Bosses & Boss fights
#51
Posté 12 octobre 2012 - 04:56
#52
Posté 12 octobre 2012 - 06:52
sharyu1988 wrote...
Well, it seems the members in my team who use melee attack are not so suitable as who use range or magic attack, in most cases. So I hope the melee attack can be enhanced.
Man, don't even remind me. Warrior!Hawke contra Arishok, I'll say no more.
#53
Posté 12 octobre 2012 - 07:39
So like in DA games we're all about the team building and tactics. A boss fight should be built around the team fight and the tactics. Positioning your units and using tactics like CCC's and general crowd control should be the priority.
How is that different from your regular mook fight? The enemies should use better tactics than regular mooks.
EDIT:
Like a bad boss fight is a fight that has nothing to do with the skills you've been picking up through the game.
Example: Saints Row 2 a game all about vehicle theft and shooting big guns has a boss fight all about using sword counter attacks that you've never had to do before in the entire game (and only do once more). It was stupid and frustrating because I just wanted to pull out my shotgun and kill the guy. Not try to time counter strikes when we've never had to before.
Modifié par Foolsfolly, 12 octobre 2012 - 07:45 .
#54
Posté 12 octobre 2012 - 08:01
Kail Ashton wrote...
To be fair, the boss fights in the DA2 DLC were done rather well, even if the final boss from the 1st DLC area was abit glitchy
The DLC at least tells me bioware understands how to do boss fights properly, now if they can do so consistantly with DA3 i'll be happy
They were good, in theory, except gameplay mechanics handicapped you. Maybe playing them on nightmare just exposed the gameplay flaws to me more than a lower difficulty would. You don't have room for error. Which is one reason the hazards on those boss fights are ANNOYING. The concept for both fights is excellent but flawed in execution.
Had Bioware used a simple save between each phase, I wouldn't care about the handicaps. Or they could've easily made the positioning easier to do in each fight but seeing as it was DLC, that probably isn't happening. I'm ok with those two types of boss design in DA3 but only if I'm not handicapped from poor gameplay mechanics. Putting checkpoints in phases is a easy way to disguise whatever gameplay flaws you have on the boss fights. It might be lazier design but it's very convenient for the player...
MOTA boss fight didn't need as much positioning as Legacy to avoid hazards. It's inavoidable(unless you CONSTANTLY micromanage) and continuous in Legacy. I shouldn't have to hold the hand of my companion every second. That's what tactics are for. Which is why I actually enjoyed MOTA boss fight overall. I thought it was the best one in the game. The music was awesome too!
Modifié par deuce985, 12 octobre 2012 - 08:03 .
#55
Posté 12 octobre 2012 - 08:08
I saw it on Youtube but never experienced the fight...=(
I'm definitely going to fight him if I ever play through DA2 again. Looks fun.
Modifié par deuce985, 12 octobre 2012 - 08:08 .
#56
Posté 12 octobre 2012 - 08:30
Rawgrim wrote...
I guess it was supposed to be "kewl", but it gave me the biggest cringe i have ever experienced when playing a video game.
I get that feeling every time I see Ezio leap into a barrel of hay.
#57
Posté 13 octobre 2012 - 10:13
The best "end of level" fight in DA:O was Redcliffe village. Not a single "boss" in sight but still difficult for most of us, judging by the number of threads there were about it. Lots going on, the full party involved and multiple ways of doing it, whilst staying within the defined parameters of the setting.
#58
Posté 13 octobre 2012 - 11:01
That fights is the reason enough to loathe the very concept of boss fights. Endless grind+mashing AWESUM BUTTANZ. At least Origins handled it right.
#59
Posté 13 octobre 2012 - 11:06
Cultist wrote...
Four words: Arishok, Duke Prosper, Harvester.
That fights is the reason enough to loathe the very concept of boss fights. Endless grind+mashing AWESUM BUTTANZ. At least Origins handled it right.
I didn't really have a problem with the Duke, but I agree on the Harvester and Arishok. The Harvester in Amgarrak was a difficult fight, that had people complaining for ages because they couldn't beat it on hard/nightmare for the achievement. The one in DA2 was just a health bar by comparison, it had none of the unique mechanics the GoA one did.
#60
Posté 13 octobre 2012 - 06:01
I also hate the battles, like against the High Dragon, where warriors feel like a liability. If certain bosses are going to that much melee damage, especially the aoe variety, then warriors need to be able to equip bows.h0neanias wrote...
sharyu1988 wrote...
Well, it seems the members in my team who use melee attack are not so suitable as who use range or magic attack, in most cases. So I hope the melee attack can be enhanced.
Man, don't even remind me. Warrior!Hawke contra Arishok, I'll say no more.
#61
Posté 13 octobre 2012 - 06:06
Arthur Cousland wrote...
I also hate the battles, like against the High Dragon, where warriors feel like a liability. If certain bosses are going to that much melee damage, especially the aoe variety, then warriors need to be able to equip bows.h0neanias wrote...
sharyu1988 wrote...
Well, it seems the members in my team who use melee attack are not so suitable as who use range or magic attack, in most cases. So I hope the melee attack can be enhanced.
Man, don't even remind me. Warrior!Hawke contra Arishok, I'll say no more.
I'll be honest. I just knock the difficulty down for the High Dragon and that secret boss in Legacy. Those are two very long (and with the secret boss very tough) fights that I just want to get over as quickly as possible.
#62
Posté 13 octobre 2012 - 06:23
At least with Legacy, I can have Anders+Bethany with heal spells.Foolsfolly wrote...
Arthur Cousland wrote...
I also hate the battles, like against the High Dragon, where warriors feel like a liability. If certain bosses are going to that much melee damage, especially the aoe variety, then warriors need to be able to equip bows.h0neanias wrote...
sharyu1988 wrote...
Well, it seems the members in my team who use melee attack are not so suitable as who use range or magic attack, in most cases. So I hope the melee attack can be enhanced.
Man, don't even remind me. Warrior!Hawke contra Arishok, I'll say no more.
I'll be honest. I just knock the difficulty down for the High Dragon and that secret boss in Legacy. Those are two very long (and with the secret boss very tough) fights that I just want to get over as quickly as possible.
Normally Aveline is the one melee fighter in my parties when I'm playing as a rogue or mage. She is far more durable than a warrior Hawke, and with my archer Hawke, these fights are actually fun. It's when I'm playing as a warrior that kiting comes into play as Hawke doesn't have the armor rating or damage resistance of Aveline.





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