Bioware don't do real-time lighting cycles, and it seems to me unlikely that they will start until they begin crafting open-world sandbox style games where people roam around during the day between work and the pub, then go home at night etc. Which is another thing they don't do.
Agreed with above poster about dynamic lighting. Mods can implement really nice SSAO, depth of field, and other cinematic effects. I've seen some hacks that tried to add dynamic lighting, and it just doesn't look good at all. DA2's SSAO, blur, and DOF wasn't what I would call bad, but it was very...bland. I suppose they may be much easier to implement to more dramatic effect with Frostbite 2, but I'd still prefer dev time be focused on ambience (dynamic lighting, even if it's during static times of day e.g. Kirkwall Day, Kirkwall Night) and weather etc. ENB series and other DLL interceptors/injectors can add or alter advanced graphics settings, but they can't very well add dynamic lighting and shadows to a world that doesn't have proper light sources, or weather to a game that has no scripting engine for weather.
Modifié par marshalleck, 10 octobre 2012 - 05:04 .