Disappointed with Dragon Age
#26
Posté 29 décembre 2009 - 10:26
#27
Posté 29 décembre 2009 - 10:28
Modifié par Del, 29 décembre 2009 - 10:38 .
#28
Posté 29 décembre 2009 - 10:33
Dieover wrote...
yea... kinda strange seeing so many comparsion between BG and DAO when i didn't even bother installing and playing BG when i first lay my eyes on it ugly graphic. (in a good way) lets move on people with the old game and don't share your classic boat with us because I sure hell doesn't wanna get confuse by it.
You know i don't really understand what you mean by that. I didn't hear anyone asking for a 2D game with only isometric view, without a rotating camera or D&D rules like BG.
I myself talked about DA, exactly as it is in terms or gameplay and graphics but with a few extra things with which (in my opinion always) the game would be a lot better. Its the essence of BG2 that made it what it is. How the city was, the freedom you had in it, the secrets, the world places you got side quests for etc.
I don't think anyone in their right mind would ask for an RPG in those graphics. I believe they ask for some improvements
Edit: Del don't listen to people saying "Get out of here" or "We don't care about your opinion" etc. They think they own the forum. Many people, including myself, do not agree completely with your points but at least have the decency to discuss in a good way
Modifié par Bonkz, 29 décembre 2009 - 10:37 .
#29
Posté 29 décembre 2009 - 10:45
My complaints are technical and they are serious, like the character skidding over the same place instead of going foward and attack the target or a small pebble on the path finding way holding him on the spot and he won't go around it. These and a few other issues are way more serious to me than some design/style complaints which can be satisfied playing another game!
When I want Open World with no levl scaling, I go play Risen. Give it a try. Best CPRG in 2009 along with Dragon Age! In my long list of played games at least!
Modifié par RageGT, 29 décembre 2009 - 10:45 .
#30
Posté 29 décembre 2009 - 10:48
Bonkz wrote...
I really like Dragon Age, I think its a great game. I've played through once already as a warrior and i intend to play again. People just point out stuff on another Bioware game (BG2) that made it excellent and it still is excellent to this day. I have also found myself wondering why things i expected aren't in DA but were in BG, it's only natural.
There will always be comparison of Bioware RPG's with BG2 to be honest because as it is till this day, BG2 is the greatest RPG they created. DA came close if you ask me. Its just the little things that are missing
As for the development/cost terms I agree that they can't be the same but Bio spoke about the spiritual succesor of BG way too much and got people to start comparing
Anyway i still believe that Bio has the ability to create an even greater game than DA in the future with the correct improvements
See, gameplay, story, dialogue, characters, combat mechanics and rules, those things I've got no problem comparing because the gap between the two isn't all that wide. But comparisons to technical aspects, such as level design, they're ridiculous no matter what Bioware claimed. I understand there is a want for more, I want more as well. I'd love to see a Bioware style story and dialogue with a Bethesda or Piranha Bytes style open world setting, and one day I will see it, but at the moment it's not economically feasible for Bioware/EA to take on such a task unless you're willing to pay $15-$20 for a Warden's Keep style DLC. Even a BG style freedom is more money going in one direction that isn't as essential to the style and gameplay as other areas are. It just isn't a fair comparison to make as you could do a lot more with a lot less developing a game like BG.
As to the Bioware talks about it being a spiritual successor. Again I think people are reading way to much into that little phrase. All the really means is it follows the same general style as the BG series did, and DA:O does follow the same general style. A party centric, D&D style fantasy RPG with a similar style of story telling.
#31
Posté 29 décembre 2009 - 11:02
I guess you missed my sequel post that hidden deep into the cave, but let me refresh ya : )Bonkz wrote...
I myself talked about DA, exactly as it is in terms or gameplay and graphics but with a few extra things with which (in my opinion always) the game would be a lot better. Its the essence of BG2 that made it what it is. How the city was, the freedom you had in it, the secrets, the world places you got side quests for etc.
I don't think anyone in their right mind would ask for an RPG in those graphics. I believe they ask for some improvements
"However I would like to see an Open-ended world for players that wish
to do so and explore till their heart content. Just purchase a map (infinite random generated open-end world
or dungeon) just like you would find in Torchlight - if anyone here
even try that awesome Diablo 2.5?
