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NERF the Cerberus Dragoon!


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126 réponses à ce sujet

#76
Kalas Magnus

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meh, if anything they need a buff. I've been using the ghost and have been wrecking them on platinum. They are stunned by overload making them easy targets. The phantoms are still more powerful.

Modifié par Kalas321, 10 octobre 2012 - 09:40 .


#77
Clearly Balkan

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Try aiming more precisely.

Stop whining.

#78
DarthSliver

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 Cerberus are still the easiest group to face, all the Dragoons do is make it where now you gotta worry about them and Phantoms. But they arent that hard to take down they get any easier than i might need Bioware to buff them 

#79
MasterDecoder

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Kazztore wrote...

It just doesn't make sense if you can't punch through armor with ordinary bullets.

Did you seriously just say that?

Modifié par MasterDecoder, 10 octobre 2012 - 09:44 .


#80
XTR3M3

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MasterDecoder wrote...

Kazztore wrote...

It just doesn't make sense if you can't punch through armor with ordinary bullets.

Did you seriously just say that?

ROFL
why wear armor if normal bullets can go through it? lol

#81
kil_edward93

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Dragoons are a joke.
I was really disappointed.

#82
Pandorrax

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this:

...They ignore cloak utterly and totally so kiting is worthless. Their speed ensures you can never get enough distance for you to disarm without getting whacked. And no divine intervention is going to help you on a small map.


if you want to keep them as some kind of minibosses, then fine, but slow them down a bit, have a look at their spawn rate maybe as well, but for the love of the god, remove their x-ray vision

Modifié par Pandorrax, 10 octobre 2012 - 10:08 .


#83
Persona RED

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I've been playing on Gold all night and I think they are fine. Yes they are tough, but the way that they fight is so absurd in makes them easy to take out. They throw themselves at your without tact. At least you know they're not going to cartwheel and turn invisible.

#84
Guglio08

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I just generally dislike how their Smash hits me no matter where I am. If I dodge it, it still hits me, and that's frustrating when playing as a melee character.

They die pretty easy but they can Smash over and over with no cooldowns. That would be the only change I think is good, an internal cooldown so they can't just spam Smash.

#85
billy the squid

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UkranyannBR wrote...

The Bioware freaked when placed on the same team, Phantons and Dragoons.

I'm not a bad player, I know the game well, almost always do my matches in gold, have mastery of all scenarios and know exploit the weaknesses of their opponents ... but this time, Bioware exaggerated.

Again I say ... BIOWARE, people play for fun, not to face hordes of invincible enemies! Those who want a greater challenge, which will play at Platinum. Have common sense and reduce the attributes of Dragoon!!

Balance means makes it a beatable opponent. At the moment, Dragoons are VERY strong. They're fast, as if they used an adrenaline module. Tough as it used a cyclonic modulator, cause more damage than most enemies and how rarely attack alone become a nightmare.

<_<


You're not a bad player? Well you're clearly not good either. Dragoons are easy to deal with and predictable. Any weapon or power which penetrates armour or debuffs armour hurts them badly. In addition to their predictable beserk charge. The only danger is the smash ability when they get close or when in combination with Phantom palm blast O'doom keeping you in cover. 

I first fought Dragoons on Dagger in the sandstorm and still kicked their arse, with low visbility. It's doable. 

the whines of balance are starting already. Frankly I would want bioware to improve the AI and make them dodge, roll, flank and take cover more. At the moment if you keep your wits about you they aren't that hard.

#86
Kazztore

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it's ridiculous that people are screaming OP and for nerfs already. It's been a freaking day! Learn how to fight them people. It's takes time. You're not suppose to be able to destroy armored enemies with everything. That's why there are powers and mods specifically designed for armor destruction. If everything could shred armor, there'd be no point to half the stuff in the game.

#87
Wawos

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They're fine imo. They're easy to get rid of if you know what you're doing. Phantoms are still a major pain in the rear though with they're prancing and ballerina shuffle.

#88
Chealec

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Yoshiyuki Ly wrote...

Explosive Rounds, meet Dragoon.


Or in the case of my Kroldier - Incendiary Rounds + Carnage*


* despite the nerf to Fire Explosions in terms of radius and damage, they no longer need a death to trigger, so it's explodey time in Kroganland!

#89
ZoM_Head

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Am i the only one playing gold here?

They are fine, everything is fine, except the geth that now has a drone that frags and stuns you (more stun locks Bioware?).

#90
Gethzilla-N7SP

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vonSlash wrote...

The problem with Dragoons isn't how tough an individual Dragoon is, it's how many of them spawn in at once.

