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Player Shield/Healthgate removal is the worst thing to happen since the Vangaurd Glitch.


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#26
jacob taylor416

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Deathcrave wrote...

jacob taylor416 wrote...

I thought the enemy just got a lot tougher, thanks OP; any way whyyyyyyyyyyyyyyyyy Bioware?


Well sure if they gave the enemy 100% bonus damage to players below 20% shield, but more likely they just took away OUR shieldgate.

People thinking its a bug, it is not it happenes every single death it is not a bug. Bugs only happen every once in a while, this happens to me every death now.

If your not noticing it your either - Playing Bronze - Not getting shot - or not very observent.


That's what I meant, I used to think that the patch simply increased the enemy's damage, but now I'm starting to see that it was more of a change on OUR shield gate, and this post nailed the final nail in the coffin. 

#27
Dilandau3000

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RoZh2400 wrote...

Actually...shieldgate is working fine. Health gate is broken. And yeah, bioware should be working on that. I've seen a LOT of threads about this already. Just use the search bar...

I paid attention in my last silver match, and at the very least the health gate was definitely working fine. Shield gate was harder to tell, it does seem you start taking damage again quicker after your shield goes off-line, but I think the shield gate was still there.

#28
Star fury

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That really explains why I'm OHK by enemies playing squishy characters in every game. Before Patch and DLC I had absolutely no problem playing them with no fitness.

#29
Lord Rosario

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Gamemako wrote...

Lord Rosario wrote...

Volus health is fine as long as the shield/health gate is restored. If a Volus is going down every 4 seconds, they are doing it wrong.. Instant shield restoring power on top of their heavy melee and cloak to escape is difficult to screw up...


Atlas rockets now have DoT, you know. That melts through the 40 health in your last bar before you can even recover from the stagger to use shield regen.


So use the few other things I mentioned to dodge/guard against the missile. Volus are pretty hard to hit and if you can think fast on your feet, they are very durable.

#30
Deathcrave

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Delta_V2 wrote...

Deathcrave wrote...

Has only happened since the Retaliation DLC.

Since I have had it happen against every enemy type and in every single game it is not likely a bug.

To anyone saying that the shieldgate was not removed then you either have not played on anything past bronze or are very out of the loop. Shieldgate is gone, and it makes no sense.

I have not been able to do gold since I am afraid with the changes to this mechanic being so hard even on silver that gold would be impossible without a coordinated team.

Heavy attacks are not meant to "Bleed through" your last sliver of shield that is the point of the shield gate. Canibals should not be killing me in 1 burst if I have any shield, yet they can do over 1k damage to my health in one burst, but it takes them 2-4 bursts to take my shield from full to zero that makes no sense.

I would like Bioware to coment on this, it upsets me to feel so weak even on silver when I normally can walkthrough it almost solo. My skill didnt go away, when im not getting shot I can wipe out an entire enemy squad rapidly. But once you get shot you die much faster than you should.


From what I've seen in Silver and Gold, the shield-gate itself seems to still be there, but its duration has either been reduced or disappeared entirely.  One shot from a Scion will only bring me to shield-gate, like its supposed to, but damage from other sources will immediately affect health.  There used to be a split-second after losing shield-gate where you wouldn't take damage, but it seems to have disappeared.


This is part true. If you get hit by a heavy attack at full shield you will not notice it, however if your below around 25% shield and a heavy attack hits you you will die instantly.

An example would be the sniper shot of a Nemesis, if you have full shield your shield is gone, if you have half shield your shield and 2-4 bars of health are gone, 25% shield and you will be dead.

This means that they are dealing damage past our shields, which they did not do before. BTW I have been using 3 kits testing this Turian Ghost with over 1k shield, human N7 Soldier with 1600 shield, and batarian with 1200 shield and 1200 health.

Results have been the same regardless of my shield or health amount, so it is a problem as there isnt a way to deal with it other than camping a corner and hoping to not get hit.

Bioware needs to address this, be it a Bug or just a choice to make the game harder. I love this game and they added the collectors which I begged for. However I cant even enjoy them with things this way if I am not dieing one of my team mates is and it becomes a pain to even complete silver at times.