"
#32
Posté 29 décembre 2009 - 11:06
TheMadCat wrote...
Bonkz wrote...
I really like Dragon Age, I think its a great game. I've played through once already as a warrior and i intend to play again. People just point out stuff on another Bioware game (BG2) that made it excellent and it still is excellent to this day. I have also found myself wondering why things i expected aren't in DA but were in BG, it's only natural.
There will always be comparison of Bioware RPG's with BG2 to be honest because as it is till this day, BG2 is the greatest RPG they created. DA came close if you ask me. Its just the little things that are missing
As for the development/cost terms I agree that they can't be the same but Bio spoke about the spiritual succesor of BG way too much and got people to start comparing
Anyway i still believe that Bio has the ability to create an even greater game than DA in the future with the correct improvements
See, gameplay, story, dialogue, characters, combat mechanics and rules, those things I've got no problem comparing because the gap between the two isn't all that wide. But comparisons to technical aspects, such as level design, they're ridiculous no matter what Bioware claimed. I understand there is a want for more, I want more as well. I'd love to see a Bioware style story and dialogue with a Bethesda or Piranha Bytes style open world setting, and one day I will see it, but at the moment it's not economically feasible for Bioware/EA to take on such a task unless you're willing to pay $15-$20 for a Warden's Keep style DLC. Even a BG style freedom is more money going in one direction that isn't as essential to the style and gameplay as other areas are. It just isn't a fair comparison to make as you could do a lot more with a lot less developing a game like BG.
As to the Bioware talks about it being a spiritual successor. Again I think people are reading way to much into that little phrase. All the really means is it follows the same general style as the BG series did, and DA:O does follow the same general style. A party centric, D&D style fantasy RPG with a similar style of story telling.
As you can see, in my post i didn't disagree with you or anything, just said that i thought DA was a really great game that lacked maybe a few things that would make it excellent. I don't deny that the costs for DA were probably a lot more and i do know that making a full city in a 3D enviroment and stil have a whole world outside to explore is hard to make, but i do have faith that Bio can make it in future games. I did not ask for this to be in DA, i just hope to see it "soon"
#33
Posté 29 décembre 2009 - 11:09
#34
Posté 29 décembre 2009 - 11:09
Dieover wrote...
I guess you missed my sequel post that hidden deep into the cave, but let me refresh ya : )Bonkz wrote...
I myself talked about DA, exactly as it is in terms or gameplay and graphics but with a few extra things with which (in my opinion always) the game would be a lot better. Its the essence of BG2 that made it what it is. How the city was, the freedom you had in it, the secrets, the world places you got side quests for etc.
I don't think anyone in their right mind would ask for an RPG in those graphics. I believe they ask for some improvements
"However I would like to see an Open-ended world for players that wish
to do so and explore till their heart content. Just purchase a map (infinite random generated open-end world
or dungeon) just like you would find in Torchlight - if anyone here
even try that awesome Diablo 2.5?
"
I see now, i completely missed that part. I think there were many replies posted and i lost the previous ones.
On the matter at hand, i think that would be really fun to see in the future
#35
Posté 29 décembre 2009 - 11:11
#36
Posté 29 décembre 2009 - 11:12
Dragon Age is broken because it has no "common storage chest" to transfer items from a character to another....NOT!
Modifié par RageGT, 29 décembre 2009 - 11:13 .
#37
Posté 29 décembre 2009 - 11:25
Bonkz wrote...
Edit: Del don't listen to people saying "Get out of here" or "We don't care about your opinion" etc. They think they own the forum. Many people, including myself, do not agree completely with your points but at least have the decency to discuss in a good way
I appreciate that. I only deleted my post because it seemed out of place without a quote. Moving on...
#38
Posté 29 décembre 2009 - 11:44
Bonkz wrote...
No one is talking about a sandbox game here. Just talking about some freedom in your story driven game. Chapter 2 in BG2 was the most memorable part in any pc game i've ever played. The rest of the game was linear too, but that specific chapter showed you that you are in an actual place of the world and in an actual city.
