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It's early, but Havoc's charge may need help


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#76
JiceDuresh

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RiouHotaru wrote...

The target has to be -completely- frozen through for the explosion.  I think Snap Freeze just freezes the target faster.


I was getting CryoExplosions on the Paladin on things with shields left, so it's bugged or cryoblast is bugged, my hope is cryoblast.

#77
Gamemako

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Seargent_Braken wrote...

2 words: Grenade Gear. You'll have plenty, then.


Plenty? You have to use one every 9 seconds in order to not suck. Having 7 means you get all of 63 seconds before you're out.

Grenade gear does not solve the problem when your grenade is your lifeblood.

#78
SushiSquid

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Kyerea wrote...

 Havok Strike is pretty bad, I agree it needs some kind of reworking.

On a plus side, Turian Ghost EFFING ROCKS! \\m//


Yeah, the Ghost is sweet. I like having an infiltrator whose tactical cloak can get a bonus for a different weapon type, plus his other two abilities are also very good. On top of that, Stimulant Pack makes a great 3-point skill, letting you more easily choose how to build.

#79
kyles3

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Gamemako wrote...

Seargent_Braken wrote...

2 words: Grenade Gear. You'll have plenty, then.


Plenty? You have to use one every 9 seconds in order to not suck. Having 7 means you get all of 63 seconds before you're out.

Grenade gear does not solve the problem when your grenade is your lifeblood.


Bit of an exaggeration there. I don't have any problem surviving on Gold and I've never even used up all my ammo packs with him.

#80
PD ORTA

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Elecbender wrote...

Sigh...

Whatever. Its not like this is the only thing I completely disagree with the consensus of BSN.

I'm with you on this issue.

No change needed IMO.

#81
RiouHotaru

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SushiSquid wrote...

Kyerea wrote...

 Havok Strike is pretty bad, I agree it needs some kind of reworking.

On a plus side, Turian Ghost EFFING ROCKS! m//


Yeah, the Ghost is sweet. I like having an infiltrator whose tactical cloak can get a bonus for a different weapon type, plus his other two abilities are also very good. On top of that, Stimulant Pack makes a great 3-point skill, letting you more easily choose how to build.


3-points?  Where are you putting the rest?  Fitness?

#82
mrcanada

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PD ORTA wrote...

Elecbender wrote...

Sigh...

Whatever. Its not like this is the only thing I completely disagree with the consensus of BSN.

I'm with you on this issue.

No change needed IMO.


An absurd statement, the ability is not fine as it is and it gets you killed without a stim pack. That isn't a good design. Stop trying to be a unique snowflake.

#83
SushiSquid

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RiouHotaru wrote...

3-points?  Where are you putting the rest?  Fitness?


Well, yeah. I prefer higher constant shields and just use the Stimulant Packs for back-up if needed. It makes more sense than having a higher spike shield boost, especially when the Ghost's base shield value is already high and Turians get a stronger than normal Fitness. Of course I max it. 6/6/3/5/6 is my prefered Ghost.

1425 max shields with -15% regen delay and a 2000 point Stimulant Pack for 6 seconds is better than 750 max shields and a 4000 point Stimulant Pack for 9 seconds. Either way increases survivability. One is just constantly active.

EDIT: Ghosts don't get the improved Turian Fitness. Their max shielding is 1238, which I still find better than a higher temporary bonus.

Modifié par SushiSquid, 10 octobre 2012 - 03:39 .


#84
mrcanada

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SushiSquid wrote...

RiouHotaru wrote...

3-points?  Where are you putting the rest?  Fitness?


Well, yeah. I prefer higher constant shields and just use the Stimulant Packs for back-up if needed. It makes more sense than having a higher spike shield boost, especially when the Ghost's base shield value is already high and Turians get a stronger than normal Fitness. Of course I max it. 6/6/3/5/6 is my prefered Ghost.

