1. Character creation and development is extremely weak compared to the D&D standard. There is very little room for unique and compelling character builds. Three classes and four-tiered skill branches?! More importantly, there aren't any synergistic rewards for committing to a certain path. The way specializations are handled is very poor as well. Big disappointment here.
2. Lots of combat for very little reward. Most of the best items are for sale or unavoidable on the main plot. This means tons of vendor trash and a couple of giant leaps in equipment upgrades rather than more satisfying incremental increases.
3. Lack of an open-ended world to freely explore. Jumping around the world map from 'point of interest' to 'point of interest' quickly made me lose interest. You get some say in the order you do things but for the most part, the game is extremely linear. We are spoonfed the adventure instead of getting to create our own adventure (to the extent that is reasonably possible in a crpg).*
Ever since Bioware got into the console business, their crgps have suffered in my opinion. Whether coincidence or not, I can not say. Keep in mind this assessment is coming from somebody who would stubbornly argue with Dave G and others about implementing 'damage vs. size' in BG2. So I love complexity in my crpgs. Dragon Age just doesn't cut it in my opinion. Here's to hoping that a real D&D-based BG/NWN 3 hybrid will see the light of day in the not so distant future. Cheers!
* EDIT: To avoid further confusion, I didn't mean to suggest that I was expecting a sandbox-style game. Rather something more along the lines of chapter 2 in BG2 where freedom to explore a dynamic world was embedded within the context of a stuctured story.
Modifié par Del, 30 décembre 2009 - 03:20 .





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