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Hazard levels and Level Changes - Question and Answer


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#576
DamonD7

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Toxic White wrote...

...so change it up to be daytime, but this time BRIGHTNESS is the issue. make the sky extremely bright with sun glare that will make it difficult for players to see enemies.

Oh, that's a good shout. How about something along the lines of Haelstrom, perhaps? Direct sunlight causing visability issues and shield damage? I could see that working.

#577
AzuraAngellus

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DamonD7 wrote...

Toxic White wrote...

...so change it up to be daytime, but this time BRIGHTNESS is the issue. make the sky extremely bright with sun glare that will make it difficult for players to see enemies.

Oh, that's a good shout. How about something along the lines of Haelstrom, perhaps? Direct sunlight causing visability issues and shield damage? I could see that working.

That would be SICK! Of course the mechanic would have to add clouds so you don't spawn already cooking, and you wouldn't get a hack objective in full sunlight or something silly like that. Just like how on Dagger the rain will pause during certain waves. :ph34r:

#578
DravenShep

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AzuraAngellus wrote...

DamonD7 wrote...

Toxic White wrote...

...so change it up to be daytime, but this time BRIGHTNESS is the issue. make the sky extremely bright with sun glare that will make it difficult for players to see enemies.

Oh, that's a good shout. How about something along the lines of Haelstrom, perhaps? Direct sunlight causing visability issues and shield damage? I could see that working.

That would be SICK! Of course the mechanic would have to add clouds so you don't spawn already cooking, and you wouldn't get a hack objective in full sunlight or something silly like that. Just like how on Dagger the rain will pause during certain waves. :ph34r:



ABSO-FRIGGIN-LUTLY...Maybe make the Hazard maps affect the enemies abilities as well....like the blizzard for White affect their accuracy as well. Like the acid rain does on Ghost.

#579
AlviseVenice

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An outside-map Reaper that shoot a laser beam on condor (in the single player during the Menae mission there was the reapers on the landscape, why not in the MP ?)
An electromagnetic storm on hydra (on the normal map there is a storm incoming)
Tons of rain on jade (even here there is a storm incoming)

#580
ElSuperGecko

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AlviseVenice wrote...
An outside-map Reaper that shoot a laser beam on condor (in the single player during the Menae mission there was the reapers on the landscape, why not in the MP ?)


Would love to see this.  A Socewreign class Reaper stomping around on Condor would be epic.

Or for a REAL hazard - how about a Reaper Destroyer at one end of the map in London?  Kind of like the finale for Priority: Earth.... when you hear it's beam charging, you GET OUT OF THE STREET!

On a slightly less epic scale, how about aerial units for each faction on the open air maps?  A (destroyable) Cerberus Gunship, Reaper Harvester or Geth Dropship flying around the exterior of the map, occassionally dropping off reinforecements or taking a pot-shop at players out in the open?

I'm wishlisting now, I know... Image IPB

#581
stromguard555

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I love the hazard maps so far! It would be great to have a hazard variety for all the maps. I have been playing Hazard Ghost a lot this past week and it seems almost strange to play another map where there are no hazards. These hazards really add character and a real life aspect to multiplayer. Keep these hazard maps coming!!

#582
Der Ivan91

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yeah, I would really love to see the following hazards:

Hydra- Heavy rain, slight flooding of the bottom of the map (you run a bit slower there, but all overload powers get bonus on impact radius)

Rio- Storm, make it heavy, make it dark, that map is perfect for one hell of a storm, which reduces movement speed and accuracy whenever you re exposed to it ;)

FB Jade- some escaped test subjects (some "next shadow brokers" too for the sake of irony) run riot, attck BOTH sides. That will make the mission so much more fun

FB London... another great map for a storm

#583
Arkevilex

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Der Ivan91 wrote...
FB London... another great map for a huskocalypse


fixed :wizard:

Modifié par Arkevilight, 24 octobre 2012 - 04:52 .


#584
gng100

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I think London should have periodic husk spawns, no matter the opposition. Like the always spawned but do not effect standard spawn formulas.

#585
Darksaberexile

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I will not be using anything with hunter mode on Hazard White. I like my eyes

#586
mnedogoda

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I have to admit, new glacier is awesome. And that electro-swarmer thing is nice too, especially when it goes big size on you and enemies

#587
Aerialight

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DravenShep wrote...

AzuraAngellus wrote...

DamonD7 wrote...

Toxic White wrote...

...so change it up to be daytime, but this time BRIGHTNESS is the issue. make the sky extremely bright with sun glare that will make it difficult for players to see enemies.

Oh, that's a good shout. How about something along the lines of Haelstrom, perhaps? Direct sunlight causing visability issues and shield damage? I could see that working.

That would be SICK! Of course the mechanic would have to add clouds so you don't spawn already cooking, and you wouldn't get a hack objective in full sunlight or something silly like that. Just like how on Dagger the rain will pause during certain waves. :ph34r:



ABSO-FRIGGIN-LUTLY...Maybe make the Hazard maps affect the enemies abilities as well....like the blizzard for White affect their accuracy as well. Like the acid rain does on Ghost.

