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Hazard levels and Level Changes - Question and Answer


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#476
-tzi

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Giant and Ghost hazards look fairly spectacular and the acid rain makes for a nice strategic addition to the game.

What would be cool, though, would be option for dynamic reflections :)

#477
mgc1971

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Jos, the new Ghost is a masterpiece, I loved it even more than the incredible Dagger with the sandstorm..............keep up the good work, I cannot wait until all the maps are available on a regular basis instead of rotating every week
Thanks again for what you guys are doing for us by improving the game in every way

#478
stromguard555

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nanotm wrote...

um about firebase acid,

its a bit much when on bronze wiht a lvl 20 kit evo'd for shields and health you get one shot by mooks during hack missions (especially wiht collectors) who like to hide out of sight and spam nades into the zone, wave 4 hack mission at the LZ and well it ended after not very long, seems like the wave budget for collectors is 10x larger than for other factions and fighting them on bronze /silver is harder than doing u/u/p used ot be before the dlc and additional balances

maybe set the rain on bronze to only take 1/4 of your shileds instead of insta stripping them completly, and for silver take half, with gold/plat doing full removal >>>>


The rain only takes small portions at a time, and at a rather slow interval (tested on silver). Unless you are playing with a drell or volus (without shield boost) then you shouldnt have much problem, especially on bronze. If it is becoming an issue, try taking cover and varying your play style to avoid being fired on from multiple angles. The hazards are meant to be hazardous, it is meant to get you to stratigize and improve your gameplay. Think of it as a learning tool and not an annoying game mechanic.

#479
EyeOfHera

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The acid rain, it would help if it was visible. Also, does it effect guns or something? I stayed under cover since I couldn't see any rain on my screen, and my gun was doing almost no damage, plus I couldn't pick up any ammo or use the ammo pack consumable. No, I wasn't lagging or having connection problems.

#480
nanotm

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stromguard555 wrote...
The rain only takes small portions at a time, and at a rather slow interval (tested on silver). Unless you are playing with a drell or volus (without shield boost) then you shouldnt have much problem, especially on bronze. If it is becoming an issue, try taking cover and varying your play style to avoid being fired on from multiple angles. The hazards are meant to be hazardous, it is meant to get you to stratigize and improve your gameplay. Think of it as a learning tool and not an annoying game mechanic.


maybe it works like that for you, for me on pc it literally starts raining and suddenly i've jumped from full shields to zero, then the swarm hits and i have a perma near death effect on my screen, being in the building's makes no differance and even better it randomly was dropping my shields whilst i was in buildings (playing off host on 4 seperate matches) perhaps its a host/none host issue as well either way something is bugged with it or just like the collectors patch the side effect was to make everything feel 3x harder than before the patch, like all the mook's chucking nades that can randomly one shot full health/shield krogaurds with rage active. 

i'm surre its just random buggs with certain maps/enemies but its certainly made things a whole lot harder, oh and the acid rain sorta makes bronze rather like gold against everything since you insta die 90% of the time doing objectives from random mooks you cant even see due to the dodgy red near death problem

#481
DJ Airsurfer

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nanotm wrote...

um about firebase acid,

its a bit much when on bronze wiht a lvl 20 kit evo'd for shields and health you get one shot by mooks during hack missions (especially wiht collectors) who like to hide out of sight and spam nades into the zone, wave 4 hack mission at the LZ and well it ended after not very long, seems like the wave budget for collectors is 10x larger than for other factions and fighting them on bronze /silver is harder than doing u/u/p used ot be before the dlc and additional balances

maybe set the rain on bronze to only take 1/4 of your shileds instead of insta stripping them completly, and for silver take half, with gold/plat doing full removal >>>>


If mooks oneshot you at lv 20 on Bronze, you need to seriously re-evaluate your gaming career.

#482
ryanshowseason3

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How does anyone feel about future hazard maps? I had an inspiring thought on the often wanted boss creature harvesters. They could be hazards themselves.

Firebase condor is in the thick of a Reaper invasion throughout the entire game. It would make perfect sense to have a harvester as a hazard there despite what factions are at play. Also the entire map is open air, vulnerable to the creature to wreak havoc.

