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AR High Velocity Barrel is useless


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#76
MajorBlazkowicz

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upinya slayin wrote...

Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


but at the comicon event it was suable and did do damage and AP? did you guys consider it to be OP so took out the damage? I'd understand why if you did. i'm just curious


I would like to know this too!

The SMG HVB is better because it does the same thing with no added weight, and slapping on a shinny new name is just a waist of time!

#77
tMc Tallgeese

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BuckshotSamurai wrote...

Guys, this mod isn't for the same old weapons you've been using. Its for the old weapons you've been avoiding, the low damage high RoF ARs that are negated by armor. Phaeston + HVB + Extended Mag = lighter version of Typhoon without the ramp up time.


I got that impression as well, but am wondering if the difference leads to viability on Gold or higher. Perhaps it makes the "avoided" rifles a good choice for Silver. 

#78
RileyCraven

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Know what would have been a better mod than another penetration mod for high speed AR's

an AR heatsink.

Modifié par RileyCraven, 10 octobre 2012 - 06:05 .


#79
Rokayt

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Eric Fagnan wrote...

Neofelis Nebulosa wrote...

Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


+50 weight for some measly centimeters more penetration and a bit more anti-armor effectivity?


You're kidding, right?


Don't underestimate the benefits of armor reduction. On Gold/Platinum and even on Silver, the DPS of fast-firing assault rifles on armored targets can literally double (or more!) going from 0% to 90% penetration.


Such arguements I have thrown at these guys for months (Especially back when people were obsessed with the black widow, and the metagame was still "Black widow, or GTFO")

They don't learn very well :lol:

#80
UB3RD4NG

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RileyCraven wrote...

...


What?  AR does have an extended mag mod - it's kind of necessary for PPR, Typhoon, Striker, Falcon, and perhaps Harrier.  SMGs have not one, but two extended mag mods - one straight up 40% increase, and then the 45% heat sink.

#81
Arppis

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If only this mod was something that would make guns like Avenger shine. Adding weight, getting damage and penetration in return.

Too bad it's not something like that. That would have been glorious.

#82
Rifneno

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Eric Fagnan wrote...

Neofelis Nebulosa wrote...

Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


+50 weight for some measly centimeters more penetration and a bit more anti-armor effectivity?


You're kidding, right?


Don't underestimate the benefits of armor reduction. On Gold/Platinum and even on Silver, the DPS of fast-firing assault rifles on armored targets can literally double (or more!) going from 0% to 90% penetration.


With logic like this, I guess it's easy to see how we keep getting geth buffed again and again.

#83
Grunt_Platform

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The 90% armor reduction would be more useful if the light ARs had decent DPS to begin with. But the Vindicator, Geth Pulse Rifle, Phaeston.. they're all kind of middling to mediocre for their weight, even against health. The Revenant could use it, but the weight penalty is so steep, it's debatable if it would be worth using over the much lighter extended barrel.

If you compare them to SMGs, things get really sad. Most SMGs have a really high rates of fire, and really high DPS for their low weights. It raises the question: Why do ARs need to take a weight penalty to equip the same mod that SMGs get, even though ARs get a lot less benefit from it?

Modifié par EvanKester, 10 octobre 2012 - 06:12 .


#84
MeLlamoDante

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GaryMaple wrote...

Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


Any chance to add a mod that increases damage to shields, or a gear that lets you take a third weapon?

Seriously what would be the point of a third weapon? Even when people bring two they rarely use both of them. It's pointless. You are not a walking armory. 

#85
Trogdorx

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RileyCraven wrote...

...


100% wrong.

Ext. mag works differently depending on what weapon type. On AR, Pistol, and SMG the ext. mag mods increase the number of bullets per clip. It specifcally says this on the mod's info when you apply it. "Increases rounds per magazine by x%". On shotguns and sniper rifles, it increases the amount of spare ammo you can carry.

#86
Guest_Aotearas_*

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Rokayt wrote...

Eric Fagnan wrote...

Neofelis Nebulosa wrote...

Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


+50 weight for some measly centimeters more penetration and a bit more anti-armor effectivity?


You're kidding, right?


