Aller au contenu

Photo

Hazard levels and Level Changes - Question and Answer


648 réponses à ce sujet

#76
Fox-snipe

Fox-snipe
  • Members
  • 1 341 messages

JustAnotherVanguard wrote...

Jos Hendriks wrote...
Like Bryan's doing with the Challenge System, I'd like to make a central thread for any and all questions regarding Hazard levels and the changes to existing levels.


Will the hazards also affect the enemy? Will they e.g. not be able to spot us from a distance on Firebase Dagger because of the sandstorm?

See above:

Jos Hendriks wrote...

tinler wrote...

Does sandstorm visibility also affect enemies' shots?


No.


----------

JaimasOfRaxis wrote...

I saw a player today troll during the hack objective on reactor by sealing the vent doors.

This was a brilliant map decision.


The announcements warn you when it's about to start.  Just have to be aware and get out.  If too much is going on in the Reactor, yes you can miss the announcements, but that's life I guess, and why we have medi-gels.  At least the enemies will be dead/heavily damaged.

[Edit] And actually, with a little bit of planning, it's not such a bad idea.  Have one player get out of the Reactor, nuke it while the other players are keeping enemies busy, then that player runs back in & revives everyone.

Modifié par Fox-snipe, 10 octobre 2012 - 12:26 .


#77
Jzadek72

Jzadek72
  • Members
  • 1 884 messages
 Benning's rain, Ontarom's sandstorm and Tuchanka's night all sound like they're going basically amount to the same thing - poor visibility, and nothing else. Can you confirm that? That's somewhat disappointing, if true.

#78
Krenn VIII

Krenn VIII
  • Members
  • 18 messages
Sniper Rifle Enhanced Scope doesn't seem to help you see better on Dagger through the sandstorm. Any plans to allow the enhanced scope to kick in for hazard map lighting conditions?

#79
rmccowen

rmccowen
  • Members
  • 2 354 messages
On a scale from 1 ("meh") to 5 ("omgroxxorz"), how awesome is it that we now get a rotating set of effectively new maps?

#80
Ravenmyste

Ravenmyste
  • Members
  • 3 049 messages
o love them the dagger fire base actually felt like i had to struggle to see the enemy {as my geth infilt }sniping with the javelin was actually alot more fun due i had to make sure i couldnt actually see them when they was to far out and fyi hunter mode doesn't show them till there like medium range with its scope yet i could see them but again only at medium and when it was night time and sandstorm it was really fun!!

#81
Ravenmyste

Ravenmyste
  • Members
  • 3 049 messages

Krenn VIII wrote...

Sniper Rifle Enhanced Scope doesn't seem to help you see better on Dagger through the sandstorm. Any plans to allow the enhanced scope to kick in for hazard map lighting conditions?



it works just need to have the right sniper rifle as i said my javelin was only able to see them in scoped when they was just coming in to medium range

#82
etm125

etm125
  • Members
  • 1 737 messages
Finished a dagger hazard game. No extra credits. Sooo I assume it was just bonus xp? No real inentive for players who dont want to promote.

#83
Leronel

Leronel
  • Members
  • 358 messages
These new maps hazards are nice, but I'd prefered brand new maps =)
With new Hazards.

#84
elitehunter34

elitehunter34
  • Members
  • 622 messages

Jos Hendriks wrote...

BlackbirdSR-71C wrote...

Jos Hendriks wrote...

DVS27t wrote...

What are the bonuses for playing hazard maps over normal ones?  I haven't been able to logon yet, so I can't check that stuff.


There should be a modifier to either experience or credits earned in the hazard levels, each depending on whether the hazard makes it more difficult or easier.


I see! So hazard reactor would give bonus experience, while hazard Dagger would give bonus credits, correct?


It depends entirely on whether the hazard makes it easier or more difficult. Either could be credits or experience.

Are you saying it's randomized?  Because from what I can tell, the hazard reactor would make it easier, and the sandstorm on Dagger would make it harder, but you are saying either one of those could be credits or experience, so doesn't that mean getting credits or experience is completely random and not based on difficulty?

#85
EpsilonDelta

EpsilonDelta
  • Members
  • 18 messages
The hazards are really fun, a new twist that reinvigorates the old maps. Is there anything we (as a community and individuals) can do to promote more maps to be turned into hazard maps? ( I know the original six are going to go through a rotation, but are you looking at how often these maps are being played to determine if it is viable for other maps?)

#86
Battlepope190

Battlepope190
  • Members
  • 2 279 messages
Hopefully at some point some of the newer maps can get in on the hazard action!

#87
Aerialight

Aerialight
  • Members
  • 264 messages
Why doesn't the sandstorm affect enemies on dagger?

Cheapest hazard there is, I hope whiteout doesn't do the same thing
Oh and as a side note, I'd love it if all six hazards were always available. I really dig the sandstorm one regardless of how illogical it is, and I know I'll love ghost and giant, but for limited time is lame.

#88
BACON4BREAKFAST

BACON4BREAKFAST
  • Members
  • 2 935 messages
Make then all available! Giant at night would be the most bestestest.

