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AR High Velocity Barrel is useless


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#176
Beerfish

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Rifneno wrote...

Yajuu Omoi wrote...

Dunno if this has been said but...
HCB:
25% Damage boost

AP Mod:
1.10m Pierce
40% Redux
65% Armor Ignore

HVB:
1.35m Pierce
40% Redux
90% Armor Ignore
0.50 Weight Added

So...theoretically...you COULD:
Pierce 2.35 meters, at 80% reduced damage (?)
and ignore 155% of armors Damage Resistance...(Does that mean you could do 55% EXTRA damage to armor? or just Ignore armors DR?)


It'll just ignore DR, not provide extra damage.  And yes, the piercing stacks, but so what?  What the hell do you need to pierce nearly EIGHT FEET for?  When is that some noteworthy advantage?  Did I miss a mission where you have to shoot down an A-10?


If you can shoot throw walls and a companion has tactical scan or volus mine scan could you not shoot enemies through the walls before they get into the open?

#177
Valiantheart99

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At 60% damage?

#178
vlight

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Rifneno wrote...
I stick by the "this is a PPR only mod" stance.  I can't see a use for it on any other weapon.  Typhoon included.  And it's not even a big improvement over the piercing mod on the PPR.

What about Harrier? HVB+Mag or AP+Mag is better than EB+AP for Harrier. At least for me.

#179
jafifshn4

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Well, here a simple calculation , feel free to make any correction if there're any mistakes.

If you're playing in gold difficulty, and the mobs with armor get 50 damage reduction.

both of the mods get 40% damage reduction, HVBs get 90% armor ignore ,  and piercing mods get 65% armor ignore.

Let X be the damage per bullet

so             
X * ( 1 - 0.4 ) - 50 * ( 1 - 0.9 ) > X*( 1 -0.4 + 0.25 ) - 50 * (1 - 0.65)

we can have if X < 50 , which means damage per bullet  < 50 ,  appling HVB would be better than Piercing mod + Extended Mod

According to this page 

Only 2 Assault Rifles meet the situation above : Avenger X  and Geth Pulse Rifle X

By the same way , we can get the result when you're playing in silver difficulty.

Assault Rifles which damage per bullet is under 30, appling HVB is better than Piercing mod + EB 

According to the page mentioned above, none of the Assault Rifles worthy of using HVB .  

#180
OneTrueShot

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Keeping this in the public eye.

#181
JaimasOfRaxis

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jafifshn4 wrote...

 
Well, here a simple calculation , feel free to make any correction if there're any mistakes.

If you're playing in gold difficulty, and the mobs with armor get 50 damage reduction.

both of the mods get 40% damage reduction, HVBs get 90% armor ignore ,  and piercing mods get 65% armor ignore.

Let X be the damage per bullet

so             
X * ( 1 - 0.4 ) - 50 * ( 1 - 0.9 ) > X*( 1 -0.4 + 0.25 ) - 50 * (1 - 0.65)

we can have if X < 50 , which means damage per bullet  < 50 ,  appling HVB would be better than Piercing mod + Extended Mod

According to this page 

Only 2 Assault Rifles meet the situation above : Avenger X  and Geth Pulse Rifle X

By the same way , we can get the result when you're playing in silver difficulty.

Assault Rifles which damage per bullet is under 30, appling HVB is better than Piercing mod + EB 

According to the page mentioned above, none of the Assault Rifles worthy of using HVB .  












Listen to this man, you could learn something.

#182
nbiscuitz

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it's simple, a gold card sink

#183
Valiantheart99

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Bump because we need Bioware to address this. It is currently a useless Mod and ARs need more love.

#184
BlackbirdSR-71C

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JaimasOfRaxis wrote...

jafifshn4 wrote...

 
Well, here a simple calculation , feel free to make any correction if there're any mistakes.

If you're playing in gold difficulty, and the mobs with armor get 50 damage reduction.

both of the mods get 40% damage reduction, HVBs get 90% armor ignore ,  and piercing mods get 65% armor ignore.

Let X be the damage per bullet

so             
X * ( 1 - 0.4 ) - 50 * ( 1 - 0.9 ) > X*( 1 -0.4 + 0.25 ) - 50 * (1 - 0.65)

we can have if X < 50 , which means damage per bullet  < 50 ,  appling HVB would be better than Piercing mod + Extended Mod

According to this page 

Only 2 Assault Rifles meet the situation above : Avenger X  and Geth Pulse Rifle X

By the same way , we can get the result when you're playing in silver difficulty.

Assault Rifles which damage per bullet is under 30, appling HVB is better than Piercing mod + EB 

According to the page mentioned above, none of the Assault Rifles worthy of using HVB .  












Listen to this man, you could learn something.


"It's not for every kit"

If it's only usefull on two guns, why not at least make it common or uncommon instead of rare?

Modifié par BlackbirdSR-71C, 11 octobre 2012 - 10:00 .


#185
DESTRAUDO

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Eric Fagnan wrote...

Valiari wrote...

Does mounting both new and old AP mods together completely negate the armor penalty?


The bonuses do stack, yes.


Hot damn.

#186
Bon3zz1001

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The fact that I can't use it with the Extended Barrel gives me no real reason to use it for its trade off of +50 weight...

#187
Grunt_Platform

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jafifshn4 wrote...

