* 2.5 normal headshot modifier
* 1.5 vs armor modifier (like typhoon it can lose up to 75 damage per shot vs gold/platinum armor)
SMG HVB mandatory (or AP ammo IV) on gold+
Collector SR X has 85.4 base damage
*2.5 normal headshot modifier
*0.75 hipfire penalty
Collector AR X has 69.2 base damage
*2.5 normal headshot modifier
Turian Ghost Infiltrator
- TC rank 6 Assault Rifle Damage 20% is applied to base weapon damage (multiplicative)
- stimulant pack up to 27.5% weapon damage bonus is additive (regular weapon damage bonus) ..
Weapon Burst DPS potential output from this class is comparable (superior) to GI ...
Drill ammo
*0 vs shields
*? vs barriers (probably 0)
*1 vs armor
*1 vs health
Phasic Rounds ammo
*10 vs shields (body shot kills vs phantoms potential with IV version - if a IV version were ever available)
*? vs barriers (probably *10)
*0 vs armor
*0.5 vs health
Explosive Rounds ammo
*1 vs shields
*? vs barriers (probably 1)
*1 vs armor
*? vs health (probably 1)
Has stacking mechanic similar to incendiary ammo - but with capped stack limit so NOT RECOMMENDED WITH AUTO WEAPONS NOR with high damage single shot weapons (lots of wasted damage) ... Ideal use involves switching between multiple targets to allow for the rounds to explode before they exceed the damage cap and start wasting damage...Terrible vs single target regardless of weapon used ...
EDIT incendiary & explosive ammo mechanics update
Modifié par peddroelmz, 17 février 2013 - 04:35 .





Retour en haut







