SRSLY who designed the Dragoon?
#201
Posté 13 octobre 2012 - 06:15
Def agree that the sounds for this guy aren't in the game and that's a lack of design. But the problem always is blaming the programmers or staff. Dont blame them. Blame their bosses that don't do the most important thing which is SUPERVISE.
#202
Posté 13 octobre 2012 - 06:18
Prince Bubblegeth wrote...
CitizenThom wrote...
Thye probably need to have their Smash base cooldown increased to 8 seconds.
this, and honestly, the only thing I find annoying about them is that they're hard to stagger. not cool. too hard to stagger for their speed.
Smash cooldown, stagger, and not sure why they can move towards you while Smashing. It has happened several times when I back up as they raise their whips, and they seem to take two or three steps towards me as the whips come down. It doesn't seem fair that the player remains static while Smashing, but these guys can move.
It seems the only way to avoid Smash is to roll away.
#203
Posté 13 octobre 2012 - 06:20
mar007 wrote...
Prince Bubblegeth wrote...
CitizenThom wrote...
Thye probably need to have their Smash base cooldown increased to 8 seconds.
this, and honestly, the only thing I find annoying about them is that they're hard to stagger. not cool. too hard to stagger for their speed.
Smash cooldown, stagger, and not sure why they can move towards you while Smashing. It has happened several times when I back up as they raise their whips, and they seem to take two or three steps towards me as the whips come down. It doesn't seem fair that the player remains static while Smashing, but these guys can move.
It seems the only way to avoid Smash is to roll away.No run and gun against these guys.
Maybe it's best that their Smash attacks aren't exactly like ours.
I mean, our Phoenix characters can use Smash and heavy melee near simultaneously.
#204
Guest_Air Quotes_*
Posté 13 octobre 2012 - 06:22
Guest_Air Quotes_*
Our_Last_Scene wrote...
Air Quotes wrote...
Our_Last_Scene wrote...
Air Quotes wrote...
Our_Last_Scene wrote...
So far I've played 3 Plats and about just over half a dozen Gold against Cerberus and I have no idea what people are complaining about.
Honestly Centurions cause more trouble than them. Dragoons run at you like they WANT to die as fast as possible.
Complaining about ****** AI that doesn't bring ANYTHING NEW into the field, nor does it fit in Cerberus. Not about how hard they are.
Then what's the problem? ****** AI is easy AI.
See? What's the problem? So devs can add anything for you and you'll be happy? How about and instant teleporting phantom? It teleports and stabs you. Thats it. Easy AI. Happy?
You never addressed the question, you just made a hypothetical that in no way related. There's a difference between an enemy that "never takes cover" and is a "******" and an instant teleporting Phantom.
So what's the problem with Dragoons? An enemy that never takes cover and is a ******? How are you having trouble beating it? What are you doing that means you're struggling?
Grrr. Again. I do not have trouble beating anything. Enough ammo and patience beats anything in this game. I'm not happy, because the devs took the lazy route with the Dragoon. Ripped the model, didn't add unique sounds or chatter, didn't add unique different tactics and the challenge they bring is FAKE. It's brute force AI from 2000. Dragoons do not work with the rest of Cerberus. They just run and melee. You kill em. 3 more spawn, overtake everyone again and just run and melee. PERIOD.
Just the fact that they ignore cloak completely shows that they are hacks.
Modifié par Air Quotes, 13 octobre 2012 - 06:23 .
#205
Posté 13 octobre 2012 - 06:23
I understand that there needs to be cover buster units to keep games more mobile like the reapers, but their implementation is just bad.
#206
Posté 13 octobre 2012 - 06:23
Fair? It's supposed to be a challenge, isn't it? That's why people left, because there was no challege for some, it got boring. What ever happened to gamers who strived to overcome obstacles and improve their tactics/skills instead of asking for nerfs. The basis of this thread saddens me.mar007 wrote...
