To be fair Gears is mainly built around MP just like CoD but they still have a SP campaign. ME like most RPGs are designed around SP instead of MP. Its ironic on how some people wanted a co-op MP in ME3 after playing ME2.Mumba1511 wrote...
Yeah, for several hundred hours.davepissedatending wrote...
have you played gears of war 3 mp?Mumba1511 wrote...
I just find ME3's singleplayer to be complete garbage. MP is the only thing that's stopping me from taking it back to the store.
mp or sp??
#101
Posté 11 octobre 2012 - 02:30
#102
Posté 11 octobre 2012 - 02:35
This is really a stretch even when the platinum version of ME1 came with Bringing down the Sky for free. DLC will be bought by people that want to have more and it doesn't matter if every peice is amazing because everyone has an opinion. Btw if you really want to get technical then every GotY edition of games shouldn't count.3DandBeyond wrote...
They say Leviathan was the best selling ME DLC, but that doesn't mean it was the best or the one most people liked. The problem is the PS3 version of ME2 contained LotSB and some other DLC for free, so there are no sales figures for that. And they won't share statistics as far as how many people have played LotSB repeatedly (how often it was played) and compare that with a similar timeframe for Leviathan. They won't share any of the statistics that they gather from having people connected to their data gathering servers. So, they can say Leviathan sold more and they're probably right. The Arrival wasn't well liked, nor was Pinnacle Station but some others were really well received.
The other thing that will certainly be skewed is copies sold of ME3-not earnings or profits from the game and this will not factor in how many were returned or how many copies were only ever played once and then never again.
You would think from what EA said about day one DLC that From Ashes would be the best selling, but think about that too. It was included in CE copies for "free".
Modifié par Blueprotoss, 11 octobre 2012 - 02:36 .
#103
Posté 11 octobre 2012 - 02:38
Blueprotoss wrote...
To be fair Gears is mainly built around MP just like CoD but they still have a SP campaign. ME like most RPGs are designed around SP instead of MP. Its ironic on how some people wanted a co-op MP in ME3 after playing ME2.
Which it seems is essentially the direction they seem to be headed in. Casey Hudson said this a long time ago. More of an emphasis on MP outside of the SP game.
And I don't think you get what co-op people tend to mean when they say co-op. People usually do differentiate between co-op and horde mode. A lot of games have co-op story mode within the SP campaign or even extra missions outside of the main campaign, and that's usually what people mean when they say that-they want to have the option to play the game with friends. Though I really do think the co-op enabled character in say any ME game maybe should never be an LI, unless people are into that sort of thing.
#104
Posté 11 octobre 2012 - 02:45
Blueprotoss wrote...
This is really a stretch even when the platinum version of ME1 came with Bringing down the Sky for free. DLC will be bought by people that want to have more and it doesn't matter if every peice is amazing because everyone has an opinion. Btw if you really want to get technical then every GotY edition of games shouldn't count.3DandBeyond wrote...
They say Leviathan was the best selling ME DLC, but that doesn't mean it was the best or the one most people liked. The problem is the PS3 version of ME2 contained LotSB and some other DLC for free, so there are no sales figures for that. And they won't share statistics as far as how many people have played LotSB repeatedly (how often it was played) and compare that with a similar timeframe for Leviathan. They won't share any of the statistics that they gather from having people connected to their data gathering servers. So, they can say Leviathan sold more and they're probably right. The Arrival wasn't well liked, nor was Pinnacle Station but some others were really well received.
The other thing that will certainly be skewed is copies sold of ME3-not earnings or profits from the game and this will not factor in how many were returned or how many copies were only ever played once and then never again.
You would think from what EA said about day one DLC that From Ashes would be the best selling, but think about that too. It was included in CE copies for "free".
No it isn't a stretch. You cannot compare Leviathan's sales to DLC people got for free because no one got it for free. Those are the number of copies people bought and no indicator of its popularity or its quality.
If 500k people got LotSB, but only 325k people bought it and say, 330k people got Leviathan, it looks like people loved Leviathan more because of all those that bought it. We have no idea how many people might have paid for LotSB in order to have it.
What GOTY edition? They only ever released Platinum ones. The point is if everybody got the next CoD game for free, but had to buy ME4, I have no doubt more people would be playing CoD-it's just a fact of life that more do already. But someone would say that more people liked ME4 because there were more sales. And it would not be true.
#105
Guest_Paulomedi_*
Posté 11 octobre 2012 - 02:46
Guest_Paulomedi_*
3DandBeyond wrote...
