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Disappointed with Dragon Age


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#76
sp0lh4us

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Dieover wrote...

Torias wrote...


Keep in mind that you aren't married to one game :-)

You could play with The Witcher (awesome game) for a while, and then come back to Dragon Age afterwards, focusing on the lore and so on :-)


I just played Borderlands and I am replaying Mass Effect (all my saves were on my old pc, so playing it one. more. time. to get ready for the sequal)...

I'm going to have another go through of Dragon Age later on after that though :-)

beautiful mind think alike ; )

*kiss*

Currently taking a break from DAO and start playing TF2 and Torchlight again.


I truly hope you both meant this comment off-topic. You can't say that in defense of the game. Image IPB
If you have to turn away from a game after a month of its release to find fun in something else
then the game maybe - just maybe - not THAT good...?
I remember playing BG II for months, Fallout for months. And I can't stop playing DA:O even if I agree with the
OP at some points. (I have other problems with the game in general...)  Image IPB

#77
DaneWolf

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I'm for one not disapointed in this game.... I love DA:O but I've never looked on it as a successor for BG.... It will never be BG!!! It will never have the charming tiny details Baldur's Gate had... But still... It's a good roleplaying game with it's own small spices and charming sides!!!

#78
Torias

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sp0lh4us wrote...

If you have to turn away from a game after a month of its release to find fun in something else
then the game maybe - just maybe - not THAT good...?


Crop rotation.

Playing a variety of games keeps some games "fresher" and helps longevity.

#79
Sir Ulrich Von Lichenstien

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Wrath of Dagon wrote...

Yes, very disappointing game, 90% of the time you're clearing out rooms, woopee! There's almost no quest design at all. I'm through with Bio as an RPG company, may be they can make good shooters now, we'll see.


*sigh* Another idiot whom sees ME more as a shooter than an RPG.

As I pointed out on the ME forums the other day, I could list all of the reasons why ME is an RPG more than a shooter.

Regarding the part of your statement I highlighted, sorry but that is utter nonsense and as someone else previously stated regarding the OP, I bet you have hardly got anywhere in the game.

You clearly don't know what an RPG stands for.

Edit: Yes, variety is the spice of life some people can cope with playing a game solid for a year, some see that as dull but it doesn't mean that the game is bad.

As for the comparisons with BG, ok so they said "It is the spiritual successor to BG" but the one thing people whom are berating it because they don't see it comparing to BG is that, firstly, DAO isn't set in FR, it has had it's own world created and secondly, due to it not being set in FR it has needed a whole new system for combat and classes and such. All that considered I think they deserve an applause because I think they did a good job and am looking forward to them improving on it with the help of the 'real' community that will give them good honest feedback without all the negativity some of you are giving it. Seriously, I would love to see any of you try to make a game of DAO or BG standards, the fact is I highly doubt you could.

Modifié par Sir Ulrich Von Lichenstien, 30 décembre 2009 - 11:12 .


#80
sp0lh4us

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Torias wrote...

sp0lh4us wrote...

If you have to turn away from a game after a month of its release to find fun in something else
then the game maybe - just maybe - not THAT good...?


Crop rotation.

Playing a variety of games keeps some games "fresher" and helps longevity.


Point taken. Used to forget there are casual players out there who doesn't mix up reality and games.
Sadly I do. Image IPB

#81
Sir Ulrich Von Lichenstien

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sp0lh4us wrote...

Torias wrote...

sp0lh4us wrote...

If you have to turn away from a game after a month of its release to find fun in something else
then the game maybe - just maybe - not THAT good...?


Crop rotation.

Playing a variety of games keeps some games "fresher" and helps longevity.


Point taken. Used to forget there are casual players out there who doesn't mix up reality and games.
Sadly I do. Image IPB


Surely it isn't a game to you then? But reality?

*passes you some lyrium to feed your addiction*


#82
sp0lh4us

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Sir Ulrich Von Lichenstien wrote...

sp0lh4us wrote...

Torias wrote...

sp0lh4us wrote...

If you have to turn away from a game after a month of its release to find fun in something else
then the game maybe - just maybe - not THAT good...?


Crop rotation.

