Hi people
While doing the broken circle quest, in the fade. When my character shapeshifts into a golem its has a complete disformed form, like a bunch of polygons glued toguether. Is this a bug? Does anyone had the same problem?
I am runniing it from Origin, so I think it has the last patch. Any input on that. It is very annoying.
Thanks
Whats wrong with my Golem in the Fade
Débuté par
Fleenots
, oct. 10 2012 05:54
#1
Posté 10 octobre 2012 - 05:54
#2
Posté 10 octobre 2012 - 06:05
Are you using mods? This is most likely a mod conflict. I had this once when I replaced my warden's face with a toolset morph.
#3
Posté 10 octobre 2012 - 06:10
Yes i am using a face toolset morph. You are surely right. That is very annoying though. Do you know of any workaround? Thank you again.
#4
Posté 10 octobre 2012 - 06:20
The workaround would be to de-select the mod with DAO Modmanager, under bin_ship folder.
also avoid extra dog slot in fade
also avoid extra dog slot in fade
Modifié par keeneaow, 10 octobre 2012 - 06:21 .
#5
Posté 10 octobre 2012 - 06:20
No, none that I'm aware of.
The only fix I know is at the beginning of the character creation process, by using the face morph as a selectable preset in the CC. So, probably you have to get on with this annoyance this time around.
The only fix I know is at the beginning of the character creation process, by using the face morph as a selectable preset in the CC. So, probably you have to get on with this annoyance this time around.
#6
Posté 10 octobre 2012 - 06:30
Or you can use the toolset to remove the morph while you're in the Fade, then restore it once you're done with it (this will reset you to the appearance you had at the beginning of the game.) Or use the Skip the Fade mod, which gives you all the 'benefits', including viewing all the companion's nightmares and the final fight, but skips the exploration.





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