Oh, that's a good shout. How about something along the lines of Haelstrom, perhaps? Direct sunlight causing visability issues and shield damage? I could see that working.Toxic White wrote...
...so change it up to be daytime, but this time BRIGHTNESS is the issue. make the sky extremely bright with sun glare that will make it difficult for players to see enemies.
Hazard levels and Level Changes - Question and Answer
#576
Posté 24 octobre 2012 - 08:43
#577
Posté 24 octobre 2012 - 08:57
That would be SICK! Of course the mechanic would have to add clouds so you don't spawn already cooking, and you wouldn't get a hack objective in full sunlight or something silly like that. Just like how on Dagger the rain will pause during certain waves.DamonD7 wrote...
Oh, that's a good shout. How about something along the lines of Haelstrom, perhaps? Direct sunlight causing visability issues and shield damage? I could see that working.Toxic White wrote...
...so change it up to be daytime, but this time BRIGHTNESS is the issue. make the sky extremely bright with sun glare that will make it difficult for players to see enemies.
#578
Posté 24 octobre 2012 - 10:26
AzuraAngellus wrote...
That would be SICK! Of course the mechanic would have to add clouds so you don't spawn already cooking, and you wouldn't get a hack objective in full sunlight or something silly like that. Just like how on Dagger the rain will pause during certain waves.DamonD7 wrote...
Oh, that's a good shout. How about something along the lines of Haelstrom, perhaps? Direct sunlight causing visability issues and shield damage? I could see that working.Toxic White wrote...
...so change it up to be daytime, but this time BRIGHTNESS is the issue. make the sky extremely bright with sun glare that will make it difficult for players to see enemies.
ABSO-FRIGGIN-LUTLY...Maybe make the Hazard maps affect the enemies abilities as well....like the blizzard for White affect their accuracy as well. Like the acid rain does on Ghost.
#579
Posté 24 octobre 2012 - 10:37
An electromagnetic storm on hydra (on the normal map there is a storm incoming)
Tons of rain on jade (even here there is a storm incoming)
#580
Posté 24 octobre 2012 - 02:06
AlviseVenice wrote...
An outside-map Reaper that shoot a laser beam on condor (in the single player during the Menae mission there was the reapers on the landscape, why not in the MP ?)
Would love to see this. A Socewreign class Reaper stomping around on Condor would be epic.
Or for a REAL hazard - how about a Reaper Destroyer at one end of the map in London? Kind of like the finale for Priority: Earth.... when you hear it's beam charging, you GET OUT OF THE STREET!
On a slightly less epic scale, how about aerial units for each faction on the open air maps? A (destroyable) Cerberus Gunship, Reaper Harvester or Geth Dropship flying around the exterior of the map, occassionally dropping off reinforecements or taking a pot-shop at players out in the open?
I'm wishlisting now, I know...
#581
Posté 24 octobre 2012 - 02:07
#582
Posté 24 octobre 2012 - 02:42
Hydra- Heavy rain, slight flooding of the bottom of the map (you run a bit slower there, but all overload powers get bonus on impact radius)
Rio- Storm, make it heavy, make it dark, that map is perfect for one hell of a storm, which reduces movement speed and accuracy whenever you re exposed to it
FB Jade- some escaped test subjects (some "next shadow brokers" too for the sake of irony) run riot, attck BOTH sides. That will make the mission so much more fun
FB London... another great map for a storm
#583
Posté 24 octobre 2012 - 04:51
Der Ivan91 wrote...
FB London... another great map for a huskocalypse
fixed
Modifié par Arkevilight, 24 octobre 2012 - 04:52 .
#584
Posté 24 octobre 2012 - 05:24
#585
Posté 24 octobre 2012 - 06:05
#586
Posté 24 octobre 2012 - 06:37
#587
Posté 24 octobre 2012 - 08:06
Indeed I amend my original thought to reflect this, the light burning similar to ME2 would be a great addition. It doesn't have to be london, bould be any map really, but it would be a great hazard to see implementedDravenShep wrote...
AzuraAngellus wrote...
That would be SICK! Of course the mechanic would have to add clouds so you don't spawn already cooking, and you wouldn't get a hack objective in full sunlight or something silly like that. Just like how on Dagger the rain will pause during certain waves.DamonD7 wrote...