Indeed I amend my original thought to reflect this, the light burning similar to ME2 would be a great addition. It doesn't have to be london, bould be any map really, but it would be a great hazard to see implemented

#588
bigfutus

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Glacier looks spectacular now, i really like the changed lighting. And blizzard on White is so much better than Dust storm on Dagger. I like them both.

#589
ZerebusPrime

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Minor nitpick. I noticed Centurians using smoke screen in Firebase White's blizzard. The screen broke the immersion since it didn't blow away and was shockingly dark against the snow.

I have no idea how one would fix this from a programming standpoint beyond disallowing smoke screens in such windy storms. Rewriting the physics of the smoke bombs seems like a tall order.... but maybe it can be written down as something to look at in ME4.

#590
ZerebusPrime

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Der Ivan91 wrote...

FB London... another great map for a storm


I got one word for you: ash.

Apocalyptic London needs ash falling out of the sky.

#591
Renku

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The 'normal' Hunter Mode doesn't bother me at all. Hazard Glacier + GE - had to change the brightness mid-game from 0 to -3. Omg that's bright. Lack of QA or BW just want to torture us?

#592
Jay Leon Hart

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 Well, the hazards on Ghost and Glacier are fantastic! They vastly alter the way I play those maps, kudos. Reactor is alright, but too easily circumvented to be considered a hazard methinks. The rest are... not really hazardous at all :P

#593
ZerebusPrime

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Dear BioWare,

Please include anti-hazard equipment in the next DLC. For example: thermal underwear, goggles, umbrellas, and bug repellent. Also, Crisco to promote proper baking practices in power plants.

Sincerely,
Player of Hazardous Maps Who Has Been Roasted Alive, Lost in the Dark, Choked With Sand, Chilled To the Bone, Bitten By Many Bugs, and Drenched In Acid.

:-P

#594
Imp of the Perverse

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I just tried out the new White hazard, and I like that there's a different atmosphere for indoor/outdoors, but the 3D support is pretty terrible. It's unfortunate, nVidia even made changes in their latest drivers to make installing the fan-made ME3 3D compatibility mod easier (specifically mentioned in the release notes) it'd be great to see a similar effort from Bioware - aside from that this game looks great despite not having official support.


Volkai7 wrote...

I'd like to recommend adding a 'random hazard' option that can pull any of the six hazard maps, as an option for players that want all six hazard maps.


I like that idea. It's tough to find a lobby with a specific map, which is why I think they're limiting the number of hazard maps out at any given time, but this would probably address both problems. Maybe something to do once they've rotated through them all once or twice (if they don't just release them all at that point.)

#595
Mondamor

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Really a great job with the hazzards.
I would like to see a very low damage effect to the sand- and Icestorm, too (bad weather is not really hazardous ;)) And the night in the Giant(?) map could be even darker, like only emergency-lights, weapons fire and the light of the big cannons are the only lightsources. possibly add mounted flashlights on our weaponry :)

the newer maps need hazzards too!
-reaperbeams every few rounds!

#596
Airell

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the spining barb wires ouch and you can not kill it just step to the side and let it pass

#597
DragonRacer

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Okay, only played Glacier so far this week. Will get to White tomorrow.

I like the atmosphere with all the red holographic layouts and the swarmers on the windows. But I can't quite figure out what's going on with that random electric swarmer ball thing. What is it? What does it do? I think the PUGs I played the game with were experiencing it for the first time as well, since we all gave it a wide berth. So, I have no idea if this thing actually hurts players or not. It *seemed* to hurt enemies (Cerberus, in this case), I think. And it sure got big, mad, and faster when I shot at it.

Jos, what the heck IS this thing? And is continuing to avoid it in the future a good idea? I keep having this sneaking suspicion that if I run straight into the thing FOR SCIENCE, I'm gonna die a horrible, horrible death. Image IPB

#598
WiqidBritt

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DragonRacer wrote...

Okay, only played Glacier so far this week. Will get to White tomorrow.

I like the atmosphere with all the red holographic layouts and the swarmers on the windows. But I can't quite figure out what's going on with that random electric swarmer ball thing. What is it? What does it do? I think the PUGs I played the game with were experiencing it for the first time as well, since we all gave it a wide berth. So, I have no idea if this thing actually hurts players or not. It *seemed* to hurt enemies (Cerberus, in this case), I think. And it sure got big, mad, and faster when I shot at it.

Jos, what the heck IS this thing? And is continuing to avoid it in the future a good idea? I keep having this sneaking suspicion that if I run straight into the thing FOR SCIENCE, I'm gonna die a horrible, horrible death. Image IPB


I can confirm that it does hurt enemies it passes over, just played a solo bronze to see what was up with it, and the swarm did a ton of damage to the prime for me.

also, I think we can go ahead and assume that it will deal damage to any players that get caught in the swarm as well, otherwise, what's the point?

#599
seanmc100

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Can u explain the hazards in this weeks maps like the locus in glacier

#600
LeandroBraz

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Both maps are amazing, but Glacier is by far better. If you guys decide to do more hazards maps, try to do cool stuffs like ghost and glacier, things that change massively the way you play the map, with traps and stuffs doing damage. The other maps are awesome, but this two are by far better...