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Star Citizen/Squadron 42 is now funded over $20 million and counting!


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#1
Chromie

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 Announcement trailer from Wing Commander's creator.

Star Citizen website here. They are asking for $2 million to make the game which is the largest amount of money asked for a crowd funded game.

Some notable features
  • You wanted proper Newtonian mechanics. You got it! Spaceships adjust their trajectory and orientation just like the real thing
  • Built on top of Crytek’s award winning CryEngine3 technology, Star Citizen’s engine is built to scale for the PC’s of today and tomorrow.
  •  We have backed Oculus Rift and will support it in Star Citizen / Squadron 42. Who doesn’t want to sit in their cockpit, hands on your joystick and throttle, swivelling your head, to track that enemy fighter that just blew by?
  • Because we are fully simulating the physics and flight dynamics, the actual components matter. If a port thruster is damaged, it will affect your maneuverability organically. If you upgrade your thruster package with enhanced thrusters that gimbal faster and deliver more thrust it will affect your performance. Dump cargo, you may be able to get the edge in turning in a dogfight.

  • Most current gen “AAA” games have around 10,000 polygons for a character and 30,000 or so for a vehicle. In Star Citizen, the characters are detailed at 100,000 polygons, the fighter at 300,000 and the Space Carrier 7 million! This allows unparalleled detail, making the visuals more immersive than has ever been achieved before.

Modifié par Skelter192, 23 septembre 2013 - 02:46 .


#2
KDD-0063

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Speaking of EVE online, I heard its main attraction is a MMO sandbox in space.
but ... star citizen looks single player?

#3
Chromie

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KDD-0063 wrote...

Speaking of EVE online, I heard its main attraction is a MMO sandbox in space.
but ... star citizen looks single player?


It will also have an online component which is Star Citizen. Star Citizen will have a presisent world and is basically an MMO they compared it to Guild Wars 2 meaning it won't have a subscription but there will be a store similar to GW2 and fyi it's not at all bad in GW2.

The single player for some reason has a seperate name which is Squadron 42 so there will be a story for people to enjoy.

More info here.

"singlePlayable offline or online, co-op with friends, you sign up for a tour of duty with the UEE fleet, manning the front lines, protecting settlements from Vanduul warbands."

Modifié par Skelter192, 10 octobre 2012 - 04:41 .


#4
upsettingshorts

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I am excite.

Wing Commander is basically how I got into video games.

It'll be nice to have a reason to own a joystick again.

#5
Chromie

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Full five minute Squadron 42 trailer.

#6
Dragoonlordz

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Website link doesn't work. But saw trailer today and game looks like good wing commander style game. I am keeping my eye on this. It seems to be an MMO though? Which is a slight turn off for me as grown tired of MMO genre. But will still keep eye on it especially since will have Rift support.

Modifié par Dragoonlordz, 10 octobre 2012 - 07:51 .


#7
Cutlass Jack

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I want to go there.

#8
Chromie

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Dragoonlordz wrote...

Website link doesn't work. But saw trailer today and game looks like good wing commander style game. I am keeping my eye on this. It seems to be an MMO though? Which is a slight turn off for me as grown tired of MMO genre. But will still keep eye on it especially since will have Rift support.


There is a single player but the multiplayer is basically like an MMO I think...not sure if it will be two seperate games since there are two names. It's kind of confusing but there is a single player for sure and the online won't have a subscription.

Modifié par Skelter192, 11 octobre 2012 - 02:03 .


#9
Serillen

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From what I read on the site, there are 3 types of game modes. Singleplayer offline mode, persistent public worlds run by the company, and the ability to set up private servers for your own multiplayer sessions or persistent worlds. They do intend to do a sort of guild wars 2 type of cash shop model for their own persistent worlds to fund the updates they plan on doing for the game. Seems like a fair deal considering they intend to allow people to set up their own servers anyway.

#10
Cyberarmy

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Im speechless.

And now we supposed to wait for 2 freaking years?

Image IPB

#11
EricHVela

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If what CR says is true, we'll finally have a game that will start putting forward pressure on technology again instead of hanging back to hold onto a crowd that's using standardized, aging technology.

As they said: "This is why you're a PC gamer - you love being on the cutting edge, not stuck in the past!"

Wing Commander. Anybody else remember fighting with "Expanded Memory" to get it to run? LIM-standard (Lotus/Intel/Microsoft) was finally locked in, but not everyone had complied at the time. Often had to find drivers that wrapped/emulated LIM.

