SRSLY who designed the Dragoon?
#151
Posté 11 octobre 2012 - 08:42
#152
Posté 11 octobre 2012 - 08:45
#153
Posté 11 octobre 2012 - 08:45
That would render adding them pointless, and the whole point of adding them is giving Cerberus a unit that can't be annihilated by using just 1 powerStar fury wrote...
Dragoons are agile and super fast, they also dodge.
They have ARMOUR too.
Somebody sees controversy? Either give them health&barrier as phantom has or make them slow and not agile. Dragoons also look exactly like Phoenix classes which often gets me killed.
Modifié par Stahlhammer, 11 octobre 2012 - 08:46 .
#154
Posté 11 octobre 2012 - 08:46
Also, the Krogan Soldier with nades and carnage wipes the floor with them even if they come in packs.
#155
Posté 11 octobre 2012 - 08:46
Air Quotes wrote...
Doctor Trick wrote...
I find I can stagger them quite easily with the Falcon.
Sure if they get close you are in a bit of trouble.
Falcon, maybe, but hitscan weapons do nothing.
The Revenant does. Theoretically, the Disciple should too, but it's not like anyone uses that gun anymore.
High-force powers like Charge seem to interrupt them reliably as well.
Modifié par vonSlash, 11 octobre 2012 - 08:46 .
#156
Posté 11 octobre 2012 - 08:51
#157
Posté 11 octobre 2012 - 09:24
78stonewobble wrote...
Sofar the only thing I dislike is that the looks made them hard to distinguish from teammates.
I concur.
#158
Posté 11 octobre 2012 - 09:51
#159
Posté 11 octobre 2012 - 09:59
#160
Posté 11 octobre 2012 - 10:07
They're relatively easy to deal with, but in certain situations the no cooldown Smash spam can be very annoying.
#161
Guest_Air Quotes_*
Posté 11 octobre 2012 - 11:03
Guest_Air Quotes_*
Decrease Dragoon speed by 1/3
Increase armor by 1/3
Add different attack sounds
Add different shouting sounds
Remove the Hornet and replace it with Eviscerator (no long range SMG spam)
They no longer ignore cloak completely
They take cover sometimes when get shot at a lot
#162
Posté 11 octobre 2012 - 11:13
imo, Dragoons are there to ensure your entire team isn't standing in one spot for the whole match, with their collective heads in a scope. Kit balanced teams and moving as a group ftw.
#163
Posté 11 octobre 2012 - 11:18
#164
Posté 11 octobre 2012 - 10:38
- Give them sound effects for movement, chatter, and attacks so that we know they exist (the Phoenix class shouts aren't cutting it); this is especially important because Cerbies and Reaper boss units have almost the same presence as L4D special infected. Their chatter let's you know they're around and lets you prepare accordingly--even if that means bending over to kiss your ass goodbye. So some sort of chatter and attack sfx at the very least seem to be absolutely essential.
- Give them a more complicated attack structure than blitzing. Perhaps make them flankers. That'll certainly stir terror in the hearts of campers everywhere. Perhaps with this give their a chatter a radius to players with those with power enhanced senses (geth hunter mode, MQ tactical scan) getting a wider radius to hear their chatter.
- Give them a more varied attack structure than just spamming Smash and the occasional pistol shot. Maybe let them Lash campers from afar.
Modifié par Chi_Mangetsu, 11 octobre 2012 - 10:42 .
#165
Posté 11 octobre 2012 - 10:39
Air Quotes wrote...
They are so badly designed! So out of place.
Did they get added in Alpha stage of development?
1 They move too fast
2. Never take cover (EVER)
3. Make cloak useless
4. Make snipers against Cerberus super hard to use
5. Hard to stagger
6. Make no sound when running
7. Make practically no sound when attacking
The same people who designed those Pheonix characters
#166
Posté 13 octobre 2012 - 11:47
#167
Posté 13 octobre 2012 - 11:57
Volus are also good against them, they're a bit harder to hit with smash.
#168
Posté 13 octobre 2012 - 12:03
#169
Posté 13 octobre 2012 - 12:08
#170
Posté 13 octobre 2012 - 12:13
#171
Posté 13 octobre 2012 - 12:15
#172
Guest_Air Quotes_*
Posté 13 octobre 2012 - 12:15
Guest_Air Quotes_*
AsheraII wrote...
I think they're pretty amazing. Tough as nails melee enemies like we haven't met before. Yes, they turn the fight into a big mess, but that's the whole point of them.
They are not amazing or anything, as 100Renegade has said - you know that you're fighting an A.I. a robot, a dumb zombie who's only purpose is to melee you at whatever cost as fast as possible ignoring your cloak, ignoring your damage to them.
#173
Posté 13 octobre 2012 - 12:21
#174
Posté 13 octobre 2012 - 12:29
We all want new units and challenges. Dragoon is a bit over the top at this point. It offers less reward for skill and just 'cheats' its way through as opposed to making a player use new tactics.
See? This is what farming and missile glitching gets you! An open door for cheese right back in your face! ;D
#175
Posté 13 octobre 2012 - 12:34





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