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Hazard levels and Level Changes - Question and Answer


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#526
Cry of the Wind

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All the hazards are great so far! I hope they are permanent after we cycle through everything.

#527
Adragalus

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Okay, I am extremely confused. I just played a game on Giant... normal Giant.

Yes, I have Retaliation installed. :L

#528
Strayone

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Just a thought but shouldn't Hazard Missions come with Hazard Pay? It would be nice to have a level which gives you extra money. Also, by doing a Random Map, which gives you 25% Exp bonus, and it randomly selects a hazard map, is the 15% Bonus Exp added on top of 25% and if not, which one is used, the higher 25% or 15% of Hazard?

Also would like to say nice work on the Retaliation DLC, that on top of the recent update has made ME3 so much better. Congratz.

Modifié par Strayone, 22 octobre 2012 - 03:53 .


#529
slayergal45

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The Enemy Faction Challenges and Combat Mastery are still bugged despite last weeks "fix". Any solutions to this? I have all geth bars at 100% but it won't give me the challenge again as it says I have only completed 11/19 and I have only 1 more to go in combat mastery but it has 9/12 so it won't give me that one either even if I get the last one. This is rather frustrating.

#530
White Flag

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Adragalus wrote...

Okay, I am extremely confused. I just played a game on Giant... normal Giant.

Yes, I have Retaliation installed. :L


Both the regular version and the hazard version are available.

#531
Dean_the_Young

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Jos Hendriks wrote...

HBSWong wrote...

Can we have some future Hazard maps where you can get +15% credits instead of exp? This is so much more required then +15% exp which, if you really want exp should just choose unknown instead for +25%. +15% achieves nothing as currently these 2 bonuses also do not stack.

That's outside of things that I do or decide, but I'll let those people know there is a want for it.

Be sure to mention the totally appropriate modifier label for it as well:

'Hazard Duty Pay'

#532
Fredvdp

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I'm not gonna read this entire thread, so this may have been asked before.

Is anyone aware that there is a bug on hazard ghost where the rain is invisible? This bug is tied to the "shuttle not leaving" and "can't climb ladders" bugs that sometimes exist in games with some lag.

I noticed this on PC. It never rained, yet my shields went down while I was outside.

Modifié par Fredvdp, 21 octobre 2012 - 08:16 .


#533
AlienSpaceBats

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I don't have any questions but would like to add that Ghost hazard has to be the most atmospheric and beautiful MP map I've ever seen, well done to everyone involved with that one!

#534
ThomasakaDes_

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I'm liking these lvl changes.
The hazardous rain on that Firebase that I can't remember the name of, creates a exciting atmospher.
The nighttime on the Krogan firebase also creates an exciting atmospher. And it's especially exciting when you fight Collectors, they're scary(not really) :P

Overall changes to the mp: Nice work, liking it all.
It's been some months since I played the mp.

Modifié par ThomasakaDes_, 21 octobre 2012 - 10:45 .


#535
Antaresss

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I love Giant and Ghost's hazard levels so much that I am going to miss them when their rotation ends. I have a suggestion for BioWare. I know you guys did not include all 6 hazard levels together in the unknown map rotation because of the people who would complain that they are too hard and bla bla bla. But there is a simple solution for this. Just implement another option in the mission settings. Something like a checkbox that the host can use to toggle the inclusion of hazard maps in the unknown map rotation. Simple: if the players don't have the stones, they exclude the hazard levels. If they want a challenge, they include them. Sounds perfect, right?

#536
sub0_2

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For the record I'd like to see them all stay after release. And just swap Reactor and Giant with the new versions, kinda seems pointless since they don't provide any more difficulty and the reactor is just to troll other players.

#537
Snake_Squeezins

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I just want to reinforce how much I have loved the hazard levels, especially the acid rain and reactor vent levels. Top notch design, and it really adds a dynamic feel to the game. I love more ambient danger that affects both players and spawn. More random danger = more fun.

