Aller au contenu

Photo

Hazard levels and Level Changes - Question and Answer


648 réponses à ce sujet

#601
Chaos0215

Chaos0215
  • Members
  • 4 messages
Hello, I just wanted to tell you guys that I am having fun with the different hazards, and would like to see them on a more permanent basis.

#602
Chaos0215

Chaos0215
  • Members
  • 4 messages
Hello, I just wanted to tell you guys that I am having fun with the different hazards, and would like to see them on a more permanent basis.

#603
SeanThen1

SeanThen1
  • Members
  • 1 055 messages
I honestly didn't even notice the "night time" hazard. I would increase the darkness level of something to that effect.

#604
Voylodion

Voylodion
  • Members
  • 61 messages

WiqidBritt wrote...
also, I think we can go ahead and assume that it will deal damage to any players that get caught in the swarm as well, otherwise, what's the point?

The swarm is not exactly what you'd call Shield friendly.

#605
Cohen le Barbare

Cohen le Barbare
  • Members
  • 1 789 messages
Hey BW, I like the hazards. The one on glacier is actually great to set traps for the enemy. But am I right to assume that the swarm gets bigger when "it feeds" on player shields?

I would have one general suggestion though: make the hazard maps available all the time, but rotate the XP bonus each week. I think that would be a fair compromise.

#606
ryanshowseason3

ryanshowseason3
  • Members
  • 1 488 messages
London - Sniper units in the surrounding buildings marauders and cannibals, perhaps stationary gun emplacements in the buildings perhaps one on top of the bridge for player use. Make it completely exposed to incoming fire though.

Rio - debris falling from space. Give players a targeting reticule showing where incoming debris will be landing so they can try to avoid it. Hurt enemies and allies alike.

Hydra - Switch to flood the lower courtyard section with water staggering then slowing anything in it. Make it hurricane season too with periodic lightning. Other switches around the map to bring up lightning rods. Areas struck will cause shields to immediately gate on enemies and allies.

Condor - Solar radiation, put the sun at a low angle to cast long shadows and make the sun deplete shields like in me2

Jade - Yahg/varren containment failure. They attack nearest ally or enemy. Also collapse a balcony or two to make a new path.

goddess - building collapse. Have the ceiling and parts of the building start falling down, let the player also shoot sections to bring them down on enemies for instant kills.

Vancouver - superstructure failure. Have the building start to lean and sway periodically. Have a few floors collapse once in a while too and everyone staggers. No actual damage though.

#607
stromguard555

stromguard555
  • Members
  • 493 messages
White out is a lot of fun, and the seeker swarm adds an interesting new dynamic to the map... Would like to see all the maps available on a permanent basis, as well as more hazard maps. They really add character to the game.

Question on the extra 15% exp for playing a hazard map: when playing unknown/unknown, do you get 25%+15%+15% totaling to a 55% bonus to exp when it randoms into a hazard map or does it just count as the normal 40% bonus?

#608
Der Ivan91

Der Ivan91
  • Members
  • 267 messages
@bioware:

FB white hazard is kinda bugged, whenever you activate a stim pack with one of the new turians you can barely see anthing outside^^
Meaning that the white of the snowstorm is intensified so much that you can barely see anything

Besides, why not add another FB that we know from campaign?
It would be soo fun to try out the FB where you get out the Ex-cerberus scientists (forgot its name)

I mean all the original firebases are 1:1 copied straight from campaign, why not add another snow- themed map?

#609
Der Ivan91

Der Ivan91
  • Members
  • 267 messages
@Cohen le Barbare

The swarm won't get bigger if it eats your shields (as far as I know), but it grows when you shoot some ammo into it and then it causes a lot moar damage ;)

#610
wengaiden

wengaiden
  • Members
  • 179 messages
firebase reactor should have radiation areas
" hydra should have electric puddle (sometimes like the rain of ghost)
" condor should have geotermical explosion with lava puddle (very hazard no :)?)
" jade should have some kind of enemy like varrens (just in some waves; and they will attacks enemy faction too)
" goddes should have..........
" rio should have a really bad weather (we are in the middle of the ocean!!!)
" vancouver should have broken pipes with hot exhaust gas
" london should have dust from fall buildings (not a good idea but i havent got nothing best)
oh and i suggested a new maps in favor for quarians like haestrom, rannoch or a geth station
otherwise, where is the big reaper dreadnought of the trailer?

#611
stromguard555

stromguard555
  • Members
  • 493 messages

Der Ivan91 wrote...

@bioware:

FB white hazard is kinda bugged, whenever you activate a stim pack with one of the new turians you can barely see anthing outside^^
Meaning that the white of the snowstorm is intensified so much that you can barely see anything


It's not bugged, just adds to the hazard, like with Krogan Rage, visibility is decreased, damage is increased... Pros and cons to the kit with the hazard.

#612
longbow333

longbow333
  • Members
  • 33 messages
I absolutely love the hazard maps. The killer reactor room was a nice little addition. The darker environment and shiny wet ground and rain are really cool on Ghost - the first time I played that, I was just walking around gawking at the place - nearly got pasted. The sandstorm effect on Dagger is also damn cool. In fact, all the hazard maps are very very nice indeed.

Please make them all permanent! I think the sheer number of maps should make them fresh enough. I always play on random maps anyway. ME3's MP has gotten really interesting what with collectors and whatnot. Keep up the good work you guys and thank you!