You had a huge city with 6-7 districts that you could freely visit, enter houses, find hidden items, talk to NPC's and discover quests that led you to places around the continent. The side quests took you to a small village in the forest, to a keep invaded by trolls, to a small town attacked by animals, to slaves that were being held in a house in the slums and even in the city itself like the plan sphere quest.
Thats the freedom i'm talking about, not some kind of open world like Oblivion. Athkatla in BG2 and the amazing places you got to visit through side quests on your world map is what i'd like to see in future Bioware RPG's.
Great description! I don't think BG2 was perfect but chapter 2 was computer role-playing at its finest. If a story-driven game must have a beginning, middle, and end, then sandwich that type of open-ended experience (the more dynamic the better) in between a focused introduction and closing. This winning formula is certainly missing from DA.
#39
Posté 29 décembre 2009 - 11:46
#40
Posté 29 décembre 2009 - 11:48
Bonkz wrote...
TheMadCat wrote...
Bonkz wrote...
I really like Dragon Age, I think its a great game. I've played through once already as a warrior and i intend to play again. People just point out stuff on another Bioware game (BG2) that made it excellent and it still is excellent to this day. I have also found myself wondering why things i expected aren't in DA but were in BG, it's only natural.
There will always be comparison of Bioware RPG's with BG2 to be honest because as it is till this day, BG2 is the greatest RPG they created. DA came close if you ask me. Its just the little things that are missing
As for the development/cost terms I agree that they can't be the same but Bio spoke about the spiritual succesor of BG way too much and got people to start comparing
Anyway i still believe that Bio has the ability to create an even greater game than DA in the future with the correct improvements
See, gameplay, story, dialogue, characters, combat mechanics and rules, those things I've got no problem comparing because the gap between the two isn't all that wide. But comparisons to technical aspects, such as level design, they're ridiculous no matter what Bioware claimed. I understand there is a want for more, I want more as well. I'd love to see a Bioware style story and dialogue with a Bethesda or Piranha Bytes style open world setting, and one day I will see it, but at the moment it's not economically feasible for Bioware/EA to take on such a task unless you're willing to pay $15-$20 for a Warden's Keep style DLC. Even a BG style freedom is more money going in one direction that isn't as essential to the style and gameplay as other areas are. It just isn't a fair comparison to make as you could do a lot more with a lot less developing a game like BG.
As to the Bioware talks about it being a spiritual successor. Again I think people are reading way to much into that little phrase. All the really means is it follows the same general style as the BG series did, and DA:O does follow the same general style. A party centric, D&D style fantasy RPG with a similar style of story telling.
As you can see, in my post i didn't disagree with you or anything, just said that i thought DA was a really great game that lacked maybe a few things that would make it excellent. I don't deny that the costs for DA were probably a lot more and i do know that making a full city in a 3D enviroment and stil have a whole world outside to explore is hard to make, but i do have faith that Bio can make it in future games. I did not ask for this to be in DA, i just hope to see it "soon"
Oh no, that wasn't anything directed at you man, sorry if it came out that way
#41
Posté 29 décembre 2009 - 11:50
RageGT wrote...
I assume you didn't cry at the ending then? In DA I mean.
That would depend on ending, no?
#42
Posté 29 décembre 2009 - 11:54
Cybercat999 wrote...
RageGT wrote...
I assume you didn't cry at the ending then? In DA I mean.
That would depend on ending, no?
Not really, no. Most of them get me wet eyed...but then... I'm a big "softie"!
#43
Posté 30 décembre 2009 - 12:00
Del wrote...
As a fan of Bioware since BG1, I regret to say that I'm disappointed with Dragon Age. Although I haven't finished the game yet, I have very little motivation to keep playing, which is part of the problem. Billed as the 'spiritual successor of the BG series,' I find Dragon Age to be much more like Mass Effect, which I couldn't finish either. Yes the atmosphere is great. The story is compelling enough. And combat can be thrilling at times. It can also be a repetitive grind. My major complaints are as follows:
1. Character creation and development is extremely weak compared to the D&D standard. There is very little room for unique and compelling character builds. Three classes and four-tiered skill branches?! More importantly, there aren't any synergistic rewards for committing to a certain path. The way specializations are handled is very poor as well. Big disappointment here.