#89
kipac

kipac
  • Members
  • 3 350 messages
I was really looking forward to this hazard system, but hearing it's a weekly rotation thingy just broke my heart.

#90
Jos Hendriks

Jos Hendriks
  • BioWare Employees
  • 633 messages

JustAnotherVanguard wrote...

Jos Hendriks wrote...
Like Bryan's doing with the Challenge System, I'd like to make a central thread for any and all questions regarding Hazard levels and the changes to existing levels.


Will the hazards also affect the enemy? Will they e.g. not be able to spot us from a distance on Firebase Dagger because of the sandstorm?


Sight reducing hazards do not affect enemies, but others like Glacier's Seeker Swarm will. (even if they're Collectors I believe)

#91
Jos Hendriks

Jos Hendriks
  • BioWare Employees
  • 633 messages

Denali21 wrote...

Can I get into a hazard map by choosing unknown? Or do I have to choose the specific map with the hazard?


The hazard levels should be part of the unknown selection, yes.

#92
Jos Hendriks

Jos Hendriks
  • BioWare Employees
  • 633 messages

FreaperFTW wrote...

Can we report bugs here for Hazard maps?

Reactor's gates don't seem to stop enemies from passing through the first few seconds it closes.


No, I checked with our QA and they prefer not having separate bug things to track, but I have made note of the bug mentioned, thank you. :)

#93
Jos Hendriks

Jos Hendriks
  • BioWare Employees
  • 633 messages

Jzadek72 wrote...

 Benning's rain, Ontarom's sandstorm and Tuchanka's night all sound like they're going basically amount to the same thing - poor visibility, and nothing else. Can you confirm that? That's somewhat disappointing, if true.


I can confirm that that is NOT the case. The sandstorm is pure visibility reduction, Tuchanka's night is not necessarily sight reducing but it's a different take on the level, and Benning's rain is most definitely not a visual/visibility hazard. You will see soon enough. :)

#94
Jos Hendriks

Jos Hendriks
  • BioWare Employees
  • 633 messages

Krenn VIII wrote...

Sniper Rifle Enhanced Scope doesn't seem to help you see better on Dagger through the sandstorm. Any plans to allow the enhanced scope to kick in for hazard map lighting conditions?


Currently no, but I'll poke our gameplay guys at work tomorrow and see what they think.

#95
J4mes

J4mes
  • Members
  • 703 messages
Make all 6 hazards available after we have rotated through them once.

#96
Jos Hendriks

Jos Hendriks
  • BioWare Employees
  • 633 messages

rmccowen wrote...

On a scale from 1 ("meh") to 5 ("omgroxxorz"), how awesome is it that we now get a rotating set of effectively new maps?


I personally think it's pretty cool, but I've seen very differing opinions on that today. We'll find out if we need to adjust. 

#97
Jos Hendriks

Jos Hendriks
  • BioWare Employees
  • 633 messages

elitehunter34 wrote...

Are you saying it's randomized?  Because from what I can tell, the hazard reactor would make it easier, and the sandstorm on Dagger would make it harder, but you are saying either one of those could be credits or experience, so doesn't that mean getting credits or experience is completely random and not based on difficulty?


Poor explanation on my part, apologies.
The modifier would add or subtract a bit based on difficulty. Reactor, as you mentioned, is likely a bit easier with the hazard than without, whereas Dagger is harder.
I'll need to do some checking at work tomorrow to give you a more conclusive answer on the experience/credits part of the question. Although I've been in discussions about the bonuses, final implementation of that stuff is out of my hands. I will check and check back in here though.

#98
Jos Hendriks

Jos Hendriks
  • BioWare Employees
  • 633 messages

EpsilonDelta wrote...

The hazards are really fun, a new twist that reinvigorates the old maps. Is there anything we (as a community and individuals) can do to promote more maps to be turned into hazard maps? ( I know the original six are going to go through a rotation, but are you looking at how often these maps are being played to determine if it is viable for other maps?)


Good question. It's not very easy setting these hazard versions of levels up , but never say never. Play the hazard maps, see if you enjoy them. Let us know what you think! There are no guarantees either way that we would make more hazard versions of levels, but it's safe to say that demand informs supply. ^_^

#99
Jos Hendriks

Jos Hendriks
  • BioWare Employees
  • 633 messages

Toxic White wrote...

Why doesn't the sandstorm affect enemies on dagger?

Cheapest hazard there is, I hope whiteout doesn't do the same thing
Oh and as a side note, I'd love it if all six hazards were always available. I really dig the sandstorm one regardless of how illogical it is, and I know I'll love ghost and giant, but for limited time is lame.


There are some technical limitations for us in implementing that, sadly.
Noted on the all 6 hazard levels availability, it's an opinion many people have shared today. 

#100
Jos Hendriks

Jos Hendriks
  • BioWare Employees
  • 633 messages

kipac wrote...

I was really looking forward to this hazard system, but hearing it's a weekly rotation thingy just broke my heart.


It is worth sharing. Your expectations and wants are very relevant for us to see if we should change things.