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Hazard levels and Level Changes - Question and Answer


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#501
R0gueSp3ctre18

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Love the firebase giant mod. It was my favorite map out off the original set, now it is my favorite all over again!!!! Definitely would have been awesome if there was a Thresher Maw hazard, but still amazing without it! Cool idea for Firebase Goddess, have a reaper or two off in the distance that occasionally swipe at the map with their cannon. For Firebase Jade, a Lightning storm like a tropical storm or derecho. That would definitely bring some depth to the tropical nature of Sur'Kesh. :) New level proposals, Firebase Luna and Firebase Derelict (Collector ship). Thoughts?

Modifié par blackproject18, 18 octobre 2012 - 07:54 .


#502
TheColonelBoston

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I dig the Firebase: Giant Hazard level -- I've always wanted a seizure & I'm confident this level will help me reach my goal!

#503
Lynx7725

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Night Giant is nice and I feel is an actual improvement over Day Giant (which is kind of glaring/ washed out to some degree). You can appreciate more details in Night Giant.

But as far as "hazard" goes, it's kind of tame. Probably need to step up a bit more.

#504
Snake_Squeezins

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I love the hazard levels. The reactor was the most fun by a mile. Rain and storms were interesting but I liked the ambient danger of the others. TONS of hilarity when you hit the reactor vent and somebody blindly charged into the core right afterwards.

#505
Kondorr

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Hey.... Just wanted to share opinion:
I think two hazard maps at one time is not enough... they tend to get boring after 2h of gameplay... I know we can return to the non-hazardous versions... but the lightning is so great in those...
I would ask for a third map in the rotation!

Also... It would be great to get more hazard maps... or even better... dynamic lightning... example:
Vancouver day lightning to sunset... or night...

Just my thoughts... otherwise... the new additions have added lots of fun into multi... which got did not excite me as it used to!

So good work Bioware!

And I never liked this kind of multi...

#506
nir_sir

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Jos Hendriks wrote...

The_Pretender00 wrote...

urmm... not trying to be rude, but are you actually going to answer any questions? also is this thread gunna become a sticky?


I'll answer them separately in the thread as well so you can see it, but the second post at the top has some questions and answers already.

people you ask questions that have been answered in the first and second post. please read things before you ask and then demand a repeat answer. 

#507
rlro

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Just to let you guys know that I found the hazard levels really good. Ghost with the acid rain is simply amazing - by far the most beautiful map in the game.

Congratulations to all on Bioware that made them possible.

#508
Leo716

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I'd really prefer if we could select all 6 instead of just 2 a week. That's kind of silly.

#509
shenlonzero

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as far as implementing the levels into all being playable and not rotated..i would like to see...if no one else has mentioned this...maybe as a reward for certain weekend challenges that revolve around gaining the foothold in that sector of space. For instance...Firebase Ghost...the challenge could be something as simple and complicated as you like...but lets say it's "100,000 full extractions"....if it was achieved by the community, it would then be unlocked. and once you run through all the levels like this, giving a chance to make the levels available for atleast a week or two, and then starting over. it would allow the story we are given week to week evolve, the game feels like it's changing and constantly on the brink, actually losing territories to play on (just the hazard levels). Anyways, thanks for your time...

edit: i mean the levels are rewarded on top of our packs we earn.  not just one or the other. i meant to specify that.:ph34r:

Modifié par shenlonzero, 19 octobre 2012 - 09:07 .


#510
Alien Number Six

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I would like every map to have a hazard version. Floods on Rio and Hydra please.

#511
bk1217

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Can we eventually get an outdoor hazard that kills players who do not escape to the interior before loud warning sirens go off? like a blizzard that wipes out players every time it hits if players don't hide from it. OR can we PLEASE get a hazard like the sun level where if you stood in the sun you would take damage, but if you stayed in the shade you were okay. (Haestrom map) would be a great multi-player map =) and I love the ideas of hazard maps, would love if they were more dangerous to the players. (love the rain btw).

#512
kiwiplague

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bk1217 wrote...

Can we eventually get an outdoor hazard that kills players who do not escape to the interior before loud warning sirens go off? like a blizzard that wipes out players every time it hits if players don't hide from it. OR can we PLEASE get a hazard like the sun level where if you stood in the sun you would take damage, but if you stayed in the shade you were okay. (Haestrom map) would be a great multi-player map =) and I love the ideas of hazard maps, would love if they were more dangerous to the players. (love the rain btw).


Only problem with that is you will invariably get an objective that requires you to stand in the open in one spot. And then get fried.
Have had at least 3 objectives in the rain with no shields so far, and that was hard enough as it was, at least you could stay alive with enough skill ( and a bit of luck). Can just imagine doing a download objective and choosing between failing it cause you can't get outside, or doing it and all dieing from the hazard anyway.

#513
bk1217

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kiwiplague wrote...

bk1217 wrote...

