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Player Shield/Healthgate removal is the worst thing to happen since the Vangaurd Glitch.


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#51
Fox-snipe

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Deathcrave wrote...

I play on XBOX and the Shieldgate is definetly gone.

I want Bioware to coment on it and explain why they removed a mechanic we have been used to since launch. It feels like they didnt test this change, and I hope they revert it back within a week or 2.

If it isnt changed back Bioware I am sad to say you have lost me. I can only support you guys if you at least give the reasons for your game breaking changes.


You are REALLY over-exagerating/entering panic mode.  There's zero proof it was intentional.  It's most likely a bug due to the Charge fix/death camera change.  Settle down, relax, and stop jumping to conclusions.

#52
Operator m1

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Hm, I'm pretty sure healthgate is still there. Ive taken gold atlas magic missiles to the face without a shield, and pop a stim before the burn downs me. I've been chalking up the full health->ko scenarios to taking an instant health gating attack followed by some expendable trooper's peashooter.

#53
Dilandau3000

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Wait, so what do we call this crisis? "Shieldgate-gate"?

#54
Gunboat Diplomat

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It's been going on since the patch. Is it possible that the vanguard glitch being fixed is related to this?

#55
Deathcrave

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If it happens all the time it ceases being a bug. So its not a bug it was either intended or something they did on accident.

Either way we need a response from Bioware, as it is affecting many players games.

If it doesnt bother you, then thats fine but dont tell me I am exagerating. You dont have to hate the change but I sure do.

#56
Warrenkh

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well, my weaker characters on low health kept been sniped by nemesis. I think I may have figured it out!
1. The shield gate still works if you have full shield.
2. It however wont work if you on half shield or 'recovering' to full shield.

Hope it helps guys, Dont move until you are full shield again.

#57
Fox-snipe

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Deathcrave wrote...

If it happens all the time it ceases being a bug. So its not a bug it was either intended or something they did on accident.

Either way we need a response from Bioware, as it is affecting many players games.

If it doesnt bother you, then thats fine but dont tell me I am exagerating. You dont have to hate the change but I sure do.


You are exagerating by assuming it was intentional.  Until you show some proof of that, you are jumping to conclusions.

Just because it happens all the time does not mean it's no longer a bug.  Some people constantly experience the Vanguard charge glitch, does that mean it's not longer a bug?  If a computer crashes because of a mis-typed character in the programming code, does that mean it was intentional and not a bug?

Stop stressing and just play a little safer, you'll live longer (both in and out of the game).  No one ever said it was a good thing, we've just accepted that we have to deal with it until Bioware can look into the situation.

#58
Dilandau3000

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Deathcrave wrote...

If it happens all the time it ceases being a bug. So its not a bug it was either intended or something they did on accident.

I think you're using a pretty strange definition of bug. If it's something they did by accident, then it's a bug.

Any unintentional behavior of a software program is a bug. There is no requirement for it to be intermittent. And I am a developer so I do know what I'm talking about.

#59
Deathcrave

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Warrenkh wrote...

well, my weaker characters on low health kept been sniped by nemesis. I think I may have figured it out!
1. The shield gate still works if you have full shield.
2. It however wont work if you on half shield or 'recovering' to full shield.

Hope it helps guys, Dont move until you are full shield again.


This about sums up my experience and is just terrible as something to implement without SAYING anything in the patch notes.

#60
Dilandau3000

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Warrenkh wrote...

well, my weaker characters on low health kept been sniped by nemesis. I think I may have figured it out!
1. The shield gate still works if you have full shield.
2. It however wont work if you on half shield or 'recovering' to full shield.

Hope it helps guys, Dont move until you are full shield again.

Hmm, that might be right. Critical health gate definitely still works even at partial health, though.

Mind you, I think this might be true for enemies too. I definitely one-shotted several Centurions yesterday who still had shields, with a Black Widow.

Modifié par Dilandau3000, 10 octobre 2012 - 06:36 .


#61
Deathcrave

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Dilandau3000 wrote...

Deathcrave wrote...

If it happens all the time it ceases being a bug. So its not a bug it was either intended or something they did on accident.

I think you're using a pretty strange definition of bug. If it's something they did by accident, then it's a bug.

Any unintentional behavior of a software program is a bug. There is no requirement for it to be intermittent. And I am a developer so I do know what I'm talking about.


Congrats your a grammar ****. Also clearly if I am saying a bug is something that doesnt happen all the time, then I am re defining the word.

By standard definition it is a bug. But seeing as it is most  likely intentional it isnt a bug so until confirmed that it is a bug it isnt a bug.

#62
babymoon

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I was wondering if something was up when I kept dying on Bronze (lol) and had to actually use Medi-Gels. I just chalked it up to me trying out a new character, the Volus... but I don't know.

#63
Anders028

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I would like to know what officially happened with the shield gate from Bioware. All that I can put into words for this topic

#64
Dilandau3000

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Deathcrave wrote...

By standard definition it is a bug. But seeing as it is most  likely intentional it isnt a bug so until confirmed that it is a bug it isnt a bug.

