B.Shep wrote...
It does more damage than Biotic Charge.
Also i don't see it as a poor substitute to BG. It's only different. It would be boring if you had to play him as a "biotic-less vanguard"
Once again, normal Charge deals 400 base damage, Krogan Charge deals 500 base damage, and Havoc Strike also deals 500 base damage. I've already addressed this more fully. HS deals only a small amount more damage than BC and loses 100% of the barrier-recharging ability and loses the ability to detonate biotics. It's a stupid tradeoff.
zorinho20 wrote...
I don´t like Havoc´s charge.Maybe I´m using it wrong,but I just keep dying with him.He should get some kind of damage resistance,so you can run(fly) away in safety.
He does get 50% DR for 4 seconds after using Havoc Strike, same thing as you get with Charge. If you just popped a Stim, you should have more than enough shield to get out of most situations.
TheKillerAngel wrote...
I think Havoc Strike has a slightly shorter cooldown than Biotic Charge.
Incorrect. Normal Charge and Havoc Strike both have a base 10s cooldown. Charge has a roughly 0.3s delay between activation and cooldown, all of which is during the animation (I have observed charge durations between 0.75s to 1.2s depending on distance). I can check to see if Havoc Strike has the same mechanic, but considering that everything else is identical, I'd be surprised if it weren't.
Cross of Ravens wrote...
It most definitely does have a shorter cooldown that biotic charge..
See above.
Cross of Ravens wrote...
a few more tricks aswell. I don't know if anyone else has noticed this, but you can prep a heavy melee or a dodge the exact same time as doing a havock strike. As soon as you see the starting frame of havock strike, hold forward and do a heavy melee. The attacks will acctually occur at about the same time. Havock will hit, then the heavy melee, in a quick 1-2. I don't know if this was intentional but is boosts the damage of havock strike. I am also not sure but, the 50% damage redux from both that and havock strike should stack correct? If you also go with the weapon synergy upgrade, this allows you enough time to still get the benefits that aswell.
1) Yes, you can actually interrupt Havoc Strike with a heavy melee. In my testing, neither attack deals damage (might be a bug), which hardly matters because your targeting is totally broken when you do this and you just end up attacking the ground in front of you (you will not be carried forward by the Havoc Strike at all). Much more reliable is charging and then using heavy melee. You can directly chain the two, but if you melee too early, your melee will not target and you'll attack the floor (can hit something, might be OK if you know where your target will land, but can easily send you past shielded targets).
2) Yes, DR from Charge/HS and heavy melee stack. Same with every character. DR stacking is how you survive as a Drellguard -- the dodge offers 50% DR, so using that makes your 900 barrier turn into 3600.
3) I do not know for certain when the Weapon Synergy bonus begins --I'd have to guess it begins when you land the hit -- but it does not stack with itself, it only refreshes when you Charge/HS again.
Modifié par Gamemako, 12 octobre 2012 - 03:36 .