I dont like farming credits, but making the game unfun even on silver is not the answer. Having new enemies that discourage camping however is, I love the bomber and dragoon.

Hope Bioware can change this so we dont die as easily, and maybe add a new Reaper enemy like a Reaperized Drell or normal Sized Asari or even a Salarian, or Quarian.

#31
Delta_V2

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Dilandau3000 wrote...

RoZh2400 wrote...

Actually...shieldgate is working fine. Health gate is broken. And yeah, bioware should be working on that. I've seen a LOT of threads about this already. Just use the search bar...

I paid attention in my last silver match, and at the very least the health gate was definitely working fine. Shield gate was harder to tell, it does seem you start taking damage again quicker after your shield goes off-line, but I think the shield gate was still there.


That's been my experience too.  Get taken down to shield-gate by a Scion, and then something else can instantly bring me down to health-gate or kill me outright.

I'm not sure if this is from the DLC or if it's been going on since the patch.

#32
Deathcrave

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Delta_V2 wrote...

Dilandau3000 wrote...

RoZh2400 wrote...

Actually...shieldgate is working fine. Health gate is broken. And yeah, bioware should be working on that. I've seen a LOT of threads about this already. Just use the search bar...

I paid attention in my last silver match, and at the very least the health gate was definitely working fine. Shield gate was harder to tell, it does seem you start taking damage again quicker after your shield goes off-line, but I think the shield gate was still there.


That's been my experience too.  Get taken down to shield-gate by a Scion, and then something else can instantly bring me down to health-gate or kill me outright.

I'm not sure if this is from the DLC or if it's been going on since the patch.


I played late monday and did not notice it however the first game I played after the patch at 10:30 tuesday I was dieing from seemingly nothing. First I was like, ok they made it harder. But I played all day and it kept happening regardless of my class and regardless of how much health and shield I had.

#33
Lord Rosario

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What I think happened to the shield/health gate is that it is now similar to ours in that if a single heavy shot hits you when you have shields, it will stop at your health [though dot will still effect as it would against enemies.] What we lost was that full auto attacks from smaller enemies now act as ours would to them, they keep shooting through obviously.

Edit: Looks like someone alreay explained it better. :whistle:

Modifié par Lord Rosario, 10 octobre 2012 - 05:20 .


#34
ParatrooperSean

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Yes, it definitely appears shield-gate was either taken away or it's bugged.

It's late, but tomorrow I'm going to test it.

Modifié par ParatrooperSean, 10 octobre 2012 - 05:21 .


#35
RohanSpartan

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Ah yes, "Shields". We have dismissed these claims. Have these plastic bags with arm and leg holes in them instead.

#36
Deathcrave

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RohanSpartan wrote...

Ah yes, "Shields". We have dismissed these claims. Have these plastic bags with arm and leg holes in them instead.


LOL This made me laugh for a bit at how true it seems.

Oh you have 1700+ shields and health? Well my Phaeston here says you are dead.

They need to change back to the way things were so that silver isnt on par with previous gold difficulty.

I love everything else they did and everything they added minus the Volus being ultra rare AND being squishier than they needed to be.

BTW A platic bag offers MORE protection against an automatic weapon than shields do now.

#37
Fox-snipe

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Deathcrave wrote...

Has only happened since the Retaliation DLC.


No, this started days ago with the patch.  There were a handful of threads where we've discussed it.  It's probably only become a bigger issue now since everyone seems to think the Collectors are BS.

#38
RohanSpartan

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Deathcrave wrote...

RohanSpartan wrote...

Ah yes, "Shields". We have dismissed these claims. Have these plastic bags with arm and leg holes in them instead.


LOL This made me laugh for a bit at how true it seems.

Oh you have 1700+ shields and health? Well my Phaeston here says you are dead.

They need to change back to the way things were so that silver isnt on par with previous gold difficulty.

I love everything else they did and everything they added minus the Volus being ultra rare AND being squishier than they needed to be.

BTW A platic bag offers MORE protection against an automatic weapon than shields do now.


