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SRSLY who designed the Dragoon?


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#1
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They are so badly designed! So out of place.

Did they get added in Alpha stage of development?  

1 They move too fast 
2. Never take cover (EVER)
3. Make cloak useless
4. Make snipers against Cerberus super hard to use 
5. Hard to stagger
6. Make no sound when running
7. Make practically no sound when attacking

#2
tMc Tallgeese

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8. Can spam Smash like a hamster on coffee.

#3
greghorvath

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i thought they were amazing...
A bit hard to kill, for sure

#4
Original Twigman

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I don't like change!!!

lol, your signature pretty much sums up how serious people should take you

#5
Seer235

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I honestly don't have a good idea about anything the Dragoons do because whenever they appear it's chaos until they die or I go down.

#6
greghorvath

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Original Stikman wrote...

I don't like change!!!

lol, your signature pretty much sums up how serious people should take you

_?_

Modifié par greghorvath, 10 octobre 2012 - 07:07 .


#7
Eric1975

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Huh. I'm finding them really easy. They're actually the top-most of my Cerberus kills in my challenge list right now. Their lash animation is so long that you can just back up and plink 'em to death with an SMG.

#8
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Original Stikman wrote...

I don't like change!!!

lol, your signature pretty much sums up how serious people should take you


I like change. I like the Collectors. 

But the Dragoon just sucks. He cheats so obviously.. 

#9
ClockworkSpectre

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Hack objectives in late waves on Gold+ is just pure chaos. Had one earlier, 3 Dragoons and two Phantoms all in the hack circle with us, I don't know how we made it through it.

#10
futurepixels

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Is that why packs of Dragoons could sneak up on my team and wipe them out in all my Cerberus games last night? I'd be holding down a sniper position, and boom a pack of three Dragoons would be behind me.

#11
greghorvath

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Eric1975 wrote...

Huh. I'm finding them really easy. They're actually the top-most of my Cerberus kills in my challenge list right now. Their lash animation is so long that you can just back up and plink 'em to death with an SMG.

Wow. Great that you always have space to back up without a skewer waiting around the corner. Rarely happens on silver and above though...

#12
jayk359

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they were a $%^&* the first time then i adjusted to them now as long as i see them first no biggie

#13
CitizenThom

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Thye probably need to have their Smash base cooldown increased to 8 seconds  Image IPBImage IPB.

Modifié par CitizenThom, 10 octobre 2012 - 07:09 .


#14
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Eric1975 wrote...

Huh. I'm finding them really easy. They're actually the top-most of my Cerberus kills in my challenge list right now. Their lash animation is so long that you can just back up and plink 'em to death with an SMG.


They are not hard to take down, but they are super annoying and just feel unfinshed. They are totally out of pace with the rest of Cerberus. 

#15
greghorvath

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Air Quotes wrote...

Eric1975 wrote...

Huh. I'm finding them really easy. They're actually the top-most of my Cerberus kills in my challenge list right now. Their lash animation is so long that you can just back up and plink 'em to death with an SMG.


They are not hard to take down, but they are super annoying and just feel unfinshed. They are totally out of pace with the rest of Cerberus. 

The war is raging and all sides are developing new troops and weapons...

#16
Doctor Trick

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I find I can stagger them quite easily with the Falcon.

Sure if they get close you are in a bit of trouble.

#17
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futurepixels wrote...

Is that why packs of Dragoons could sneak up on my team and wipe them out in all my Cerberus games last night? I'd be holding down a sniper position, and boom a pack of three Dragoons would be behind me.


Yeap. Bastards don't make a sound. They are more phantomy than a Phantom. 

#18
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Doctor Trick wrote...

I find I can stagger them quite easily with the Falcon.

Sure if they get close you are in a bit of trouble.


Falcon, maybe, but hitscan weapons do nothing. 

Modifié par Air Quotes, 10 octobre 2012 - 07:12 .


#19
Learn To Love Yourself

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I haven't had problems with them yet, but I've only faced off with them using the new characters. I know they can stunlock you pretty badly; at least that is what I hear.

#20
Maker MEDA

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It's hard to target register them in among groups of other look alike. They're all humanoid and they don't look distinctively different, the only thing that single them out is their yellow bar. Armor for Cerberus so out of place.

If they have their whips out and electric all over them, easy to spot miles away verses mistaken them for regular troopers maybe it would be better. They need to be easier to stagger, that's for sure.

They sometime bring out their pistols to the fight as well, would like to see their AI become alittle less charge aggressive and more tactical play.

#21
rymajn3

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greghorvath wrote...

Eric1975 wrote...

Huh. I'm finding them really easy. They're actually the top-most of my Cerberus kills in my challenge list right now. Their lash animation is so long that you can just back up and plink 'em to death with an SMG.

Wow. Great that you always have space to back up without a skewer waiting around the corner. Rarely happens on silver and above though...

Actually that's exactly what you need to do if you let one get too close.

If there's more enemies behind you, it's your fault for getting sandwiched. Tunnel vision in this game = death.

#22
futurepixels

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Air Quotes wrote...

futurepixels wrote...

Is that why packs of Dragoons could sneak up on my team and wipe them out in all my Cerberus games last night? I'd be holding down a sniper position, and boom a pack of three Dragoons would be behind me.


Yeap. Bastards don't make a sound. They are more phantomy than a Phantom. 


Ahh, it all makes sense now.  I don't mind them when I see them, but man, they really need to make some sort of sound.

#23
greghorvath

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Jack Crapper wrote...

I haven't had problems with them yet, but I've only faced off with them using the new characters. I know they can stunlock you pretty badly; at least that is what I hear.

Just played the batarian soldier against them. Stunlock ain't that bad, but the fact that there are three of them coming to rough you up at a time does makes things problematic...

#24
Nitrocuban

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With Incinerate/Cryo splosions now the Dragon is not such a big problem, Crusader also works very well.
But don´t get overrun by 2 or three of them, especially on extraction.

#25
Eric1975

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greghorvath wrote...

Eric1975 wrote...

Huh. I'm finding them really easy. They're actually the top-most of my Cerberus kills in my challenge list right now. Their lash animation is so long that you can just back up and plink 'em to death with an SMG.

Wow. Great that you always have space to back up without a skewer waiting around the corner. Rarely happens on silver and above though...


Interesting assumption.  I played Cerberus last night on Dagger with hazard and standard Glacier.   Both times on Gold.  Didn't have a problem with maneuvering away from Dragoons, but then, I was using a Fury after all and maneuverability is not much of an issue.

Dragoons came in big bunches and they all went down easily.

Collectors, on the other hand.... ouch.