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It's early, but Havoc's charge may need help


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184 réponses à ce sujet

#1
mrcanada

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I've tried multiple ways to spec him, melee and weapon and unless you are burning stim packs everytime you charge, you are unlikely to survive on higher levels. Cryo blast was another option for bursts, but that yields little success as well. I can make him work and I may be missing something, but there are far better options and the charge only ever puts him in danger without the option of it replenishing shields like a Vanguard.

Thoughts?

#2
HellishFiend

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In the gold games I've played so far, Havoc's havent had any trouble staying alive. But then again, I was playing a volus adept set up for spam heals, so that might have had something to do with it. Very good combination, by the way.

#3
quack123

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Please elaborate i have not unlocked anything but the volus engi yet.

#4
OmegaRex

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he's fine.

Sure it looks like biotic charge but that doesn't mean you're supposed to use it like it's biotic charge

#5
mrcanada

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HellishFiend wrote...

In the gold games I've played so far, Havoc's havent had any trouble staying alive. But then again, I was playing a volus adept set up for spam heals, so that might have had something to do with it. Very good combination, by the way.


I've noticed that if there isn't anyone around to help with shields, those Havocs go down relatively quickly unless they are staying back and shooting only.  

I've played three matches and just dont' see an option on how to charge successfully other than picking off stragglers.

#6
mrcanada

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OmegaRex wrote...

he's fine.

Sure it looks like biotic charge but that doesn't mean you're supposed to use it like it's biotic charge


That's what I'm asking, how are you using him?

#7
mattahraw

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I spec his stim packs for max shields. Use a stim pack, charge into a group, kill who i can and ninja escape with the jetpack.

Usually works really well, unless my ninja evade gets caught on cover someplace.

#8
THE Terry

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I agree with TC, the charge could use some sort of damage reduction or something. Charging anything (the havoks only real offensive move) results in death more often than not.

#9
Googleness

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u need to use the stim pack before or right after you charge then heavy melee with both charge and stim bonus u'll mop up lots of stuff. for bad places take piranha shotgun and walk backward with headshotting then RE-charge asap.

#10
mrcanada

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mattahraw wrote...

I spec his stim packs for max shields. Use a stim pack, charge into a group, kill who i can and ninja escape with the jetpack.

Usually works really well, unless my ninja evade gets caught on cover someplace.


That's the only option to me on how to use it succesfully on G/P. Even with this strategy, you need to spec for at least some extra shields in fitness or you are going down so that almost eliminates the melee strategy. That would force you into specing for duration on stims only and even then, they only last a measly 9 seconds.  The Havoc needs some work.

#11
mrcanada

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Is the heavy melee an AOE? You'd think it would be but it doesn't seem to be one.

#12
HoochieHamiltoe

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Agree with OP. It is very underwhelming to say the least.

#13
THE Terry

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cryo blast was a poor choice I think. He would have been better suited with proxy mine, or something

#14
mrcanada

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THE Terry wrote...

cryo blast was a poor choice I think. He would have been better suited with proxy mine, or something


Agreed. I see what they were trying to do since they've changed how cryo/fire explosions work, but it doesn't do nearly enough and Cryo is much too easy for enemies to dodge.

#15
Gamemako

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TBH, the issue is that it feels like it hits about as hard as a tennis ball. It's like Kroguard charge with no shield recharge and no massive DR. You're putting your balls on the line like a Drellguard, and the payoff is equally minuscule. Don't even try on Platinum. Forget about the fact that your 5000 shields get ripped apart shockingly quickly, you can't use melee on Phantoms at all. Normal HS->melee will get you instagibbed as soon as your melee fails to kill them. You can bruteforce it on Gold and kill the Phantom in a single cycle, but without that, you're up **** creek without a paddle. The extreme length of the jetpack dodge really, really, really hurts your CQC, and without CQC, you got nothin'. Not to mention that the Havoc is absolutely awful against bosses.

The Havoc is also addicted to stims and totally breaks down the second you try to take them away. Unfortunately, the Infiltrator being more overpowered than the Gethfiltrator means that you're hosed for supply -- my stock of 4 lasts the requisite 36 seconds, then I get to sit in a corner and cry until the shakes wear off.

#16
palmof40sorrows

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mrcanada wrote...

I've tried multiple ways to spec him, melee and weapon and unless you are burning stim packs everytime you charge, you are unlikely to survive on higher levels. Cryo blast was another option for bursts, but that yields little success as well. I can make him work and I may be missing something, but there are far better options and the charge only ever puts him in danger without the option of it replenishing shields like a Vanguard.

Thoughts?


Equip grenade capacity five. Use charge, immediately use heavy melee, immediately use jets to jump backwards, cooldown on charge is ready, repeat, use stim pack and weapon inbetween as needed. 

#17
JameJame456xx

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Guys.....heavy melee gives you a massive damage reduction during animation. Surely I'm not the only one to notice this?

EDIT: I play mine like a human novaguard. Charge in and heavy melee everything. Also, AT-12 Raider X to the face...:D
Played like this on gold. Stopped doing this on wave 7+.<_<

Modifié par JameJame456xx, 10 octobre 2012 - 12:55 .


#18
Broganisity

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I'd advise you doing your charge, and INSTANTLY dodging back to escape and get some solid distance. With a 139 cooldown with the wraith this gives me enough time to fire off a shot and charge again.

#19
mrcanada

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palmof40sorrows wrote...

mrcanada wrote...

I've tried multiple ways to spec him, melee and weapon and unless you are burning stim packs everytime you charge, you are unlikely to survive on higher levels. Cryo blast was another option for bursts, but that yields little success as well. I can make him work and I may be missing something, but there are far better options and the charge only ever puts him in danger without the option of it replenishing shields like a Vanguard.

Thoughts?


Equip grenade capacity five. Use charge, immediately use heavy melee, immediately use jets to jump backwards, cooldown on charge is ready, repeat, use stim pack and weapon inbetween as needed. 


I've done this, but it's pretty much a death warrant without stims.

#20
SushiSquid

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Havoc Strike does unimpressive damage, forces you into melee range, and gives you no shields back.

What is the point of it, exactly?

#21
johnstreetmusic

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Considering how beast the turian infiltrator is I do think he can be underwhelming unless you spam stimuli packs and keep mobile. Just beware of any grenade classes in the lobby. They can render you useless.

#22
codename2o2

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First couple games I've played with mine went less than satisfactorily. Reminds me a bit too much of a novaguard play-style. Not my thing, but I can see how he can be fun for some to use.

#23
Drummernate

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The Infiltrator has Havock Charge too.

It is called dodging forward and melee'ing.

Gives you twice the options to back out of it too.

#24
mrcanada

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johnstreetmusic wrote...

Considering how beast the turian infiltrator is I do think he can be underwhelming unless you spam stimuli packs and keep mobile. Just beware of any grenade classes in the lobby. They can render you useless.


This to the utter maximum.

#25
mrcanada

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Glad I'm not the only one. The seeming consensus on the Havoc soldier is that he is quite underwhelming.