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SRSLY who designed the Dragoon?


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#76
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This is a picture of a Dragoon. Plain and simple.

#77
Ashen One

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Air Quotes wrote...

Well Cerberus way always advertised as the most tactical faction with a "slow push" that use cover, flank and do organized ****. Dragoons however are just plain kamikaze. Seriously I can make an AI like that in 30 minutes. 



And I think that had a lot to do with Cerberus being the easiest faction. Something obviously needed to be done. The only real threat was the Phantom, and that was mostly because it was the only fast moving Cerberus unit that could get in your face, and flush you from cover. Camping became generally accepted strategy against Cerberus, so Bioware added a new unit to break up the monotony.

A new unit with different tactics as opposed to the rest of the faction is an example of a good way to increase the difficulty as opposed to simply buffing all of the enemies as was done months back...

#78
VaultingFrog

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Air Quotes wrote...

VaultingFrog wrote...

Sorry but your arguing a personal opinion as fact, which it clearly is not. That looses cred with me. And as I said earlier, they add a depth the Cerberus team has been lacking. A true in your face death machine. Which is why I like them.


LOL. They HAVE NO DEPTH. They are a bunch of husks with whips. And act like it. 


You missed my over all point. As a faction (IE Cerberus) they did not have the dimention of getting in the players face rapidly. Phantoms stop for cover all the time. They arent all that fast to get to you if you pay attention. Dragoons on the other hand are the polar opposite. They dont bother with cover and get to you rapidly in an attempt to screw with any plans of defence you might have.

That is the depth they add. Now if you are choosing to act like a child I have nothing further to say to you. Your own personal opinions are being your downfall here. Just sorry you cant see it.

#79
Yate

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Meh, if you focus on taking them out quickly they're pretty easy.

#80
slam23s

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You can't stasis them either though. :/

#81
jrod512ATX

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I'm digging the Dragoon. Cerberus is fun and challenging now. The Dragoon actually makes me sit up in my chair and say "oh sh!t" hes coming right at me and I admit there sometimes is inaccurate panic fire but I take them down before they can cause any real damage.

Sometimes they are all over me before I even knew they were on the battlefield but that's ok...it's suppose to be a challenge not a push over.

#82
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Ashen Earth wrote...

Air Quotes wrote...

Well Cerberus way always advertised as the most tactical faction with a "slow push" that use cover, flank and do organized ****. Dragoons however are just plain kamikaze. Seriously I can make an AI like that in 30 minutes. 



And I think that had a lot to do with Cerberus being the easiest faction. Something obviously needed to be done. The only real threat was the Phantom, and that was mostly because it was the only fast moving Cerberus unit that could get in your face, and flush you from cover. Camping became generally accepted strategy against Cerberus, so Bioware added a new unit to break up the monotony.

A new unit with different tactics as opposed to the rest of the faction is an example of a good way to increase the difficulty as opposed to simply buffing all of the enemies as was done months back...

I understand that they needed a spice in tactics and some other unit that is "in your face" But it didn't have to be as simplistic as that. Didn't need to make Dragoons into rabid dogs. Some better tactics for them is needed. Sometimes they should shoot from cover rather then advancing non-stop. 









#83
CYB3RFR34K

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Seer235 wrote...

I honestly don't have a good idea about anything the Dragoons do because whenever they appear it's chaos until they die or I go down.


this :)

#84
ZephyrAM

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They're strike troops, they're the enemy version of our Kroguard because what do they do? They strike, strike, and strike some more. Offense is the best defense and all that. They have no need to take cover because they're more effective not doing so.

You may call it simplistic and undeveloped AI or whatever, but the point is that they 'are' simple and they're successful because of that very point. They do 'exactly' what strike troops have always done in combat: rush the enemy and force breaks in enemy's line so their own teammates can take advantage.

Not everything in a fight is better complicated.

#85
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VaultingFrog wrote...

Air Quotes wrote...

VaultingFrog wrote...

Sorry but your arguing a personal opinion as fact, which it clearly is not. That looses cred with me. And as I said earlier, they add a depth the Cerberus team has been lacking. A true in your face death machine. Which is why I like them.


LOL. They HAVE NO DEPTH. They are a bunch of husks with whips. And act like it. 


You missed my over all point. As a faction (IE Cerberus) they did not have the dimention of getting in the players face rapidly. Phantoms stop for cover all the time. They arent all that fast to get to you if you pay attention. Dragoons on the other hand are the polar opposite. They dont bother with cover and get to you rapidly in an attempt to screw with any plans of defence you might have.

That is the depth they add. Now if you are choosing to act like a child I have nothing further to say to you. Your own personal opinions are being your downfall here. Just sorry you cant see it.


You fail to see that the programmers scrapped the Dragoon in an hour. He's obviously unfinished. No sounds, completely dumb. And Bioware didn't even ATTEMPT to mask it's cheating nature. Spawning and running full speed straight at you from another side of the map. No attempt to simulate "search" like other Cerberus units do. Just run. Two lines of code. 

#86
eltdown

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I've been running a Krogan Sentinel against all factions so far... not so fun against Dragoons when you can't roll. Scorpion sidearm works pretty well though, seeing as they move so much they're more difficult to hit with the Claymore (not to mention interrupting reloads).

#87
UBCS_Wraith

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Personally, I like the dragoons, but that's because I play a Cerberus Vanguard. I make it my personal mission to destroy my impostors. Almost feels like competitive MP... against new players... who have never played the game before. Smash and chaining biotic explosions kills them pretty quick. 

Modifié par UBCS_Wraith, 10 octobre 2012 - 08:17 .


