As everyone is aware, the conclusion to the Mass Effect trilogy left a bitter taste in quite a few people’s mouths -- to put it mildly -- resulting in an outcry of protest and disdain so vast and pervasive that we continue to feel its influence on forums, blogs, and comment sections to videos sympathetic or oppositional to the idea that Mass Effect 3’s ending was, in fact, (one of) the worst ending(s) in the history of narrative design.
This is not quite the purpose of this post, however, as the ending has been discussed to no end, and in fact can quite easily be taped, glued, or sutured together to make something that is at least half-way decent -- it has been done more times and in more ways than anyone can really keep track of (as seen here - a small sample).
Instead, the purpose of this thread is a response to what I have lovingly referred to in my devArt Journal as the ultimate resignation in response to (generally) the most harsh and analytical criticisms -- "I’d like to see you do better."
Seeing this phrase one too many times, I thought I’d do something slightly different and actually accept the challenge. So, beginning in the middle of June -- in what may only be attributed to a lapse in sanity -- I began the torturous slog of rewriting the entire game; for my own personal satisfaction, enjoyment -- though, especially after doing this, I am now thoroughly burnt-out on Mass Effect -- and the sheer challenge of it.
I’ve seen several suggestions, or outright statements, over the months, that such a thing is required to adequately fix what’s wrong with the plot, particularly because the story’s problems are not confined to the ending, and requests for just such a thing, so it isn’t something that’s entirely uncalled for (as a generality). However, I have personally never seen more than a rough outline from anyone (example), when I wanted to see something with a bit more detail.
To that end, I present, for your reading pleasure, an almost scene by scene restructuring of the entire story starting with the moments after the conclusion of Mass Effect 2 -- be that the Suicide Mission or Arrival. This includes conversation progression, results of choices, and brief summaries of cut-scenes up until the final fade to black -- covering the main story missions and a few assigments (most notably, those concerning the recruitment of Aria’s merc bands). Because of this, however, it is much too long (just shy of 200,000 words), and ill-suited for a post in a forum. As such, I will provide links to my devArt uploads, divided into segments from prologue through to epilogue and the acts between.
Before I begin, though, I would like to qualify that even this does not quite ‘fix’ the story, to my satisfaction anyway. There are pacing issues, and a couple of things that don’t quite fit as I’d like them to. In doing this, I made the realisation (less startling to some, I’m sure) that in order to fix the story, I would have to rewrite Mass Effect 2 as well, with a few of this rewrite’s plot threads being present thereïn (something I morbidly entertain, but have no current inclination or aspiration of ever doing). All I’m doing is attempting to make a mound of garbage smaller.
Now, I don’t really want to give anything away (both because I’m evil like that, and because I’d like to avoid any sort of hype), but I would like to outline, in no particular order, what it is I am actually trying to rectify:
° ‘Starchild’: I guarantee he will not be present.
° Dialogue: I guarantee next to zero autodialogue, as well as neutral dialogue options.
° Cerberus: Attempting to not depict the organisation as a Cobra Command knock-off.
° TIM being evil: Bringing the abiguity back to Mr. Illusive.
° Commanding Competence: Attempting to portray everyone as having at least some semblance of intelligent thought behind their actions.
° Citadel Function: Remeber, it’s the Reapers’ main target because it controls the relay network; and it’s also a relay linked to dark space.
° Crucible: Yes, it’s present. Yes, you know what it does before you turn it on (see: commanding competence). No, you don’t find it on Mars.
° Giving purpose to Mass Effect 2: Attempting to explain the purpose of the Human-Reaper and providing an alternative discovery at Cronos Station if you destroy the Collector base.
° Reapers: Attempting to reëstablished the cosmic horror present in the first game, and changing their motivations entirely.
° The Rest of your Squad: Attempting to not reduce the ME2 cast to a collection of brief cameos.
----
Now, without much further ado, I’d like to qualify that all quoted dialogue present was written spur-of-the-moment and is meant, more than anything, to convey a general sentiment.
And as a quick note, these were uploaded as PDFs, and might appear squashed, depending on your display. Just right-click the ‘download file’ button, and it should open a new tab with the document full-screen, for easier viewing.
-Prologue-
The Normandy approaches Arcturus Station as Shepard dreams of the raid of Saren’s base on Virmire.
-Introduction-
° Parliament listens to Shepard’s case.
° The Defense Committee is advised on strategy.
-Act 1-
° The Council hears Shepard’s case and decides if it wants to help.
° The Leadership of the Turian Hierarchy and Salarian Union are consulted.
° Liara makes a discovery on Mars.
-Act 2-
° The Batarian Hegemony falls.
° Liara makes another discovery.
° Cerberus infiltrates Grissom Academy.
° Turian Space is breached.
-Act 3-
° Earth is assaulted.
° War Summit formulates a plan.
° The Krogan are consulted.
° The Quarians pine for war.
-Act 4-
_part one_
_part two_° Palaven seeks aid from the Krogan.
° The Salarians show their hand.
° Horizon is found to have a Cerberus secret.
° The Citadel is attacked.
° The Quarians confront the Geth.
° The Krogan are placated.
° Cerberus headquarters is discovered.
-Conclusion-
° Return to Earth.
° What’s so dark about Dark Space..?
-Epilogue-
Did you survive?
What impact did you have?
Will the galaxy be better for it?
Find out!!
I will provide updates as frequently as I can. Enjoy.
*heavy sigh* Finished...
Modifié par Byronic-Knight, 20 mars 2013 - 11:53 .





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