Sorry that was weird. I just wanted to comment on the fact that the hazards are my favorite part of this update so far.
Modifié par nhcre8tv1, 09 octobre 2012 - 10:15 .
Modifié par nhcre8tv1, 09 octobre 2012 - 10:15 .
Godokay wrote...
once all six hazard levels have been rotated will they be added to the game so i could search 4 "unknown hazard location"? tht would be kl
TheAdventurer29 wrote...
How drastically hazard changes affect gameplay!?
Modifié par Parallax Demon, 09 octobre 2012 - 10:14 .
Shampoohorn wrote...
Jos,
Did the patch enable you to easily make future changes to the maps? Over time, can we expect to see more alterations in cover, etc?
tinler wrote...
Does sandstorm visibility also affect enemies' shots?
ValorOfArms777 wrote...
why didn't you add a the backroom of glacier that I see but can never goto it even has a window to play with
mrwizeguy wrote...
Regarding FB Reactor ... can u burn passing by team mates by pushing that button?
Havent got DLC yet (PS3EU) but from what i ve read so far its the first thing that crossed my mind.
You do understand how this could turn out .. EX. hack in there and stupid kid venting while laughing on mic..Jos Hendriks wrote...
mrwizeguy wrote...
Regarding FB Reactor ... can u burn passing by team mates by pushing that button?
Havent got DLC yet (PS3EU) but from what i ve read so far its the first thing that crossed my mind.
Yes, you can harm your own teammates by triggering the core to vent.
Jos Hendriks wrote...
DVS27t wrote...
What are the bonuses for playing hazard maps over normal ones? I haven't been able to logon yet, so I can't check that stuff.
There should be a modifier to either experience or credits earned in the hazard levels, each depending on whether the hazard makes it more difficult or easier.
BlackbirdSR-71C wrote...
Jos Hendriks wrote...
DVS27t wrote...
What are the bonuses for playing hazard maps over normal ones? I haven't been able to logon yet, so I can't check that stuff.
There should be a modifier to either experience or credits earned in the hazard levels, each depending on whether the hazard makes it more difficult or easier.
I see! So hazard reactor would give bonus experience, while hazard Dagger would give bonus credits, correct?
Sorry, that is a question I do not have the answer to, as I am not part of the marketing side of things.wh00ley 06 wrote...
I thought Harbinger himself would be a hazard, or at least have a role to play in the new map pack. The trailer was quite misleading in that regard. Why did you decide to use him to market the DLC when you weren't planning on implementing him?
Was there ever a plan to have him in the DLC, either in his Reaper form or just his voice when he possessed Collectors?Jos Hendriks wrote...
Sorry, that is a question I do not have the answer to, as I am not part of the marketing side of things.wh00ley 06 wrote...
I thought Harbinger himself would be a hazard, or at least have a role to play in the new map pack. The trailer was quite misleading in that regard. Why did you decide to use him to market the DLC when you weren't planning on implementing him?
Ghost1017 wrote...
Why did you guys change FBW?
Jos Hendriks wrote...
Like Bryan's doing with the Challenge System, I'd like to make a central thread for any and all questions regarding Hazard levels and the changes to existing levels.