Don't underestimate the benefits of armor reduction. On Gold/Platinum and even on Silver, the DPS of fast-firing assault rifles on armored targets can literally double (or more!) going from 0% to 90% penetration.


Such arguements I have thrown at these guys for months (Especially back when people were obsessed with the black widow, and the metagame was still "Black widow, or GTFO")

They don't learn very well :lol:


First, thank you for insinuating I am stupid. very much obliged, sir.


Second, how many enemies in any given situation have armor? How many do not? EB increases damage against everything AND you can still put on the normal AP mod for added penetration and armor reduction. HVB only increases penetration and armor reduction, making it only useful against armored targets, of which only few are present in any given wave PLUS adding more weight, effectively rendering said mod exclusive to non-cooldown builds.



Where is the obvious, logical reason to not question the logic of this weapon mod that I have missed?

#87
Seargent_Braken

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Seriously, if this didn't take up the barrel slot, THEN it might be somewhat useful. However, since it does take up that slot, it's useless compared to just equipping an extended barrel and AP mod.

PLEASE make it increase damage too, like the shotgun and sniper rifle ones. Then it'll actually be useful.

Also, though it's not quite as big of an issue, but could you also make the pistol HVB increase AP too? Really, having only a larger increase to damage or AP does NOT justify a massive 50% increase in weapon weight...

#88
JSLfromBx

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Rokayt wrote...

Eric Fagnan wrote...

Neofelis Nebulosa wrote...

Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


+50 weight for some measly centimeters more penetration and a bit more anti-armor effectivity?


You're kidding, right?


Don't underestimate the benefits of armor reduction. On Gold/Platinum and even on Silver, the DPS of fast-firing assault rifles on armored targets can literally double (or more!) going from 0% to 90% penetration.


Such arguements I have thrown at these guys for months (Especially back when people were obsessed with the black widow, and the metagame was still "Black widow, or GTFO")

They don't learn very well :lol:


Anyone who can play already figured out that using the 0 weight AP mod with ANY rank of AP ammo, even AP I which you can get in a recruit pack already give you 100% armor penetration, there is nothing new  to learn here.

People really need to get out of their system that is new heavyweight mod increase their damage against armor, because it doesn't, unless you never use consumable.

#89
DarkseidXIII

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Rokayt wrote...

More AP distance, and more armor reduction. Better penetration damage.

If your build doesn't care about weight.... Its the mod for you.


You know who deosn't care about weight? Jesus! the rest of us hate fat things. Lose weight!

#90
Cyonan

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Rokayt wrote...

Eric Fagnan wrote...

Don't underestimate the benefits of armor reduction. On Gold/Platinum and even on Silver, the DPS of fast-firing assault rifles on armored targets can literally double (or more!) going from 0% to 90% penetration.


Such arguements I have thrown at these guys for months (Especially back when people were obsessed with the black widow, and the metagame was still "Black widow, or GTFO")

They don't learn very well :lol:


We aren't talking about 0% to 90% though, we're talking about 65% to 90%. It's safe to say that if my gun is that weak to armour that I want the HVB on it, I'm probably already using the Piercing Mod(or going with AP Ammo, but that's a whole other story)

If you look at Piercing Mod + EB vs HVB then at 50+ damage per shot, the Piercing + EB is actually better damage output against even armour which means only the Avenger and GPR see a damage output increase. If you go Piercing + EB vs Piercing + HVB then it becomes 70+ damage per shot, which means you can add the Phaeston, and the CAR is sitting on the fence about it(Typhoon and PPR pre-charge would benefit as well), but EB would grant you damage against all defence types so it would be advisable to use that instead.

What you get is an additional mod slot out of it, but now it's coming at not only the cost of added weight, but also performance. It wont be getting considered now on both weapons that have damage values that simply overpower armour, as well as ones that aren't terribly hurt by not using Extended Mags and kits that aren't comfortable with super heavy weapons.

Compare that to the Shotgun HVB, which gives equal damage output since it has the EB built into it, and it frees up a mod slot which is a big deal for any shotgun that uses pellets due to their reliance on the Smart Choke.

#91
upinya slayin

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JSLfromBx wrote...

Rokayt wrote...