1425 max shields with -15% regen delay and a 2000 point Stimulant Pack for 6 seconds is better than 750 max shields and a 4000 point Stimulant Pack for 9 seconds. Either way increases survivability. One is just constantly active.


I just ignore Cryo. They avoid the ability constantly anyway.

#85
SushiSquid

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mrcanada wrote...

I just ignore Cryo. They avoid the ability constantly anyway.


What? Yeah, obviously on the Havoc. I was talking about Ghost, though. All three of his abilities are good. Havoc needs to max out Stimulant Pack. Ghost can just use it as backup. Cloak+Stimulant+jetpack dodge makes for a safer getaway than any other class if you're getting swarmed.

Modifié par SushiSquid, 10 octobre 2012 - 02:50 .


#86
MrScottBear

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Cryo a mook, Havoc strike, Melee fly away. I do agree that it needs some DR or something.

It...works. But it still needs some work. Not sure of weapon. Maybe a Scorpion or Falcon.

#87
PD ORTA

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mrcanada wrote...

PD ORTA wrote...

Elecbender wrote...

Sigh...

Whatever. Its not like this is the only thing I completely disagree with the consensus of BSN.

I'm with you on this issue.

No change needed IMO.


An absurd statement, the ability is not fine as it is and it gets you killed without a stim pack. That isn't a good design. Stop trying to be a unique snowflake.

It's not about being "unique", he's a soldier with a charge ability, not a Vanguard.
I pick and choose when I charge, It hasn't once caused me to die.

#88
himegoto

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You raised legitimate concerns, mrcanada. IMO he is actually the weakest of the 4 new released characters.

The way I see him now. Skip Havoc strike. Sorry that's just the bloody truth. But then there's really no reason to use him over Ghost? Yeah pretty much.
Or have 3 points in it. I am actually trying to make a build with 3 points into it but having a hard time deciding.

On bronze or silver though, do whatever the **** you want.

#89
himegoto

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SushiSquid wrote...

RiouHotaru wrote...

3-points?  Where are you putting the rest?  Fitness?


Well, yeah. I prefer higher constant shields and just use the Stimulant Packs for back-up if needed. It makes more sense than having a higher spike shield boost, especially when the Ghost's base shield value is already high and Turians get a stronger than normal Fitness. Of course I max it. 6/6/3/5/6 is my prefered Ghost.

1425 max shields with -15% regen delay and a 2000 point Stimulant Pack for 6 seconds is better than 750 max shields and a 4000 point Stimulant Pack for 9 seconds. Either way increases survivability. One is just constantly active.

EDIT: Ghosts don't get the improved Turian Fitness. Their max shielding is 1238, which I still find better than a higher temporary bonus.

Good logic. Exactly what I am using as well.
The pack looks good on paper, but it's a hassle to activate in game and only interrupts your flow if you're using it for a damage boost. 3 points in it for a survival boost is more than enough.
Actually Im running a 66365. But same idea.

Modifié par himegoto, 10 octobre 2012 - 03:48 .


#90
Gamemako

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Re: the Ghost, I think 6/6/6/6/0 is the best. Stimpacks for 2000 shields and stacked damage and weapon damage bonuses. Makes the Gethfiltrator looks modest by comparison.

Anyway, back to Havoc Strike. Compared to the much-maligned Biotic Charge, it's kinda gimpy. You're trading full barrier restore and the ability to detonate biotics for +100 (+25%) base damage. Otherwise, they're almost identical. That's not much of a tradeoff. The only way you could justify that is if the kit is otherwise extremely powerful. Cryo Blast is a total waste and Stim Packs, while pretty decent, aren't the best things in the world (compare them to just carrying a nice grenade). The Havoc just isn't a great class, and Havoc Strike isn't affecting any other classes.

The skill needs a buff.

//EDIT: You could also compare it to the Krogan version of Charge, in which case you get 2 seconds off the cooldown instead of +25% damage. Still looks bad for Havoc Strike.

Modifié par Gamemako, 10 octobre 2012 - 04:13 .


