Cyonan wrote...
It's like it wants to be Biotic Charge but it doesn't want to be an exact copy of Biotic Charge. I feel like it needs something else to set it apart rather than just being an inferior version of Biotic Charge. Damage is the most obvious thing to give it instead of just slapping shield regen on it and calling it a day. Also more force so I can stagger Gold Phantoms with it(Might be able to with evo 5, but you can't if you picked AoE).
if you take AoE and take F&D and power damage at rank 4 and 5 of class skill, you'll be at 1050N, enough to stagger Phantoms of any difficulty with AoE. I believe your HS deals 875 damage.
Cyonan wrote...
The Stim Packs can keep you alive pretty well, but it's basically required that you have Grenade Gear V and are ready to use multiple Thermal Clip Packs, or are the only one using grenades in the game. They have the same anti-synergy that all grenadiers do, except it's not your damage that suffers for it, but rather your ability to stay alive.
If you're running HS/melee, it also hurts you damage output when your Stim runs out. That said, I generally run shock trooper for the shotgun damage along with my 2 extra grenades.
Cyonan wrote...
The ability looks incredibly awesome, but it does need a bit of a buff imo.
Trudat. Since no-one else has HS, it's an easy one to toy with, too.
TheKillerAngel wrote...
If you guys are PC, I'll play a game with you using my soldier right now.
My origin ID is HUnewearl. I've played quite a bit and will also play the Havoc. I would be interested to see if anyone can do better than me.