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Day/Night Cycle and weather effects


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73 réponses à ce sujet

#1
terdferguson123

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I think one of my favorite things about certain RPG's (BG2/Skyrim mostly comes to mind) is the day/night cycle and weather effects. And no, I am not talking about how DA2 did it with the instanced fast travel thing, although it is a step in the right direction. What I mean is that I would like to see an actual time mechanic and also some random weather effects based upon what region you are in.

I realize that things like these are a lot of work, but I think they add so much to the immersion of an RPG, it really makes the world feel alive, which was a major complaint that I had in DA2, that the world and Kirkwall just felt kind of stagnant despite time elapsing for years throughout the game. The point is, the addition of these extra details is extremely helpful in immersing a player in an RPG.

Any other thoughts/disagreements on this subject?

Modifié par terdferguson123, 09 octobre 2012 - 11:44 .


#2
XCelfa

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Some of the concept art was snowy, if I remember correctly. Snowfall would be such an aesthetic, scene-setting touch.

#3
Wulfram

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You don't spend enough time in one place for a day/night cycle to make sense.

#4
thats1evildude

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You know, DA2 actually had really beautiful skies. Seriously, this was a big improvement over DAO. Origins just had some weird purple haze. But there were distinct skylines in DA2 and the sun moved positions over the course of the game.

#5
Sable Rhapsody

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I like these ideas for immersion. It'd also be nice if day/night and weather could actually contribute to combat encounters (for example, easier to stealth at night than in daytime, lower visibility for ranged during a blizzard, etc.) but I understand that's probably hard to implement and balance.

#6
Nyxia

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I second that.
And rain! I'd love to see some rain!!

#7
Monica21

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I'm not that a big a fan of weather effects, really, if only because when it rains outdoors it rains through a porch roof. Granted, I haven't played Skyrim so I don't know if there's a mechanic that fixes that, but I'd much rather see the efforts put into dialogue and choices than in rain.

#8
Sable Rhapsody

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Monica21 wrote...
I'd much rather see the efforts put into dialogue and choices than in rain.


When I played Skyrim, I noticed how much the little things like weather, cooking food, beds, being able to talk to each and every person and interact with all the objects added up.  It's surprisingly immersive, and it's not at all what I expected.  

I'm curious as to how much work that actually takes, making an environment more like Skyrim's.  Where's Allan when we need him?

#9
Hey

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I'm all about the weather and stars and ****. Skyrim is amazing in this regard. Even if there wasn't a running calendar, i'd like to see some variation in weather over the course of the game.

#10
deuce985

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I seriously doubt we'll get it in real-time. I seem to remember reading somewhere Bioware said we'll be able to control that again in DA3. Which I'm thinking means cycle it to day/night just like DA2.

I'm ok with that. But use some dynamic lighting please. Static shadows is so boring. Shouldn't be hard using Frostbite...

Really though, as I've said many times before on here, Bioware needs A LOT of work on their world ambiance/atmosphere design.

Modifié par deuce985, 10 octobre 2012 - 04:14 .


#11
marshalleck

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Bioware don't do real-time lighting cycles, and it seems to me unlikely that they will start until they begin crafting open-world sandbox style games where people roam around during the day between work and the pub, then go home at night etc. Which is another thing they don't do.

Agreed with above poster about dynamic lighting. Mods can implement really nice SSAO, depth of field, and other cinematic effects. I've seen some hacks that tried to add dynamic lighting, and it just doesn't look good at all. DA2's SSAO, blur, and DOF wasn't what I would call bad, but it was very...bland. I suppose they may be much easier to implement to more dramatic effect with Frostbite 2, but I'd still prefer dev time be focused on ambience (dynamic lighting, even if it's during static times of day e.g. Kirkwall Day, Kirkwall Night) and weather etc. ENB series and other DLL interceptors/injectors can add or alter advanced graphics settings, but they can't very well add dynamic lighting and shadows to a world that doesn't have proper light sources, or weather to a game that has no scripting engine for weather.

Modifié par marshalleck, 10 octobre 2012 - 05:04 .