EDIT: Quick suggestions here.

1. Would it be prohibitive to have something like a Harvester randomly flying in and out and around as the hazard on a map? It could occasionally land and shoot. That would be kinda scary.

2. How about a hazard map (say London? or Palaven?) where the squad is caught in a bombing run by allied gunships? There could be some kind of warning by "the Controller Man" for the squad to seek cover.

3. Pack of feral varren on the loose attacking everything - allies and enemies. (as others have mentioned)

Modifié par longbow333, 25 octobre 2012 - 05:58 .


#613
whateverman7

whateverman7
  • Members
  • 1 566 messages
i'm digging the snow storm on white...but i must admit, that glacier hazard is annoying lol....it's fun, but i ran more from that then the enemies....i do like how it hurts enemies as well...it's funny to see them get caught in it

#614
Blike

Blike
  • Members
  • 251 messages
I have some critique for the Hazard White map: Being outside with Krogan Rage activated physically hurts you :(

#615
Linkinator

Linkinator
  • Members
  • 518 messages
will the london map have a reaper as a hazard ?

#616
Linkinator

Linkinator
  • Members
  • 518 messages

Blike wrote...

I have some critique for the Hazard White map: Being outside with Krogan Rage activated physically hurts you :(


use the force:alien:

#617
DarthSliver

DarthSliver
  • Members
  • 3 335 messages
I would like to say we want more hazard maps, they are awesome, only problem i have with White Hazard is now its on the randomness Twice :(

#618
Voxgizer

Voxgizer
  • Members
  • 526 messages
Since you're monitoring the feedback about Hazard Maps I'll give you a bit.

Please, please, PLEASE make them all available in the future. They're awesome. I was a bit disappointed when the other Hazard Maps were removed from rotation, but that isn't to say that I don't still have fun on the new ones.

#619
Linkinator

Linkinator
  • Members
  • 518 messages

wengaiden wrote...

firebase reactor should have radiation areas
" hydra should have electric puddle (sometimes like the rain of ghost)
" condor should have geotermical explosion with lava puddle (very hazard no :)?)
" jade should have some kind of enemy like varrens (just in some waves; and they will attacks enemy faction too)
" goddes should have..........
" rio should have a really bad weather (we are in the middle of the ocean!!!)
" vancouver should have broken pipes with hot exhaust gas
" london should have dust from fall buildings (not a good idea but i havent got nothing best)
oh and i suggested a new maps in favor for quarians like haestrom, rannoch or a geth station
otherwise, where is the big reaper dreadnought of the trailer?


london just needs a reaper behind the buildings shooting you that would be epic 

#620
wengaiden

wengaiden
  • Members
  • 179 messages

Linkinator wrote...

wengaiden wrote...

firebase reactor should have radiation areas
" hydra should have electric puddle (sometimes like the rain of ghost)
" condor should have geotermical explosion with lava puddle (very hazard no :)?)
" jade should have some kind of enemy like varrens (just in some waves; and they will attacks enemy faction too)
" goddes should have..........
" rio should have a really bad weather (we are in the middle of the ocean!!!)
" vancouver should have broken pipes with hot exhaust gas
" london should have dust from fall buildings (not a good idea but i havent got nothing best)
oh and i suggested a new maps in favor for quarians like haestrom, rannoch or a geth station
otherwise, where is the big reaper dreadnought of the trailer?


london just needs a reaper behind the buildings shooting you that would be epic 


good idea...have you got something for firebase goddes?

#621
Chrome tater tot

Chrome tater tot
  • Members
  • 253 messages
Initially, upon hearing hazard maps announced, I was under the impression that certain maps (those with hazard types) would have a certain chance of having their hazard active.

i.e. I set my match to unknown/unknown/gold and I have x% chance of receiving map "A" and then in turn map "A" has y% chance of having the hazard mode active.

Will this situation ever be the case? I personally think it would be much cooler than the current setup, and feel more "natural."

#622
Arppis

Arppis
  • Members
  • 12 750 messages
*Wrong post... for some reason.

Modifié par Arppis, 26 octobre 2012 - 04:45 .


#623
PsiMatrix

PsiMatrix
  • Members
  • 513 messages
My only critique is for the Firebase White Hazard: snow does not go through walls. The large wall where the blizzard comes from seems to have snow coming directly out of it. Even more bizarre is it coming out of the door to another part of the facility.

Also 'ow' to the ultra-bright when in any filter-induced state - Rage, Bloodlust, Hunter Mode. Be better if the whiteout acted as a flashbang and left echoes of what's happening as it subcides.


Glacier is slightly odd in concept. I expected the swarm to be more swarmy not a giant ball of electro-bugs roaming around the map. Very odd indeed.

Modifié par PsiMatrix, 27 octobre 2012 - 04:08 .


#624
DJ Airsurfer

DJ Airsurfer
  • Members
  • 2 548 messages
^ Since when does snow pass through walls?

#625
canerican

canerican
  • Members
  • 225 messages
ok, so i have not played the new glacier map, but i have heard of it.... im just curious as to how the seeker swarm works, so ill give a few questions here and post more as i think of them

does it follow a certain route? (dont need to tell me the specifics, just yes or no would be nice)
how much damage per second does it do?
how large is it?
how fast does it move?

im asking these questions mostly because i wont be on for a while.............