Playing a variety of games keeps some games "fresher" and helps longevity.


Point taken. Used to forget there are casual players out there who doesn't mix up reality and games.
Sadly I do. Image IPB


Surely it isn't a game to you then? But reality?

*passes you some lyrium to feed your addiction*



While I'm playing quite like so. It's like when I'm reading a book. I used to lost in it.
Reality cease to exist and I become my character. For a while. I'm quite sure I'm not the only one... Am I? Image IPB

#83
space_midgit

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my turn, I love this game I have played it through at least 4 times now, and have now become an achievement hunter.
But there have been some very valid negative comments, items being one, after i get the juggernaught set and the wardens keep sets of armour thats it (items are all or nothing) there is no hard choice of should I keep this or use that new one, side quests there are some good ones but most are just put in there to increase playtime not fun time.
Also biggie is the map it is huge but there is nothing on it, so much more story could be put in there, as for DLC, yeah it's cheap but I would much rather throw another 30-50 dollars there for 4 or 5 hours of game time than 5 dollars for 20 mins. Why is it impossible to be truely evil, I want some evil quests i want to be able to complete quests in a way that will have the quest giver break down and cry when i complete it in such a manner Okay last one specialisations and skills, specialisations you cant tell me they weren't thrown on at the last second and skills most only get used to fill in time untill the usefull ones have colled off. Thats the end of the negatives I love the story though a bit straight forward, the character story developements are great I love the gfx and gameplay.
There we are just somethings I think would help improve the game, with out the comparisons.

Modifié par space_midgit, 30 décembre 2009 - 12:18 .


#84
Apocalizz

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I guess it's a matter of opinion if you like the free-roam-make-your-own-adventure or the quite linear adventure that is DA:O. I really enjoy the linear games (like FF too) because it makes me feel like I'm playing in a movie (or book for that matter) with my own participation, which makes it a great immersing experience for me.



I respect your opinions, and I only wished you would have gotten the same satisfaction from the game as me, and many others!

#85
Del

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Sir Ulrich Von Lichenstien wrote...

As for the comparisons with BG, ok so they said "It is the spiritual successor to BG" but the one thing people whom are berating it because they don't see it comparing to BG is that, firstly, DAO isn't set in FR, it has had it's own world created and secondly, due to it not being set in FR it has needed a whole new system for combat and classes and such. All that considered I think they deserve an applause because I think they did a good job and am looking forward to them improving on it with the help of the 'real' community that will give them good honest feedback without all the negativity some of you are giving it. Seriously, I would love to see any of you try to make a game of DAO or BG standards, the fact is I highly doubt you could.


I don't know if I'm in the 'real' community or not but the point of my initial post was to give "good honest feedback." Certainly no negativity just for negativity's sake. And I think most comments in this thread, positive and negative, have been pretty honest as well.  That said, Bioware does deserve applause for what they have done. The game is obviously very popular. And it's a good crpg that might get better with additional content and tweaks to the game mechanic. As it stands now, however, I can't finish for reasons stated! Yes that's my problem but as a paying customer and member of the Bioware community (since pre-BG1), I wanted to give some good honest feedback. Cheers!

Modifié par Del, 30 décembre 2009 - 03:07 .


#86
Guest_Bio-Boy 3000_*

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My take on Dragon Age is that its a good beginning and given sufficient time and development of the franchise, it can be great.



My disappointment for aspects of the game came about with false expectations of what I thought a feature would be and what Bioware implemented in the end. I believe that was a residual problem of following the game too closely for all the years that I knew about it.

#87
shedevil3001

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i was dissapointed with some aspects of dragon age, mainly the storyline lacks options and alternate endings with a happy cutscene, especially if you persue a romantic interest which is frustrating, dont game makers know how to write happy endings :{

#88
DKJaigen

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I have no idea why people like 3.5 DD so much. it basically boiled down to one thing i you have spells that reached to level 9 you where awesome if did not you sucked. specializations where either horribly op (perhaps i should post my eldritch knight/paladin/sorcerer(warlock/blackguard build) or where bland and was more or less a copy of another class. anyway if didn't have spells you basically stuck with auto attacking and an occasional knockdown .Warriors and rogues in DOA have a lot more (Usable) abilities then their 3.5 counterparts

#89
SphereofSilence

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Del wrote...

