Aller au contenu

Photo

It's early, but Havoc's charge may need help


  • Veuillez vous connecter pour répondre
184 réponses à ce sujet

#176
Kogia

Kogia
  • Members
  • 1 156 messages

B.Shep wrote...

Just don't use the havoc charge against a group of enemies, it may be similar but this isn't biotic charge.
On gold try to use it against one or two enemies and use the Stimulant Pack to gain extra shield and damega bonus. That will help you kill your adversaries or in finding cover using your jets.


So that just means it is a poor substitute for BC, you might as well play a Vanguard then and do it better. It needs to bring something different, or be better in some way.

#177
B.Shep

B.Shep
  • Members
  • 1 876 messages
It does more damage than Biotic Charge.
Also i don't see it as a poor substitute to BG. It's only different. It would be boring if you had to play him as a "biotic-less vanguard"

Modifié par B.Shep, 11 octobre 2012 - 08:00 .


#178
Zorinho20_CRO

Zorinho20_CRO
  • Members
  • 3 252 messages
I don´t like Havoc´s charge.Maybe I´m using it wrong,but I just keep dying with him.He should get some kind of damage resistance,so you can run(fly) away in safety.

#179
B.Shep

B.Shep
  • Members
  • 1 876 messages

zorinho20 wrote...

I don´t like Havoc´s charge.Maybe I´m using it wrong,but I just keep dying with him.He should get some kind of damage resistance,so you can run(fly) away in safety.

Use the stimulant pack. It serves for that.

#180
TheKillerAngel

TheKillerAngel
  • Members
  • 3 608 messages

Kogia wrote...

B.Shep wrote...

Just don't use the havoc charge against a group of enemies, it may be similar but this isn't biotic charge.
On gold try to use it against one or two enemies and use the Stimulant Pack to gain extra shield and damega bonus. That will help you kill your adversaries or in finding cover using your jets.


So that just means it is a poor substitute for BC, you might as well play a Vanguard then and do it better. It needs to bring something different, or be better in some way.


You can most definitely charge into a group of enemies.

I think Havoc Strike has a slightly shorter cooldown than Biotic Charge.

#181
Cross of Ravens

Cross of Ravens
  • Members
  • 14 messages

TheKillerAngel wrote...

Kogia wrote...

B.Shep wrote...

Just don't use the havoc charge against a group of enemies, it may be similar but this isn't biotic charge.
On gold try to use it against one or two enemies and use the Stimulant Pack to gain extra shield and damega bonus. That will help you kill your adversaries or in finding cover using your jets.


So that just means it is a poor substitute for BC, you might as well play a Vanguard then and do it better. It needs to bring something different, or be better in some way.


You can most definitely charge into a group of enemies.

I think Havoc Strike has a slightly shorter cooldown than Biotic Charge.



It most definitely does have a shorter cooldown that biotic charge.. a few more tricks aswell. I don't know if anyone else has noticed this, but you can prep a heavy melee or a dodge the exact same time as doing a havock strike. As soon as you see the starting frame of havock strike, hold forward and do a heavy melee. The attacks will acctually occur at about the same time. Havock will hit, then the heavy melee, in a quick 1-2. I don't know if this was intentional but is boosts the damage of havock strike. I am also not sure but, the 50% damage redux from both that and havock strike should stack correct? If you also go with the weapon synergy upgrade, this allows you enough time to still get the benefits that aswell.

#182
Gamemako

Gamemako
  • Members
  • 1 657 messages

B.Shep wrote...

It does more damage than Biotic Charge.
Also i don't see it as a poor substitute to BG. It's only different. It would be boring if you had to play him as a "biotic-less vanguard"


Once again, normal Charge deals 400 base damage, Krogan Charge deals 500 base damage, and Havoc Strike also deals 500 base damage. I've already addressed this more fully. HS deals only a small amount more damage than BC and loses 100% of the barrier-recharging ability and loses the ability to detonate biotics. It's a stupid tradeoff.

zorinho20 wrote...

