Collector SMG: Practical Joke of a UR?
#151
Posté 14 octobre 2012 - 02:38
#152
Posté 14 octobre 2012 - 03:04
And i only had it at 1, can't wait to get a few levels for it(assuming leveling up adds a little more ammo).
#153
Posté 14 octobre 2012 - 03:38
The DPS is half of what the hurricane has, and the mag size is a joke. Buff this pos please.
#154
Posté 14 octobre 2012 - 03:43
#155
Posté 14 octobre 2012 - 03:49
MrScottBear wrote...
Running a CSMGII right now on a Destroyer. Yeah, it's fully decked out and kicks some butt, but the real sticker has been the constant fire explosions. Seems to apply ammo very well.
Any rapid fire weapon applies ammo really well. I don't see why being an ammo applicator qualifies for UR status when you have rares that do that and more. In fact, the CAR and CSR both have better dps than the CSMG and high ROF and are both rares. Not having to go to an ammo box is not that big of a deal to make it a UR.
Modifié par nicethugbert, 14 octobre 2012 - 03:51 .
#156
Posté 14 octobre 2012 - 03:50
sy7ar wrote...
k I gave it another try at lvl X, it's almost as good as hurricane without any amps, because it's more accurate. Only suggestion would be increase a bit ammo count.
For such low DPS, I would suggest increasing the ammo a lot or make it a rare.
#157
Posté 14 octobre 2012 - 04:02
I'd like the Bloodpack Punisher, too.Stardusk wrote...
Cake Tasty wrote...
People kept asking for more SMGs
We (I) asked for the Bloodpack Punisher...and I hope we still get it.
#158
Posté 15 octobre 2012 - 06:33
The weapon always recharges ammunition when enemies do roll animations (must be a custom Feneckus mod
Modifié par peddroelmz, 15 octobre 2012 - 06:45 .
#159
Posté 15 octobre 2012 - 06:42
Transairion wrote...
Inb4 it gets a minor buff and goes from "useless!" to "OMFG THIS IS THE BEST THING EVER"
'Cause that's exactly what happened to the PPR and you all bashed that on release too...
And the Hurricane
#160
Posté 15 octobre 2012 - 07:00
death_for_sale wrote...
Ashen Earth wrote...
xcaliz0rz wrote...
Ashen Earth wrote...
Outscoring the average PUG on Firebase Glacier of all maps, with an Infiltrator of all classes does not prove the CSMG is a good weapon. I could go do the same thing right now using a GI and the Geth Pulse Rifle, and make arrogant claims about how the gun is fine and everyone else is "doing it wrong" but I wouldn't be right.
Maybe the Volus Engineer is more to your liking.
Now try it with a Hurricane.
This. Besides, If I am not mistaken the VE has Prox Mine, which will compensate a lot for a weak weapon. Try it on a class with no special boosts.
Is this the same Death for Sale?
I suspect you hired a doppelganger.
#161
Posté 15 octobre 2012 - 07:09
scheherazade wrote...
As usual, the culprit is the varying armor DR between difficulty settings - and how it disproportionately affects fast firing low damage weapons.
The gun is powerful on bronze, and trash on gold.
Fixing it on gold would make it OP on bronze.
Impossible to balance, so long as armor DR changes between difficulties.
Armor DR needs to be made the same across all difficulties, and enemy HP needs to be scaled to maintain tougher enemies on higher difficulties.
Then you can finally balance all guns to be of proper power relative to each other - and they will always be that powerful relative to each other, regardless of difficulty setting.
-scheherazade
SKILL is overpowered on Bronze. Run around with a double-nova Novaguard and wipe the floor with ANYTHING on Bronze, it is OP over there while never seen on Gold.
#162
Posté 15 octobre 2012 - 07:09
Mandalore313 wrote...
It's like a pre buff eagle that stops shooting after a while.
Numbers confirm this, though it is a tad lighter.
We have the Eagle Mark II
#163
Posté 15 octobre 2012 - 07:56
I respect Stardust's opinion of the weapon, and I know that any gun is awesome on a destroyer, but I still say that it is a great lightweight weapon, just dont hold down the trigger for too long. It has a bonus against armour too doesn't it, but no piercing that I know of, so it really makes a good boss killer with some nice ammo on it and a few mods.
