NERF the Cerberus Dragoon!
#101
Posté 12 octobre 2012 - 07:00
2.) Point gun at Dragoon and pull trigger.
3.) ???
4.) Profit!
#102
Posté 12 octobre 2012 - 07:15
Kyerea wrote...
1.) Put on a Piercing/Shredder/Anti-Armor weapon mod.
2.) Point gun at Dragoon and pull trigger.
3.) ???
4.) Profit!
Hi Kye, *if only* it was that easy. I think the OP, and many other Gold players too, for that matter, are not finding the new demands on consumable usage (brought on by the new DLC) fun.
Hence, the appeal for changing the game mechanics (this thread happens to focus on the new dragoon faction) to reduce this newly added, unquestionably disliked non-fun element.
'Tis all.
#103
Posté 12 octobre 2012 - 07:24
121210Olivia wrote...
Kyerea wrote...
1.) Put on a Piercing/Shredder/Anti-Armor weapon mod.
2.) Point gun at Dragoon and pull trigger.
3.) ???
4.) Profit!
Hi Kye, *if only* it was that easy. I think the OP, and many other Gold players too, for that matter, are not finding the new demands on consumable usage (brought on by the new DLC) fun.
Hence, the appeal for changing the game mechanics (this thread happens to focus on the new dragoon faction) to reduce this newly added, unquestionably disliked non-fun element.
'Tis all.
i dont know about you but i get a real adrenaline rush when my kroguard charges into a pile of dragoons and phantoms to come out on top of a pile of cerberus corpses.
feels good man
Modifié par Titus Thongger, 12 octobre 2012 - 07:24 .
#104
Posté 12 octobre 2012 - 07:24
Kyerea wrote...
1.) Put on a Piercing/Shredder/Anti-Armor weapon mod.
2.) Point gun at Dragoon and pull trigger.
3.) ???
4.) Profit!
Pro-Tip: Fire is good against armour.
#105
Posté 12 octobre 2012 - 07:25
Modifié par Impulse and Compulse, 12 octobre 2012 - 07:25 .
#106
Posté 12 octobre 2012 - 07:26
#107
Posté 12 octobre 2012 - 07:28
#108
Posté 12 octobre 2012 - 07:32
Knocks back all the enemies in blast radius.
Then use krysae again. Turns them to goo.
#109
Posté 12 octobre 2012 - 07:34
#110
Posté 12 octobre 2012 - 10:22
Cartmaniac wrote...
Dragons are so easy. You just overload them and while they are standing still for the next 5 seconds you just unload a few bullets to their head. How hard is it to hit a target that isn't moving?
yeah, because every single class got overload, right?
#111
Posté 12 octobre 2012 - 10:38
#112
Posté 12 octobre 2012 - 12:16
#113
Posté 12 octobre 2012 - 12:22
#114
Posté 12 octobre 2012 - 12:28
- Decrease the damage of their ranged attack.
- Increase Health
- Increase melee damage.
- And they need to make more noise. Phantoms are the "silent ninjas", not the Dragoons.
#115
Posté 12 octobre 2012 - 12:30
The problem is when they come in a group of five/six, plus a couple of Phantoms...if you're doing a gold solo it's a nightmare; so I don't think Dragoons must be nerfed, the way they come should be changed...
#116
Posté 12 octobre 2012 - 12:31
#117
Posté 12 octobre 2012 - 12:32
#118
Posté 12 octobre 2012 - 01:28
Dodging is not always that simple; for three reasons:C2Dre wrote...
Learn to dodge.
1. Dragoon won't stop walking towards you; if you don't stun him, you can jump like a kangaroo, but he will reach you soon or later.
If we're done at point one than dodging is hard, but really not impossible; but:
2. Dragoon won't come alone; you can dodge one jumping lash, two at once, maybe three, but four or five?! No way, you cannot just "dodge" when half a dozen Dragoons are approaching you.
3. Let's say you've got a stunning power, a stunning weapon and a piercing ammo: because of point 1 and 2 you're forced to walk backwards, but even if you can kill all the Dragoons in this way( trying not to consider Phantoms that usually come with 'em), do you really think nothing will shoot or hit you while you're walking blind?!?
No, dodging is useful, but not enaugh.
Modifié par sirdario1986, 12 octobre 2012 - 01:29 .
#119
Posté 12 octobre 2012 - 05:28
I still say: Buff the Dragoon.
#120
Posté 12 octobre 2012 - 05:32
Or they need another AI. The way they are, they aren't much fun while playing caster classes.
#121
Posté 12 octobre 2012 - 05:34
stysiaq wrote...
Dragoons need to have Armor/Health, not just plain Armor.
Or they need another AI. The way they are, they aren't much fun while playing caster classes.
My "caster classes" mop the floor with Dragoons.
Protip: Carry a weapon that doesn't suck.
#122
Posté 12 octobre 2012 - 05:38
Ashen Earth wrote...
stysiaq wrote...
Dragoons need to have Armor/Health, not just plain Armor.
Or they need another AI. The way they are, they aren't much fun while playing caster classes.
My "caster classes" mop the floor with Dragoons.
Protip: Carry a weapon that doesn't suck.
The fact that the Dragoons can be fought with ease, doesn't change the fact that their concept is cheap and frustrating.
Currently I use Raptor, Hornet or Talon for challenge reasons. It can be hard with Raptor.
No need to be an immediate ass, man.
#123
Posté 12 octobre 2012 - 05:41
#124
Posté 12 octobre 2012 - 05:44
And they're a joke.
Yeah, they are.
I don't see the complaint.
I have more troubles with Centurions then with them.
OK, I should see them in action on Gold, but on Silver they're lame.
#125
Posté 12 octobre 2012 - 05:44
stysiaq wrote...
Ashen Earth wrote...
stysiaq wrote...
Dragoons need to have Armor/Health, not just plain Armor.
Or they need another AI. The way they are, they aren't much fun while playing caster classes.
My "caster classes" mop the floor with Dragoons.
Protip: Carry a weapon that doesn't suck.
The fact that the Dragoons can be fought with ease, doesn't change the fact that their concept is cheap and frustrating.
Currently I use Raptor, Hornet or Talon for challenge reasons. It can be hard with Raptor.
No need to be an immediate ass, man.
Is it "being an ass" to find it somewhat funny when people complain that they are having issues when those issues are self imposed?





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