ctr2yellowbird wrote...
I wonder why people are assuming this is a bug? Players have been harassing BioWare for a greater challenge, saying that Platinum was done poorly, BW doesn't know what they are doing, and so forth. This so-called bug's direction seems conveniently consistent with other recent changes. Now we have more diverse, armored enemies, existing enemies have been tweaked to be greater threats, spawn waves reworked, two glaringly (and statistically) obvious farming levels redesigned, and an even more potent anti-camp faction than the Reapers has been introduced. And yes, it seems we no longer have an immersion-breaking, artificial clutch that promoted sloppy rinse-and-repeat gameplay in challenging situations, such as Platinum's "three shots and you're dead" mentality.
Why does this have to be bug? Because BioWare didn't declare it? Imagine the ****storm if they declared it pre-launch! Abstract yourselves from the discussion, and consider the ****storm brewing in this very thread, which will cautiously continue growing until and perhaps after this "bug" is 100% player confirmed.
It's easy to criticize BioWare for not presenting a real challenge, but hard to recognize when one has introduced without spoonfed forewarning, apparently. Calling it a "bug" is only a more convenient label, but maybe it was unintended and will be corrected, or was intended and will be reversed after taking in more consumer feedback. I mean, we want to feel challenged but only with a remote chance for failure, right?
/devil's advocate
Couple problems, assuming the change is intentional and not a bug.
1. Cranking up the difficulty on all levels without warning is a dick move, no matter how you try to justify it.
2. A greater challenge was the entire point of platinum, if people were not satisfied, they should have altered the mechanics to platinum only, to give people the greater challenge they wanted. Making a sweeping change to the entire game just screws over the people who were happy the way things were and really punishes the players who were not especially skilled at the game to begin with.