I wouldn't say no to a buff, but it is a good, useable alternative weapon. It may not be optimal, but it works.
#164
Posté 15 octobre 2012 - 08:09
Major Durza wrote...
scheherazade wrote...
As usual, the culprit is the varying armor DR between difficulty settings - and how it disproportionately affects fast firing low damage weapons.
The gun is powerful on bronze, and trash on gold.
Fixing it on gold would make it OP on bronze.
Impossible to balance, so long as armor DR changes between difficulties.
Armor DR needs to be made the same across all difficulties, and enemy HP needs to be scaled to maintain tougher enemies on higher difficulties.
Then you can finally balance all guns to be of proper power relative to each other - and they will always be that powerful relative to each other, regardless of difficulty setting.
-scheherazade
SKILL is overpowered on Bronze. Run around with a double-nova Novaguard and wipe the floor with ANYTHING on Bronze, it is OP over there while never seen on Gold.
I have been campaingning for ages for a simple increase in minimum bullet damage versus armour - instead of the minimum being 5 damage per bullet, it should be made to at least 10. This way, it doesnt make powerful weapons better, it just makes the weak weapons not as awful. In fact, it actually really helps those with high fire rates by a large amount. I did make a thread where I went though all the numbers of the assault rifles at the time, and worked out the new DPS against armour, and it really balanced all the weaker ones nicely - with one odd effect, the GPR was suddenly very good VS armour(not overpowered) because it had such a huge fire rate. I suspect that it would only take a little change to make high ROF guns lke the Collector SMG suddenly very good indeed, which is why I havent recommended much higher than 10. Wish I could find which thread I wrote it all down in (though it would be out-dated now)
It is a little tweak, which only makes bad weapons better across the board, without rocking the boat - please consider this Bioware!
#165
Posté 15 octobre 2012 - 08:16
I dont have it at Xsy7ar wrote...
k I gave it another try at lvl X, it's almost as good as hurricane without any amps, because it's more accurate. Only suggestion would be increase a bit ammo count.
Guess how many would have it at X
It needs to have 2 fold the ammo
#166
Posté 15 octobre 2012 - 08:18
#167
Posté 15 octobre 2012 - 08:40
peddroelmz wrote...
You should add this CSMG Video from Feneckus to the OP and people should watch it before passing judgement on the weapon ...
The weapon always recharges ammunition when enemies do roll animations (must be a custom Feneckus mod)
i don't have t yet, but because of this video...i already love it!!! i wonder how it performs against bosses.
Modifié par koschwarz74, 15 octobre 2012 - 10:35 .
#168
Posté 15 octobre 2012 - 08:41
#169
Posté 16 octobre 2012 - 06:45
Stop moaning about people moaning.Shpoon wrote...
Stop moaning.
When things are terrible, people moan. There will always be exceptions--showoffs and people who like Bronze or are just fond of the underdog or of a pet weapon--but the majority will moan. And you know what? Having extracted from multiple Gold matches only to get the same character cards they've already fully unlocked or getting borderline troll weapons like the CSMG, or multiple level IV consumables instead of anything good? They have a justification to moan because it hurts.
If it bothers you so much, roll your eyes and don't click the thread. It's that simple.
I prefer the Locust over it, for the headshot bonus, or the Hornet for the damage and incredibly fast reload time (on both those guns.)A Wild Snorlax wrote...
It's pretty shocking.
All the collector weapons need buffs but this one is easily the worst, by far. It's horrible. The damage is bad and the mag size is a joke. Dunno what they were thinking when they made it an ultra rare.
Though now that I think about it, I'm not sure why the hell the Locust is not a UR, considering how you find it and how good it is in ME2. Kinda sad it's not better than it is, lore-wise.
The armor bonus on the CSMG was a nice idea, but it's small, and the tiny clip size which forces you to hesitate instead of using the last bullets means that even with two mag size upgrades, the clip is too small to be worth mentioning.
