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Help at Redclicff?


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#26
Tiberius Antonius Agrippa

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This one is hard, but not impossible. Just run down to where the milita are, and lure them back up to where the knights and everyone else is. I did that without a single person dying, and you can rest up on the way back down for more. It takes a bit but it sure works.

#27
funkygorilla17

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Ya, I had to do that a couple of times, barley made it out with Morrigan, anyway after that is hard aswell, love it though. Rather be difficult then run passed everything.

#28
Isaantia

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After the militia died, I started bringing them up to the knights above 2-4 at a time. It takes forever but it will work. I made the mistake of not bringing Morrigan. I had Al, Lei and Dog in my party.

#29
Guest_HuntressLilith_*

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yeah these zombies seem to definately be weak to stuns and other incapacitation abilities as when i started usign Morrigan's Mind Blast in the middle of large groups of them it seemed to help. I actually got a decent number of militia to live a longer than they had been before. Which meant I had less of the zombies crowding me cause they died faster. However I still end up dieing before the end of it cause my health pots get all used up. I'm thinking I might have to change it to easy difficulty to actually survive it. Before that happens though I tihnk I might try readjusting some party tactics and all so I can try to make use of more of those stunning anad such abilities. It might make more difference.

Modifié par Hrolfgar83, 04 novembre 2009 - 08:52 .


#30
PaladinCR

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Isaantia wrote...

After the militia died, I started bringing them up to the knights above 2-4 at a time. It takes forever but it will work. I made the mistake of not bringing Morrigan. I had Al, Lei and Dog in my party.



Yea, i did this "tactic move" too and it works, but i cause me to almost cry:blink:

#31
Jionax

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I am also having problems at Redcliffe.

-During the first wave, ALL the zombies come down within 30 seconds. Now this isn't really a problem as the knights are overpowered, and we eventually kill them all. At this point I usually go kill one straggler up the hill to intitiate the cut scene.

-After the cut scene I immediately head down to the militia men, Only to find the militiamen engaging 9 zombies(Is this the norm?). Me, Being a mage, I attempt to heal/micro my way through these ones only to catch a wave of 5 zombies every 30 seconds(Again,Is this the norm?) Usually all but 3 of my militia men are dead by the first renforcement wave unless I use all my mana directly into healing them, Even then a fair chunk are dead or dying.

During my first attempt the zombies at the top of the hill streamed down 1 or 2 at a time, Which was manageble, without the help of the knights. However my computer decided that it wasn't going to take that and shutdown, so I didn't get to see how the second half of the fight progressed.

Anyways I'm curious as to how the fight IS suppose to progress, and if I'm suffering from a timing bug, or do I just need to roll back to a 2 hour save. I suppose if it comes down to it I could slowly lure the zombies upto the knights as previously suggested.

#32
Olmerto

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Stanley Woo wrote...

Having the corpses keep spawning forever and ever is definitely a bug, but there are also a whole lot of corpses to get through.


Now you tell me.  At least I figured out the way to lure the lower zombies up to the knights and run around in circles with my last character until they were all dead.  Seemed very gamey, but at least there was a way to beat it.

The neverending stream of walking dead definitely overwhelms the player, no matter the difficulty, and should be quickly fixed to something more reasonable.

#33
Ub3r_

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dear god, this mission was a nightmare, but i beat it first try, i got to the milita to see them 50% dead, stuck with it, the hardest part is the lack of breaks in the combat, i burned about 30 health pots, and 15 mana pots, thank god my mage had the basic heal.



I would suggest to ANYONE doing this to make sure you have good CC in your party, it will help you a lot.



Also: i got the militia drunk too, i think thats why they sucked a whole tonn, has someone decided its better for them to stay sober yet?

#34
Naelven

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Has anyone managed to finish this with Murdock alive? Just wondering if there's any reason to work to keep him alive, or forget about it if I've finished this part with him dead.

#35
Stanley Woo

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I've been able to keep Murdoch alive on a fair playthrough many times. And yes, there is an incentive to try and keep everyone alive, but I'm not going to tell what it is. ;)

#36
gizzt

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I managed to get through this first try with all minus 2 allies alive.