1. Character creation and development is extremely weak compared to the D&D standard. There is very little room for unique and compelling character builds. Three classes and four-tiered skill branches?! More importantly, there aren't any synergistic rewards for committing to a certain path. The way specializations are handled is very poor as well. Big disappointment here.


Nothing beats having the tremendous depth and scope of a character creation system that allows the player to create a truly unique character that no one else has. Memorized spells of up to 9 levels encourages tactical thinking, management and using lower spells to their fullest - these were rewarding in the D&D system. 

#90
avariambush

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I think Bioware is gonna lay the whole plan out soon enough. They told us if you are a BG/NWN person, DA is where we are gonna do that stuff. I feel like the legal problems with the D&D trademark forceds them to take one step backwards to take 3 steps forward later. Before the could give us the next generation custom mod/open world/community made super game, they had to create a new world/engine/toolset/rpg system etc.



So don't worry about the classes or specific gaming styles, in the long run the community is going to make all of that happen to everyone's tastes.

#91
Bonkz

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I'm sure we will see more races/classes in the future. I'm also sure that Bio is gonna improve many things in their next RPG's :)

#92
fro7k

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"Story-driven" and "linear" are not the same thing. BG1&2 were story-driven but also allowed you to roam a rich world that existed as a background, there solely to be explored and enjoyed. The only areas completely unrelated to the main plot in DA:O are DLC (stone prisoner and warden's keep).



BG allowed you to wander into random buildings and steal stuff; DA:O has a ton of doors that can't be clicked on. BG allowed you

to attack whoever you liked; DA:O only allows you to attack when _they_ go hostile. DA:O lacks a fleshed out world to explore; it's just there to be looked at (or read about in the Codex). It's still a very good game, but it's no BG.

#93
AiTenshi1

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shedevil3001 wrote...

i was dissapointed with some aspects of dragon age, mainly the storyline lacks options and alternate endings with a happy cutscene, especially if you persue a romantic interest which is frustrating, dont game makers know how to write happy endings :{



Oh? My ending was pretty happy, at least for my character. I'll avoid any chance at spoilers, but I'll just say that she received respect that she'd never had in her life as an elf mage (except perhaps from First Enchanter Irving... but he's so distant it doesn't mean the same to her because she wants open displays of respect for herself and others like her).

But I am disappointed in DA: O because of the potential it has and the failure of certain aspects due to being broken (Tactics, economy, lack of cute/pretty visual aesthetics, and a few others). It ruins the game for me as far as roleplaying even though I finished it on Nightmare. I can get around the problems, but that's not roleplaying.

Modifié par AiTenshi1, 30 décembre 2009 - 07:37 .


#94
DragonRageGT

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Torias wrote...

Ummm, just to make sure, does everyone realise that there are different computer games?
Like, not all computer games are intended to be the same.
Each game developer has a vision for their game, and they implement it.
If you don't like their vision, well that's your loss.
But it is factually incorrect to say that the game "sucks" or "fails" because you want something that the game is not intended to be.
The game is as it is. It is as exactly as bioware designed it. They very clearly described what it is. There is a long history and pedigree to this style.
If you were to complain that "Dragon Age is not a sandbox game!", that's just like complaining that "this romantic comedy doesn't have enough fight scenes!".


You may seem the leader of a religious faction, so many of us agree with you. But I'm glad you are not and your position is a very centered one and with good sense too. And to quote a few good points here... Expectations... they are not bad only for a gaming experience... also for a living experience... reality will never ever fulfil ones expectations even if it is better than expected. It will cause frustration 100% of the time.

Now why people wants BioWare to make sandbox games when there are some amaizing ones out there, which don't have what BW has too? Seems that some people just like to complain about everything. It was the same in Oblivion forums when it came out and now ppl are here asking for DA to be like Oblivion? Oblivion is not even good compared to Morrowind. And while a great game, lots of people play MW without any concern for the main quest, which is fine really. Some are still there living their chars life. DA is a different game, thanks the Maker(s) for that!

