Hazard levels and Level Changes - Question and Answer
#601
Posté 25 octobre 2012 - 07:19
#602
Posté 25 octobre 2012 - 07:20
#603
Posté 25 octobre 2012 - 07:32
#604
Posté 25 octobre 2012 - 11:22
The swarm is not exactly what you'd call Shield friendly.WiqidBritt wrote...
also, I think we can go ahead and assume that it will deal damage to any players that get caught in the swarm as well, otherwise, what's the point?
#605
Posté 25 octobre 2012 - 12:46
I would have one general suggestion though: make the hazard maps available all the time, but rotate the XP bonus each week. I think that would be a fair compromise.
#606
Posté 25 octobre 2012 - 02:09
Rio - debris falling from space. Give players a targeting reticule showing where incoming debris will be landing so they can try to avoid it. Hurt enemies and allies alike.
Hydra - Switch to flood the lower courtyard section with water staggering then slowing anything in it. Make it hurricane season too with periodic lightning. Other switches around the map to bring up lightning rods. Areas struck will cause shields to immediately gate on enemies and allies.
Condor - Solar radiation, put the sun at a low angle to cast long shadows and make the sun deplete shields like in me2
Jade - Yahg/varren containment failure. They attack nearest ally or enemy. Also collapse a balcony or two to make a new path.
goddess - building collapse. Have the ceiling and parts of the building start falling down, let the player also shoot sections to bring them down on enemies for instant kills.
Vancouver - superstructure failure. Have the building start to lean and sway periodically. Have a few floors collapse once in a while too and everyone staggers. No actual damage though.
#607
Posté 25 octobre 2012 - 03:04
Question on the extra 15% exp for playing a hazard map: when playing unknown/unknown, do you get 25%+15%+15% totaling to a 55% bonus to exp when it randoms into a hazard map or does it just count as the normal 40% bonus?
#608
Posté 25 octobre 2012 - 03:39
FB white hazard is kinda bugged, whenever you activate a stim pack with one of the new turians you can barely see anthing outside^^
Meaning that the white of the snowstorm is intensified so much that you can barely see anything
Besides, why not add another FB that we know from campaign?
It would be soo fun to try out the FB where you get out the Ex-cerberus scientists (forgot its name)
I mean all the original firebases are 1:1 copied straight from campaign, why not add another snow- themed map?
#609
Posté 25 octobre 2012 - 03:41
The swarm won't get bigger if it eats your shields (as far as I know), but it grows when you shoot some ammo into it and then it causes a lot moar damage
#610
Posté 25 octobre 2012 - 03:45
" hydra should have electric puddle (sometimes like the rain of ghost)
" condor should have geotermical explosion with lava puddle (very hazard no
" jade should have some kind of enemy like varrens (just in some waves; and they will attacks enemy faction too)
" goddes should have..........
" rio should have a really bad weather (we are in the middle of the ocean!!!)
" vancouver should have broken pipes with hot exhaust gas
" london should have dust from fall buildings (not a good idea but i havent got nothing best)
oh and i suggested a new maps in favor for quarians like haestrom, rannoch or a geth station
otherwise, where is the big reaper dreadnought of the trailer?
#611
Posté 25 octobre 2012 - 04:20
Der Ivan91 wrote...
@bioware:
FB white hazard is kinda bugged, whenever you activate a stim pack with one of the new turians you can barely see anthing outside^^
Meaning that the white of the snowstorm is intensified so much that you can barely see anything
It's not bugged, just adds to the hazard, like with Krogan Rage, visibility is decreased, damage is increased... Pros and cons to the kit with the hazard.
#612
Posté 25 octobre 2012 - 05:42
Please make them all permanent! I think the sheer number of maps should make them fresh enough. I always play on random maps anyway. ME3's MP has gotten really interesting what with collectors and whatnot. Keep up the good work you guys and thank you!
EDIT: Quick suggestions here.
