adamjmorgan wrote...
Frankly, your attitude sucks.
Don't say something stupid and then expect everyone to coddle you.
Zardoc wrote...
No, it doesn't. Other than ammo, you need no gear for that build to work. The Grenade Gear is optional, too. Just makes it easier is all.
I find that to be utterly false. Cryo is useless, so you're stuck with stims and HS. If you're caught in combat for more than 18 seconds, you need the grenade gear to survive. If you're not using HS, you're literally a Turian with no skills whatsoever standing in one place and shooting things.
UB3RD4NG wrote...
Edit: I'd also like to disagree that Kroguard is top tier. He's just big, bulky, and hard to kill.
Hard enough to kill that he becomes high-tier. He has over 6000 effective barrier with no Cyclonic Modulator needed and refills this barrier every 4 seconds. A melee-spec Havoc has only 7900 post-charge and has to use stims to refill. Cyclonics included (shield gear for Kroguard, grenade gear for Havoc), a Havoc has no more than 10179.2 effective barrier compared to a Kroguard's 11230.77. The Kroguard refills his barrier every Charge while the Havoc has to stop and pop a stim every 9 seconds -- or every 4 to keep on par with the Kroguard's insane durability. At one every 4 seconds, the Havoc can keep up with the Kroguard for 32 seconds.
So where's the damage output that makes the tradeoff worthwhile?
Zardoc wrote...
I'm not arguing the Havoc doesn't need a bit of help, but he's far from being as bad as some people try to make him look like.
Compared to others, the Havoc is a low-tier character. I don't think he will ever be high-tier due to his mechanics. However, one can hope that he'd at least level with some of the not-so-great Vanguards on which he is clearly based.