Hazard levels and Level Changes - Question and Answer
#526
Posté 21 octobre 2012 - 12:35
#527
Posté 21 octobre 2012 - 12:39
Yes, I have Retaliation installed. :L
#528
Posté 21 octobre 2012 - 01:08
Also would like to say nice work on the Retaliation DLC, that on top of the recent update has made ME3 so much better. Congratz.
Modifié par Strayone, 22 octobre 2012 - 03:53 .
#529
Posté 21 octobre 2012 - 02:47
#530
Posté 21 octobre 2012 - 10:31
Adragalus wrote...
Okay, I am extremely confused. I just played a game on Giant... normal Giant.
Yes, I have Retaliation installed. :L
Both the regular version and the hazard version are available.
#531
Posté 21 octobre 2012 - 02:12
Be sure to mention the totally appropriate modifier label for it as well:Jos Hendriks wrote...
That's outside of things that I do or decide, but I'll let those people know there is a want for it.HBSWong wrote...
Can we have some future Hazard maps where you can get +15% credits instead of exp? This is so much more required then +15% exp which, if you really want exp should just choose unknown instead for +25%. +15% achieves nothing as currently these 2 bonuses also do not stack.
'Hazard Duty Pay'
#532
Posté 21 octobre 2012 - 08:15
Is anyone aware that there is a bug on hazard ghost where the rain is invisible? This bug is tied to the "shuttle not leaving" and "can't climb ladders" bugs that sometimes exist in games with some lag.
I noticed this on PC. It never rained, yet my shields went down while I was outside.
Modifié par Fredvdp, 21 octobre 2012 - 08:16 .
#533
Posté 21 octobre 2012 - 08:57
#534
Posté 21 octobre 2012 - 10:44
The hazardous rain on that Firebase that I can't remember the name of, creates a exciting atmospher.
The nighttime on the Krogan firebase also creates an exciting atmospher. And it's especially exciting when you fight Collectors, they're scary(not really)
Overall changes to the mp: Nice work, liking it all.
It's been some months since I played the mp.
Modifié par ThomasakaDes_, 21 octobre 2012 - 10:45 .
#535
Posté 21 octobre 2012 - 11:01
#536
Posté 22 octobre 2012 - 12:04
#537
Posté 22 octobre 2012 - 03:14
#538
Posté 22 octobre 2012 - 06:26
#539
Posté 22 octobre 2012 - 10:13
#540
Posté 22 octobre 2012 - 01:02
#541
Posté 22 octobre 2012 - 01:52
Earth maps should have an excessive husk hazard even if you play against any of the other factions!
Modifié par Arkevilight, 22 octobre 2012 - 01:53 .
#542
Posté 22 octobre 2012 - 02:16
Thanks for the suggestions.blackproject18 wrote...
Love the firebase giant mod. It was my favorite map out off the original set, now it is my favorite all over again!!!! Definitely would have been awesome if there was a Thresher Maw hazard, but still amazing without it! Cool idea for Firebase Goddess, have a reaper or two off in the distance that occasionally swipe at the map with their cannon. For Firebase Jade, a Lightning storm like a tropical storm or derecho. That would definitely bring some depth to the tropical nature of Sur'Kesh.New level proposals, Firebase Luna and Firebase Derelict (Collector ship). Thoughts?
#543
Posté 22 octobre 2012 - 02:18
#544
Posté 22 octobre 2012 - 02:23
It is acidic rain.Stinger14s wrote...
is there an explanation why damage is produced by the rain? Alien ******, acid rain, Reaper spiting on us from a distance?
#545
Posté 22 octobre 2012 - 02:32
As I have mentioned earlier in the thread, the experience bonuses do not stack. If you are playing unknown, I believe it will pick the unknown map experience bonus.Strayone wrote...
Just a thought but shouldn't Hazard Missions come with Hazard Pay? It would be nice to have a level which gives you extra money. Also, by doing a Random Map, which gives you 25% Exp bonus, and it randomly selects a hazard map, is the 15% Bonus Exp added on top of 25% and if not, which one is used, the higher 25% or 15% of Hazard?
Also would like to say nice work on the Retaliation DLC, that on top of the recent update has made ME3 so much better. Congratz.
#546
Posté 22 octobre 2012 - 02:33
Not sure, you should ask in the Challenge System Q&A thread, Bryan more likely has an answer for you.slayergal45 wrote...
The Enemy Faction Challenges and Combat Mastery are still bugged despite last weeks "fix". Any solutions to this? I have all geth bars at 100% but it won't give me the challenge again as it says I have only completed 11/19 and I have only 1 more to go in combat mastery but it has 9/12 so it won't give me that one either even if I get the last one. This is rather frustrating.
#547
Posté 22 octobre 2012 - 02:37
You were probably not hosting if this happened to you. It is possible under certain circumstances that the rain effects aren't visible to a client player, it's an inherent problem to how some of it works unfortunately.Fredvdp wrote...
I'm not gonna read this entire thread, so this may have been asked before.
Is anyone aware that there is a bug on hazard ghost where the rain is invisible? This bug is tied to the "shuttle not leaving" and "can't climb ladders" bugs that sometimes exist in games with some lag.
I noticed this on PC. It never rained, yet my shields went down while I was outside.
#548
Posté 22 octobre 2012 - 04:03
#549
Posté 22 octobre 2012 - 06:35
Not really a fan.
I generally think the ideas of hazards are awesome. But they have to be able to be achievable.
#550
Posté 22 octobre 2012 - 08:29





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