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Hazard levels and Level Changes - Question and Answer


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#26
Jos Hendriks

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InTheZone wrote...

What was the decision making process to include hazards in the first place? I didn't realize there was a demand for it


There have been requests for environmental/weather/nighttime versions of existing levels, and the addition of hazards give existing levels a different feel and hopefully will play a little differently as well.

#27
Jos Hendriks

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PoetryAvenger wrote...

So I've noticed that the core on Reactor vents periodically and can be manually vented by hitting the buttons outside the three exits, but is it possible for the core to automatically vent while the team is on a hacking objective inside it?


Yes. Luckily, there are distinct visual and audio cues (there is an announcer that will comment on the state of the reactor, and when venting is immenent. Additionally, there are warning lights inside the reactor core) that should warn you of when the automatic venting will occur, allowing you enough time to get to safety.

Modifié par Jos Hendriks, 09 octobre 2012 - 09:44 .


#28
DVS27t

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What are the bonuses for playing hazard maps over normal ones?  I haven't been able to logon yet, so I can't check that stuff.

#29
pirsquar

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Can you tell us what the hazards are for the other four levels?

#30
Bravenu3

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I played the hazard variant of Dagger quite a few times today, but didn't notice anything besides the reduced visibility. Is that the hazard? Nothing more direct like wind stripping shields, preventing regen, etc.?

#31
Jos Hendriks

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DesioPL wrote...

I notice today, Firebase Dagger and Reactor have Hazzard.

It's possible, maps from Resurgence, Rebelion and Earth will have Hazard ?


Currently the original 6 levels have hazard variants.

#32
Miaoven Winter

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Jos, I think you should make it clear in the thread starter for those concerned that the new map variants w/hazards appear as separate map selections, at the very end of the selection list.

#33
Parallax Demon

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Can you kill enemies in Reactor's Core by pressing the button?

We found out you can kill a teammate by pressing the button (sorry Mr. Random), but the Banshee we trapped in the core came out pretty much unharmed.

Modifié par Parallax Demon, 09 octobre 2012 - 09:55 .


#34
Equidae

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EDIT: Wow. I really need to pay more attention.

Modifié par Equidae, 09 octobre 2012 - 10:19 .


#35
Jos Hendriks

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pirsquar wrote...

Can you tell us what the hazards are for the other four levels?


Hazards for the levels:

Reactor: Core meltdown.
Dagger: Sandstorm.
White: Whiteout.
Ghost: Acid Rain.
Glacier: Seeker Swarm.
Giant: Nighttime.

#36
Pathetisad

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I haven't checked, but do these level changes (to FBW and FBG for example) cross over to single player ?

#37
Jos Hendriks

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Parallax Demon wrote...

Can you kill enemies in Reactor's Core?

We found out you can kill a teammate by pressing the button (sorry Mr. Random), but the Banshee we trapped in the core came out pretty much unharmed.


Yes, though the bigger/tougher enemies (as well as the tougher player builds) can come through without dying.

#38
Jos Hendriks

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Pathetisad wrote...

I haven't checked, but do these level changes (to FBW and FBG for example) cross over to single player ?


They do not.

#39
Jos Hendriks

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Equidae wrote...

 On firebase reactor I pressed a button and the energy core exploded and killed everyone in the room. Is that new?


That would be Reactor's hazard, and yes, that's new. :)

#40
pirsquar

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Jos Hendriks wrote...]

Hazards for the levels:

Reactor: Core meltdown.
Dagger: Sandstorm.
White: Whiteout.
Ghost: Acid Rain.
Glacier: Seeker Swarm.
Giant: Nighttime.


Looking forward to checking those out!
Thanks :D

#41
thegamefreek78648

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Im loving the changes you guys have made so far, both with the hazard maps and the changes made to White and Glacier

#42
Awesome Tree

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Are the level layouts that were changed in White and Glacier exclusively for their hazard variants, or are these layouts available in their regular form?

#43
Jos Hendriks

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Miaoven Winter wrote...

Jos, I think you should make it clear in the thread starter for those concerned that the new map variants w/hazards appear as separate map selections, at the very end of the selection list.


Good point, updated.

#44
Beerfish

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Giant: Night time sounds interesting.

#45
Jos Hendriks

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Awesome Tree wrote...

Are the level layouts that were changed in White and Glacier exclusively for their hazard variants, or are these layouts available in their regular form?


Available for both hazard and regular versions of the levels.

#46
Jos Hendriks

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Bravenu3 wrote...

I played the hazard variant of Dagger quite a few times today, but didn't notice anything besides the reduced visibility. Is that the hazard? Nothing more direct like wind stripping shields, preventing regen, etc.?


Trust me, we've looked into quite a few different approaches for each of the hazards, including the sandstorm dealing damage, but that was plain not fun in the end. Reduced visibility is the extent of the hazard for Dagger.

#47
ManOfSteel

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Will you eventually add the option to choose any of the 6 hazard maps, or will they always be available in pairs?

Great job with the new content by the way. Loving what the current hazard maps offer and looking forward to seeing what's offered in the next rotation.

Modifié par DoomHK, 09 octobre 2012 - 10:03 .


#48
Jos Hendriks

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DVS27t wrote...

What are the bonuses for playing hazard maps over normal ones?  I haven't been able to logon yet, so I can't check that stuff.


There should be a modifier to either experience or credits earned in the hazard levels, each depending on whether the hazard makes it more difficult or easier.

#49
Parallax Demon

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Jos Hendriks wrote...

Parallax Demon wrote...

Can you kill enemies in Reactor's Core?

We found out you can kill a teammate by pressing the button (sorry Mr. Random), but the Banshee we trapped in the core came out pretty much unharmed.


Yes, though the bigger/tougher enemies (as well as the tougher player builds) can come through without dying.



That is just GREAT!

Going to experiment with the SE's Decoy tomorrow. Image IPB

#50
Godokay

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once all six hazard levels have been rotated will they be added to the game so i could search 4 "unknown hazard location"? tht would be kl