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Multiplayer: Collector's Wave 2 crash


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Questa discussione ha avuto 44 risposte

#26
Eixle

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MACharlie1 wrote...
I can't even claim the new norm maps since I just generated them via CrazyBump. XD


And here I was thinking that those required a fair bit of work ^^; ah well. I noticed that you were somewhat active all over that thread, at least. Good luck with the board, maybe ME3 will work properly against once you get the new one? 

#27
MACharlie1

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Eixle wrote...

MACharlie1 wrote...
I can't even claim the new norm maps since I just generated them via CrazyBump. XD


And here I was thinking that those required a fair bit of work ^^; ah well. I noticed that you were somewhat active all over that thread, at least. Good luck with the board, maybe ME3 will work properly against once you get the new one? 

Actual people who create higher resolution textures put more effort into their norm maps. I'm utterly clueless as to how. 

I hope it will work. Otherwise I'm at square one and will probably be there until I can afford new cards...and I have expensive taste. :happy:

#28
MACharlie1

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Bumping since my motherboard is still being repaired and I'm curious if anyone else had this and found a workaround.

#29
Eixle

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Not as so far, and I've tried pretty much everything short of dissecting the game code looking for an anomaly. Geez, I've even upgraded to Windows 8 :s

#30
MACharlie1

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Oh...I just sent EA a pissed off email since it's been since 10/11 since I had any support other then send us your Dxdiag and "we're backed up!"

#31
Eixle

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MACharlie1 wrote...

Oh...I just sent EA a pissed off email since it's been since 10/11 since I had any support other then send us your Dxdiag and "we're backed up!"


Sad face. Hopefully they can get on it quick.

On a side note, rolling back to the 306.23 drivers for nvidia seems to have fixed my black floor problem, which was related to the shadow somehow becoming a supermassive circle. 

Still no fix on the Collectors yet though. >.> unless someone else has something.

EDIT: It only lasted for a round. Convinced it has to do with lighting and shadowing on something related to the player's model, either the class selected or the weapon loadout perhaps. Still can't get a screen of it either. :\\

Modificata da Eixle, 29 ottobre 2012 - 11:11 .


#32
MACharlie1

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Just got my motherboard back (and Internet back!) and....fail. No change even with SLI working now. Dammit.

#33
Eixle

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Must be something on the DLC pack - curious, does anyone know someone who has a working Collectors DLC that they could put on skydrive or something?

Modificata da Eixle, 08 novembre 2012 - 12:03 .


#34
MACharlie1

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Eixle wrote...

Must be something on the DLC pack - curious, does anyone know someone who has a working Collectors DLC that they could put on skydrive or something?

I'm thinking it has to be conflict with SOMETHING on the system - the error is an exception one. This doesn't seem to be a very widespread problem. :? 

#35
Eixle

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*Takes another look at the log file* *calls computer science literate friend* *makes notes* *calls another computer science friend* *gets answer*

You're not going to like this next part, and neither do I.

What that error log is saying (we three think, at least), is that ME3 is trying to access space that doesn't exist or is otherwise referenced as a DMZ in digital space. In other words, by accessing the space ME3 jumps willingly into a minefield.

#36
MACharlie1

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Eixle wrote...

*Takes another look at the log file* *calls computer science literate friend* *makes notes* *calls another computer science friend* *gets answer*

You're not going to like this next part, and neither do I.

What that error log is saying (we three think, at least), is that ME3 is trying to access space that doesn't exist or is otherwise referenced as a DMZ in digital space. In other words, by accessing the space ME3 jumps willingly into a minefield.

I'm not that computer literate so the solution would be either to create the space for it to access or change where it's trying to access. The latter is on Bioware. I'm not sure if it would even be possible to create that space...