2. Lots of combat for very little reward. Most of the best items are for sale or unavoidable on the main plot. This means tons of vendor trash and a couple of giant leaps in equipment upgrades rather than more satisfying incremental increases.
3. Lack of an open-ended world to freely explore. Jumping around the world map from 'point of interest' to 'point of interest' quickly made me lose interest. You get some say in the order you do things but for the most part, the game is extremely linear. We are spoonfed the adventure instead of getting to create our own adventure (to the extent that is reasonably possible in a crpg).
Ever since Bioware got into the console business, their crgps have suffered in my opinion. Whether coincidence or not, I can not say. Keep in mind this assessment is coming from somebody who would stubbornly argue with Dave G and others about implementing 'damage vs. size' in BG2. So I love complexity in my crpgs. Dragon Age just doesn't cut it in my opinion. Here's to hoping that a real D&D-based BG/NWN 3 hybrid will see the light of day in the not so distant future. Cheers!
I love the game myself, and I'm even modding it, but I do certainly share some of your sentiments.
Character specialisation just doesn't have a broad enough scope in this game to feel like 10 years of development time was well spent. You can't branch your characters out into multiple lines, because then they'd just suck at everything, and when you specialise, there's really nothing compelling in there. The abilities you obtain are pretty bland and uninteresting (all the way down the 2H line for an AOE knockdown on a long cooldown...woo..), and you barely get to use many of them due to the absurdly low stamina regeneration rates. Too many bland options, and then, not enough 'ammo' even if you want to go nuts.
Totally agree on the equipment side of things. Its made worse by them throwing these absurdly overpowered items at you in DLC. There just really isn't any middle-ground in item strength. Its either basic non-magic vendor trash, magical bonuses but utterly useless, or magical bonuses and totally insane and you'll be wearing it until the end of the game.
Can't say I agree on navigating from POI to POI. Baldur's Gate 1 & 2 did that, after all, and there wasn't really anything wrong with that. I quite like having RPG experience with a well-defined route, rather than an open world filled with mostly nothing in order to artificially increase the total amount of play time by making you wander around aimlessly. What is cool is discovering hidden areas, whether its from a secret dialogue option by intimidating a location out of somebody, or discovering a quest, or solving a puzzle, things like that. The kind of thing you might miss on your first playthrough. But, there isn't any of that in Dragon Age. I understand their desire to not create content a large quantity of people can experience (like secret areas and quest lines 1% of people will ever find, let alone complete), but there's no need to make EVERYTHING so upfront and clear that you take out the enjoyment out of the element of discovery.
Some little areas like the Mage place in the Docks of Baldur's Gate 2. Something I never even knew existed until I read the Prima guide, that made me want to jump back into the game and check it out. I literally didn't miss a thing on my very first playthrough because it was all spelled out so blatantly where I needed to go, what I had to do via the quest log and what I could activate and use (via the TAB key). It would be nice to see some minor content (a secret weapon here, a simple hidden room with a big, generic badguy in it there) dispersed around the place, that doesn't take much development time, but lets people discover things that someone else might not.
Modifié par Bibdy, 30 décembre 2009 - 12:04 .
#44
Posté 30 décembre 2009 - 12:25
There were a few little things that in my opinion (and that's all it is, so don't have a go at me) were irritating. Don't get me wrong, I loved the multiple endings, but a choice between loghain and alistair? Well, slap me silly if I ever willingly choose Loghain. It's little things like that, like building up Morrigans character from almost the very start of the game and keeping her with me for the majority of it, only to lose her over a choice that you have to make at a very late point in the game. It's like, for the sake of a trophy, and seeing the alternate endings, you lose a very valuable character. Some might disagree and say "oh no, well, that's part of the game, making the moral choices" and I accept that, I do, I just don't want to have to play another 70 odd hours (I'm a stickler for perfection in side quests etc.) to get a different ending, as saving just before the decision and reloading the final battle etc. makes me feel like I'm being cheated out of an experience. On a related note, I also didn't know the plot-twist was coming up, so I had no way of saving the game before I got into the conversation so I could (if I had the inclination to) reload it and make an alternate choice. If I had have wanted to, I would have relied on an auto-save from a dragging point of running round or a save from several hours ago. Don't get me wrong, it's kinda bad planning on my part, but I didn't EXPECT a massive story line change right there, not after I'd just been told I'd have to sacrifice myself (I know the elder grey warden you meet wouldn't do it, it would make the entire game a moot point in comparison to that as an ending).
