Help at Redclicff?
#26
Posté 04 novembre 2009 - 06:30
#27
Posté 04 novembre 2009 - 07:12
#28
Posté 04 novembre 2009 - 07:24
#29
Guest_HuntressLilith_*
Posté 04 novembre 2009 - 08:49
Guest_HuntressLilith_*
Modifié par Hrolfgar83, 04 novembre 2009 - 08:52 .
#30
Posté 04 novembre 2009 - 10:21
Isaantia wrote...
After the militia died, I started bringing them up to the knights above 2-4 at a time. It takes forever but it will work. I made the mistake of not bringing Morrigan. I had Al, Lei and Dog in my party.
Yea, i did this "tactic move" too and it works, but i cause me to almost cry:blink:
#31
Posté 05 novembre 2009 - 01:14
-During the first wave, ALL the zombies come down within 30 seconds. Now this isn't really a problem as the knights are overpowered, and we eventually kill them all. At this point I usually go kill one straggler up the hill to intitiate the cut scene.
-After the cut scene I immediately head down to the militia men, Only to find the militiamen engaging 9 zombies(Is this the norm?). Me, Being a mage, I attempt to heal/micro my way through these ones only to catch a wave of 5 zombies every 30 seconds(Again,Is this the norm?) Usually all but 3 of my militia men are dead by the first renforcement wave unless I use all my mana directly into healing them, Even then a fair chunk are dead or dying.
During my first attempt the zombies at the top of the hill streamed down 1 or 2 at a time, Which was manageble, without the help of the knights. However my computer decided that it wasn't going to take that and shutdown, so I didn't get to see how the second half of the fight progressed.
Anyways I'm curious as to how the fight IS suppose to progress, and if I'm suffering from a timing bug, or do I just need to roll back to a 2 hour save. I suppose if it comes down to it I could slowly lure the zombies upto the knights as previously suggested.
#32
Posté 05 novembre 2009 - 01:43
Stanley Woo wrote...
Having the corpses keep spawning forever and ever is definitely a bug, but there are also a whole lot of corpses to get through.
Now you tell me. At least I figured out the way to lure the lower zombies up to the knights and run around in circles with my last character until they were all dead. Seemed very gamey, but at least there was a way to beat it.
The neverending stream of walking dead definitely overwhelms the player, no matter the difficulty, and should be quickly fixed to something more reasonable.
#33
Posté 05 novembre 2009 - 02:03
I would suggest to ANYONE doing this to make sure you have good CC in your party, it will help you a lot.
Also: i got the militia drunk too, i think thats why they sucked a whole tonn, has someone decided its better for them to stay sober yet?
#34
Posté 05 novembre 2009 - 02:15
#35
Posté 05 novembre 2009 - 02:17
#36
Posté 05 novembre 2009 - 02:20
Basically, I just controlled wynne the entire time and pressed tab and just healed everyone. I went through 6 mana potions, but was pretty intense.
#37
Posté 05 novembre 2009 - 02:22
#38
Posté 05 novembre 2009 - 02:24
I was playing it on "Difficult" (or whatever one up from Normal is) - but still, it seemed bugged. Or, it seemed like I exploited a bug. Either way: not satisfying. Also, Murdoch folded like a paper tent - I mean, the guy was 99% dead by the time I got to him, and I was sprinting along with the messenger. Only way to save him would be a caster healer coming along.
#39
Posté 05 novembre 2009 - 02:31
#40
Posté 05 novembre 2009 - 02:47
#41
Posté 05 novembre 2009 - 02:50
For the first part with the knights and the fire barricade, I armed my with range weapons and just sat back and peppered the zombies with arrows. Make sure your whole party is hitting the same target to bring them down fast. By the time the scout came, my party had full HP and Stam/Mana. I was lucky here as after the first part, Morrigan leveled and I was able to give her a heal spell and have her heal the party at <75%.
On the second part, position the party halfway down the path to the main building where the militia is fighting and continue using missile attacks. Unfortunately, the militia will eventually die, and when they do, the zombies will shamble up the path to the party. That's when I arm everyone back to their normal melee gear and keep Morrigan up in the back as heals only. After a while, you'll notice the zombies stop coming and you get the load screen to the "next day."