#88
78stonewobble

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slam23s wrote...

You can't stasis them either though. :/


But you can overload them :)

Yay

#89
V_Davion

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you should be thankful they don't use biotic charge :P

#90
Dunvi

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InTheZone wrote...

OH, SO WHEN PLAYERS SPAM SMASH, IT'S OKAY, BUT WHEN THE COMPUTER DOES IT..


THIS.

Also, these guys are dead easy with my HA. warp>shockwave. BOOM=stagger and mostly dead. They're ridiculously easy to take out compared to geth pyroms, since pyros start flaming you as soon as you're in shockwave range while this guy starts winding up for his smash and that's slow.

If you get two of them at once, use singularity instead of warp, and their BEs will kill each other. No problem. They'll also probably take out the phantom with them. :P

Modifié par Dunvi, 10 octobre 2012 - 08:23 .


#91
Kingston Atticus

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Their whips should make an air crackling sound when used! And you should atleast be able to hear their footsteps when they jump around.

#92
RasenRebirth

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Dragoon aren't nothing easy to kill and avoid

#93
tangalin

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VaultingFrog wrote...

Sorry but your arguing a personal opinion as fact, which it clearly is not. That looses cred with me. And as I said earlier, they add a depth the Cerberus team has been lacking. A true in your face death machine. Which is why I like them.


Thats kind of like saying you duct taped a canoe to the side of your car, because it was lacking side canoe. It wasn't actually lacking anything, it just didnt have it because it didnt make sense to have it, the same way it doesn't make sense for a slow push faction to have reaper style units.

#94
ZephyrAM

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tangalin wrote...

VaultingFrog wrote...

Sorry but your arguing a personal opinion as fact, which it clearly is not. That looses cred with me. And as I said earlier, they add a depth the Cerberus team has been lacking. A true in your face death machine. Which is why I like them.


Thats kind of like saying you duct taped a canoe to the side of your car, because it was lacking side canoe. It wasn't actually lacking anything, it just didnt have it because it didnt make sense to have it, the same way it doesn't make sense for a slow push faction to have reaper style units.


What do you generally do when you have a glaring weakness?

#95
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Kingston Atticus wrote...

Their whips should make an air crackling sound when used! And you should atleast be able to hear their footsteps when they jump around.


Yeah, compare to our Phoenix growling. They didn't even give him his own sound set. 

Modifié par Air Quotes, 10 octobre 2012 - 08:50 .


#96
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ZephyrAM wrote...

tangalin wrote...

VaultingFrog wrote...

Sorry but your arguing a personal opinion as fact, which it clearly is not. That looses cred with me. And as I said earlier, they add a depth the Cerberus team has been lacking. A true in your face death machine. Which is why I like them.


Thats kind of like saying you duct taped a canoe to the side of your car, because it was lacking side canoe. It wasn't actually lacking anything, it just didnt have it because it didnt make sense to have it, the same way it doesn't make sense for a slow push faction to have reaper style units.


What do you generally do when you have a glaring weakness?


Phantoms could be made into what Dragoons are now. But they rather snipe you. Makes sense? They could use cloak more often to get to you and melee you. But not as obviously cheap as Dragoons do. 

#97
SoulRebel_1979

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I'm so glad we have master programmers in our ranks to tell Bioware how they don't know how to code. So refreshing!

#98
Najarati

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I haven't had a chance to do gold yet, but on silver Dragoons go down fast with the FQE -- a little Cryo Blast and Incinerate makes short work of them. In fact, after reading the posts here on the board, I expected far more resistance than what I encountered.

Modifié par Najarati, 10 octobre 2012 - 08:54 .


#99
ZephyrAM

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Air Quotes wrote...

ZephyrAM wrote...

tangalin wrote...

VaultingFrog wrote...

Sorry but your arguing a personal opinion as fact, which it clearly is not. That looses cred with me. And as I said earlier, they add a depth the Cerberus team has been lacking. A true in your face death machine. Which is why I like them.


Thats kind of like saying you duct taped a canoe to the side of your car, because it was lacking side canoe. It wasn't actually lacking anything, it just didnt have it because it didnt make sense to have it, the same way it doesn't make sense for a slow push faction to have reaper style units.


What do you generally do when you have a glaring weakness?


Phantoms could be made into what Dragoons are now. But they rather snipe you. Makes sense? They could use cloak more often to get to you and melee you. But not as obviously cheap as Dragoons do. 


So you'd rather BW changed a sync kill stealth unit into an aggressive trooper like the Dragoon rather then adding what the Dragoon is in?

If the Phantom didn't have it's rather 'shy' tendencies, it would get Cerberus MVP every match for just slaughtering players.

#100
djspectre

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Air Quotes wrote...

They are so badly designed! So out of place.

Did they get added in Alpha stage of development?  

1 They move too fast 
2. Never take cover (EVER)
3. Make cloak useless
4. Make snipers against Cerberus super hard to use 
5. Hard to stagger
6. Make no sound when running
7. Make practically no sound when attacking


1. the move as fast as other cerberus units except when they use their lash attack, then they lunge forward. 
2. I've seen them take cover, so I'm not sure what you're talking about here. 
3. I don't use cloak, so I can't comment on this
4. This is simply not true, you can snipe these b-tards pretty easy since when they do decide to charge you, they do it in a straight line
5. Absolutely not true. Nearly every shot from my Crusader or any weapon with Distruptor ammo staggered them every time. 
6. Honestly, there is far too much noise in most fights for this to be a problem. 
7. this one I can't remember or not, but I'm pretty sure they make some bellowing yell similar to the cerberus vanguard we have as a class to play.