Hey, it is ok not to like it... what the hell are you doing here? Do you expect that BW will change it when the full majority enjoys it just like it is? You think I'm wrong, go vote for PC or RPG GotY anywhere and see the margin and the absolute number of votes. Go play something that gives you pleasure. Or not. But don't keep saying stupid comparative points as they were the statement of the universal absolute truth. Food for worms, that's the only universal absolute truth.

Now, if someone really gets in character in DA, I think it is impossible not to feel touched, angry, heroic, mean badazz, impossible not to laugh the hell out loud with some passages, be mad with desire of revenge, feel love, feel embarassed with some unusual erotic propositions and angry because their approval is based on such minor issue compared to the big picture, impossible not to have some feelings at the end, be it a sad, heroic, survivalist or a selfish egocentrist one.

I am currently with well over 400 hours into DA playing 3 chars simultaneously and I'm still playing: Risen (8th run), ME (first run), Butcher's Bay and WC3... but I can only be about 1 hour on those other games before I crave for DA. And this after 4 full runs with about 100 hours each on average (first in Hard the rest in NM).

And I have to hear that quests are lacking or something like that? MQ would take some 40-50 hrs to complete... with all possible sidequests, in my case it takes between 90-120 hours to complete. There are plenty of cool stuff out there to take you out of the misery of being disappointed with DA. Go for it!

Modifié par RageGT, 30 décembre 2009 - 07:59 .


#95
Pocketgb

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I agree with his point on character development. Essentially if you pick a skill from one tree you pretty much have to stick to it. The only exception here is mages, and that's because they only have one weapon type and rely mainly on Magic for skill increases.

#96
Dieover

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I'm gonna make a Mage build specialize in healing / hex and equip em with light armor and solo the game in Nightmare :  )

however it would be impossible without respec pots hehe

Modifié par Dieover, 30 décembre 2009 - 08:44 .


#97
BlarkW

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You know, maybe it’s a generation gap or something but I have never read so much whining and complaining about a game in all my life. I’ve been playing computer games since SSI made computer games way back when.



I for one find the game completely awesome!! Sure there maybe a few very trivial gliches or bumps but nothing game ruining. People complaining of no decent robes ruining there immersion or a small bug ruining the game and selling it. Content not released right on the date it said it would be. Or DLC costing a whole FIVE dollars. Come on people, I mean I know that todays age group wants everything for free and are spoiled but man, cut Bioware a break. They made THE game of the year and for good darn reason!



Yes, I am a bit older then most of you kids here and someone needs to say it so I did. I also say, THANK YOU BIOWARE for making such a great game!

#98
Dieover

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high five*



I'm 91 years old and still rocking babe

#99
DragonRageGT

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Pocketgb wrote...

I agree with his point on character development. Essentially if you pick a skill from one tree you pretty much have to stick to it. The only exception here is mages, and that's because they only have one weapon type and rely mainly on Magic for skill increases.


So not true for a Rogue/melee/DW... search the forum for Ultimate Rogue built and you'll see what a good rogue uses!

#100
NinjaWJ

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I Agree with Haplose completely. Dragon Age is a very good game i had a very fun time my first play through. I'm currently on my second play through right now and i still think its a very good game. However like Haplose said the character specifications aren't very good. It seems that everything ends up being too generic. You will ethier go down the Tank road or melee DPS route for Warriors. For rogues its ethier dual-wielding or archery. It seems that making a balanced character isn't very rewarding since your character won't be good at anything at all. It would be nice to be a hybrid Archer/Wrrior and be very good at it dosen't feel that way right now. Also some of the Talents arn't very useful in my opinion.



Also i would love a sandbox type game. It feels to linear in DA:O I know people would say that its your choice which places to go first but thats not the problem for me, its the way you get there. Theres no exploring The Bannorn before going to Denerim, no Darkspawn hunting before you march to Ostagar. I would enjoy the game so much more if it was an open-world thing or more places to travel on the World Map. I mean c'mon there's only a couple of urban areas u could go to and they are mostly villages. For example on the world map, there is very little to do in the place labeled as "The Bannorn" Its so big and yet there isnt anything we can do there.