It's true. My Batarian Soldier with over 1700 health and shields got his ass handed to him by Cerberus on Silver. Now, before the previous patch and the new DLC, he was the textbook definition of Gold-squad-viable. For solo, he was viable up to silver(possibly. was a beast on Bronze solo.) but now, it's like his exploding ballistic blades and Batarian/Falcon PAWNCH are like firing paintballs at a brick wall.

#39
ctr2yellowbird

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I wonder why people are assuming this is a bug? Players have been harassing BioWare for a greater challenge, saying that Platinum was done poorly, BW doesn't know what they are doing, and so forth. This so-called bug's direction seems conveniently consistent with other recent changes. Now we have more diverse, armored enemies, existing enemies have been tweaked to be greater threats, spawn waves reworked, two glaringly (and statistically) obvious farming levels redesigned, and an even more potent anti-camp faction than the Reapers has been introduced. And yes, it seems we no longer have an immersion-breaking, artificial clutch that promoted sloppy rinse-and-repeat gameplay in challenging situations, such as Platinum's "three shots and you're dead" mentality.

Why does this have to be bug? Because BioWare didn't declare it? Imagine the ****storm if they declared it pre-launch! Abstract yourselves from the discussion, and consider the ****storm brewing in this very thread, which will cautiously continue growing until and perhaps after this "bug" is 100% player confirmed.

It's easy to criticize BioWare for not presenting a real challenge, but hard to recognize when one has introduced without spoonfed forewarning, apparently. Calling it a "bug" is only a more convenient label, but maybe it was unintended and will be corrected, or was intended and will be reversed after taking in more consumer feedback. I mean, we want to feel challenged but only with a remote chance for failure, right?

/devil's advocate

Modifié par ctr2yellowbird, 10 octobre 2012 - 05:55 .


#40
reaperteck

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A thought: maybe our shields have been sabotaged in order to make volus indispensable?

#41
Deathcrave

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Fox-snipe wrote...

Deathcrave wrote...

Has only happened since the Retaliation DLC.


No, this started days ago with the patch.  There were a handful of threads where we've discussed it.  It's probably only become a bigger issue now since everyone seems to think the Collectors are BS.


I for one have found collectors to be the easiest to deal with of any faction.

You can dodge the 2 major enemie types attacks consitently, the 2 weaker enemies die fast.

However I do die rapidly if they spawn too many lower class infantry as they have the best way of killing me, a non dodgeable fully automatic shield ignoring health depleteing weapon.

It isnt a bug shieldgate got removed and its the problem here. Return it and people will say collectors are cake to beat.

I love fighting collectors, hate dying to random crap that shouldnt kill me. Dont get me started on how buffed the reapers feel, canibals kill in 1 burst marauders kill in 2 with a known crap gun the phaeston.

Game was fine before if you wanted a challenge platinum on unknown unknown.

#42
Deathcrave

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reaperteck wrote...

A thought: maybe our shields have been sabotaged in order to make volus indispensable?


OMG it was the Shadow Broker I knew it....wait isnt Liara the Shadow Broker now?

Yeah Volus can be useful when they got lots of tanks near them but that is stupid to change something just to make an otherwise under powered class decent.

Volus shouldnt have been added, but since they are here they need to be better and we need our shields to work properly I am still waiting on a reply from Bioware in my thread.

#43
Dilandau3000

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Okay, could this be platform specific? Because I'm on PC, and shield and health gate are definitely still there. Maybe you start taking damage again a little faster than before, but that's it.

I've played quite a lot yesterday (with patch but before DLC) and several matches today, all on silver difficulty, and I don't think it's harder than usual. Especially yesterday, I was surprised at how easy it was despite not having played for a month, I rarely died at all. Today I've only played collectors so far, they're a bit harder mainly because I'm not used to them but I can still consistently defeat them. Played geth engineer and asari justicar, neither seemed to have a problem with health or shields (and especially the geth aren't the most durable to begin with).

So either it's player-specific, platform-specific, or I just got a whole lot better in a month of not playing. Mind you, what I did in that month was replay ME1 and ME2 on insanity. Maybe the MP just seems easy compared to that because in ME2, Shepard can take no damage out of cover and at least the MP enemies don't take 27 million hits unlike all the enemies in ME1. And MP collectors are definitely not as hard as ME2 collectors. Image IPB

Modifié par Dilandau3000, 10 octobre 2012 - 06:11 .