You might not be able to interact with it per say, but to have it rain husks, or just fire down at the poor players would be a true hazard.

#483
Revi-Dragon

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EyeOfHera wrote...

The acid rain, it would help if it was visible. Also, does it effect guns or something? I stayed under cover since I couldn't see any rain on my screen, and my gun was doing almost no damage, plus I couldn't pick up any ammo or use the ammo pack consumable. No, I wasn't lagging or having connection problems.

i run into somting simelar a coppel of weaks ago on fier base condor whit my batarian soldier wher i alsow couldn't do any damage nor pikk opp ammo or us consumabels, i couldn't die (tried to bi stabd by phantoms thei ignored miImage IPB), melee and heavy melee did no damage at all, all i cold do vas to bi a meat shild for my tim mathes (two rokets from two atlases did no dameg ether), so i think it si an rare but anoing glith whitch i am not certhen how it ocur but it is probebly not from the retalietion dlc hazard map,
if ti is the sam glitch that siImage IPB

#484
tehpuma

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Jos Hendriks wrote...

tehpuma wrote...

Question teacher! Here here!

The other thread got me thinking, is there a chance that you might dim the lighting on Giant some more? I really do love the idea of making it darker, it just seems it'd set the mood perfectly.


Will not likely happen. It's alright if it's mostly just atmospheric to people who play it. 


Darn. :unsure:

So... No thresher maw hazards in the future either? :crying:

#485
whateverman7

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feedback:

just go ahead and make all the hazard maps available, cause they cool as hell...i dug reactor and dagger, and i'm loving giant and ghost....cant wait for the ones next week....also, if it's not too much trouble, how about some for all the maps? :)

#486
Chardonney

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tehpuma wrote...

Jos Hendriks wrote...

tehpuma wrote...

Question teacher! Here here!

The other thread got me thinking, is there a chance that you might dim the lighting on Giant some more? I really do love the idea of making it darker, it just seems it'd set the mood perfectly.


Will not likely happen. It's alright if it's mostly just atmospheric to people who play it. 


Darn. :unsure:

So... No thresher maw hazards in the future either? :crying:


I would love it if the Giant was more darker and my teammate today said the exactly same thing. It would make it so much more awesome.

#487
nanotm

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DJ Airsurfer wrote...
If mooks oneshot you at lv 20 on Bronze, you need to seriously re-evaluate your gaming career.


what gaming career? i play games cos i like ot play them and it takes my mind off other things, theres been plenty of buggy games over the years where this sort of thing inadvertantly gets introduced by a patch and then removed by another patch, doesnt mean anything about a person's playing ability

#488
tehpuma

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Chardonney wrote...

tehpuma wrote...

Jos Hendriks wrote...

tehpuma wrote...

Question teacher! Here here!

The other thread got me thinking, is there a chance that you might dim the lighting on Giant some more? I really do love the idea of making it darker, it just seems it'd set the mood perfectly.


Will not likely happen. It's alright if it's mostly just atmospheric to people who play it. 


Darn. :unsure:

So... No thresher maw hazards in the future either? :crying:


I would love it if the Giant was more darker and my teammate today said the exactly same thing. It would make it so much more awesome.


And of course I certainly agree. However I don't even know if they can add something like a thresher maw into it. :mellow:

#489
Kamyczek

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Acid rain is awesome.
Sadly, giant is not hazard at all.

#490
Stinja

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Took my QFI and a Black Widow to Giant, do NOT like the scope-shake every three seconds, when the guns fire, as you try to snipe stuff.

Giant is one big sniper trolling map now :(


Ghost is great, feels like a proper hazard. Might be nicer if the rain was more sporadic? Only rained twice in eleven waves, for a wave and a half-ish each time, but I could see the visual effect.

#491
HBSWong

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Can we have some future Hazard maps where you can get +15% credits instead of exp? This is so much more required then +15% exp which, if you really want exp should just choose unknown instead for +25%. +15% achieves nothing as currently these 2 bonuses also do not stack.