#91
SushiSquid

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EDIT: I should probably clarify that this whole post is about the Ghost.

It's really not a hassle to use stims and, although they have an animation, it's extremely quick. Because they're grenades, they can also be used at any time with no cooldown and won't even break Tactical Cloak.


I think this 6/6/3/5/6 build is the best one for him. It's as strong as any Infiltrator on bosses, but as tough to kill as a krogan. Importantly, Falcon, Chain Neural Shock, and his heavy melee will get staggering and knocking down everything while doing AoE damage. It's really impressive to see this guy in action, and a lot of fun to play.

What's that? Other allies using grenades? No big deal. I don't really need Stims. Huh? No one else uses grenades? Oh, well then I'll abuse them on bosses to rip things apart ignorant of cover.

It's crazy how versatile this guy is.

Modifié par SushiSquid, 10 octobre 2012 - 04:22 .


#92
GGW KillerTiger

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Learn to Havoc

#93
Gamemako

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GGW KillerTiger wrote...

Learn to Havoc


We await your platinum solo video, master.

#94
SushiSquid

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AoE Havoc Strike: 785 to 3 enemies in 3 meters

Ghost heavy melee from cloak with only 3 Fitness and no other bonuses: 1856.25 to every enemy around. Not sure the range, but feels like around 3 meters.


Get your **** together, Havoc.

#95
Cross of Ravens

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The only thing I think it could use is alittle more damage.. other then that.. nope.. it works great. you are invincible during the start up and the duration... hell I have used it to recover shields while underfire. If you just dodge out of it(preferably backwards) most things can't even catch you.. hell I was pummeling phantoms with it on gold and platinum, and its cool down is negligible even with a heavy arm. Its a great power and it has potential. Cryo blast works just fine too, just spec it to debuff. This character is honestly capable of serious power spam even with a heavy load out. If anything needs attention, it is is heavy melee. it seems kinda buggy.. I have caught it doing 0 damage on multiple occasions and then a few seconds latter ( sometimes ) a target might die of it.. but it has no DOT...anyone else experience this?

#96
DatFeel

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So basically, Havoc Charge is like a Vanguards Biotic Charge, but instead of restoring barriers, it does nothing as well as crap damage?

As soon as I'm getting a respec card, I'm getting rid of it. It's probably gods on lower difficulties when you're fighting a bunch of mooks though.

#97
Gamemako

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SushiSquid wrote...

AoE Havoc Strike: 785 to 3 enemies in 3 meters

Ghost heavy melee from cloak with only 3 Fitness and no other bonuses: 1856.25 to every enemy around. Not sure the range, but feels like around 3 meters.


Get your **** together, Havoc.


Yep. Ghost gets +90% to melee over the Havoc (80% + 50% - 40%). Ghost can MURDER with his heavy melee, crushing small groups much faster than the Havoc. However, the AoE seems pretty small and you don't get the instant closing move.

I would like to take the Biotic Charge analogy further. Compare a Kroguard Charge (with bonus from Barrier, power damage build to make comparable to what the Havoc needs to stagger Phantoms) to Havoc Strike. Instant damage from Kroguard: 975. Havoc: 875. Seriously, the Havoc doesn't even get a damage advantage over Charge. It's just the same skill with no barrier refill.

Needs a HUGE buff.

Modifié par Gamemako, 10 octobre 2012 - 04:40 .


#98
mrcanada

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GGW KillerTiger wrote...

Learn to Havoc


Not much to learn. You're vulnerable, it does low damage and puts you in danger even with stim packs on.  Also, you'd be suprised how fast 2800 shields gets taken down.

#99
Impulse and Compulse

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His charge? Go for the flaming evo, it's decent. My issue lies with how unwieldy and unpredictable his dodge is.

#100
SushiSquid

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Impulse and Compulse wrote...

His charge? Go for the flaming evo, it's decent. My issue lies with how unwieldy and unpredictable his dodge is.

It is at first, but the jetpacks are wonderful when you get used to them.