OK, so, let's take the light weight gun most likely to benefit from this the most: The Geth Pulse Rifle. This is a rare AR with a high rate of fire and significant loss of damage to armor (83%). With machinelike reload canceling it has a meager 54.54 DPS against armored targets on Gold.
Let's put it on the character most hit by armor effects; A turian soldier with Marksman specced for rate of fire. With a maxed out Marksman bonus, the gun has a 50% higher rate of fire, giving the Geth Pulse Rifle a rate of fire at 1200rpm, and this turian won't be scoring any headshots, but he has a 30% damage bonus from Turian Veteran.
In one kit, the High Velocity Barrel with a Magazine upgrade, on the other, an Extended Barrel with an AP Mod.
Here are the numbers:
________________________Damage__v.Armor_ROF_____Mag.____C.DPS___v.Armor_Armor Loss
GPR_____________________30.1____5_______800_____80______328.33__54.54___83.4%
.Marksman+Turian________39.1____5_______1200____80______586.88__57.97___90.1%
.M+T with HVB + Mag_____39.1____34.13___1200____144_____660.27__575.9___12.7%
.M+T with EB+AP_________46.7____29.15___1200____80______699.74__437.27__37.5%
Phaeston________________52.4____5_______600_____50______465.35__44.4____90%
.M+T with EB+AP_________81.2____63.72___900_____50______1024.59_677.39__33.8%
So, assuming no consumables are used, he will be dealing roughly 30% more damage to armored targets with the High Velocity Barrel and a Magazine Upgrade, but ~6% less damage against everything else.
Unfortunately, the added weight puts it in the same weight class as the Phaeston, which with Extended Barrel and an AP mod beat the Geth Pulse Rifle in every single way. I could repeat this with every single gun you could put the HVB on, and the same issues will crop up. It'll start looking good.. then you compare it to similar weapons in its new higher weight class. With an HVB, the Phaeston is competing with the Revenant and the Harrier... and the Phaeston can't win that one.
EDIT: OK, the formatting is driving me crazy. Also, terms: C.DPS is "damage per second with reload cancel."
My numbers here might actually be slightly off, since I think I failed to account for the interaction between ROF and initiating reload, but I did include the impact of refire times, which is why they might seem lower than you expect just using just rate of fire and reload times.
Modifié par EvanKester, 10 octobre 2012 - 08:40 .