#492
Mafia_Steve

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I'd like to see FB Giant have tremors (the shaky cam from shockwave) on it's next return. 20 seconds of shaky cam every few minutes. It's would make accuracy a lot harder.

#493
Kahdrick

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I love the acid rain in Ghost. Really adds a new element.

#494
Karuadin

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The Hazard maps thus far are spectacular in both gameplay and visuals, with the exception of Giant with regards to gameplay. There should be a more direct 'hazard' related to night-time on Tuchanka...

#495
DesioPL

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I played Giant and Ghost hazard versions.

I heard, the geth shields and health, is down, when the rain is up in the Ghost, but this working too for Marauders, Banshee, Atlas, Phantoms, Nemesis, Centurions, Collector Captain ?

#496
Jos Hendriks

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DesioPL wrote...

I played Giant and Ghost hazard versions.

I heard, the geth shields and health, is down, when the rain is up in the Ghost, but this working too for Marauders, Banshee, Atlas, Phantoms, Nemesis, Centurions, Collector Captain ?

This works for any enemy that has shields.

#497
Jos Hendriks

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HBSWong wrote...

Can we have some future Hazard maps where you can get +15% credits instead of exp? This is so much more required then +15% exp which, if you really want exp should just choose unknown instead for +25%. +15% achieves nothing as currently these 2 bonuses also do not stack.

That's outside of things that I do or decide, but I'll let those people know there is a want for it.

#498
ALEX ROBERT

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I do not know if I'm talking on locoal correct, but either way we are talking about levels hazard guess someone can help me. What is the fire hazard in the giant base? already played in the bronze, silver, gold and nothing of danger so changed the time of day so to say it was for the night. this is a bug or just happened to me?

#499
ParaNeuman

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Playing Ghost Hazard, makes me nostalgic. 

Modifié par ParaNeuman, 18 octobre 2012 - 06:25 .


#500
Runegrace

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Ghost has by far been the most entertaining map. I was looking forward to that one, and it certainly did not disappoint. Giant is...meh. Which is too bad, since that's my favorite of the original maps. It would have been much more of a hazard if it was "single-player flashlight section" dark, with lights that could be turned on/off or something.

Reactor's fun since it's player-manipulated. Though because of that it's typically more of a benefit than a hazard unless a teammate is trying to get allies killed. Would have been nice if, while the core needed venting, that radiation/heat would vent/burst out of pipes elsewhere in the facility creating damaging areas like ghost. Always a little concerning when you see enemies walk through the closed reactor doors, though, especially when it's something big like an Atlas phasing through.

Dagger is alright, though I fear that the 'whiteout' on White will just be the same thing, but with a differently colored haze. Maybe it'll be a bit different like having a freezing effect, slowing shield recharge by 20% but granting rounds a 20% chance of not using up the thermal clip as with the SMG mod. Or something. Interested to see how the last two maps work.

Extending this concept to the newer maps would be very welcomed. While getting new kits is nice, having new challenges to use those kits IN, such as a new faction gives a lot more life into multiplayer (balancing aside, so happy to see the Collectors happen. Personally, I've been hoping for a Mercenary faction that broke off from Aria's control or something).

Condor could have husks raining down like in single player, Hydra could have the lower section flooded slowing movement like with collector webs (possibly with the ability to drain). Jade could have fires, Goddess could have shield doors that block lanes of fire. Vancouver wind gusts that sway aim, London artillery strikes or maybe a Reaper laser that fires down the street. Rio would be harder. Collapsing bridges and enabling omni-bridge controls could be nice, but that'd surely wreak havoc with AI pathfinding. Maybe they adjust per round? At any rate, there's a lot of interesting things that could be done.

I'd agree that the 15% EXP for the hazard maps isn't much of an incentive to take a potentially harder map, though the fun of something different is currently incentive enough. In general I think it'd be nicer if random offered credit increases rather than EXP, even if it's a small 5% pittance. More so than getting extra money, it'd encourage people to not grind a particular map/faction combo. Side note: Firebase White is SO much better now. Previously the stage was useful for grinding, but terrible for general play since you typically only had two choices for movement.

Sorry for the long post, but had a lot to say on the new maps. Very happy to have them included in the game.