Denali21 wrote...
Can I get into a hazard map by choosing unknown? Or do I have to choose the specific map with the hazard?
I picked Unknown/Collectors and got the sandstorm, so random will get you there.
Denali21 wrote...
Can I get into a hazard map by choosing unknown? Or do I have to choose the specific map with the hazard?
Cool to get confirmation, thank you.Maria Caliban wrote...
Denali21 wrote...
Can I get into a hazard map by choosing unknown? Or do I have to choose the specific map with the hazard?
I picked Unknown/Collectors and got the sandstorm, so random will get you there.
Mailak wrote...
Reactor core venting is bugged. I have had Geth Prim's, Cerberus Atlus's and Phantom's all walk right through the doors to escape the vent.
Modifié par Lynx7725, 10 octobre 2012 - 10:19 .
Lynx7725 wrote...
Mailak wrote...
Reactor core venting is bugged. I have had Geth Prim's, Cerberus Atlus's and Phantom's all walk right through the doors to escape the vent.
Already stated as not a bug. Venting deals a lot of damage but is not an instant death. Particularly strong units can survive.
^this.Mondhase wrote...
Lynx7725 wrote...
Mailak wrote...
Reactor core venting is bugged. I have had Geth Prim's, Cerberus Atlus's and Phantom's all walk right through the doors to escape the vent.
Already stated as not a bug. Venting deals a lot of damage but is not an instant death. Particularly strong units can survive.
There's a difference between surviving the venting and simply walking through the reactor doors. Haven't seen it myself, yet, but apparently some units ignore the closing doors and walk out instead of getting trapped. I'm fine with bigger units surviving the core venting, but they shouldn't be able to walk through solid steel.
Phoenix535 wrote...
so, about the Reactor core venting, is there anything else it does? like if you dont vent it enough it has a core meltdown? I coulda swore I saw meltdowns on the DLC hazard map list, and other that accidently (or trollingly) getting locked in the room when someone pushes the button, it doesnt seem like much of a hazard. I like the idea especially since it can get you alot of laughs when your playing with freinds and someone yells "PUSH THE BUTTON" while your in there, we almost always roll over laughing. But I just thought that something like that might happen if you didnt press the vent button for half the match. Which none of us could do fortrolling our freindshilarity's sake
Hoodoo Guru wrote...
I love the new map hazards and Collector,s especially their powers and difficulty. Would love to see all maps with hazard variants eventually.
I noticed the new numbers that switch in and out with the N7 Rating with the little galaxy next to it and the one with the Gold Symbol next to it? What do they represent? Is the one that switches with the N7 Rating and the one next to the character types in the character select screen the same, what do they represent?
Nice work on the upgrades BioWare Team.
ShabyDonner wrote...
I guess the only question I had left (that is, that no one else really covered) do the hazard level change the spawn of enemies in any way or is it the same as any other match? From playing it seems the same but I am just curious.
Thanks again, for the hard work, not just on the update but the Q&A's
Clivemax69 wrote...
I like the rotation idea as long as it doesn't go on for too long. I think that after we've had all the maps rotate for a while, they should be placed as permanent maps as long as it's possible. That leads into my question. Are the hazard effects on each level very server intensive? Are you having the rotation of the different hazard maps to keep the server load down?