How to play the Turian Havoc Soldier (NOW WITH VIDEO!)
#26
Posté 10 octobre 2012 - 08:20
#27
Posté 10 octobre 2012 - 08:22
TheKillerAngel wrote...
Yes it does, but the direct damage from a fire explosion is more valuable due to how quickly you will be killing things.
Point taken. On Silver or Bronze I can see where a Cryo Explosion is more effective, but on Gold, you make an excellent point (I'm having PTSD flashbacks to that Reaper Gold Operation weekend >.< )
#28
Posté 10 octobre 2012 - 08:39
So far I use the Strike to close in with the enemies and use the seconds with buffed weapon damage to shred them with bullets.
#29
Posté 10 octobre 2012 - 08:46
Tal_Elmar wrote...
I might try this build out, but I don't like to rely on consumables. It would have been much better if BW gave him Incinerate. *sigh*
So far I use the Strike to close in with the enemies and use the seconds with buffed weapon damage to shred them with bullets.
It's definitely possible to play him without consumables - you can do that on bronze/silver. On gold it will be a lot harder.
#30
Posté 10 octobre 2012 - 08:58
#31
Posté 10 octobre 2012 - 08:58
AshirahTSparkle wrote...
Wait, I am confused. How do you prime enemies for explosion with Havoc charge as detonator?
Incendiary Ammo, Disruptor Ammo, and Cryo Ammo all apply effects to enemies that can be detonated.
#32
Posté 10 octobre 2012 - 09:32
#33
Posté 10 octobre 2012 - 10:14
#34
Posté 10 octobre 2012 - 10:20
Modifié par CardboredSquare, 10 octobre 2012 - 10:20 .
#35
Posté 10 octobre 2012 - 10:23
#36
Posté 10 octobre 2012 - 10:27
CardboredSquare wrote...
Is there more to the jetpack charge thing than meets the eye? I mean, it's a cool power and all, but the way it works is weird. I'm pretty sure if you charged a brute, you'd be knocked back and have pain written all over you.
Depends. If you are opening with charge against a target that can sync kill you it is probably a good idea to jet back immediately after you hit them. Then give them some of your Reegar and charge again. It depends on the map and space.
#37
Posté 10 octobre 2012 - 10:29
#38
Posté 10 octobre 2012 - 10:50
i want to open this thread again when needed
#39
Posté 10 octobre 2012 - 10:50
Without ammo? And why is that?Silasqtx wrote...
Too much consumable-dependant. If you manage to do a viable guide without using amps or ammo I'll make you a statue.
#40
Posté 10 octobre 2012 - 10:56
TheKillerAngel wrote...
AshirahTSparkle wrote...
Wait, I am confused. How do you prime enemies for explosion with Havoc charge as detonator?
Incendiary Ammo, Disruptor Ammo, and Cryo Ammo all apply effects to enemies that can be detonated.
Ah okay, I never knew that. Tried disruptor ammo earlier against Geth on silver, can't seem to actually stun them with the disruptor ammo, so no explosion was done at all during the whole match. :/
#41
Posté 10 octobre 2012 - 11:47
#42
Posté 10 octobre 2012 - 11:51
Gold with Collectors on Unknown Map.
Got Reactor Hazard and Glacier.
Full extraction on both, 22 mins for reactor and 19 for glacier (2 hack/upload + 1 escort).
Cry black, went for radius and cryo explosions. Strike a chilled traget, watch the other troopers freeze haha it was fun.
#43
Posté 10 octobre 2012 - 11:59
#44
Posté 10 octobre 2012 - 12:05
#45
Posté 10 octobre 2012 - 12:14
Technically Havoc can be semi-invulnerable though Havoc Strike + heavy melee/jump backward spam (quite usefull tactic against Dragoons, especially with stun-locking weapon) and periodically popping Stimulant Pack.
Fun fact: I decided to tank turret during silver match against Cerberus...it was hilarious. Not because I was dying over and over again, I was actually tanking it without noticable damage to shields (using low cooldown HC and heavy melee). xD And it's without stim-packs.
This. Feels like aoe radius is super tiny.TheKillerAngel wrote...
...
-Increase the area of effect of the Havoc's and Ghost's heavy melee attack. (This attack DOES deal AoE damage)
...
#46
Posté 10 octobre 2012 - 12:56
Stahlhammer wrote...
Question of the day: is Havoc Strike considered a melee like SS? Does it gain only from power damage bonuses or melee ones too?
it is considered a tech power
#47
Posté 10 octobre 2012 - 01:07
#48
Posté 10 octobre 2012 - 01:14
#49
Posté 10 octobre 2012 - 01:34
TheKillerAngel wrote...
Uploaded with ImageShack.us
The above match was completed with:
-Reegar X, spare ammo and piercing mods equipped
-Incendiary Ammo 4
-Headshot VI 2
-Cyclonic Modulator 4
-Grenade Capacity 5
Video (DIFFERENT GAME FROM ABOVE MATCH):
I made some mistakes in this short clip (I got disconnected around wave 7) but the point of the video is really to introduce the basic idea.