If it's intentional, it's not a bug (I'm having flashbacks of my days as a software tester, getting the ever dreaded "closed: by design" resolution on my bug reports... "it's not a bug, it's a feature").

But you have zero evidence that it's intentional. Until you have something to back that up, you're just jumping to conclusions based on nothing but spiteful anger.

Modifié par Dilandau3000, 10 octobre 2012 - 06:43 .


#65
johnstreetmusic

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Def easier to get taken out but after a day or two the adjustment should be made and life goes on.

#66
Cendrigal

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Dilandau3000 wrote...

Wait, so what do we call this crisis? "Shieldgate-gate"?


+1 Internets. You have alleviated some of my frustration. Thank you. :wizard:

#67
UKillMeLongTime

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Its not any fun now IMO with them buffed more and we are nerfed again..fix it there are just too many games I will play instead. I like a chllange like platinum but this is nuttz

Modifié par UKillMeLongTime, 10 octobre 2012 - 06:57 .


#68
Conduit0

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ctr2yellowbird wrote...

I wonder why people are assuming this is a bug? Players have been harassing BioWare for a greater challenge, saying that Platinum was done poorly, BW doesn't know what they are doing, and so forth. This so-called bug's direction seems conveniently consistent with other recent changes. Now we have more diverse, armored enemies, existing enemies have been tweaked to be greater threats, spawn waves reworked, two glaringly (and statistically) obvious farming levels redesigned, and an even more potent anti-camp faction than the Reapers has been introduced. And yes, it seems we no longer have an immersion-breaking, artificial clutch that promoted sloppy rinse-and-repeat gameplay in challenging situations, such as Platinum's "three shots and you're dead" mentality.

Why does this have to be bug? Because BioWare didn't declare it? Imagine the ****storm if they declared it pre-launch! Abstract yourselves from the discussion, and consider the ****storm brewing in this very thread, which will cautiously continue growing until and perhaps after this "bug" is 100% player confirmed.

It's easy to criticize BioWare for not presenting a real challenge, but hard to recognize when one has introduced without spoonfed forewarning, apparently. Calling it a "bug" is only a more convenient label, but maybe it was unintended and will be corrected, or was intended and will be reversed after taking in more consumer feedback. I mean, we want to feel challenged but only with a remote chance for failure, right?

/devil's advocate


Couple problems, assuming the change is intentional and not a bug.

1. Cranking up the difficulty on all levels without warning is a dick move, no matter how you try to justify it.

2. A greater challenge was the entire point of platinum, if people were not satisfied, they should have altered the mechanics to platinum only, to give people the greater challenge they wanted. Making a sweeping change to the entire game just screws over the people who were happy the way things were and really punishes the players who were not especially skilled at the game to begin with.

#69
SirRooster

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We NEED a bioware response on this.

#70
RPC_RPC

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Didn't read the whole thread but if this is true, and based on my gameplay it is, they should put it back or remove it from enemies as well.

Its just not fun to play if you constantly drop dead in weird situations. As I understand the game is about shooting things and killing them with powers not spending time smashing space...

#71
Blissey1

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Deathcrave wrote...

If it happens all the time it ceases being a bug. So its not a bug it was either intended or something they did on accident.

Either way we need a response from Bioware, as it is affecting many players games.

If it doesnt bother you, then thats fine but dont tell me I am exagerating. You dont have to hate the change but I sure do.


pssst! That's the definition of a bug!

#72
RequiemPrime

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SirRooster wrote...

We NEED a bioware response on this.


Yes we do actually.

Because this is causing a lot of problems with even some of the most seasoned players I have had the wonderful opportunity to team up with.  They are literally being decimated by enemies that, before, would never have given them such problems.

As someone mentioned earlier in the thread, Guardians have been a very noticeable indicator of this.

#73
Schachmatt123

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It is definetly noticable, even on bronze. I wondered why I kept dying since the patch in silver matches, and why my squishier characters got problems in bronze. I first blamed it on me, but now I know I'm not the only one with this problem. I'm on pc, btw.

Please Bioware, investigate this and fix the problem. Both patch and the new dlc are awsome and exceeded my expectations, but this issue sure spoils the fun for me.

Modifié par Schachmatt, 10 octobre 2012 - 07:42 .


#74
PaperAlien

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Well, that explains why those Possessed Abominations were instakilling me when I shot them...

#75
nanotm

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its noticicable on bronze and silver never mind being one shot by invisible hunters on gold

the best bug i found was use 1 medigel loose 3 from inventory, halfway through the revive animation the bleedout timer starts again, bc wont trigger 50% of the time oh and we get enemies dangling from the ceeling in reactor and glacier on every wave (bronze and silver) when playing cerberus.

i dont get some of hte new bugs tbh on a sestroyer lvl 20 with max shields (fitness and devestator mode) using juggernaugt shields and it gets 2 shot by a scion, same setup start of the wave a maurader pops behind me and no sound effects untill the bleedout starts which was about half a second.

that was on bronze when i was testing some stuff oh the joy promoted after that cos if i'm going ot drop like a wewt lettuce then i might as well be low level>>>