It doesn't seem fair
#207
Guest_Air Quotes_*
Posté 13 octobre 2012 - 06:24
Guest_Air Quotes_*
heybigmoney wrote...
Dragoons obviously play COD. Run at you like a headless chicken kamikaze, die, instarespawn and do it all over again.
I understand that there needs to be cover buster units to keep games more mobile like the reapers, but their implementation is just bad.
+1 for accurate comparison.
#208
Guest_Air Quotes_*
Posté 13 octobre 2012 - 06:26
Guest_Air Quotes_*
jd641 wrote...
Fair? It's supposed to be a challenge, isn't it? That's why people left, because there was no challege for some, it got boring. What ever happened to gamers who strived to overcome obstacles and improve their tactics/skills instead of asking for nerfs. The basis of this thread saddens me.mar007 wrote...
It doesn't seem fair

Another dude that confuses lazy design and cheap tactics with challenge.
#209
Posté 13 octobre 2012 - 06:30
Air Quotes wrote...
Grrr. Again. I do not have trouble beating anything. Enough ammo and patience beats anything in this game. I'm not happy, because the devs took the lazy route with the Dragoon. Ripped the model, didn't add unique sounds or chatter, didn't add unique different tactics and the challenge they bring is FAKE. It's brute force AI from 2000. Dragoons do not work with the rest of Cerberus. They just run and melee. You kill em. 3 more spawn, overtake everyone again and just run and melee. PERIOD.
Just the fact that they ignore cloak completely shows that they are hacks.
So apart from some seeming glitches (sounds and seeing through TC) they're fine? They run and melee like Phantoms, or bring "fake" challenge like Phantoms and running and hiding Nemesis?
Sounds like you're blowing this way out of proportion. The fact that they're so simple to beat really makes your complaining about them incredibly strange. What is it you want Bioware to do? Make them harder?
#210
Posté 13 octobre 2012 - 06:32
It sounds more like a lazy gamer tbh.Air Quotes wrote...
jd641 wrote...
Fair? It's supposed to be a challenge, isn't it? That's why people left, because there was no challege for some, it got boring. What ever happened to gamers who strived to overcome obstacles and improve their tactics/skills instead of asking for nerfs. The basis of this thread saddens me.mar007 wrote...
It doesn't seem fair
Another dude that confuses lazy design and cheap tactics with challenge.
#211
Posté 13 octobre 2012 - 06:32
Our_Last_Scene wrote...
Air Quotes wrote...
Grrr. Again. I do not have trouble beating anything. Enough ammo and patience beats anything in this game. I'm not happy, because the devs took the lazy route with the Dragoon. Ripped the model, didn't add unique sounds or chatter, didn't add unique different tactics and the challenge they bring is FAKE. It's brute force AI from 2000. Dragoons do not work with the rest of Cerberus. They just run and melee. You kill em. 3 more spawn, overtake everyone again and just run and melee. PERIOD.
Just the fact that they ignore cloak completely shows that they are hacks.
So apart from some seeming glitches (sounds and seeing through TC) they're fine? They run and melee like Phantoms, or bring "fake" challenge like Phantoms and running and hiding Nemesis?
Sounds like you're blowing this way out of proportion. The fact that they're so simple to beat really makes your complaining about them incredibly strange. What is it you want Bioware to do? Make them harder?
Probably just to make them behave like the rest of Cerberus instead of a Reaper unit?
Modifié par Ashen Earth, 13 octobre 2012 - 06:33 .
#212
Posté 13 octobre 2012 - 06:38
Ashen Earth wrote...
Our_Last_Scene wrote...
Air Quotes wrote...
Grrr. Again. I do not have trouble beating anything. Enough ammo and patience beats anything in this game. I'm not happy, because the devs took the lazy route with the Dragoon. Ripped the model, didn't add unique sounds or chatter, didn't add unique different tactics and the challenge they bring is FAKE. It's brute force AI from 2000. Dragoons do not work with the rest of Cerberus. They just run and melee. You kill em. 3 more spawn, overtake everyone again and just run and melee. PERIOD.