This is definitely the hardest battle as to testing the limits of your resources. My biggest challenge was making sure that the knights in the first part do not go crazy and chase the zombies into the fire barricade. If you kill the zombies too fast, they'll give chase and the knights will get caught fighting inside their own barricade and burn to death in the fire.
#42
Posté 05 novembre 2009 - 02:54
#43
Posté 05 novembre 2009 - 03:16
I died a few times, of course, even though I got everything but the oil (I'm a rogue, but my picking wasn't good enough for the chest in the general store, sadly). The first phase was easy, with racks of knights there to help me. None of them help down the hill, unfortunately, but I somehow managed to pull it out. CC's seem to be really important in this game--Morrigan's Mind Blast is very helpful for a short while, and there's a two-hander skill that can stun on hit, which is VERY helpful. Other than that...honestly, I got lucky and didn't lose anyone early. I used every single potion I had, though. There are a LOT of zombies; really, too many. It's beyond difficult and edging into frustrating, truth be told.
I didn't have any of the glitches listed here, however. All the zombies came without excessive delay...perhaps a little fast, but it wasn't the speed that nearly overwhelmed me, it was the numbers.
#44
Posté 05 novembre 2009 - 03:21
#45
Posté 05 novembre 2009 - 03:23
(edit) Grr. First they don't show my post, then they don't let me delete my second, unnecessary post. The old forum software was a -lot- better. Sorry, all.
Modifié par Ninkosneen, 05 novembre 2009 - 03:25 .
#46
Guest_HuntressLilith_*
Posté 05 novembre 2009 - 03:41
Guest_HuntressLilith_*
Modifié par Hrolfgar83, 05 novembre 2009 - 03:44 .
#47
Posté 05 novembre 2009 - 03:44
I dont now what to do because I don't have a save before the fight starts. Anybody have any idea how to find more zombies that need to be killed or how to get the cut seen that would be great.
#48
Guest_HuntressLilith_*
Posté 05 novembre 2009 - 03:46
Guest_HuntressLilith_*
Ninkosneen wrote...
I got past this part, on Normal, but yeah, it was -very- hard. Another enemy later on is stonewalling me now, and I'll explain in another post.
I died a few times, of course, even though I got everything but the oil (I'm a rogue, but my picking wasn't good enough for the chest in the general store, sadly). The first phase was easy, with racks of knights there to help me. None of them help down the hill, unfortunately, but I somehow managed to pull it out. CC's seem to be really important in this game--Morrigan's Mind Blast is very helpful for a short while, and there's a two-hander skill that can stun on hit, which is VERY helpful. Other than that...honestly, I got lucky and didn't lose anyone early. I used every single potion I had, though. There are a LOT of zombies; really, too many. It's beyond difficult and edging into frustrating, truth be told.
I didn't have any of the glitches listed here, however. All the zombies came without excessive delay...perhaps a little fast, but it wasn't the speed that nearly overwhelmed me, it was the numbers.
You don't need to pick the lock of the chest in the general store to use the oil that is in the store. Just click on the barrels in the store to examine then and then speak to that knight by the Windmill to tell him about the barrels.
Modifié par Hrolfgar83, 05 novembre 2009 - 03:53 .
#49
Posté 05 novembre 2009 - 03:57
It took me a few tries, but here's what I did (I'm a rogue playing normal mode):
For the first part with the knights and the fire barricade, I armed my with range weapons and just sat back and peppered the zombies with arrows. Make sure your whole party is hitting the same target to bring them down fast. By the time the scout came, my party had full HP and Stam/Mana. I was lucky here as after the first part, Morrigan leveled and I was able to give her a heal spell and have her heal the party at
I did the same thing, though I only used arrows in the first portion of the first fight. And Morigan did level, and I chose heal for her. Good thing, because your party can go down so fast if you dont really micromanage.
#50
Posté 05 novembre 2009 - 04:09
Stanley Woo wrote...
I've been able to keep Murdoch alive on a fair playthrough many times. And yes, there is an incentive to try and keep everyone alive, but I'm not going to tell what it is.
I finished it after losing only a single militia. I'm convinced that at my party's level, and makeup that it's impossible to allow everyone to live. It took probably 15-20 tries just to keep Murdok and Tomas alive. I refuse to torture myself and I'll just tell myself that the reward for perfection isn't that great





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