#37
Eixle

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Yeah I've been looking around seeing if people have been having similar problems... one solution seemed to be deleting the local profile under the Bioware/Save folder or disabling a couple of services, but I don't see how those would fix our problem. :\\

I'm solidly convinced that something in the game, from AI to models to characters for the Collectors, is trying to reference something that doesn't exist. I wonder...do you want to compare system specs and see if there are any common factors?

Modificata da Eixle, 08 novembre 2012 - 04:02 .


#38
MACharlie1

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OS Name Microsoft Windows 7 Professional
Version 6.1.7601 Service Pack 1 Build 7601
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name SOPHIE
System Manufacturer Gigabyte Technology Co., Ltd.
System Model Z68XP-UD4
System Type x64-based PC
Processor Intel® Core™ i7-2600K CPU @ 3.40GHz, 3701 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date Award Software International, Inc. F6, 2/21/2012
SMBIOS Version 2.4
Windows Directory C:\\Windows
System Directory C:\\Windows\\system32
Boot Device \\Device\\HarddiskVolume1
Locale United States
Hardware Abstraction Layer Version = "6.1.7601.17514"
User Name Sophie\\Michael
Time Zone Eastern Standard Time
Installed Physical Memory (RAM) 16.0 GB
Total Physical Memory 15.9 GB
Available Physical Memory 13.2 GB
Total Virtual Memory 31.8 GB
Available Virtual Memory 29.0 GB
Page File Space 15.9 GB
Page File C:\\pagefile.sys

Modificata da MACharlie1, 08 novembre 2012 - 10:09 .


#39
MACharlie1

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Name NVIDIA GeForce 8800 GTS
PNP Device ID PCI\\VEN_10DE&DEV_0193&SUBSYS_054210DE&REV_A2\\4&1AA6ED88&0&0009
Adapter Type NVxx, NVIDIA compatible
Adapter Description NVIDIA GeForce 8800 GTS
Adapter RAM 640.00 MB (671,088,640 bytes)
Installed Drivers nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version 9.18.13.697
INF File oem11.inf (Section008 section)
Color Planes Not Available
Color Table Entries 4294967296
Resolution 1920 x 1200 x 59 hertz
Bits/Pixel 32
Memory Address 0xF5000000-0xF5FFFFFF
Memory Address 0xC0000000-0xCFFFFFFF
Memory Address 0xF2000000-0xF5FFFFFF
I/O Port 0x00009F80-0x00009FFF
IRQ Channel IRQ 17
Driver c:\\windows\\system32\\drivers\\nvlddmkm.sys (9.18.13.697, 12.82 MB (13,443,944 bytes), 10/12/2012 7:05 PM)

Name Intel® HD Graphics 3000
PNP Device ID PCI\\VEN_8086&DEV_0122&SUBSYS_D0001458&REV_09\\3&13C0B0C5&0&10
Adapter Type Intel® HD Graphics Family, Intel Corporation compatible
Adapter Description Intel® HD Graphics 3000
Adapter RAM (2,084,569,088) bytes
Installed Drivers igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver Version 8.15.10.2696
INF File oem12.inf (iSNBD0 section)
Color Planes Not Available
Color Table Entries Not Available
Resolution Not Available
Bits/Pixel Not Available
Memory Address 0xFB400000-0xFB7FFFFF
Memory Address 0xD0000000-0xDFFFFFFF
I/O Port 0x0000FF00-0x0000FF3F
IRQ Channel IRQ 4294967291
Driver c:\\windows\\system32\\drivers\\igdkmd64.sys (8.15.10.2696, 14.06 MB (14,745,600 bytes), 3/19/2012 11:32 PM)

