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SRSLY who designed the Dragoon?


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#226
Clayless

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Air Quotes wrote...

Our_Last_Scene wrote...

So just harder.

One thing Cerberus doesn't need is another buff. Phantoms and the new Atlas are already challenging enough, we don't need to introduce retreating Dragoons that will also start flanking you and baiting you into traps.


That would be a lot more interesting than just testing my reload canceling skills. 


I don't see how being flanked stunlocked infront of turrets/Atlas'/Phantoms will make things more interesting. All I foresee from buffing them is even more complaints about Dragoons.

#227
vkt62

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N7 Fury biotic explosion is pretty good against them.

#228
Guest_Air Quotes_*

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Our_Last_Scene wrote...

Air Quotes wrote...

Our_Last_Scene wrote...

So just harder.

One thing Cerberus doesn't need is another buff. Phantoms and the new Atlas are already challenging enough, we don't need to introduce retreating Dragoons that will also start flanking you and baiting you into traps.


That would be a lot more interesting than just testing my reload canceling skills. 


I don't see how being flanked stunlocked infront of turrets/Atlas'/Phantoms will make things more interesting. All I foresee from buffing them is even more complaints about Dragoons.


I they nerfed the Phantoms a bit and Dragoon were made to work with them a bit better and in a more tactical way (and added unique sounds to them) then I would be quite fun. You will not be able to camp much, but at least you will be able to kite them (because now it's almost impossible) 

Then Dragoons would feel as a part of Cerberus and as human not a robot. 

#229
nicethugbert

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Air Quotes wrote...

Original Stikman wrote...

I don't like change!!!

lol, your signature pretty much sums up how serious people should take you


I like change. I like the Collectors. 

But the Dragoon just sucks. He cheats so obviously.. 


+1000