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AR High Velocity Barrel is useless


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#26
BlackbirdSR-71C

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Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


No stat changes? 

Oh well, first mod I'll never use.

#27
JC_aka_fps_john

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Neofelis Nebulosa wrote...

Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


+50 weight for some measly centimeters more penetration and a bit more anti-armor effectivity?


You're kidding, right?


I share your skepticism.

Without the damage boost, there are very few circumstances in which use of this mod is justified over the standard AP mod, especially since it cant be used alongside the existing extended barrel

#28
JaimasOfRaxis

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Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


It's congratulations-time then, because even then it'd be useless.

#29
Beerfish

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It is obviously designed for classes that don't care about weight. If it gives better AP and you don't care about weight why wouldn't you use it?

#30
Hud-X1Z

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Hello,
Yeah i dont know why they removed the +damage.
The benefit for the loose of the extented barrel and the increased weigth imho to low without the +damage.

I hope they chance it.

Greetings and have a nice day

#31
Jicama

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Does mounting both new and old AP mods together completely negate the armor penalty?

#32
Eric Fagnan

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Neofelis Nebulosa wrote...

Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


+50 weight for some measly centimeters more penetration and a bit more anti-armor effectivity?


You're kidding, right?


Don't underestimate the benefits of armor reduction. On Gold/Platinum and even on Silver, the DPS of fast-firing assault rifles on armored targets can literally double (or more!) going from 0% to 90% penetration.

#33
Mandalore313

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I wonder if anyone over at bioware has any clue of what ballistics are.

I mean, I get it, space magic, but this is a load of bull.

#34
Eric Fagnan

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Valiari wrote...

Does mounting both new and old AP mods together completely negate the armor penalty?


The bonuses do stack, yes.

#35
Ubergrog

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Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


I would rather wonder why you decided to add it in the first place, instead of just making the piercing mod stronger.

#36
Beerfish

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Mandalore313 wrote...

I wonder if anyone over at bioware has any clue of what ballistics are.

I mean, I get it, space magic, but this is a load of bull.


LOL, another logic monger for  game with ftl travel, weired races and enemies and no explanation for just about every weapon out there.

#37
DarkSpooky

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Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


WHAT?

I could have sworn that the HVBs were supposed to not only increase damage BUT add penetration as well. If that is the case, considering the sheer BS weight added on by using the HVB, I really doubt ANYONE will use it if they are not playing a niche role/kit; IE the GI with penetrating Javelin.

Wow, what a ****ing let down. Huh there is no RAGEEE emote.

#38
VaultingFrog

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Eric Fagnan wrote...

Neofelis Nebulosa wrote...

Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


+50 weight for some measly centimeters more penetration and a bit more anti-armor effectivity?


You're kidding, right?


Don't underestimate the benefits of armor reduction. On Gold/Platinum and even on Silver, the DPS of fast-firing assault rifles on armored targets can literally double (or more!) going from 0% to 90% penetration.

That I love.

#39
Major Durza

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Say I used a Typhoon with an AP mod and high-velocity barrel on a Destroyer... how long would a Brute, Bashee, Scion, or Banshee last?

#40
Broganisity

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Major Durza wrote...

Say I used a Typhoon with an AP mod and high-velocity barrel on a Destroyer... how long would a Brute, Bashee, Scion, or Banshee last?


Considering aTyphoon with AP mod and Extended mag can take one down pretty quickly as is?

They'd be Wet Tissue Paper.

If you people are looking for mods that support your precious caster classes than look elsewhere, many of these mods were introduced for the heavy weapon wielders. You've still got your basic mods if your guns needs some punch, but when your best method of killing is a stream of bullets you go for the High Velocity Barrel.:?

#41
JC_aka_fps_john

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DarkSpooky wrote...

Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


WHAT?

I could have sworn that the HVBs were supposed to not only increase damage BUT add penetration as well. If that is the case, considering the sheer BS weight added on by using the HVB, I really doubt ANYONE will use it if they are not playing a niche role/kit; IE the GI with penetrating Javelin.

Wow, what a ****ing let down. Huh there is no RAGEEE emote.



The HVBs for the shotgun and the sniper rifle do add damage as well. The assault rifle one does not, which is what I really don't understand.


For the record, I was really looking forward to having a combined AP+damage mod for my assault rifles.

I love assault rifles, but sometimes I get the impression that BW doesn't share my love...

Modifié par JC_aka_fps_john, 10 octobre 2012 - 04:48 .


#42
Doctor Proctor

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Beerfish wrote...

It is obviously designed for classes that don't care about weight. If it gives better AP and you don't care about weight why wouldn't you use it?