I don´t like Havoc´s charge.Maybe I´m using it wrong,but I just keep dying with him.He should get some kind of damage resistance,so you can run(fly) away in safety.


He does get 50% DR for 4 seconds after using Havoc Strike, same thing as you get with Charge. If you just popped a Stim, you should have more than enough shield to get out of most situations.

TheKillerAngel wrote...

I think Havoc Strike has a slightly shorter cooldown than Biotic Charge.


Incorrect. Normal Charge and Havoc Strike both have a base 10s cooldown. Charge has a roughly 0.3s delay between activation and cooldown, all of which is during the animation (I have observed charge durations between 0.75s to 1.2s depending on distance). I can check to see if Havoc Strike has the same mechanic, but considering that everything else is identical, I'd be surprised if it weren't.

Cross of Ravens wrote...

It most definitely does have a shorter cooldown that biotic charge..


See above.

Cross of Ravens wrote...

a few more tricks aswell. I don't know if anyone else has noticed this, but you can prep a heavy melee or a dodge the exact same time as doing a havock strike. As soon as you see the starting frame of havock strike, hold forward and do a heavy melee. The attacks will acctually occur at about the same time. Havock will hit, then the heavy melee, in a quick 1-2. I don't know if this was intentional but is boosts the damage of havock strike. I am also not sure but, the 50% damage redux from both that and havock strike should stack correct? If you also go with the weapon synergy upgrade, this allows you enough time to still get the benefits that aswell.


1) Yes, you can actually interrupt Havoc Strike with a heavy melee. In my testing, neither attack deals damage (might be a bug), which hardly matters because your targeting is totally broken when you do this and you just end up attacking the ground in front of you (you will not be carried forward by the Havoc Strike at all). Much more reliable is charging and then using heavy melee. You can directly chain the two, but if you melee too early, your melee will not target and you'll attack the floor (can hit something, might be OK if you know where your target will land, but can easily send you past shielded targets).

2) Yes, DR from Charge/HS and heavy melee stack. Same with every character. DR stacking is how you survive as a Drellguard -- the dodge offers 50% DR, so using that makes your 900 barrier turn into 3600.

3) I do not know for certain when the Weapon Synergy bonus begins --I'd have to guess it begins when you land the hit -- but it does not stack with itself, it only refreshes when you Charge/HS again.

Modifié par Gamemako, 12 octobre 2012 - 03:36 .


#183
kmmd60

kmmd60
  • Members
  • 1 496 messages
@ gamemako

The heavy melee and havoc combo must be activated within melee tracking range. Havoc will strike first, followed by heavy melee. At long range, it'll cancel havoc strike and deal no damage. Very useful against trashmobs. Combined with ammo power for a more spectacular result.

#184
Aryck the One

Aryck the One
  • Members
  • 1 265 messages
I've solo'd Bronze and Silver with the Havoc. He may not be able to recharge shields with Havoc Strike. but he doesn't really need to; those Stimulant packs are all you need. They're easy enough to replenish, and they make you temporarily invincible for a while after you activate one, making the Havoc and Ghost the ultimate survivors.

Just make sure you take all the shield and duration bonuses for Stimulant Packs, and you'll be fine. Don't bother with the capacity bonus; you really don't need the extra pack if you have Warfighter, Shock Trooper, or Grenade Capacity gear maxed.

One thing I would like them to do to Havoc Strike is make it so that it burns enemies for a few seconds after the initial strike. Maybe add +25% damage over 3 seconds after impact?

#185
Gamemako

Gamemako
  • Members
  • 1 657 messages

Aryck1095 V2 wrote...

They're easy enough to replenish, and they make you temporarily invincible for a while after you activate one, making the Havoc and Ghost the ultimate survivors.


They're easy to replenish if the map has 2 per box and you're the only grenade user. Having to use one every 9 seconds is not good for business.