Can we eventually get an outdoor hazard that kills players who do not escape to the interior before loud warning sirens go off? like a blizzard that wipes out players every time it hits if players don't hide from it. OR can we PLEASE get a hazard like the sun level where if you stood in the sun you would take damage, but if you stayed in the shade you were okay. (Haestrom map) would be a great multi-player map =) and I love the ideas of hazard maps, would love if they were more dangerous to the players. (love the rain btw).


Only problem with that is you will invariably get an objective that requires you to stand in the open in one spot. And then get fried.
Have had at least 3 objectives in the rain with no shields so far, and that was hard enough as it was, at least you could stay alive with enough skill ( and a bit of luck). Can just imagine doing a download objective and choosing between failing it cause you can't get outside, or doing it and all dieing from the hazard anyway.


could easily get around this by having the objectives in shaded areas. under cover. btw 2nd question... are ceratin maps going to be Volus Accessable like the spot in Vancouver where you can only get to the area by climbing up the long ladder...  are we going to see Volus handy-capable ramps?

#514
Rip The Reaper

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I wish there were more than 2 a week and more than 6 all together. Can we get hazard DLC maps!?

#515
hong

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Any chance of making wallpapers of the new hazard maps? I want the new Blade Runner-esque Ghost on my desktop so bad!

#516
Predi1988

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I hope the Condor map will get a huge Reaper in the backgroudn, whose laser beam will randomly sweep across parts of the battlefield, killing anyone (including enemies) who are not careful enough.

Modifié par Predi1988, 20 octobre 2012 - 09:01 .


#517
irishking7777

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 I like the new level designs. Right now hazard ghost is my favourite. But I have to say that most of them don't feel very hazardy. Ghost is great, dagger is good ( I don't mind the sand not effecting the baddies. That's why you get bonus xp.) But reactor and giant don't feel like hazards.

On reactor, the squad can simply ignore the venting mechanic. There is no need to interact with it, other than trap a few baddies. I think it would be better if there was a way to force the squad to interact with the venting system. Maybe each round it isn't vented, radiation builds up, slowing shield regen at first and at higher levels, stopping shield regen. Or even starts to drain shields and health. Or if the players don't vent it for a few round the reactor goes critical and the mission fails. Something to deam it a hazard. Right now it's just not a hazard in my book.

On giant, again I don't feel the hazard. It's a night op. cool. There is lightening, sweet. What is making it dangerous? Maybe make lightening strike randomly on the ground, causing something similar to an arc grenade going off, but affects all in radius, squad and baddies. Or as the player runs around outside he builds up a static charge, if it fills up he gets struck, shields drained and recharge is slowed as the armour needs to restart it's systems. But if you get inside, the static charge will drain itself, and maybe you could manually drain it with a successful heavy melee and pass some electric damage to your foes. This would give the players the option to play with fire in a sense.

Anyway, just the thoughts of a casual gamer with too much misspent time on his hands. Thank you for reading.

#518
DarthSliver

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irishking7777 wrote...


On giant, again I don't feel the hazard. It's a night op. cool. There is lightening, sweet. What is making it dangerous? Maybe make lightening strike randomly on the ground, causing something similar to an arc grenade going off, but affects all in radius, squad and baddies. Or as the player runs around outside he builds up a static charge, if it fills up he gets struck, shields drained and recharge is slowed as the armour needs to restart it's systems. But if you get inside, the static charge will drain itself, and maybe you could manually drain it with a successful heavy melee and pass some electric damage to your foes. This would give the players the option to play with fire in a sense.

Anyway, just the thoughts of a casual gamer with too much misspent time on his hands. Thank you for reading.


Thats not lighting its the big Canon firing. 

#519
irishking7777

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... ... Then it's even less a hazard. To me hazard implies danger. I'm just not feeling it on giant and reactor.

#520
MaKTaiL

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irishking7777 wrote...

... ... Then it's even less a hazard. To me hazard implies danger. I'm just not feeling it on giant and reactor.

Exactly!

#521
White Flag

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My Salarian Infiltrator became immune to the rain today. Lasted about a round and a half, shield mechanics functioned normally (recharged even in pouring rain). I'm not complaining, but I think something went wrong there. My very uneducated guess would be that it's related to Energy Drain.

#522
SomebodyNowhere

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I love the rain on the new hazard map. The first time I encountered it I was confused why I was taking damage, but it was a welcome change to a map I've played many times before.

#523
Stinger14s

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is there an explanation why damage is produced by the rain? Alien ******, acid rain, Reaper spiting on us from a distance?

#524
Fezha

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I don't like the rotation of maps. I wish all of them were available at once, that simple. I like choice.
Just voicing my opinion on this thread!

#525
Artemillion

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blackproject18 wrote...

Definitely would have been awesome if there was a Thresher Maw hazard, but still amazing without it!


I haven't even thought about it! Great idea ) One with Firebase Goddess is great too )