WC was the first game I played on my first DIY (do-it-yourself) custom PC. The 486 (80486) was the best-of-the-best at the time and WC wouldn't play on a 8088 PC. :)

I had been playing on the workstations at the college where I had to fight with Expanded Memory. My PC had Extended Memory that we easily could allocate as LIM-standard Expanded Memory. The difference: Expanded memory could only store and retrieve data, but the processor could not execute code in Expanded memory. Extended Memory operated in the same address-space as executable code and the processor could run stuff in Extended Memory.

Interesting that the Star Wars Galaxies: Jump to Lightspeed expansion use an interface and gameplay style very similar to Wing Commander. (People tried to tell me that WC copied X-Wing. X-Wing came out 3 years after WC.)

In those same regards to SWG-JtL, interesting to me that I would take out players that equipped expensive components with my cheap little flying bucket. Skill > Gear. Button-sequences and "sandwich gaming" didn't work. I'm sure gear helped, but I never had enough creds and never bothered to do any crafting. Didn't really need it since flying was the only thing keeping me in SWG.

I'm looking forward to tangling with enemies directly instead of eating a sandwich while pressing buttons in sequence.

I'm giddy.

Support them! Do it! I command you!

(I won't link the support pages. That would be ad-spam. You can find Roberts Space Industries on your own easily enough with minimal effort.)

Oh. And it'll support sstteerreeoossccooppi i cc  33--DD! !

And even head-tracking VR!

If you're not nerdgasmic right now, you might want to check your pulse.

#12
Bostur

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Who is that PC guy in the trailer?

Anyway it's some very shiny spaceship models, and it's great to see some old genres coming alive again. I wonder if my joystick still works.

But newtonian physics? I think I prefer the true and tested liquid physics used by most space sims. Dogfights in space is an unrealistic concept in the first place, and will probably be unplayable with real space physics. I imagine they will just add a bit of intertia to a liquid physics model. Although for large unmaneuverable ships real physics might work.

Wing Commander. Anybody else remember fighting with "Expanded Memory" to get it to run? LIM-standard (Lotus/Intel/Microsoft) was finally locked in, but not everyone had complied at the time. Often had to find drivers that wrapped/emulated LIM.

I didn't have a PC. But one of my friends did and I was really envious about WC. But I did get it for my Amiga a few years later, and it looked much cooler with my 2MB RAM. Not really but it did have some slightly improved textures and faster loading times.

I didn't have to mess with EMS and XMS until I felt forced to 'downgrade' my Amiga in the late '90s. ;-)

#13
jkflipflopDAO

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THIS is the type of game Mass Effect 4 needs to be. Combine this game with Bioware's storytelling and you've got a hit.

#14
EricHVela

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I'm not a fan of "Star Citizen". I think that a grittier name would simply be "Citizen" and let the rest of the game stand for itself. "Star" is superfluous I think.

The new MMO: Citizen.

The new MMO: Star Citizen.

Hmmm. I go for the former.

EDIT
"Crowdfunding ends in 30 days"

Seriously?! They expect at least $2M in a month? Is that possible?

I don't know crowdfunding, but this seems a bit much.

Modifié par ReggarBlane, 12 octobre 2012 - 02:10 .


#15
LTD

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Wellp, that's me exited. I've always wanted a modern, proper actual space sim. Turn it into a sandbox MMO  and manage to make it all work..oh yes. Oh God yes. Easier said than done though, most assuredly.

However,
my exitenment comes with bitter aftertaste! Changes are this won't be a space "sim" as much as a" fly around in arcade version of a single seater fighter plane of WW 2 era..in space!" I want capital ships with crew of hundreds to command,proper scifi porn,  not yet another X-wing. Pewpewpew lasers in space where 3000A.D machinery wages  WW II inspired doghfights without Newton in the way is a bit..you know.  In addition to being a bit...you know, it is very difficult to make PvP fun and involving I'd imagine.

On a more positive note happens I much love even the latter and it is a very  rare breed today as a genre and as such tis highly  welcome.

Just give me Silent Hunter 3 in space. Please.

Modifié par LTD, 12 octobre 2012 - 03:52 .


#16
EricHVela

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From some of the videos, I'm not sure if you won't have what you want, LTD. There's videos of CR walking his toon throughout a carrier, going into a HUGE hangar bay with lots of commotion.

The game will continue to evolve. I get the feeling that they're going to have heavy fighters and bombers with turrets optionally (and possibly more efficiently) manned by individual players other than the pilot. I would not be surprised to see cap ships with dozens of player-manned turrets.

EDIT:[ I just noticed artwork with ships that players can pilot parked at a bar in some huge city. That sounds awesome, but I don't think it'll be quite like my mind is thinking, but who knows at this point. ]


As for the comments I've seen about "Newtonian Physics": I don't think it's as bad as some people think.

