
This is a picture of a Dragoon. Plain and simple.
Guest_Air Quotes_*

Air Quotes wrote...
Well Cerberus way always advertised as the most tactical faction with a "slow push" that use cover, flank and do organized ****. Dragoons however are just plain kamikaze. Seriously I can make an AI like that in 30 minutes.
Air Quotes wrote...
VaultingFrog wrote...
Sorry but your arguing a personal opinion as fact, which it clearly is not. That looses cred with me. And as I said earlier, they add a depth the Cerberus team has been lacking. A true in your face death machine. Which is why I like them.
LOL. They HAVE NO DEPTH. They are a bunch of husks with whips. And act like it.
Guest_Air Quotes_*
Ashen Earth wrote...
Air Quotes wrote...
Well Cerberus way always advertised as the most tactical faction with a "slow push" that use cover, flank and do organized ****. Dragoons however are just plain kamikaze. Seriously I can make an AI like that in 30 minutes.
And I think that had a lot to do with Cerberus being the easiest faction. Something obviously needed to be done. The only real threat was the Phantom, and that was mostly because it was the only fast moving Cerberus unit that could get in your face, and flush you from cover. Camping became generally accepted strategy against Cerberus, so Bioware added a new unit to break up the monotony.
A new unit with different tactics as opposed to the rest of the faction is an example of a good way to increase the difficulty as opposed to simply buffing all of the enemies as was done months back...
I understand that they needed a spice in tactics and some other unit that is "in your face" But it didn't have to be as simplistic as that. Didn't need to make Dragoons into rabid dogs. Some better tactics for them is needed. Sometimes they should shoot from cover rather then advancing non-stop.
Seer235 wrote...
I honestly don't have a good idea about anything the Dragoons do because whenever they appear it's chaos until they die or I go down.
Guest_Air Quotes_*
VaultingFrog wrote...
Air Quotes wrote...
VaultingFrog wrote...
Sorry but your arguing a personal opinion as fact, which it clearly is not. That looses cred with me. And as I said earlier, they add a depth the Cerberus team has been lacking. A true in your face death machine. Which is why I like them.
LOL. They HAVE NO DEPTH. They are a bunch of husks with whips. And act like it.
You missed my over all point. As a faction (IE Cerberus) they did not have the dimention of getting in the players face rapidly. Phantoms stop for cover all the time. They arent all that fast to get to you if you pay attention. Dragoons on the other hand are the polar opposite. They dont bother with cover and get to you rapidly in an attempt to screw with any plans of defence you might have.
That is the depth they add. Now if you are choosing to act like a child I have nothing further to say to you. Your own personal opinions are being your downfall here. Just sorry you cant see it.
Modifié par UBCS_Wraith, 10 octobre 2012 - 08:17 .
slam23s wrote...
You can't stasis them either though. :/
InTheZone wrote...
OH, SO WHEN PLAYERS SPAM SMASH, IT'S OKAY, BUT WHEN THE COMPUTER DOES IT..
Modifié par Dunvi, 10 octobre 2012 - 08:23 .
VaultingFrog wrote...
Sorry but your arguing a personal opinion as fact, which it clearly is not. That looses cred with me. And as I said earlier, they add a depth the Cerberus team has been lacking. A true in your face death machine. Which is why I like them.
tangalin wrote...
VaultingFrog wrote...
Sorry but your arguing a personal opinion as fact, which it clearly is not. That looses cred with me. And as I said earlier, they add a depth the Cerberus team has been lacking. A true in your face death machine. Which is why I like them.
Thats kind of like saying you duct taped a canoe to the side of your car, because it was lacking side canoe. It wasn't actually lacking anything, it just didnt have it because it didnt make sense to have it, the same way it doesn't make sense for a slow push faction to have reaper style units.
Guest_Air Quotes_*
Kingston Atticus wrote...
Their whips should make an air crackling sound when used! And you should atleast be able to hear their footsteps when they jump around.
Modifié par Air Quotes, 10 octobre 2012 - 08:50 .
Guest_Air Quotes_*
ZephyrAM wrote...
tangalin wrote...
VaultingFrog wrote...
Sorry but your arguing a personal opinion as fact, which it clearly is not. That looses cred with me. And as I said earlier, they add a depth the Cerberus team has been lacking. A true in your face death machine. Which is why I like them.
Thats kind of like saying you duct taped a canoe to the side of your car, because it was lacking side canoe. It wasn't actually lacking anything, it just didnt have it because it didnt make sense to have it, the same way it doesn't make sense for a slow push faction to have reaper style units.
What do you generally do when you have a glaring weakness?
Modifié par Najarati, 10 octobre 2012 - 08:54 .
Air Quotes wrote...
ZephyrAM wrote...
tangalin wrote...
VaultingFrog wrote...
Sorry but your arguing a personal opinion as fact, which it clearly is not. That looses cred with me. And as I said earlier, they add a depth the Cerberus team has been lacking. A true in your face death machine. Which is why I like them.
Thats kind of like saying you duct taped a canoe to the side of your car, because it was lacking side canoe. It wasn't actually lacking anything, it just didnt have it because it didnt make sense to have it, the same way it doesn't make sense for a slow push faction to have reaper style units.
What do you generally do when you have a glaring weakness?
Phantoms could be made into what Dragoons are now. But they rather snipe you. Makes sense? They could use cloak more often to get to you and melee you. But not as obviously cheap as Dragoons do.
Air Quotes wrote...
They are so badly designed! So out of place.
Did they get added in Alpha stage of development?
1 They move too fast
2. Never take cover (EVER)
3. Make cloak useless
4. Make snipers against Cerberus super hard to use
5. Hard to stagger
6. Make no sound when running
7. Make practically no sound when attacking