#538
bad music

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i really love the look of the nighttime levels, kudos to the devs that put them together.

#539
C4440

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I love the hazard levels, by far my favourite maps to play now. I have been saying to all my friends from the start how cool will it be to have a strong sun map like when we saved Tali or some seeker swarms that can be kept out with the biotic bubble and never thought it would happen. But it did. thank you Bioware. Love it.

#540
superligerzero

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Would it be possible to have all 6 hazard maps open in the future once they'll all been reveiled?

#541
Arkevilex

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Love the hazard maps!

Earth maps should have an excessive husk hazard even if you play against any of the other factions!

Modifié par Arkevilight, 22 octobre 2012 - 01:53 .


#542
Jos Hendriks

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blackproject18 wrote...

Love the firebase giant mod. It was my favorite map out off the original set, now it is my favorite all over again!!!! Definitely would have been awesome if there was a Thresher Maw hazard, but still amazing without it! Cool idea for Firebase Goddess, have a reaper or two off in the distance that occasionally swipe at the map with their cannon. For Firebase Jade, a Lightning storm like a tropical storm or derecho. That would definitely bring some depth to the tropical nature of Sur'Kesh. :) New level proposals, Firebase Luna and Firebase Derelict (Collector ship). Thoughts?

Thanks for the suggestions. :)

#543
Jos Hendriks

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Also, separately, I don't address every post made in here (mostly because they aren't questions) but I do read every post that gets made in this thread. Thank you all for sharing your opinions on the hazard levels, both on their restricted availability and on the levels themselves.

#544
Jos Hendriks

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Stinger14s wrote...

is there an explanation why damage is produced by the rain? Alien ******, acid rain, Reaper spiting on us from a distance?

It is acidic rain.

#545
Jos Hendriks

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Strayone wrote...

Just a thought but shouldn't Hazard Missions come with Hazard Pay? It would be nice to have a level which gives you extra money. Also, by doing a Random Map, which gives you 25% Exp bonus, and it randomly selects a hazard map, is the 15% Bonus Exp added on top of 25% and if not, which one is used, the higher 25% or 15% of Hazard?

Also would like to say nice work on the Retaliation DLC, that on top of the recent update has made ME3 so much better. Congratz.

As I have mentioned earlier in the thread, the experience bonuses do not stack. If you are playing unknown, I believe it will pick the unknown map experience bonus.

#546
Jos Hendriks

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slayergal45 wrote...

The Enemy Faction Challenges and Combat Mastery are still bugged despite last weeks "fix". Any solutions to this? I have all geth bars at 100% but it won't give me the challenge again as it says I have only completed 11/19 and I have only 1 more to go in combat mastery but it has 9/12 so it won't give me that one either even if I get the last one. This is rather frustrating.

Not sure, you should ask in the Challenge System Q&A thread, Bryan more likely has an answer for you.

#547
Jos Hendriks

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Fredvdp wrote...

I'm not gonna read this entire thread, so this may have been asked before.

Is anyone aware that there is a bug on hazard ghost where the rain is invisible? This bug is tied to the "shuttle not leaving" and "can't climb ladders" bugs that sometimes exist in games with some lag.

I noticed this on PC. It never rained, yet my shields went down while I was outside.

You were probably not hosting if this happened to you. It is possible under certain circumstances that the rain effects aren't visible to a client player, it's an inherent problem to how some of it works unfortunately. 

#548
neontiger369

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just wanted to post my vote for HAZRADS ARE AWESOME! hope they stay and make more. Ghost acid rain is my favorite so far....very cool concept and effect on tactics and such plus the map just looked awesome in the cooler hue.

#549
Kel Riever

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Ghost Acid Rain is just godawful when you put data uploads out in the rain, on Gold or Platinum, versus Collectors.

Not really a fan.

I generally think the ideas of hazards are awesome. But they have to be able to be achievable.

#550
Volkai7

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I'd like to recommend adding a 'random hazard' option that can pull any of the six hazard maps, as an option for players that want all six hazard maps.