Blueprotoss wrote...
To be fair Gears is mainly built around MP just like CoD but they still have a SP campaign. ME like most RPGs are designed around SP instead of MP. Its ironic on how some people wanted a co-op MP in ME3 after playing ME2.
Which it seems is essentially the direction they seem to be headed in. Casey Hudson said this a long time ago. More of an emphasis on MP outside of the SP game.
And I don't think you get what co-op people tend to mean when they say co-op. People usually do differentiate between co-op and horde mode. A lot of games have co-op story mode within the SP campaign or even extra missions outside of the main campaign, and that's usually what people mean when they say that-they want to have the option to play the game with friends. Though I really do think the co-op enabled character in say any ME game maybe should never be an LI, unless people are into that sort of thing.
To add up the aggravation, I bet ME4 will be a MMORPG.
There are people here who spent + US$1,000 just in MP. It's a money fountain.
#106
Posté 11 octobre 2012 - 02:48
Paulomedi wrote...
JBPBRC wrote...
In ME3, the MP is better. Its what ME3 is designed for after all. Profits.
Pretty much this. They killed the SP, on purpose or not.
But what aggravates me most is this: Leviathan was the best DLC selling of Bioware. So, all that people saiyng "Hold the Wallet" and stuff are just a bunch of "sofa ativists", and don't back what they say, or write.
According to Chris Priestly, a mod for the company.
You know, you need to vet your information more.
Here's what you know. You don't know how well it sold. So you can't vouch for whether it didn't or did sell well.
Moving on...but seriously, try to be wiser about your source of information. I don't even care if it is true. But it needs to come from a source that isn't going to be biased.
#107
Guest_alleyd_*
Posté 11 octobre 2012 - 02:48
Guest_alleyd_*
3DandBeyond wrote...
someguy1231 wrote...
It's mediocre, especially compared to Halo, Gears of War, or Battlefield.
By the way, I find it incredibly ironic that ME3's multiplayer is widely regarded as one of its best features, and yet before release many here were against any form of multiplayer.
Create a mediocre (with some stellar parts) SP in order to help MP shine. A lot of people used MP to pass the time. But as it's presented it's meant to be like crack cocaine for gamers. They now added to that with the challenges. And it's how the microtransactions are set up. You need to earn credits or pay for consumable items and it can take awhile to get enough credits to try and get some of the ultra rare things (I keep getting crap I never use) so it encourages people who don't have that kind of time to pay for the chance, THE CHANCE. That could end up costing a lot more than the game did. Contrast that with MW3-you can play MP without ever paying for anything. You can buy new maps and if you bought the Elite package, so far they've turned out I think 24 new maps for the $50 Elite cost. As opposed to paying for decent ammo or earning credits for it.
The new challenges are only meant to encourage buying. They have challenges for specific characters that you may never get even if you pay for the packs.
Totally agree with you 3D. The lottery system of m/p may be profitable and addictive to gamers but from the experience of all the gamers I know personally it is nothing more than a time-sink and exploitation. I recall seeing a video clip of an EA executive explaining that they wanted to use a similar psychology to that of gambling devices and the use of M/P shop in ME3 supports this.
I think the focus is on short term gain and I hope that gamers wise up to the exploitation and exercise their consumer powers in the longer term to make this tactic a loss maker. Otherwise there will be further exploitation and abuse and all future games will be diluted and farmed out.
I know where i spend my money and it hasn't been on M/P, yet I've spent 1000s of £s on s/p gaming on the Bioware brand. I aim to finish the ME3 S/P campaign DLC, if it exists in the future, just for proper closure of the Shepard experience and to emphasise my support of S/P DLC on a consumer level. I'll go along with the game that far and then I'm done forever with this brand. Plenty other entertainment choices and time sinks out there.
#108
Posté 11 octobre 2012 - 02:59
With Mutiplayer, you can customize your character that could be from anyrace (except Hanar or Elcor). Multiplayer has a variety of weapons and powers, alot of equipment and 4 enemy types, and a variety of maps including rotated hazards. Also, multiplayer has free DLC because other players (microtransaction) choose to buy packs instead of earn credits, for whatever their reason, we have continue to get free DLC which expanded the multiplayer experience for the better. I mean seriously, who thought that a volus would be playable in multiplayer? Theres your biotic god.
Singleplayer is basically the end of the Trilogy. There are a variety of weapons and classes and powers (that work differently in singleplayer then multiplayer) that you can customize shepard with. You meet up with prior characters from past titles and new ones alike and some of your decesions make a difference.