Just the fact that they ignore cloak completely shows that they are hacks.
So apart from some seeming glitches (sounds and seeing through TC) they're fine? They run and melee like Phantoms, or bring "fake" challenge like Phantoms and running and hiding Nemesis?
Sounds like you're blowing this way out of proportion. The fact that they're so simple to beat really makes your complaining about them incredibly strange. What is it you want Bioware to do? Make them harder?
Probably just to make them behave like the rest of Cerberus instead of a Reaper unit?
Make them harder in other words. A stunlocking character that moves in packs and behaves like the rest of Cerberus (flanking, hiding and baiting) will make them much harder. All other stunlocking troops behave like Dragoons, making it so you can get surprise stunlock flanked by ememies that will also retreat and stick close to other enemies will make them much harder than they are now.
Modifié par Our_Last_Scene, 13 octobre 2012 - 06:39 .
#213
Guest_Air Quotes_*
Posté 13 octobre 2012 - 06:40
Guest_Air Quotes_*
Our_Last_Scene wrote...
Air Quotes wrote...
Grrr. Again. I do not have trouble beating anything. Enough ammo and patience beats anything in this game. I'm not happy, because the devs took the lazy route with the Dragoon. Ripped the model, didn't add unique sounds or chatter, didn't add unique different tactics and the challenge they bring is FAKE. It's brute force AI from 2000. Dragoons do not work with the rest of Cerberus. They just run and melee. You kill em. 3 more spawn, overtake everyone again and just run and melee. PERIOD.
Just the fact that they ignore cloak completely shows that they are hacks.
So apart from some seeming glitches (sounds and seeing through TC) they're fine? They run and melee like Phantoms, or bring "fake" challenge like Phantoms and running and hiding Nemesis?
Sounds like you're blowing this way out of proportion. The fact that they're so simple to beat really makes your complaining about them incredibly strange. What is it you want Bioware to do? Make them harder?
Phantoms care about themselves. You damage them, they run, cloak, hide. They "pretend" to search for you and generally don't speed at you at 200 MPH to melee you at whatever cost.
I want the Dragoons to fit. To act as human. Not as a husk or a Geth. I want them to take cover and act intelligently. I want them to "look" for you instead of running straight at a cloaked player to melee him. I want him to work with his team.
Modifié par Air Quotes, 13 octobre 2012 - 06:41 .
#214
Guest_Air Quotes_*
Posté 13 octobre 2012 - 06:40
Guest_Air Quotes_*
Ashen Earth wrote...
Our_Last_Scene wrote...
Air Quotes wrote...
Grrr. Again. I do not have trouble beating anything. Enough ammo and patience beats anything in this game. I'm not happy, because the devs took the lazy route with the Dragoon. Ripped the model, didn't add unique sounds or chatter, didn't add unique different tactics and the challenge they bring is FAKE. It's brute force AI from 2000. Dragoons do not work with the rest of Cerberus. They just run and melee. You kill em. 3 more spawn, overtake everyone again and just run and melee. PERIOD.
Just the fact that they ignore cloak completely shows that they are hacks.
So apart from some seeming glitches (sounds and seeing through TC) they're fine? They run and melee like Phantoms, or bring "fake" challenge like Phantoms and running and hiding Nemesis?
Sounds like you're blowing this way out of proportion. The fact that they're so simple to beat really makes your complaining about them incredibly strange. What is it you want Bioware to do? Make them harder?
Probably just to make them behave like the rest of Cerberus instead of a Reaper unit?
+1 Ashen.
#215
Posté 13 octobre 2012 - 06:43
Our_Last_Scene wrote...
Ashen Earth wrote...
Our_Last_Scene wrote...
Air Quotes wrote...