 
Well, here a simple calculation , feel free to make any correction if there're any mistakes.

If you're playing in gold difficulty, and the mobs with armor get 50 damage reduction.

both of the mods get 40% damage reduction, HVBs get 90% armor ignore ,  and piercing mods get 65% armor ignore.

Let X be the damage per bullet

so             
X * ( 1 - 0.4 ) - 50 * ( 1 - 0.9 ) > X*( 1 -0.4 + 0.25 ) - 50 * (1 - 0.65)

we can have if X < 50 , which means damage per bullet  < 50 ,  appling HVB would be better than Piercing mod + Extended Mod

According to this page 

Only 2 Assault Rifles meet the situation above : Avenger X  and Geth Pulse Rifle X

By the same way , we can get the result when you're playing in silver difficulty.

Assault Rifles which damage per bullet is under 30, appling HVB is better than Piercing mod + EB 

According to the page mentioned above, none of the Assault Rifles worthy of using HVB .  

All very true...

Until you account for the weight increase.Sadly, the only two guns that benefit more from the HVB than EB+AP Mod have such pitiful DPS that they can't possibly compete with the weapons around the 1.0 weight class. Put an Avenger with HVB (1.0 encumbrance) up against a Mattock with EB+AP (0.9 encumbrance) and you'll cry.

Given the choice between a light weight gun with HVB and a heavier gun with EB+AP, it's always better to choose the heavier gun. The one and only exception in the game is the Prothean Particle Rifle, when used by a weight ignoring class.

The reason the SMG barrel is so good, with the same basic properties, is that it doesn't have a weight increase. A player can evaluate an SMG, even the Hurricane, and say "well, I'd rather have the added penetration and armor piercing than the 25% extra damage" and it's a fair trade.  On most ARs, having 25% better piercing than their existing AP mod isn't worth giving up the extended barrel, let alone being bumped up to a higher weight class.

Modifié par EvanKester, 11 octobre 2012 - 11:00 .


#188
Uberschveinen

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Eric Fagnan wrote...

For example, just crunching some numbers here quickly, the damage done by a single clip from the Revenant on an armored target can increase by up to 20% when going from 65% to 90% penetration, depending on what bonuses you have on.


So in other words, this mod can, in exchange for adding notable extra weight to the gun, be objectively less useful than the existing Extended Barrel mod in its most favourable match-up against the few armoured enemies, and literally worthless against non-armoured enemies.

The other HV Barrels are useful becaue they're a two-for-one mod. This isn't. It's just bad. It's a trivial extra amount of power over the existing mod, that is only useful on a handful of guns, and then only against some discrete enemies, and then only by removing your ability to take a mod that is always useful. And for this, it costs significant weight.

#189
Trogdorx

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Bump for great AR justice!

#190
Seargent_Braken

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While the Harrier and PPR were a step in the right direction, ARs are still the most neglected of the weapon classes. Making the AR HVB act like the other ones will be a major improvement.

#191
J4mes

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I always used Piercing + Magazine mod on the Avenger, this'll just make my Asari Justicar even better at downing everything.

#192
JustinSonic

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 The item succckkkksss. Most of these new equipments do. They're uninspired. I'd really dig ultra light materials for Sniper/Assault/Shotgun. THAT'D be sick!

#193
OneTrueShot

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Keeping this public.

#194
SOMETHING_FOR_NOTHING

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my question is

why does it penalty stack?

shooting trough 2+ meters of penetration at 80% reduced damage?????

if this is true Sniper rifles suffer from the same thing but i think they suffer 75%

#195
Dokteur Kill

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It would be ok if it did the same as the SMG mod. IE, same as it is now, minus the weight increase.

It already has enough of a downside in that it prevents you from using extended barrel.

#196
SOMETHING_FOR_NOTHING

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Dokteur Kill wrote...

It would be ok if it did the same as the SMG mod. IE, same as it is now, minus the weight increase.

It already has enough of a downside in that it prevents you from using extended barrel.


IF I HAD MY WAY


i would put the 2 barrels on for MEGA DAMAGE

#197
BooBooXZ

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Not sure how a .5 weight increase is justified...what are we shepard? Can we carry 4 weapons with 200% cooldown.......no?.....we can't?......well shucks im sorry.

#198
Dasher1010

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BooBooXZ wrote...

Not sure how a .5 weight increase is justified...what are we shepard? Can we carry 4 weapons with 200% cooldown.......no?.....we can't?......well shucks im sorry.


It's not when it doesn't also increase damage and there's already an AP mod. I mean, it's okay on the Revenant and the GPR but that's about it. This mod needs a damage bonus.

#199
Megadawg169

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Mason IIv wrote...

Well I don't know if you can, but combine that with the AP mod and you've got some serious armor piercing power. Use it as a armor weapon.

i use both Ap mod and HVB on both my falcon and striker.  No more problems with dragoons.

#200
Rifneno

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Megadawg169 wrote...

Mason IIv wrote...

Well I don't know if you can, but combine that with the AP mod and you've got some serious armor piercing power. Use it as a armor weapon.

i use both Ap mod and HVB on both my falcon and striker.  No more problems with dragoons.


Even if projectile weapons didn't ignore armor, that would STILL be a terrible setup because of the way armor already sucks against high damage, slow firing weapons.