I really have to give it to multiplayer to be honest,besides the replaybility (which has always been a strongpoint for prior Mass Effect games), its just more fun. I find the singleplayer experience of the game not up to standard as it was with the other previous games: Mass Effect or Mass Effect 2. Besides the ending (a whole other issue that this game is famous for), there are issues with it that I don't see getting fixed or improved singleplayer DLC. Though I'm looking forward towards Omega DLC, I didn't like Leviathan DLC (which I didn't purchase thankfully) because it is basically "confirmation dlc" from information we already knew or could have easily speculated from the catalyst - his creators were dumbasses, there still alive in dark corners of the galaxy, and their cowards.
Multiplayer has its issues as well, a random unlock system being priority one, you can play for hours and hours and still get crap. The first time I got an Asari Adept was after Resurgence came out. Balancing can be good or bad when it comes to weapons or powers.
Overall, multiplayer is the best part of this game. Its the one thing that keeps me and others playing this game (which I believe if we were given numbers, people playing MP outweigh people playing SP). Singleplayer is just not as good or great as it should be.
#109
Posté 11 octobre 2012 - 04:19
MP in ME3 isn't really an issue unless if ME3 was only MP.3DandBeyond wrote...
Blueprotoss wrote...
To be fair Gears is mainly built around MP just like CoD but they still have a SP campaign. ME like most RPGs are designed around SP instead of MP. Its ironic on how some people wanted a co-op MP in ME3 after playing ME2.
Which it seems is essentially the direction they seem to be headed in. Casey Hudson said this a long time ago. More of an emphasis on MP outside of the SP game.
And I don't think you get what co-op people tend to mean when they say co-op. People usually do differentiate between co-op and horde mode. A lot of games have co-op story mode within the SP campaign or even extra missions outside of the main campaign, and that's usually what people mean when they say that-they want to have the option to play the game with friends. Though I really do think the co-op enabled character in say any ME game maybe should never be an LI, unless people are into that sort of thing.
Either way some people asked for a co-op mode and they got it. A co-op campaign wouldn't have fit in ME unless if the installment was specifcally designed with that in mind. I do see waht you're saying.
This is a strawman just like how you aren't forced to buy anything extra for any game.Paulomedi wrote...
To add up the aggravation, I bet ME4 will be a MMORPG.
There are people here who spent + US$1,000 just in MP. It's a money fountain.
Modifié par Blueprotoss, 11 octobre 2012 - 04:24 .
#110
Posté 11 octobre 2012 - 04:22
It is a stretch to have a generalization like that because sales are sales whether its part of a GotY, CE, or collection of the series. Ironically there will be some free DLC provided in the ME trilogy set.3DandBeyond wrote...
Blueprotoss wrote...
This is really a stretch even when the platinum version of ME1 came with Bringing down the Sky for free. DLC will be bought by people that want to have more and it doesn't matter if every peice is amazing because everyone has an opinion. Btw if you really want to get technical then every GotY edition of games shouldn't count.3DandBeyond wrote...
They say Leviathan was the best selling ME DLC, but that doesn't mean it was the best or the one most people liked. The problem is the PS3 version of ME2 contained LotSB and some other DLC for free, so there are no sales figures for that. And they won't share statistics as far as how many people have played LotSB repeatedly (how often it was played) and compare that with a similar timeframe for Leviathan. They won't share any of the statistics that they gather from having people connected to their data gathering servers. So, they can say Leviathan sold more and they're probably right. The Arrival wasn't well liked, nor was Pinnacle Station but some others were really well received.
The other thing that will certainly be skewed is copies sold of ME3-not earnings or profits from the game and this will not factor in how many were returned or how many copies were only ever played once and then never again.
You would think from what EA said about day one DLC that From Ashes would be the best selling, but think about that too. It was included in CE copies for "free".
No it isn't a stretch. You cannot compare Leviathan's sales to DLC people got for free because no one got it for free. Those are the number of copies people bought and no indicator of its popularity or its quality.
If 500k people got LotSB, but only 325k people bought it and say, 330k people got Leviathan, it looks like people loved Leviathan more because of all those that bought it. We have no idea how many people might have paid for LotSB in order to have it.
What GOTY edition? They only ever released Platinum ones. The point is if everybody got the next CoD game for free, but had to buy ME4, I have no doubt more people would be playing CoD-it's just a fact of life that more do already. But someone would say that more people liked ME4 because there were more sales. And it would not be true.
#111
Posté 11 octobre 2012 - 04:28





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