Another thing is the open-world sandbox game. Like someone mentioned previously, I'm terrible in the fact that I relate every rpg I play to either Morrowind, Oblivion, or WoW. I loved all 3 of them, (yes, even Morrowind, I think your staff disappearing inside a monster 3 out of 5 hits has a certain charm to it) based on the fact that despite having sprawling maps, you had a fast travel option. The map of DA:O is, don't get me wrong, extensive, especially areas such as the deep roads, but doesn't anyone else get annoyed by the fact that upon entering the capital city, we have a long load time (ps3 version here) to get to JUST the market district? And heaven forbid if we want to find a dingy back alley! It's clunky and doesn't work very well, the fact that you can't explore the city as a whole in one go. Doesn't anyone else want to feet the family of the pokey looking building down that walkway that you can't enter? Or to used an actual named example, in the Elven Alienage, there's a wooden stairway that goes down towards a river, looking highly appealing, yet unreachable. It's not even important that it exists, it's just that knowing you have the freedom to go wherever you want makes the whole thing seem more pleasurable. It'd be the difference between "Ok, I have to get to the Circle of Magi's tower. Let's sit through a loading screen" and "Holy crap on a sandwich, let's just WALK there!
Now I KNOW that last section looks like a massive rant at people who're lazy, but I honestly think (just my opinion, again, don't shout at me) that if you buy an RPG like DA:O, which has clearly prided itself on the depth to which it's tried to take the plot and characters, you should EXPECT a lot of running round a forest, waving your sword at ever furry creature you see.
Maybe I'm wrong about it all, maybe all they should have done is make the Frost Back mountain areas, the Korcari wilds, and the Brecilian forest a little bigger and free (I find it annoying when you can't run down a bank because it's apparently too much to ask to be able to walk wherever you want e.g. the bank is "too steep" so I have to go alllll the way round it, to avoid the gay collision lines of a 2ft drop... ) But, like I said, it's just how I feel about the game.
Oh, and tinytinytiny last point. It irks me, the fact that Orlais and Antiva are clearly France and Spain respectively. And it even seems that the land that Sten is from (I can't remember the name) is loosely based on Germany, but without the accents, or Russia, or somewhere like that.
Anyway, all this aside, I still think it's an INCREDIBLE game, and it's kept me playing a LOT, even if just to get all the trophies available. Hopefully a sequel will follow with a few corrections... fingers crossed
#45
Posté 30 décembre 2009 - 12:42
#46
Posté 30 décembre 2009 - 12:56
I partially agree. For the rogues and warriors, character progression is boring and doesn't allow any originality. You just pick your weapon and max out the talents that come with it. The only decision is in which order you take them. The specializations didn't change the way you played your rogue or warrior at all. What's the difference between a berserker and a non-berserker? A berserker activates the berserk talant at the start of a fight. That's it. The idea of having people in the world react different to you based on your sepcialization would have been interesting.Del wrote...
1. Character creation and development is extremely weak compared to the D&D standard. There is very little room for unique and compelling character builds. Three classes and four-tiered skill branches?! More importantly, there aren't any synergistic rewards for committing to a certain path. The way specializations are handled is very poor as well. Big disappointment here.
Mages have it better in the talent department. Most spells are useful, and you don't have to stick to one school to be effective (the opposite is true in fact). Unfortunately, the only mage specialization that has any impact on your playstyle is the arcane warrior, which allows for some completely different mage play. The shapeshifter tree could have been interesting too if it wasn't so underpowered. But the regular spell lines are all quite different and allow for different tactics.
But I still prefer DA's system to D&D. My only experience with D&D was playing neverwinter nights 2 and it was aweful. The turnbased gameplay doesn't translate well to realtime (watching your character swing once every 6 seconds at the lower levels was fun) and if you don't have any prior experience with the system, it's very overwhelming. I spent most of my first playthrough just trying to figure out what the hell AC and BAB were. But the main reason I wouldn't want D&D is because then bioware would have had to used one of D&D's settings. I much prefer Thedas, they did an excellent job creating the world and it's lore.