Eric Fagnan wrote...

Neofelis Nebulosa wrote...

Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


+50 weight for some measly centimeters more penetration and a bit more anti-armor effectivity?


You're kidding, right?


Don't underestimate the benefits of armor reduction. On Gold/Platinum and even on Silver, the DPS of fast-firing assault rifles on armored targets can literally double (or more!) going from 0% to 90% penetration.


Such arguements I have thrown at these guys for months (Especially back when people were obsessed with the black widow, and the metagame was still "Black widow, or GTFO")

They don't learn very well :lol:


Anyone who can play already figured out that using the 0 weight AP mod with ANY rank of AP ammo, even AP I which you can get in a recruit pack already give you 100% armor penetration, there is nothing new  to learn here.

People really need to get out of their system that is new heavyweight mod increase their damage against armor, because it doesn't, unless you never use consumable.


true but if you get 90% form your mod plus warp rounds (which will give you the 100% debuff to armor) plus 60% damage plus 100% biotic damage is more powerfull of a combo. just saying

#92
Guest_MastahDisastah_*

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The difference between this new mod and the old one is a 25% more armor negation, which means:

12.5 more damage per bullet on Gold/Platinum (only vs armor)
7.5 more damage per bullet on Silver (like above)
3.75 more damage per bullet on Bronze (like above)

So to be better than a flat 25% base damage increase the weapon should do

less than 50 damage per bullet on Gold/Platinum
less than 30 damage per bullet on Silver
less than 15 damage per bullet on Bronze

No AR at level X does less than 30 damage per bullet, so that's useless if someone plays silver or bronze. Becomes usefull on low tiers AR like Avenger and GPR only on Gold, and that's only from a mathematical point of view, not factoring in the 25% reduced damage against shields/health and barriers.

Pretty much useless if you can afford both the EB and AP mod.

#93
Grunt_Platform

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IF the low-weight high-ROF assault rifles actually had such good DPS against health and shields that their only problem was armor, then the assault rifle HVB would be worth using. But they don't.

If the only kit where it's worth the weight trade off is a Destroyer Soldier using a Typhoon or Particle Rifle (two weapons that—oh hey—have HUGE DPS values, hindered only by mediocre performance on armor when uncharged), that speaks volumes about the worth of the mod.

The guns that need it most are the Geth Pulse Rifle, Phaeston, Vindicator and Avenger. And they get very little out of it, since they need Extended Barrel to even do mediocre damage to shields and health. Contrast that with the SMGs, who take no weight penalty to use their HVB, and already have really good DPS for their weight, even without their extended barrel.

#94
OneTrueShot

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Sticking with the fact it should have damage on it too. Too high a cost for too little of a reward.

#95
deathscythe257

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way I see it, its designed to go on a destroyer's typhoon... along with a extended mag

#96
Dokteur Kill

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Erm. Doesn't the HVB negate the possibility of adding extended barrel?

Sure, going from 65% armour negation to 90% can be nice if you for some obscure reason don't pair it with extended barrel, but for most assault rifles you're better off with ext. barrel and piercing mod.

Only combo I can see where this will be good right now is combined with particle rifle, since you really want to have the extended mag there.

#97
Rifneno

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deathscythe257 wrote...

way I see it, its designed to go on a destroyer's typhoon... along with a extended mag


Regular EB is better.

#98
blaner0407

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I still need to max it, but I see applications on the revenant and typhoon with thermal clip mod. A damage boost would be appreciated, but I feel this mod fills a heavy weapons niche

#99
The Shadow Broker

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Eric Fagnan wrote...

The Assault Rifle High-Velocity Barrel was never intended to increase weapon damage. We intended for it to be a heavier version of the existing penetration mod, so you get higher penetration for some extra weight. In hindsight, we should have called it something other than High-Velocity Barrel, as this seems to be leading to some confusion. We are looking into the possibility of renaming it.


what is the result of combining both AR high velocity Barrel and penetration mod?

(you can actually combo those 2 that have the same purpose but cant combine high velocity with the damage mod)

#100
Tymathee

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wait, so i can stack armor mods? well hell, no complaints then! epic armor penetration.