Basically, I just controlled wynne the entire time and pressed tab and just healed everyone. I went through 6 mana potions, but was pretty intense.

#37
Ub3r_

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i have a feeling if you start at the town square instead of with the knights it might be possible

#38
Cutter10

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I ran back to the knights - the fight became very wierd after that. No zombies chased me back to the knights, but they poured from the back pass one-at-a-time for a little while. After they stopped coming I ran back down and just wiped out two groups of 6-ish - and that ended the fight? I think, all told, doing it that way I actually killed far fewer zombies that in my many failed previous attempts.

I was playing it on "Difficult" (or whatever one up from Normal is) - but still, it seemed bugged. Or, it seemed like I exploited a bug. Either way: not satisfying. Also, Murdoch folded like a paper tent - I mean, the guy was 99% dead by the time I got to him, and I was sprinting along with the messenger. Only way to save him would be a caster healer coming along.

#39
IconicNorwegian

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i have been doing it for 1 hour now.... it comes about 1 zombie at the knights place every 2 min...

#40
wwurst

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I just finished this part of the quest about an hour ago and it definitely seemed as if the second wave of undead would never end. More of them just kept appearing and I was spending all of Morigan's magic on heals just to hang on. Went through 6 light heal pots as well, in the end none of my party fell over, but in the follow up I heard about townspeole who died and I wondered if i was supposed to sdo something to help aside from just survive the onslaught. I think the devs made the game difficult to the point where every battle feels like a close call..I know I certainly feel that way.

#41
fayesknight

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It took me a few tries, but here's what I did (I'm a rogue playing normal mode):



For the first part with the knights and the fire barricade, I armed my with range weapons and just sat back and peppered the zombies with arrows. Make sure your whole party is hitting the same target to bring them down fast. By the time the scout came, my party had full HP and Stam/Mana. I was lucky here as after the first part, Morrigan leveled and I was able to give her a heal spell and have her heal the party at <75%.



On the second part, position the party halfway down the path to the main building where the militia is fighting and continue using missile attacks. Unfortunately, the militia will eventually die, and when they do, the zombies will shamble up the path to the party. That's when I arm everyone back to their normal melee gear and keep Morrigan up in the back as heals only. After a while, you'll notice the zombies stop coming and you get the load screen to the "next day."



This is definitely the hardest battle as to testing the limits of your resources. My biggest challenge was making sure that the knights in the first part do not go crazy and chase the zombies into the fire barricade. If you kill the zombies too fast, they'll give chase and the knights will get caught fighting inside their own barricade and burn to death in the fire.

#42
Naelven

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I just tested it. There's no difference between drunk and sober militia :/

#43
Ninkosneen

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I got past this part, on Normal, but yeah, it was -very- hard. Another enemy later on is stonewalling me now, and I'll explain in another post.



I died a few times, of course, even though I got everything but the oil (I'm a rogue, but my picking wasn't good enough for the chest in the general store, sadly). The first phase was easy, with racks of knights there to help me. None of them help down the hill, unfortunately, but I somehow managed to pull it out. CC's seem to be really important in this game--Morrigan's Mind Blast is very helpful for a short while, and there's a two-hander skill that can stun on hit, which is VERY helpful. Other than that...honestly, I got lucky and didn't lose anyone early. I used every single potion I had, though. There are a LOT of zombies; really, too many. It's beyond difficult and edging into frustrating, truth be told.



I didn't have any of the glitches listed here, however. All the zombies came without excessive delay...perhaps a little fast, but it wasn't the speed that nearly overwhelmed me, it was the numbers.

#44
Ninkosneen

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Anyway, as for my own Redcliffe stonewall, later on in the Courtyard in the castle, I've run into an encounter with several normal undead and a Revenant. This Revenant seems nearly unbeatable at my level, and even after managing to keep my people alive and kill off all the lesser undead, the Revenant is still wiping my whole party. Anyone get past him?

#45
Ninkosneen

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Anyway, for my own stonewall problem. Beyond the defense of the town, at the castle courtyard, there's an encounter with several lesser undead and a Revenant. This thing has managed to wipe my party even after I've taken out all the lesser undead around him, and I'm not even getting close as far as his health goes. Anyone get past him? 


