It is currently 2, and we're looking at feedback. The level rotation thing is still brand new.ValorOfArms777 wrote...
Can the hazard levels be 3 per week not 2? and can you later address the other maps (of course later)
It is currently unlikely to change. (for either the scopes or the AI becoming less accurate)also note can it be done so the damn thermal/wall hack stuff like the javs scope/geth sight ability/new scopes are MORE visible in the sight deterioration maps? like dagger I know sounds off but if we can see through walls we should see through sand and such with equal ease and can you alter when the hazards are up that the enemy changes of hitting are reduced on those maps to create even flux between us?
The changes made to Glacier have been to combat specific camping methods. As it stands, the level does not need additional changes to work properly, so it is unlikely that the level will get revisited for more revision.next can you alter glacier a tad more by adding the back room we can never access before? it's located by the down way ramp into the downstairs L shaped computer counter it has a window with a view to all these devices and the doorway to get to it is blocked off by 2 crates can you open it up for us? at all I'm not saying RIGHT now but you basically cut off a entire room that I used to sit in and snipe fromthe window and now the maps kind a hard to play on without some of the hide spots I used to enjoy this small extra room grants some more hide space and a window to shoot through the other addon coudl be you openup that window and remove the crates so the enemy can shoot you while you aim at them from that room give the place a more "broken feel" from battle ya know and it re invits a sniper spot again (though not a huge spot it was a favorite pierce through the window spot)
I did not know that, and I can definitely enter it into our bug database.did you know constantly shooting the windows causes your game to lag? that's kinda weird can you guys look into that a tad?





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