Name NVIDIA GeForce 8800 GTS
PNP Device ID PCI\\VEN_10DE&DEV_0193&SUBSYS_054210DE&REV_A2\\4&2D68EC9A&0&0008
Adapter Type GeForce 8800 GTS, NVIDIA compatible
Adapter Description NVIDIA GeForce 8800 GTS
Adapter RAM 640.00 MB (671,088,640 bytes)
Installed Drivers nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version 9.18.13.697
INF File oem11.inf (Section008 section)
Color Planes Not Available
Color Table Entries Not Available
Resolution Not Available
Bits/Pixel Not Available
Memory Address 0xF8000000-0xF8FFFFFF
Memory Address 0xB0000000-0xBFFFFFFF
Memory Address 0xF6000000-0xF9FFFFFF
I/O Port 0x0000EF00-0x0000EF7F
IRQ Channel IRQ 16
I/O Port 0x000003B0-0x000003BB
I/O Port 0x000003C0-0x000003DF
Memory Address 0xA0000-0xBFFFF
Driver c:\\windows\\system32\\drivers\\nvlddmkm.sys (9.18.13.697, 12.82 MB (13,443,944 bytes), 10/12/2012 7:05 PM)

Name SB Audigy
Manufacturer Creative Technology Ltd.
Status OK
PNP Device ID PCI\\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00\\5&25DA5584&0&0800E3
I/O Port 0x0000CFE0-0x0000CFFF
IRQ Channel IRQ 16
Driver c:\\windows\\system32\\drivers\\p17.sys (5.12.1.2020, 1.25 MB (1,309,696 bytes), 10/16/2009 7:44 AM)

Name High Definition Audio Device
Manufacturer Microsoft
Status OK
PNP Device ID HDAUDIO\\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1458A132&REV_1000\\4&299E06B4&0&0201
Driver c:\\windows\\system32\\drivers\\hdaudio.sys (6.1.7601.17514, 342.00 KB (350,208 bytes), 4/30/2011 6:28 PM)

Name Intel® Display Audio
Manufacturer Intel® Corporation
Status OK
PNP Device ID HDAUDIO\\FUNC_01&VEN_8086&DEV_2805&SUBSYS_80860101&REV_1000\\4&299E06B4&0&0301
Driver c:\\windows\\system32\\drivers\\intcdaud.sys (6.14.0.3074, 310.00 KB (317,440 bytes), 10/13/2011 8:33 AM)

#40
saltisgood

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I see you guys are still having your problems. Just thought I'd give you a heads up, I got the problem again. And it wasn't letting me use any of the MP DLC. So I couldn't get into any of the non-standard maps. Though for some reason the Dragoons still worked okay.

Tried reinstalling and redownloading everything. Didn't work.

Then I went into the Documents\\BioWare\\Mass Effect 3 folder and deleted (after making a backup) the BIOGame folder. Opened the game up, restored all my settings, DLC worked like a charm. You guys should give it a go.

#41
MACharlie1

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saltisgood wrote...

I see you guys are still having your problems. Just thought I'd give you a heads up, I got the problem again. And it wasn't letting me use any of the MP DLC. So I couldn't get into any of the non-standard maps. Though for some reason the Dragoons still worked okay.

Tried reinstalling and redownloading everything. Didn't work.

Then I went into the DocumentsBioWareMass Effect 3 folder and deleted (after making a backup) the BIOGame folder. Opened the game up, restored all my settings, DLC worked like a charm. You guys should give it a go.

Posted Image

Posted Image
Posted Image

How could you possibly know? :o

#42
Eixle

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Saltisgood?

No,no,no, saltistehepicawesome more like. Fixed my black floor bug as well. :D

#43
saltisgood

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Haha wow, it worked for you guys too! I'm guessing then that the problem is probably to do with the OnlineProfile.profile file.

I only figured this out because of Eixle's comment. I realised that when I reinstalled the game and it fixed the problem I had moved my stock BioWare folder and got the game to generate another one. I then decided that since SP was working it probably wasn't the Local_Profile. Process of deduction -> OnlineProfile

#44
Shpashe Moween

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Found this thread searching for the exact same problems all of you were having. Fingers crossed the solution will work for me too.

#45
Shpashe Moween

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Working fine. All of the problems are resolved now. Thanks for all the info, you guys.