I agree completely. This was a strange design decision. 95% of the loot I picked up went straight to the vendor to be able to buy one of the über-items. And once you get the über items combat becomes much easier and there is nothing left to look forward to in terms of loot. But a mod and a little self-control helped me fix this somewhat.Del wrote...
2. Lots of combat for very little reward. Most of the best items are for sale or unavoidable on the main plot. This means tons of vendor trash and a couple of giant leaps in equipment upgrades rather than more satisfying incremental increases.
As others have pointed out already, this isn't feasable for a game with modern graphics. I don't get the appeal of exploration when theres the army of evil baddies at the gates anyway. You did get to explore the world in a way through the many codex entries.Del wrote...
3. Lack of an open-ended world to freely explore. Jumping around the world map from 'point of interest' to 'point of interest' quickly made me lose interest. You get some say in the order you do things but for the most part, the game is extremely linear. We are spoonfed the adventure instead of getting to create our own adventure (to the extent that is reasonably possible in a crpg).
#47
Posté 30 décembre 2009 - 12:57
Modifié par valleyman88, 30 décembre 2009 - 12:58 .
#48
Posté 30 décembre 2009 - 01:00
Scotsman284 wrote...
I actually have a bad habit of comparing every rpg i play to oblivion, which is a bad habit. As for baldur's gate, i only played 1 and that was briefly.
Overall, i felt i got cheated with dragon Age in some aspects. Mostly due to my lofty standards for any rpg. I felt character creation is too weak, companions are too dull, the world is too linear and i miss having voice acting like there was in mass effect.
I'm honestly surprised at an apparent contradiction in this. You complain about the companions being dull (IMHO they're possibly the best companions i've seen in a western RPG in quite a lot of years from the little i've seen so far, but this isn't really the point), but you compare your RPGs with Oblivion, that did NOT have companions at all (and was the worst flaw of the game, besides the horribly maimed and dull story), and even the ones created by modders (and I was one of such modders, creating a collection of companions ended up being more fun than playing the game...) were naturally dull because of the limitations of the engine. Even the best of them, like Viconia. Sorry but it kind of sounds weird.
Even speaking about NPCs other than companions, oblivion's NPC's are between the dullest i can remember in any game. Zero personality, zero humor, simply very, very meh.
On a side note, I've seen you have the game on the 360, and this explains a bit. Buying a game with the modding potential of DA:O (or oblivion for the matter) on a console that doesn't allow mods equals to cheating yourself out a lot of content and awesomeness. Even with the relatively few mods available now, the game offers a much better experience.
Modifié par Abriael_CG, 30 décembre 2009 - 01:29 .
#49
Posté 30 décembre 2009 - 01:41
Abriael_CG wrote...
I can only be absolutely delighted at the fact that DA:O is NOT an open ended game like Oblivion but a story-driven game with a well developed and interesting plot. If I want to wander aimlessly and pointlessly for hours, I can just fire up oblivion again, only to be disappointed again about how sadly dull and uninteresting the story was.
QFT. I never saw the point in why people were so enthralled with Oblivion.
In my opinion Bioware's latest console ventures have all been stellar starting with Jade Empire (although very short, still an excellent game) to Mass Effect (ridiculously great game) to Dragon Age. There are some flaws, but overall I have nothing negative to say about this game.
I have never understood how people can complain about this game but love KotOR which was virtually the same as DA:O in terms of mechanics and gameplay.
#50
Posté 30 décembre 2009 - 01:56
But I do think the game did a super good job of setting up its own lore and stuff. I love how the way people treat you depends on the origin you're doing--like when you play an elf, how people address you as a pile of trash versus a mage, where they're all kinda nervous around you. I also love the character relationships, and how the characters actually develop as you go along. Like, I hated Leliana at first, but when you get into her past and all I was like, "Wow, she's pretty cool!"
It totally makes me excited for the sequal because you know its going to be even better! ^^





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