Someone complained about the Hurricane--they fixed that gun. Put a Heat Sink on that baby and you're good to go. HVB or Stability mod added in, and you'll feel damned lucky to have it now. Even if its clip size seems small without mods, it does good damage. At least, now that it doesn't have enough recoil to knock you on the floor. Its existence as a UR is fully justified now and it can stand next to the Crusader and Valiant as being worthy of the category.
Not so for the CSMG or the Eagle.
I would bet you my CSMG that he used his mines far more than his guns to get his score. Those mines are awesome.BrotherWarth wrote...
Why are we acting like the Volus Engineer is bad? It has 2 amazing abilities, 1 really good ability and can bring down bosses in no time. Seriously, it's awesome.
Know what else is awesome on a Turian Soldier? A potato. A lead pipe. A water gun.Feneckus wrote...
I've only tried it on a Turian Soldier, it was awesome. You've gotta get used to it though.
It's not as good as the Locust/Eagle against mooks, but it's a lot more effective against armor/bosses.
People should really stop using that old Turian Soldier argument to justify a weapon's existence. Especially a UR.
Don't I know it. *sigh* But even the Eagle, I like better for general purposes. On a Slayer or somebody, if I'm too low level for the good guns or I want to use the melee stunner. It's okay. (Though really, a promo weapon should be better than okay.)Dracian wrote...
I completely agree. This weapon is a joke. The only other UR with that level of jokeness/trollness is the Eagle.
Damn. I wish I could trade you my CSMG II for even a single Scorpion upgrade. I love the Scorpion for its AoE and stagger.Seifer006 wrote...
I spent 2.9 Million creds......and got a lot of character cards........but no UR except a level up on the scorpion that I never use
Well, you've got me there. At II, it's just sad. Maybe I'd feel differently if I had a X.megabeast37215 wrote...
Everyone I know that says it sucks... doesn't have it at X. Everyone I know who has it at X says is decent to great.
The Particle Rifle is the same way... totally sucks at low level... when it gets to VII+... it starts rocking.
I think it's a pretty good gun, easily the 2nd best SMG... but the Hurricane is still better at killing. Collector SMG doesn't need all the stability help the Hurricane does though... and I feel it's better at applying ammo powers.
I guess I would say that, at the very least, a UR should be much better at II than the CSMG is. And the way this game keeps giving me level IV consumables and Volus appearance upgrades, getting any UR to X is not happening in the next century.
*facedesk*
Modifié par Wynne, 16 octobre 2012 - 06:48 .
#170
Posté 17 octobre 2012 - 12:09
#171
Posté 17 octobre 2012 - 12:42
Hmm, maybe that's unfair, a rancid pile of sh*t would probably overwhelm (organic) enemies quicker
#172
Posté 17 janvier 2013 - 12:39
#173
Posté 17 janvier 2013 - 12:49
Trick 1224 wrote...
I'm assuming it still sucks?
CSMG is a much better weapon than people give it credit for being.
It's weak on platinum, granted, but weapons aren't balanced around platinum. On gold at level X it is pretty monstrous on a caster. It is NOT for using on weapons classes.
The CSMG at I looks pretty bad at first, but the strength of the weapon is the fact that it is practcally pin point acccurate; so you can score LOTS of headshots with it.
If you're on xbox, you might want to learn not to let the auto-aim do the work for you and purposefully adjust your zoomed aim so you're getting headshots on EVERY enemy; even bosses.
It also deals a lot of damage to armour, perhaps more so than the hurricane.
Power users only, don't use it on a weapons class or the results will be predictable underwhelming compared to its alternatives.
The weapon scales very well with each level, so the higher the weapon is it becomes exponentially more powerful, to a far greater extent than other weapons do.
Aim for the head all the time and it'll deal lots of damage. Allow auto-aim or lazy mouse aim to do your work and you will feel underwhelmed.
Modifié par Annomander, 17 janvier 2013 - 12:51 .
#174
Posté 17 janvier 2013 - 12:49
#175
Posté 17 janvier 2013 - 12:52
mine is at X its perfect for casters and i play only gold or platStardusk wrote...
k1ngl1ves wrote...
Ahh... Another unsatisfying anger/troll thread from our favorite/brainless OP.
Who is a troll? Have you tried it? It is total junk.





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