Grrr. Again. I do not have trouble beating anything. Enough ammo and patience beats anything in this game. I'm not happy, because the devs took the lazy route with the Dragoon. Ripped the model, didn't add unique sounds or chatter, didn't add unique different tactics and the challenge they bring is FAKE. It's brute force AI from 2000. Dragoons do not work with the rest of Cerberus. They just run and melee. You kill em. 3 more spawn, overtake everyone again and just run and melee. PERIOD.
Just the fact that they ignore cloak completely shows that they are hacks.
So apart from some seeming glitches (sounds and seeing through TC) they're fine? They run and melee like Phantoms, or bring "fake" challenge like Phantoms and running and hiding Nemesis?
Sounds like you're blowing this way out of proportion. The fact that they're so simple to beat really makes your complaining about them incredibly strange. What is it you want Bioware to do? Make them harder?
Probably just to make them behave like the rest of Cerberus instead of a Reaper unit?
Make them harder in other words. A stunlocking character that moves in packs and behaves like the rest of Cerberus (flanking, hiding and baiting) will make them much harder. All other stunlocking troops behave like Dragoons. making it so you can get surprise stunlock flanked by ememies that will also retreat will make them much harder than they are now.
You don't have to convince me, I made my stance on how easy they are to kill pretty clear a lot earlier in this thread. I'm largely in agreement with the OP about the Dragoon's AI being overly simplistic, and I would have liked to see a more complex AI than just "lolololololololsmashmeleeelololololsmash".
But truth be told, I'm having too much fun in being able to find maps other than white/glacier with random enemy factions for once to care. If giving Cerberus a unit that doesn't really bring anything new to the table that wasn't already covered by husks, brutes, hunters, ect... along with modifications to Glacier/White is the price to pay to break up the monotony of every PUG being on one of those maps then so be it. It doesn't make the game any harder than it was before for me, just more interesting now that I can actually find U/U/G games instead of FBWGG or FBCGG
Modifié par Ashen Earth, 13 octobre 2012 - 06:45 .
#216
Posté 13 octobre 2012 - 06:44
Not much trouble at distance, in close range its a bit hopeless yeah but then why are they getting that close? Unless they sneak up behind you in which case learn from your mistakes and check every possible location where they could come from.
#217
Posté 13 octobre 2012 - 06:44
#218
Posté 13 octobre 2012 - 06:45
One thing Cerberus doesn't need is another buff. Phantoms and the new Atlas are already challenging enough, we don't need to introduce retreating Dragoons that will also start flanking you and baiting you into traps.
#219
Posté 13 octobre 2012 - 06:48
#220
Posté 13 octobre 2012 - 06:49
A F#$%ing ****@#%& thats who.
Modifié par Arcadian_Sentinel, 13 octobre 2012 - 06:50 .
#221
Guest_Air Quotes_*
Posté 13 octobre 2012 - 06:49
Guest_Air Quotes_*
SNascimento wrote...
I like them. It feels like you are playing agaisnt another human.
What?
#222
Posté 13 octobre 2012 - 06:50
Modifié par vkt62, 13 octobre 2012 - 06:56 .
#223
Guest_Air Quotes_*
Posté 13 octobre 2012 - 06:50
Guest_Air Quotes_*
Our_Last_Scene wrote...
So just harder.
One thing Cerberus doesn't need is another buff. Phantoms and the new Atlas are already challenging enough, we don't need to introduce retreating Dragoons that will also start flanking you and baiting you into traps.
That would be a lot more interesting than just testing my reload canceling skills.
#224
Posté 13 octobre 2012 - 06:52
#225
Guest_Air Quotes_*
Posté 13 octobre 2012 - 06:55
Guest_Air Quotes_*
hiker7gax wrote...
when the best way to kill a dragoon is to just keep hitting with the paladins shield you know bioware screwed up.
Dragoons are just another enemy that favours shotguns, AR's and discourages snipers. (and they were already underused)





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