#44
Xaijin

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GGW KillerTiger wrote...

When did we lose shield/health gates?


Three guesses, the first two don't count.

#45
Xaijin

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Dilandau3000 wrote...

Okay, could this be platform specific? Because I'm on PC, and shield and health gate are definitely still there. Maybe you start taking damage again a little faster than before, but that's it.

I've played quite a lot yesterday (with patch but before DLC) and several matches today, all on silver difficulty, and I don't think it's harder than usual. Especially yesterday, I was surprised at how easy it was despite not having played for a month, I rarely died at all. Today I've only played collectors so far, they're a bit harder mainly because I'm not used to them but I can still consistently defeat them. Played geth engineer and asari justicar, neither seemed to have a problem with health or shields (and especially the geth aren't the most durable to begin with).

So either it's player-specific, platform-specific, or I just got a whole lot better in a month of not playing. Mind you, what I did in that month was replay ME1 and ME2 on insanity. Maybe the MP just seems easy compared to that because in ME2, Shepard can take no damage out of cover and at least the MP enemies don't take 27 million hits unlike all the enemies in ME1. And MP collectors are definitely not as hard as ME2 collectors. :P


It's not there anymore, for any platform.

#46
reaperteck

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Deathcrave wrote...

reaperteck wrote...

A thought: maybe our shields have been sabotaged in order to make volus indispensable?


OMG it was the Shadow Broker I knew it....wait isnt Liara the Shadow Broker now?

Yeah Volus can be useful when they got lots of tanks near them but that is stupid to change something just to make an otherwise under powered class decent.

Volus shouldnt have been added, but since they are here they need to be better and we need our shields to work properly I am still waiting on a reply from Bioware in my thread.



Not saying I agree with it! But from reading the opinions on the bsn this week, I think the volus characters might be viewed as a ‘hard sell’. And they have shield boost. How to ingratiate a volus into every squad? Nerf everyone’s shields, that’s how!
 
This is only supposition. It would be a pretty low move if it was true, and very out of character given some of the awesome things Bioware has done for mp
 

#47
Dilandau3000

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Xaijin wrote...

It's not there anymore, for any platform.

It's there for me. Last match was Asari Justicar on Hazard Dagger against Collectors, I really paid attention and I specifically noticed I survived numerous attacks due to my critical health gate.

#48
Deathcrave

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I play on XBOX and the Shieldgate is definetly gone.

I want Bioware to coment on it and explain why they removed a mechanic we have been used to since launch. It feels like they didnt test this change, and I hope they revert it back within a week or 2.

If it isnt changed back Bioware I am sad to say you have lost me. I can only support you guys if you at least give the reasons for your game breaking changes.

#49
Cendrigal

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Foxtrot813 wrote...

I thought I was feeling a little dumpier. I was attributing it to post-return rust, but now I think Bioware's just messing with me.


Likewise.. haven't touched ME3 for a month.. DLC releases, friends and I decide to take a break from farming Terramorphous to see what all of the hype is about.... And I wanted a Volus. Extremely bad. (Friend of mine got one in his first pack. Many laughs were had at his squishieness and the the general idea of a volus on the battlefield.)

We all felt like we were a tad bit squishier. Even on our all-mighty Kroguards. (Praetorians and Scions suck with a four-Kroguard squad. :bandit:)

Once I get my Volus and Havoc Turian, I think I might take a hike back to BL2 whilst waiting for AC3.

I never claimed to be the best player. Average at best. But with this change, I can't even manage the squishier classes on Gold anymore.

Modifié par Cendrigal, 10 octobre 2012 - 06:20 .


#50
Deathcrave

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Dilandau3000 wrote...

Xaijin wrote...

It's not there anymore, for any platform.

It's there for me. Last match was Asari Justicar on Hazard Dagger against Collectors, I really paid attention and I specifically noticed I survived numerous attacks due to my critical health gate.


Are you on PC? Are you playing Bronze or Silver or gold?

If your on xbox and playing silver or harder you should notice you die if you get hit by a heavy attack of any kind if your below 25% shield on any kit.

If you have no shield and a canibal hits you your most likely dead. Which was not the case before.