1. Would it be prohibitive to have something like a Harvester randomly flying in and out and around as the hazard on a map? It could occasionally land and shoot. That would be kinda scary.
2. How about a hazard map (say London? or Palaven?) where the squad is caught in a bombing run by allied gunships? There could be some kind of warning by "the Controller Man" for the squad to seek cover.
3. Pack of feral varren on the loose attacking everything - allies and enemies. (as others have mentioned)
Modifié par longbow333, 25 octobre 2012 - 05:58 .
#613
Posté 25 octobre 2012 - 05:57
#614
Posté 25 octobre 2012 - 07:01
#615
Posté 25 octobre 2012 - 07:04
#616
Posté 25 octobre 2012 - 07:05
Blike wrote...
I have some critique for the Hazard White map: Being outside with Krogan Rage activated physically hurts you
use the force:alien:
#617
Posté 25 octobre 2012 - 07:07
#618
Posté 25 octobre 2012 - 08:26
Please, please, PLEASE make them all available in the future. They're awesome. I was a bit disappointed when the other Hazard Maps were removed from rotation, but that isn't to say that I don't still have fun on the new ones.
#619
Posté 25 octobre 2012 - 08:39
wengaiden wrote...
firebase reactor should have radiation areas
" hydra should have electric puddle (sometimes like the rain of ghost)
" condor should have geotermical explosion with lava puddle (very hazard no?)
" jade should have some kind of enemy like varrens (just in some waves; and they will attacks enemy faction too)
" goddes should have..........
" rio should have a really bad weather (we are in the middle of the ocean!!!)
" vancouver should have broken pipes with hot exhaust gas
" london should have dust from fall buildings (not a good idea but i havent got nothing best)
oh and i suggested a new maps in favor for quarians like haestrom, rannoch or a geth station
otherwise, where is the big reaper dreadnought of the trailer?
london just needs a reaper behind the buildings shooting you that would be epic
#620
Posté 25 octobre 2012 - 09:14
Linkinator wrote...
wengaiden wrote...
firebase reactor should have radiation areas
" hydra should have electric puddle (sometimes like the rain of ghost)
" condor should have geotermical explosion with lava puddle (very hazard no?)
" jade should have some kind of enemy like varrens (just in some waves; and they will attacks enemy faction too)
" goddes should have..........
" rio should have a really bad weather (we are in the middle of the ocean!!!)
" vancouver should have broken pipes with hot exhaust gas
" london should have dust from fall buildings (not a good idea but i havent got nothing best)
oh and i suggested a new maps in favor for quarians like haestrom, rannoch or a geth station
otherwise, where is the big reaper dreadnought of the trailer?
london just needs a reaper behind the buildings shooting you that would be epic
good idea...have you got something for firebase goddes?
#621
Posté 26 octobre 2012 - 04:39
i.e. I set my match to unknown/unknown/gold and I have x% chance of receiving map "A" and then in turn map "A" has y% chance of having the hazard mode active.
Will this situation ever be the case? I personally think it would be much cooler than the current setup, and feel more "natural."
#622
Posté 26 octobre 2012 - 04:45
Modifié par Arppis, 26 octobre 2012 - 04:45 .
#623
Posté 27 octobre 2012 - 04:04
Also 'ow' to the ultra-bright when in any filter-induced state - Rage, Bloodlust, Hunter Mode. Be better if the whiteout acted as a flashbang and left echoes of what's happening as it subcides.
Glacier is slightly odd in concept. I expected the swarm to be more swarmy not a giant ball of electro-bugs roaming around the map. Very odd indeed.
Modifié par PsiMatrix, 27 octobre 2012 - 04:08 .
#624
Posté 27 octobre 2012 - 06:00
#625
Posté 27 octobre 2012 - 12:19
does it follow a certain route? (dont need to tell me the specifics, just yes or no would be nice)
how much damage per second does it do?
how large is it?
how fast does it move?
im asking these questions mostly because i wont be on for a while.............





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