Because if you already have the base AP mod, the increase in penetration isn't really all that great.  It's not going to fire through WALLS, right?  Only light cover/enemies.  If you've already got a maxed AP mod then that's about all you'll ever need in most situations, unless you have like 4 guys perfectly aligned behind a railing...which isn't going to happen often.

As for the increase armor reduction, this is also rather minor.  Sure, you'll get a few extra points out of every shot, but the extended barrel will increase your base damage by 25%.  In all but the lighest of weapons, this wil lead to higher damage number than the armor reduction will.

Sure, you could take another mod besides the Extended barrel, such as the new scope or an omni blade, but you could do that with just the regular AP mod as well.  So really, about the only people that will really benefit from it are Destoyers or Demolishers that don't care about cooldown, and want max armor penetration and a scope...everyone else will probably just stick with the AP mod.

#43
Eric Fagnan

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JC_aka_fps_john wrote...

DarkSpooky wrote...

Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


WHAT?

I could have sworn that the HVBs were supposed to not only increase damage BUT add penetration as well. If that is the case, considering the sheer BS weight added on by using the HVB, I really doubt ANYONE will use it if they are not playing a niche role/kit; IE the GI with penetrating Javelin.

Wow, what a ****ing let down. Huh there is no RAGEEE emote.



The HVBs for the shotgun and the sniper rifle do add damage as well. The assault rifle one does not, which is what I really don't understand.


That's true, but the other weapons don't get as much penetration. The AR mod caps out at 90%, while the others cap out at 65%. This is not an insignificant amount. For example, just crunching some numbers here quickly, the damage done by a single clip from the Revenant on an armored target can increase by up to 20% when going from 65% to 90% penetration, depending on what bonuses you have on.

Modifié par Eric Fagnan, 10 octobre 2012 - 04:54 .


#44
An English Gamer

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Eric Fagnan wrote...

Valiari wrote...

Does mounting both new and old AP mods together completely negate the armor penalty?


The bonuses do stack, yes.

BRB I'm just going to fetch my Destroyer and PPR...

#45
Eric Fagnan

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Granted, these mods aren't for every kit. The kits that care a lot about power recharge speed will probably have a hard time finding a use for them.

#46
BlackbirdSR-71C

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Eric Fagnan wrote...

JC_aka_fps_john wrote...

DarkSpooky wrote...

Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


WHAT?

I could have sworn that the HVBs were supposed to not only increase damage BUT add penetration as well. If that is the case, considering the sheer BS weight added on by using the HVB, I really doubt ANYONE will use it if they are not playing a niche role/kit; IE the GI with penetrating Javelin.

Wow, what a ****ing let down. Huh there is no RAGEEE emote.



The HVBs for the shotgun and the sniper rifle do add damage as well. The assault rifle one does not, which is what I really don't understand.


That's true, but the other weapons don't get as much penetration. The AR mod caps out at 90%, while the others cap out at 65%. This is not an insignificant amount. For example, just crunching some numbers here quickly, the damage done by a single clip from the Revenant on an armored target can increase by up to 20% when going from 65% to 90% penetration, depending on what bonuses you have on.


On armored targets. Let's compare:

- 90% Armor Piercing + Any mod aside from the EB
- 75% Armor Piercing + 25% Damage

The former may have 20% more DPS against armor, but the latter already words well against armor and also provides more than just 20% to DPS against shields, barriers, and health

In short, I am disappoint and will probably not use this mod.

#47
solidprice

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Idk, i think it should do a little damage boost,not a lot but at least a little,say 10%?

#48
pantherdan

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Then why is it a rare? The extra weight offsets the mod, so why is it a rare? I dont get it. Silver mods have a single boost with no penalty. Silver gear has a single boost. Gold gear has a double boost. This Gold mod doesnt seem to follow the normal build.

#49
Reapinger

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I'd prefer the same type of mod for weapon damage instead of AP to make some other guns viable...

#50
MajorBlazkowicz

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I think the AR mod should increase weapon damage, alot of the ARs need better mods because they do not have enough characters passives, mods, and consumables making them better. I thought the missing mods were going to be the best mods!

They were suppossed to be two mods in one, but the AR and Pistol barrels are not two in one! The AR thermal scope does two things better then the normal AR scope and makes it a worth using, I would even use the Thermal Scope on the Saber!

All the barrels mods should be 50% more weapon damage with 90% armor reduction, which would give weaker guns better use on higher difficulties and still be usable on power classes. While the Heavier guns would only be used on classes that would not depend on powers.

This needs to be fixed!