Star Citizen website here. They are asking for $2 million to make the game which is the largest amount of money asked for a crowd funded game.
Some notable features
- You wanted proper Newtonian mechanics. You got it! Spaceships adjust their trajectory and orientation just like the real thing
- Built on top of Crytek’s award winning CryEngine3 technology, Star Citizen’s engine is built to scale for the PC’s of today and tomorrow.
- We have backed Oculus Rift and will support it in Star Citizen / Squadron 42. Who doesn’t want to sit in their cockpit, hands on your joystick and throttle, swivelling your head, to track that enemy fighter that just blew by?
- Because we are fully simulating the physics and flight dynamics, the actual components matter. If a port thruster is damaged, it will affect your maneuverability organically. If you upgrade your thruster package with enhanced thrusters that gimbal faster and deliver more thrust it will affect your performance. Dump cargo, you may be able to get the edge in turning in a dogfight.
- Most current gen “AAA” games have around 10,000 polygons for a character and 30,000 or so for a vehicle. In Star Citizen, the characters are detailed at 100,000 polygons, the fighter at 300,000 and the Space Carrier 7 million! This allows unparalleled detail, making the visuals more immersive than has ever been achieved before.
Modifié par Skelter192, 23 septembre 2013 - 02:46 .





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