So the mistake that Bioware made here isn't in the unit design, but in the wave compositions.


Exactly!

That's the point. One or two Dragoons is not much problem.
But when you're in the waves 9, 10 and 11, playing in Gold, what happens is that arise Dragoons and Phantoms while surrounding and destroying his entire team in 8 seconds.

That's the point of exaggeration. Can not pick a target and focus, because the damage caused by the Phantoms and Dragoons attacking together is very high. Not to mention that Dragoons are immune to Stasis ...

#91
Talvaris

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I say no to the nerf. The Dragoon is not that hard to beat and can easily be taken out by powers or weapons before they can use their smash. So I see no reason to nerf them at this time. An honestly trying to blame the less damage they take because of the class is dumb. Gold and Platinum makes the enemy take less damage something players of this difficulty should be aware about. So maybe until you get use to the dragoon you should try Bronze and SIlver matches and then go back to gold. Also I have fought them when their have been two to four on the battlefield and still manage to survive. Though it helps to have a squad you can talk with and work well with. Since no communication means letting yourself be beat by the enemy before the match starts.

Modifié par Talvaris, 10 octobre 2012 - 01:39 .


#92
Impius

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I suggest for all the nerf-whiners in here to play with the krogan-vanguard if they can't handle other chars.

#93
GHOST OF FRUITY

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Dragoons are a pain, but I like them. They keep you on your toes. As long as you watch out for them and deal with them at distance then they aren't a big problem. And in one way the Dragoons are having a good effect. People seem to be learning that camping at the extraction site on the final wave is not a smart move. It never was, but Dragoons in large numbers are really making it clear. They cause chaos if you sit and invite them on.

#94
Scooter79rs

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Only times I've found these guys annoying was playing a sniper when they get up close, on silver I used 1 bullet from a N7 Valient III to take on out from full health.

#95
Yajuu Omoi

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theillusiveman11 wrote...

What do they do?


They are our Phoenix Units on SPEED, with Armor, can move as fast as a Nemesis SILENTLY, can spam Smash and Heavy Melee faster that we can spam Conc. Shot, have Power Amp Xs, carry Hornet XXIVs, and come in hordes of 3+

#96
megabeast37215

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Dragoons have a glaring weakness... their head is HUGE. Shoot them in it. Ditto for all the Collector foot troops.

#97
Fang92

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So incinerate is looking pretty attractive now right?

#98
Horace530

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Cloak, shadow strike ,Gps melee, done
Don't speak for everyone dude, They Are tough and ruthless because they're armoured, they're hard to kill comparing with the others but what was missing for Cerberus is such type.of.in-the-face enemy .
Those who complaining about them are definitely newbies or holiday players, there's so many way to Dodge These mindless berserkers' attacks or stun them, how hard could it be to kill them. I would say a processed collector captain.is your bigger concern.

#99
CrashLegacy

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A few of my own observations:
- Their health(armor) scales up considerably more then other units between silver and gold. It was easily taking three times the amount of damage to bring down.
- Cerberus use to be limited to spawning 4 melee focused units (phantoms) at a time. They can now spawn 2 additional melee units with a 4 to 2 mix of Dragoons and Phantoms. I believe a pair of dragoons far out weights a single phantom, so this isn't a "fair trade."
- In addition to the smash spaming, the Dragoon has been spotted...
                     - Firing a burst from his smg at point blank immediately after a whip strike
                     - Leaping as part of its smash animation to cover several meters
                     - Using the Heavy Melee and horizontal swings with the whips.(though rarely)
- Dragoons can stomp and have been spotted stomping down players before their body even hit the ground.

Modifié par CrashLegacy, 12 octobre 2012 - 06:03 .


#100
121210Olivia

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For the idiots whose Neanderthal-esq comments are "Der-Stop whining","Der-Go back to Bronze", enough ALREADY.
Your suggestions are as pathetic (in the most literal sense of the word), as they are insultive.
Why would someone who has played Gold (happily) for the last six months want to change to a lower level, get lower payouts, and have to spend EVEN more time playing to achieve, what, a few mere days ago, they could do in HALF the time, huh?
HUH?
Change the ****ing NEW mechanics A-L-R-E-A-D-Y!
Players DON'T like them! It's that easy!
You may enjoy being forced to use oodles of consumables (which means you need to replace them by buying JEPs and VETs more frequently) and, THUS (ya?) not buy SPs or PSPs--fine.
I don't, and neither do my friends.

NERF required.

Nuff' said.

PS: Don't respond to this if you are stupid.