SRSLY who designed the Dragoon?
#1
Guest_Air Quotes_*
Posté 10 octobre 2012 - 07:02
Guest_Air Quotes_*
Did they get added in Alpha stage of development?
1 They move too fast
2. Never take cover (EVER)
3. Make cloak useless
4. Make snipers against Cerberus super hard to use
5. Hard to stagger
6. Make no sound when running
7. Make practically no sound when attacking
#2
Posté 10 octobre 2012 - 07:03
#3
Posté 10 octobre 2012 - 07:04
A bit hard to kill, for sure
#4
Posté 10 octobre 2012 - 07:04
lol, your signature pretty much sums up how serious people should take you
#5
Posté 10 octobre 2012 - 07:06
#7
Posté 10 octobre 2012 - 07:06
#8
Guest_Air Quotes_*
Posté 10 octobre 2012 - 07:07
Guest_Air Quotes_*
Original Stikman wrote...
I don't like change!!!
lol, your signature pretty much sums up how serious people should take you
I like change. I like the Collectors.
But the Dragoon just sucks. He cheats so obviously..
#9
Posté 10 octobre 2012 - 07:08
#10
Posté 10 octobre 2012 - 07:08
#11
Posté 10 octobre 2012 - 07:08
Wow. Great that you always have space to back up without a skewer waiting around the corner. Rarely happens on silver and above though...Eric1975 wrote...
Huh. I'm finding them really easy. They're actually the top-most of my Cerberus kills in my challenge list right now. Their lash animation is so long that you can just back up and plink 'em to death with an SMG.
#12
Posté 10 octobre 2012 - 07:09
#13
Posté 10 octobre 2012 - 07:09
Modifié par CitizenThom, 10 octobre 2012 - 07:09 .
#14
Guest_Air Quotes_*
Posté 10 octobre 2012 - 07:09
Guest_Air Quotes_*
Eric1975 wrote...
Huh. I'm finding them really easy. They're actually the top-most of my Cerberus kills in my challenge list right now. Their lash animation is so long that you can just back up and plink 'em to death with an SMG.
They are not hard to take down, but they are super annoying and just feel unfinshed. They are totally out of pace with the rest of Cerberus.
#15
Posté 10 octobre 2012 - 07:10
The war is raging and all sides are developing new troops and weapons...Air Quotes wrote...
Eric1975 wrote...
Huh. I'm finding them really easy. They're actually the top-most of my Cerberus kills in my challenge list right now. Their lash animation is so long that you can just back up and plink 'em to death with an SMG.
They are not hard to take down, but they are super annoying and just feel unfinshed. They are totally out of pace with the rest of Cerberus.
#16
Posté 10 octobre 2012 - 07:10
Sure if they get close you are in a bit of trouble.
#17
Guest_Air Quotes_*
Posté 10 octobre 2012 - 07:11
Guest_Air Quotes_*
futurepixels wrote...
Is that why packs of Dragoons could sneak up on my team and wipe them out in all my Cerberus games last night? I'd be holding down a sniper position, and boom a pack of three Dragoons would be behind me.
Yeap. Bastards don't make a sound. They are more phantomy than a Phantom.
#18
Guest_Air Quotes_*
Posté 10 octobre 2012 - 07:11
Guest_Air Quotes_*
Doctor Trick wrote...
I find I can stagger them quite easily with the Falcon.
Sure if they get close you are in a bit of trouble.
Falcon, maybe, but hitscan weapons do nothing.
Modifié par Air Quotes, 10 octobre 2012 - 07:12 .
#19
Posté 10 octobre 2012 - 07:12
#20
Posté 10 octobre 2012 - 07:12
If they have their whips out and electric all over them, easy to spot miles away verses mistaken them for regular troopers maybe it would be better. They need to be easier to stagger, that's for sure.
They sometime bring out their pistols to the fight as well, would like to see their AI become alittle less charge aggressive and more tactical play.
#21
Posté 10 octobre 2012 - 07:12
Actually that's exactly what you need to do if you let one get too close.greghorvath wrote...
Wow. Great that you always have space to back up without a skewer waiting around the corner. Rarely happens on silver and above though...Eric1975 wrote...
Huh. I'm finding them really easy. They're actually the top-most of my Cerberus kills in my challenge list right now. Their lash animation is so long that you can just back up and plink 'em to death with an SMG.
If there's more enemies behind you, it's your fault for getting sandwiched. Tunnel vision in this game = death.
#22
Posté 10 octobre 2012 - 07:12
Air Quotes wrote...
futurepixels wrote...
Is that why packs of Dragoons could sneak up on my team and wipe them out in all my Cerberus games last night? I'd be holding down a sniper position, and boom a pack of three Dragoons would be behind me.
Yeap. Bastards don't make a sound. They are more phantomy than a Phantom.
Ahh, it all makes sense now. I don't mind them when I see them, but man, they really need to make some sort of sound.
#23
Posté 10 octobre 2012 - 07:13
Just played the batarian soldier against them. Stunlock ain't that bad, but the fact that there are three of them coming to rough you up at a time does makes things problematic...Jack Crapper wrote...
I haven't had problems with them yet, but I've only faced off with them using the new characters. I know they can stunlock you pretty badly; at least that is what I hear.
#24
Posté 10 octobre 2012 - 07:13
But don´t get overrun by 2 or three of them, especially on extraction.
#25
Posté 10 octobre 2012 - 07:13
greghorvath wrote...
Wow. Great that you always have space to back up without a skewer waiting around the corner. Rarely happens on silver and above though...Eric1975 wrote...
Huh. I'm finding them really easy. They're actually the top-most of my Cerberus kills in my challenge list right now. Their lash animation is so long that you can just back up and plink 'em to death with an SMG.
Interesting assumption. I played Cerberus last night on Dagger with hazard and standard Glacier. Both times on Gold. Didn't have a problem with maneuvering away from Dragoons, but then, I was using a Fury after all and maneuverability is not much of an issue.
Dragoons came in big bunches and they all went down easily.
Collectors, on the other hand.... ouch.





Retour en haut