Oh, that's a good shout. How about something along the lines of Haelstrom, perhaps? Direct sunlight causing visability issues and shield damage? I could see that working.Toxic White wrote...
...so change it up to be daytime, but this time BRIGHTNESS is the issue. make the sky extremely bright with sun glare that will make it difficult for players to see enemies.
ABSO-FRIGGIN-LUTLY...Maybe make the Hazard maps affect the enemies abilities as well....like the blizzard for White affect their accuracy as well. Like the acid rain does on Ghost.
#588
Posté 24 octobre 2012 - 08:27
#589
Posté 24 octobre 2012 - 08:52
I have no idea how one would fix this from a programming standpoint beyond disallowing smoke screens in such windy storms. Rewriting the physics of the smoke bombs seems like a tall order.... but maybe it can be written down as something to look at in ME4.
#590
Posté 24 octobre 2012 - 08:53
Der Ivan91 wrote...
FB London... another great map for a storm
I got one word for you: ash.
Apocalyptic London needs ash falling out of the sky.
#591
Posté 24 octobre 2012 - 08:57
#592
Posté 24 octobre 2012 - 09:42
#593
Posté 24 octobre 2012 - 10:20
Please include anti-hazard equipment in the next DLC. For example: thermal underwear, goggles, umbrellas, and bug repellent. Also, Crisco to promote proper baking practices in power plants.
Sincerely,
Player of Hazardous Maps Who Has Been Roasted Alive, Lost in the Dark, Choked With Sand, Chilled To the Bone, Bitten By Many Bugs, and Drenched In Acid.
:-P
#594
Posté 24 octobre 2012 - 10:29
Volkai7 wrote...
I'd like to recommend adding a 'random hazard' option that can pull any of the six hazard maps, as an option for players that want all six hazard maps.
I like that idea. It's tough to find a lobby with a specific map, which is why I think they're limiting the number of hazard maps out at any given time, but this would probably address both problems. Maybe something to do once they've rotated through them all once or twice (if they don't just release them all at that point.)
#595
Posté 24 octobre 2012 - 11:07
I would like to see a very low damage effect to the sand- and Icestorm, too (bad weather is not really hazardous
the newer maps need hazzards too!
-reaperbeams every few rounds!
#596
Posté 25 octobre 2012 - 12:13
#597
Posté 25 octobre 2012 - 01:05
I like the atmosphere with all the red holographic layouts and the swarmers on the windows. But I can't quite figure out what's going on with that random electric swarmer ball thing. What is it? What does it do? I think the PUGs I played the game with were experiencing it for the first time as well, since we all gave it a wide berth. So, I have no idea if this thing actually hurts players or not. It *seemed* to hurt enemies (Cerberus, in this case), I think. And it sure got big, mad, and faster when I shot at it.
Jos, what the heck IS this thing? And is continuing to avoid it in the future a good idea? I keep having this sneaking suspicion that if I run straight into the thing FOR SCIENCE, I'm gonna die a horrible, horrible death.
#598
Posté 25 octobre 2012 - 02:23
DragonRacer wrote...
Okay, only played Glacier so far this week. Will get to White tomorrow.
I like the atmosphere with all the red holographic layouts and the swarmers on the windows. But I can't quite figure out what's going on with that random electric swarmer ball thing. What is it? What does it do? I think the PUGs I played the game with were experiencing it for the first time as well, since we all gave it a wide berth. So, I have no idea if this thing actually hurts players or not. It *seemed* to hurt enemies (Cerberus, in this case), I think. And it sure got big, mad, and faster when I shot at it.
Jos, what the heck IS this thing? And is continuing to avoid it in the future a good idea? I keep having this sneaking suspicion that if I run straight into the thing FOR SCIENCE, I'm gonna die a horrible, horrible death.
I can confirm that it does hurt enemies it passes over, just played a solo bronze to see what was up with it, and the swarm did a ton of damage to the prime for me.
also, I think we can go ahead and assume that it will deal damage to any players that get caught in the swarm as well, otherwise, what's the point?
#599
Posté 25 octobre 2012 - 02:25
#600
Posté 25 octobre 2012 - 04:34





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