Imagine this: You're being tailed in a small fighter without any rear turrets. You cut your engines and continue forward (as an object in motion tends to say in motion -- thanks Newton!). You use your thrusters to turn your bucket of bolts around and (while still moving in the same direction) spit some fire at your pursuer from your main or lock in some missiles. To top it all off, you use your main engines to quickly change directions and fly through the debris you just created out of your former pursuer.

or

You're threading the needle and you need to hit something to your port while doing it. Aim your bucket, head right for the opening, cut the engines, turn to port, enjoy the carnival shootout as you slide by.

These were maneuvers one could perform in one of the WCs. (I think it was 4:TPoF.)

Like the WC series: There is no "up" in space. You only need to worry about that when you land.

As for my earlier comment about the $2M in one month: I have egg on my face. In two days, they met 1/4 of the minimum goal.

That makes me so very happy as it shows that I'm not the only one still squeeing hard over this after finding out about it just two days ago.

Modifié par ReggarBlane, 12 octobre 2012 - 08:48 .


#17
amggrunt

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Just saw the trailer. Now I need to find the buttom half of my jaw.

#18
Serillen

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LTD, from what the website says there will be larger ships that allow other players you invite on board to fulfill other functions on the ship like turrets, repair systems etc. I'm not sure if capital ships will be player run but definitely larger than fighter sized ships will be available.

#19
LTD

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That's very exiting news! This game  is most def. my new " this game is not allowed to fail:l" - game now that Game of Thrones RPG is no longer a..concern.

To put it in Star Wars terms, what I'm really dreaming of is having my own Executor class Star Destroyer, not my own Millenium Falcon or Corvette or X-wing. I find it very unlikely this game comes close to that. I do find it very likely this game ends up being something pretty awesome though.I'm loving everything I see on their home site.  God knows this genre needs some fresh air and attention(pref. of AA nature) Plus world needs a new sandbox MMO.

Nerdy daydreaming to follow:p
I want to captain a gigantic space naval carrier boat launching squadrons of space aircraft and space battlegroup to protect it. Rather than rolling with the " Press F1 to jump to weapon officers chair located in other side of the ship" my dream game is entirely "chained" to First Person. You see only the screens your character looks at. You move only where them captain boots take you;want to see the map? Then walk close enough to the map wall you ass. If I paid Chris Roberts 25 bucks would he make this game for me?

Modifié par LTD, 13 octobre 2012 - 03:42 .


#20
MazenH

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Hey guys, new guy here, just come to urge you to pledge for this game. Every old school gamer, Wing Commander and space sim fan should pledge as this might be our only and last chance to show investors that space sims are wanted.

Good news, is the website has recovered from the crash, and the counter is back, we have already raised around $600,000 and some change, we only need 2 million to get the ball rolling to entice private investors to fund the game.

Fighter pilots man your battlestations.

#21
LTD

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First kickstarter I've ever participated.

Ppls, you just have to check the full length 14 min lauch movie at their home site. Stunning visuals plus some very interesting remarks from Roberts.

Modifié par LTD, 15 octobre 2012 - 02:11 .


#22
brettc893

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Dare I say it... This might be a little too ambitious for a Kickstarter project...hell, just in general. The audience size can't be that big. I wish it the best and while I have little interest, it certainly looks good, but you know, bigger pīcture and all that.

#23
MazenH

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Actually, the only real goal that we need to achieve is 2 million, after that private investors will come in and fill the rest, the 2 million is just to show the investors that there space sim fans out there and that the project is financially viable.

#24
Grimez7

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I just saw this a couple days ago, this looks amazing and I hope to everything I know that this develops well so we can get our hands on it in a couple years!

#25
LTD

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brettc893 wrote...

Dare I say it... This might be a little too ambitious for a Kickstarter project...hell, just in general. The audience size can't be that big. I wish it the best and while I have little interest, it certainly looks good, but you know, bigger pīcture and all that.



Little idealism good sire.  If person bows to  PCs and core gamers whilst mooning to pretty depressing AAA side of biz, 7 year old consoles  and pathetic farmville casualties, he at the very least has earned your optimism and good faith:p

Tis a sad day if you have begun wanting certain games for no other reason than feeling EA and Activision expects you to want them! AAA games done for " big audiences" are something I can usually do without. Press Y to cover behind the box so your health restores. Woopdiedoo.

I much love it how kickstarts have inspired healthy amount of genuine dinosaurs from early 90s to pursue games, genres and visions too risky, niche or ambitious for the taste of the three big publishers this once colorful industry has devolved into.

You know, games where button and awesome are not always connected.

Modifié par LTD, 15 octobre 2012 - 05:22 .