1. Biotic explosions (human sentinel do it well).
2. KROGAN CHARGE!!!! FOR TOUCHANKA!!! (hmm... not really
I3arraqe wrote...
de- nerf pirhana and collectors will cease 2 b a problem
Modifié par SushiSquid, 10 octobre 2012 - 01:48 .
Shpoon wrote...
Disagree. They're fine how they are, boss units are meant to be meaty.
Modifié par cursedpanther, 10 octobre 2012 - 01:59 .
cursedpanther wrote...
I have a feeling that half of the posters haven't even tried gold collectors let alone gold matches. Scions spawning from wave 2 IS a problem, provide that they serve the same purpose as a turret.
And not to mention the possessed state.
Modifié par SushiSquid, 10 octobre 2012 - 02:01 .
The same goes for Reapers, which isn't new, and players can easily prioritize their targets.Yajuu Omoi wrote...
IMO, the boss units are fine, its the troopers and captains that all nail you to the wall and kill you in half a burst of fire.
cursedpanther wrote...
The same goes for Reapers, which isn't new, and players can easily prioritize their targets.Yajuu Omoi wrote...
IMO, the boss units are fine, its the troopers and captains that all nail you to the wall and kill you in half a burst of fire.
Not with Scions spamming grenades around every 5 seconds beginning from wave 2 apparently.
Modifié par TheJtav, 10 octobre 2012 - 02:19 .
Giantdeathrobot wrote...
I would only nerf the Scions. Preatorians are hard to kill, but they're supposed to be, and spawn rarely. Also, missiles.
Scions are supposed to be the Ravager equivalent, but are way tougher from what I can gather, and are pure murder machines when possessed (those grenades!). They are no slouches in melee either, and can sync kill to boot.
Also, making the projectiles of the troopers and captains more visible would be appreciated. As of now my shields drop and I haven't the slighest clue as to how it happened because no tracers. Gimme tracers dammit!
SushiSquid wrote...
cursedpanther wrote...
I have a feeling that half of the posters haven't even tried gold collectors let alone gold matches. Scions spawning from wave 2 IS a problem, provide that they serve the same purpose as a turret.
And not to mention the possessed state.
Exactly. Everyone is trying to bring opinion into this, but it doesn't apply. The fact is these enemies are significantly stronger than their cognates from other factions, even though the basic enemies aren't weaker and the possession mechanic exists. If anything, they should be weaker because of potential possession. Making them stronger was just silly and needs to be fixed.
Yes, fixed. It's a problem and saying "I disagree" means nothing in the face of actual numbers.
Guest_Lord_Sirian_*
neteng101 wrote...
Regret asking for that Piranha nerf yet?
I'm not the kind of hardcore player who goes into all the data files and look for updated numbers right after each patch/balance. But It is obvious when an enemy unit is possessed the health is almost doubled and comes with a barrier as well. I won't mind possessed foot soldiers, but possessed Scions and Praetorians? That's just ridiculous. Remember not all of us have a Harrier X.RiouHotaru wrote...
Then give us the numbers. Exactly WHAT level of Armor do Scions have? What impact does possession have on a unit?
So far people are just saying they seem more powerful without actually giving any mathematical values.
Modifié par cursedpanther, 10 octobre 2012 - 02:40 .