#12
deuce985

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If you are to believe Bioware, they've said they worked on DA3 for two years already. Hopefully a substantial amount of that time was used to create an amazing engine based off frostbite...

#13
LolaLei

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I'd love DA3 to have dynamic weather/day/night cycles, I bet it would look really pretty on the new engine as well.

#14
SpunkyMonkey

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I HATE day/night NPC routines in games - it just makes finding your objective more ball-ache than it needs to be.

However, I do like the aesthetic side of it and it does add to certain games.

Having said that, the likes of Lake Calenhad had a great atmosphere and really didn't need any form of change.

Modifié par SpunkyMonkey, 10 octobre 2012 - 08:38 .


#15
Dingo

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I'm not sure about a day/night cycle although that would be great but I love the idea of weather in the game...I love rain and how cool would it be to just stand there and watch a lightning storm off in the distance. Touches like day/night and weather would definately add to the atmosphere as long as it's done right and doesn't distract them away from work on dialogue, character design and story.

#16
Krusty84

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Wulfram wrote...

You don't spend enough time in one place for a day/night cycle to make sense.

I beg to differ. ;)


#17
Challseus

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Krusty84 wrote...

Wulfram wrote...

You don't spend enough time in one place for a day/night cycle to make sense.

I beg to differ. ;)


Nice video!

One area that I felt I was in for a decent amount of time was Ostagar. Also, you don't have to actually be standing in place for the realtime effects to take place. I'd love to go to a town in the day time, start a quest, come back to the town at night time while it's raining, and finish the quest.

But yeah, this was one of the reasons why I was really drawn into the world of Skyrim.

#18
Giltspur

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I have mixed feelings, leaning mostly towards hoping these elements are in DA3.

Day/Night cycle: Some moments of a story need to happen at night.  Though that's not really a problem because they can have events trigger at a certain time.  And I would prefer the game to just change the day/night on it's own rather than having it be a setting the map.  I've never really understood what the point of the map toggle was over having a cycle.  If it was a cost issue, okay, that's easy to understand.  Was there some artistic reason for having a day/night toggle?  I'm not sure what it would be.

Weather: I think weather effects in a game are very cool, and I'd like to see them anytime someone makes a fantasy world.

#19
Wulfram

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Krusty84 wrote...

I beg to differ. ;)


So do you see that in the actual game?  I'm assuming not.

Generally the way you end up getting some sort of time progression is by speeding up time to some totally ridiculous degree, so that that you go from mid day to night just by walking a little way, which really bugs me.  Apparently it doesn't bug other people, but I hate it.

You also have the option to rest until morning or whatever, but that's just the same as the day/night toggle.

#20
Huntress

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I don't know, Bioware never have enough resources I think thats one of the causes we are stuck with Humans main character and stories, adding night/day cycle or weather effects maybe is a bit too much.. think of MP for crying out loud!...Posted Image

I rather they add multiple races for da3 but am probably dreaming, I just hope the end of Da3 is not
"ART" rofl.

^Im probably wrong on that.
Posted Image

Modifié par Huntress, 10 octobre 2012 - 03:28 .


#21
Beerfish

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This may be more viable with the new game engine and all. Previously they would have had to make two areas and transition that way I believe. Also regarding weather effects, often the designers would love to do more of this but they do add to resource usage and can lower the fps. Add battle and spell fx and such to that and it can cause slow downs.

#22
Krusty84

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Wulfram wrote...

Krusty84 wrote...

I beg to differ. ;)


So do you see that in the actual game? 

Yes.

Modifié par Krusty84, 10 octobre 2012 - 03:48 .


#23
Wulfram

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Krusty84 wrote...

Wulfram wrote...

So do you see that in the actual game? 

Yes.


Nifty.

Still don't think it's worth including though.

#24
MichaelStuart

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I would like weather effects, but I would happy to just keep the day/night cycle as Dragon Age 2 did it.

#25
berelinde

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I think it would be totally worth including, but there are resource limitations. The Witcher 2 is a PC-only game. I'm not being a PC elitist here, but there are things you can do on a PC that you just can't do on current consoles. It makes more sense to invest in features that will work on any platform.

That said, I really would like to see time passage and weather in the game... but I won't hold my breath.