still had hope for one more gift.

Sick to your convictions BW, release them all ove the next few weeks on this rotation schedule, then make them all available after that. We all know you are putting a lot of work in and are doing a great job, but I think you do need to prolong it somehow.

Having said that, I was fairly late to the MP game and have unlocked very little in the grand scheme of things. There are long time players that still don't have everything maxed. The new challenges encourage us to use everything, might it be time to remove the constraints of the random items and equipment in the packs? Maybe change the packs to specific equipment, weapons and characters so we can at least go after what we want and need. I may never get any of the new characters the way things are, and some weapons may get used considerably less when it is so hard to get them to a good level.

#250
CaliJoe090

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BiowareHeph wrote...

Uchimura wrote...

A flooded map would be pretty cool. 


Hydra ...


Team & enemies would have a movement hinderance for a few seconds? Hmmm..Flooding but not completely washout the map kind. More like to the ankles kind. But then, pratorians would be immune?