(edit) Grr. First they don't show my post, then they don't let me delete my second, unnecessary post. The old forum software was a -lot- better. Sorry, all.

Modifié par Ninkosneen, 05 novembre 2009 - 03:25 .


#46
Guest_HuntressLilith_*

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I did this before ever getting Wynne (so I had no healing save for about 14 lesser heal pots and 2 regular heal pots) with 2 level 8 party members and 2 level 7. Interesting thing I finally beat it with out even usign up all my healing pots. As I mentioned before and one of the bioware devs guys posted these Walking Corpses are weak to stuns and other incapacitating effects. So I Used Alister, Morigan and Lielane with all of them having their Tactics set to automaticly use the abilities in their possession that create these status effects. I had to do alittle micromanaging to get things just right and effect the largest possible groups (in the case of Morrigan's AOE Stun and Cone of Cold) but I Ended up beating this with only 1 party member dieing though all my militia eventually died still. When things got tough or risked turning bad I just ran back up to the Knights for them to clear out the undead though I didn't have to do this except at the very end. Soon as I did I beat the whole defend mission.

Modifié par Hrolfgar83, 05 novembre 2009 - 03:44 .


#47
mjkblace32

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Hey so i beat the first wave pretty eady because they were only comeing down one or two at a time. Then the guy shows up and says to come down and help the malita. This is a little bit harder there are about 6 zombies at a time and about 5 of my malita die. But then no more come and I don't get a cut seen. I run around the village and I find one more zombie but again nothing happens.



I dont now what to do because I don't have a save before the fight starts. Anybody have any idea how to find more zombies that need to be killed or how to get the cut seen that would be great.

#48
Guest_HuntressLilith_*

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Ninkosneen wrote...

I got past this part, on Normal, but yeah, it was -very- hard. Another enemy later on is stonewalling me now, and I'll explain in another post.

I died a few times, of course, even though I got everything but the oil (I'm a rogue, but my picking wasn't good enough for the chest in the general store, sadly). The first phase was easy, with racks of knights there to help me. None of them help down the hill, unfortunately, but I somehow managed to pull it out. CC's seem to be really important in this game--Morrigan's Mind Blast is very helpful for a short while, and there's a two-hander skill that can stun on hit, which is VERY helpful. Other than that...honestly, I got lucky and didn't lose anyone early. I used every single potion I had, though. There are a LOT of zombies; really, too many. It's beyond difficult and edging into frustrating, truth be told.

I didn't have any of the glitches listed here, however. All the zombies came without excessive delay...perhaps a little fast, but it wasn't the speed that nearly overwhelmed me, it was the numbers.


You don't need to pick the lock of the chest in the general store to use the oil that is in the store. Just click on the barrels in the store to examine then and then speak to that knight by the Windmill to tell him about the barrels.

Modifié par Hrolfgar83, 05 novembre 2009 - 03:53 .


#49
wwurst

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[quote]fayesknight wrote...

It took me a few tries, but here's what I did (I'm a rogue playing normal mode):

For the first part with the knights and the fire barricade, I armed my with range weapons and just sat back and peppered the zombies with arrows. Make sure your whole party is hitting the same target to bring them down fast. By the time the scout came, my party had full HP and Stam/Mana. I was lucky here as after the first part, Morrigan leveled and I was able to give her a heal spell and have her heal the party at

I did the same thing, though I only used arrows in the first portion of the first fight. And Morigan did level, and I chose heal for her. Good thing, because your party can go down so fast if you dont really micromanage.

#50
Naelven

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Stanley Woo wrote...

I've been able to keep Murdoch alive on a fair playthrough many times. And yes, there is an incentive to try and keep everyone alive, but I'm not going to tell what it is. ;)


I finished it after losing only a single militia.  I'm convinced that at my party's level, and makeup that it's impossible to allow everyone to live.  It took probably 15-20 tries just to keep Murdok and Tomas alive.  I refuse to torture myself and I'll just tell myself that the reward for perfection isn't that great :P