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Hazard levels and Level Changes - Question and Answer


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#51
nhcre8tv1

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OH OH OH Please have Glacier next!

Sorry that was weird. I just wanted to comment on the fact that the hazards are my favorite part of this update so far.

Modifié par nhcre8tv1, 09 octobre 2012 - 10:15 .


#52
Jos Hendriks

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Godokay wrote...

once all six hazard levels have been rotated will they be added to the game so i could search 4 "unknown hazard location"? tht would be kl


Currently it is set up on a 2 level rotation basis, but we are and will be monitoring all the feedback we get on this topic. :)

#53
Jos Hendriks

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TheAdventurer29 wrote...

How drastically hazard changes affect gameplay!?


It should give the level each specific hazard occurs on a fresh feeling, and possibly change up your usual play style a bit. 

#54
Parallax Demon

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Please make this thread a sticky till all 6 hazards have been released.

Otherwise we'll probably see a lot of new threads about hazards the next couple of weeks.

Modifié par Parallax Demon, 09 octobre 2012 - 10:14 .


#55
tinler

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Does sandstorm visibility also affect enemies' shots?

#56
Jos Hendriks

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Shampoohorn wrote...


Jos,

Did the patch enable you to easily make future changes to the maps? Over time, can we expect to see more alterations in cover, etc?


Not layout/cover changes, and unlikely. Long story short, those changes are still not easy, and it would make versions of individual levels hard to keep the same for all the people who play with each other. (for example, if we were to push these updates regularly, and one person didn't get the updated level, they wouldn't be able to play with people who do have it)

#57
Jos Hendriks

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tinler wrote...

Does sandstorm visibility also affect enemies' shots?


No.

#58
ValorOfArms777

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why didn't you add a the backroom of glacier that I see but can never goto it even has a window to play with

#59
Jos Hendriks

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ValorOfArms777 wrote...

why didn't you add a the backroom of glacier that I see but can never goto it even has a window to play with


Could you be more specific as to what backroom you mean?

#60
mrwizeguy

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Regarding FB Reactor ... can u burn passing by team mates by pushing that button?

Havent got DLC yet (PS3EU) but from what i ve read so far its the first thing that crossed my mind.

#61
Jos Hendriks

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mrwizeguy wrote...

Regarding FB Reactor ... can u burn passing by team mates by pushing that button?

Havent got DLC yet (PS3EU) but from what i ve read so far its the first thing that crossed my mind.


Yes, you can harm your own teammates by triggering the core to vent.

#62
mrwizeguy

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Jos Hendriks wrote...

mrwizeguy wrote...

Regarding FB Reactor ... can u burn passing by team mates by pushing that button?

Havent got DLC yet (PS3EU) but from what i ve read so far its the first thing that crossed my mind.


Yes, you can harm your own teammates by triggering the core to vent.

You do understand how this could turn out .. EX. hack in there and stupid kid venting while laughing on mic..
This dosent sound good..

#63
BlackbirdSR-71C

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Jos Hendriks wrote...

DVS27t wrote...

What are the bonuses for playing hazard maps over normal ones?  I haven't been able to logon yet, so I can't check that stuff.


There should be a modifier to either experience or credits earned in the hazard levels, each depending on whether the hazard makes it more difficult or easier.


I see! So hazard reactor would give bonus experience, while hazard Dagger would give bonus credits, correct?

#64
Jos Hendriks

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BlackbirdSR-71C wrote...

Jos Hendriks wrote...

DVS27t wrote...

What are the bonuses for playing hazard maps over normal ones?  I haven't been able to logon yet, so I can't check that stuff.


There should be a modifier to either experience or credits earned in the hazard levels, each depending on whether the hazard makes it more difficult or easier.


I see! So hazard reactor would give bonus experience, while hazard Dagger would give bonus credits, correct?


It depends entirely on whether the hazard makes it easier or more difficult. Either could be credits or experience.

#65
wh00ley 06

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I thought Harbinger himself would be a hazard, or at least have a role to play in the new map pack. The trailer was quite misleading in that regard. Why did you decide to use him to market the DLC when you weren't planning on implementing him?

#66
Jos Hendriks

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wh00ley 06 wrote...

I thought Harbinger himself would be a hazard, or at least have a role to play in the new map pack. The trailer was quite misleading in that regard. Why did you decide to use him to market the DLC when you weren't planning on implementing him?

Sorry, that is a question I do not have the answer to, as I am not part of the marketing side of things.

#67
wh00ley 06

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Jos Hendriks wrote...

wh00ley 06 wrote...

I thought Harbinger himself would be a hazard, or at least have a role to play in the new map pack. The trailer was quite misleading in that regard. Why did you decide to use him to market the DLC when you weren't planning on implementing him?

Sorry, that is a question I do not have the answer to, as I am not part of the marketing side of things.

Was there ever a plan to have him in the DLC, either in his Reaper form or just his voice when he possessed Collectors?

#68
FreaperFTW

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Can we report bugs here for Hazard maps?

Reactor's gates don't seem to stop enemies from passing through the first few seconds it closes.

#69
Weltenschlange

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I really dislike the changes made to FB White. What I liked about the MP maps so far was that they felt like plausible places in the ME universe that just happened to be battlegrounds. The new corridors on White unfortunately turn the map into something that feels more like it was specifically designed with gameplay in mind. It's not a plausible location anymore. FB Glacier was handled much better in that regard.

#70
Ghost

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Why did you guys change FBW?

#71
Jos Hendriks

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Ghost1017 wrote...

Why did you guys change FBW?


Because its layout as it was promoted camping, which suggests that it has a serious flaw. That flaw is something we wanted to fix.

#72
Jos Hendriks

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 Alright, I'm going to be away for a little while but I will come back for a bit tonight to answer questions that haven't been posted yet or I haven't been able to answer yet. In the meantime, keep em coming! ^_^

#73
Trontor

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Jos Hendriks wrote...
Like Bryan's doing with the Challenge System, I'd like to make a central thread for any and all questions regarding Hazard levels and the changes to existing levels.


Will the hazards also affect the enemy? Will they e.g. not be able to spot us from a distance on Firebase Dagger because of the sandstorm?

#74
JaimasOfRaxis

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I saw a player today troll during the hack objective on reactor by sealing the vent doors.

This was a brilliant map decision.

#75
Denali21

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Can I get into a hazard map by choosing unknown? Or do I have to choose the specific map with the hazard?