A lot of people have been having difficulty playing the Turian Havoc Soldier. Namely, his Havoc Strike ability is considered underwhelming. I would welcome any sort of buff to it, but I'll lay out my playstyle and how I manage to succeed with the class.
You can check the build I am currently using here: http://narida.pytalh...9@0PEILL4K4@0@0
As for how to play the class: Basically, this class is best played like a Vanguard, except you must manually control when to regenerate your shields. The advantage this class has over other Vanguards, perhaps with the exception of the Krogan, is that he is incredibly durable with the potential to reach 5000+ shields and 50% damage reduction. You must be careful of stagger/stunlock though.
I will use the terms strike and charge interchangeably.
Gear and weapons:
As a basic rule, you NEED an ammo consumable that causes a powerful explosion when you charge enemies, and anything that increases your grenade capacity as much as possible (stim packs are treated like grenades). Preferably, use Incendiary ammo, as the explosion will deal substantial damage. Weapon wise, you want a Reegar Carbine. It is your best choice because it synergizes well with Incendiary Ammo and does substantial damage at close range - the distance at which you will be engaging your enemy. You can use Cryo Ammo or Disruptor if you like, but I maintain Incendiary is the best choice.
If you want better survivability, go with a Cyclonic modulator, but if you want a riskier but more damaging playstyle go with a power amp. This will allow you to stagger and knock back heavier targets.
Skills:
I completely ignore Cryo Blast. You are going to be striking almost nonstop to detonate explosions and casting anything other than your shield recharge or strike will likely get you killed. I choose the power evolutions in my passive because 1. the Reegar has no recoil, therefore stability is meaningless and 2. You want a low cooldown charge. Charge has an invulnerability frame and grants 50% damage reduction for 4 seconds after use. You want your strike to have a cooldown under 4 seconds.
I choose radius on my strike because this allows me to detonate explosions on targets adjacent to whatever I charge. This is very useful in a fast paced fight.
The critical elements are:
1. Timing your strikes:
2. Targeting your strikes
3. Timing your shield recharges:
Timing your strikes:
When should I strike? This is the most important question. I strike a target as soon as 1.) I have primed it for an explosion and 2.) if the target is weak enough to die in 1 explosion. Otherwise, due to the fact that Havoc Strike grants damage reduction and brief invulnerability, it is a good idea to use it as often as you can detonate an explosion and retain the ability to recharge your shields. Do not overextend. Make sure you have enough stim packs before you go into a dangerous encounter (like, 2 marauders, 2 ravagers and a brute).
Another critical thing: USE STRIKE TO RELOAD CANCEL. Time your strikes so that your weapon is ready after you hit the target.
Targeting your strikes
What should I strike? Your first priority is anything you have primed for an explosion. But aside from that, you want to kill trash in clusters first. Why? when you kill one trash mob, it will explode, damaging the ones surrounding it. Shoot them, charge, and they will all turn into a fiery mess.
When dealing with bosses, especially ones that can sync kill, the ideal strategy is to 1. get them on a ramp, so they can't sync kill you and 2. line them up so they are essentially facing you at a chokepoint. This greatly diminishes their strength and allows you to engage multiple brutes and banchees while their effective strength is halved.
Timing your shield recharges:
This is a matter of intuition. Should I use a stim pack before I charge into this group of enemies, or after? It largely depends on the strength of the enemy, whether they are supported or isolated, and whether the fight will be quick or sustained. Here is my thought process:
1.) Is the enemy strong?
2.) Does the enemy have more than 2 units nearby to support it?
3.) Will killing this (or these) target(s) take more than several seconds, or is it likely to lead to a sustained fight?
If you answer yes to 2 or more of these, use a pack before going in. Otherwise, it may not be necessary.
Use shield recharges before your shields deplete completely, between 25 and 50% depending on the damage you are taking. Otherwise you may be caught with your pants down.
Here is my assessment of the Havoc Soldier's strength against various enemies:
Collectors: If you can avoid seeker swarms, quite effective. The strike will knock back abominations a safe distance before they explode (unless they are already damaged, in which case you must be sure you have enough shields). If you get caught by a seeker swarm, you are in great danger because you lose your ability to charge and detonate explosions, which are a key source of your damage. Watch out for Scions and their staggerlock, which can prevent you from using packs.
Reapers: Extremely strong. Fire explosions absolutely devastate this faction.
Geth: If you are good, you will do OK, but the Geth can staggerlock you very easily which makes charging very dangerous. When they stagger you, you sometimes cannot use packs. The Turian Havoc is least effective against this faction.
Cerberus: Moderately effective. Phantoms supported by dragoon packs can be dangerous but the rest of their units are not so difficult.
If you are a PC player and would like to learn a bit more about playing this class I'd be happy to let you in on a game.
Great info, but i can't seem to get the link to the build to work.
Can you type it out?
Thanks
#50
Posté 10 octobre 2012 - 02:19





Retour en haut









