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What's the (Romantic) Appeal of Zevran?


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#34151
AndreaDraco

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You know, I tried to imagine what would happen to this thread if they announce a Zev DLC much like Leliana's Song...

Pure adoring chaos! :D

TOP OF THE PAGE edit:

THOSE EYES!

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Modifié par AndreaDraco, 12 juillet 2010 - 10:38 .


#34152
Sarah1281

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What's so great about Zevran doing it? I know that it's game mechanics but I hate being addressed by that by anyone.

#34153
Herr Uhl

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AndreaDraco wrote...

You know, I tried to imagine what would happen to this thread if they announce a Zev DLC much like Leliana's Song...

Pure adoring chaos! :D


I would pay good money for that DLC.

#34154
AndreaDraco

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Herr Uhl wrote...

AndreaDraco wrote...

You know, I tried to imagine what would happen to this thread if they announce a Zev DLC much like Leliana's Song...

Pure adoring chaos! :D


I would pay good money for that DLC.


Same here, same here.

#34155
Nonvita

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Posting this yet again because for the past three days I've been unable to comment.

*points* The hair. And the eyes. And the hair!!! *melts into a puddle* Between this guy and the Filipino British-American waitress last night, I'm realizing it would be good to stop falling in love with people I can never have...


And Sami, your son is still completely adorable. :lol:

#34156
ejoslin

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Sarah1281 wrote...

What's so great about Zevran doing it? I know that it's game mechanics but I hate being addressed by that by anyone.


When he does it, it sounds warm and respectful, almost like he's using your first name (which of course, can't happen).  There are remarkably few uses of pet names in the game (for Zevran, I think he calls the warden once, at least a female warden, "my dear," and of course there's the whole "Si Amora").

I know it's not even restricted to romance parters (I know this), but there is so little of your companions calling you anything at all.  

Anyway, I guess my best answer would be, hmmm, because I do :wub:

Edit: I would buy a Zevran DLC, but I would expect to be crushed.

I do expect mention of him in DA2, however.  That is the one thing I'm hoping for in DA2 -- some passing mention of your warden with your love interest.  

Seriously, it would be incredibly awesome (please, I hope a writer READS THIS POST) to hear some gossip like, "Did you hear about the queen of Ferelden?  I hear she ran off to Antiva to be with the leader of the Crows.  And he's an elf!  I hear they took up with each other before they killed the arch demon."

Oh yeh, ejoslin, dream on.

Modifié par ejoslin, 12 juillet 2010 - 11:27 .


#34157
Sarah1281

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I probably wouldn't mind it so much if it weren't for how much I deeply resent being a GW. I mean, I'm okay with staying and killing the Archdemon but after that they're on their own and can go destroy each other's lives in peace while I try to rebuild mine.

#34158
sami jo

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Zevran DLC...I would probably end up raging because it would be horribly OOC, but I would still buy it. I would probably even buy it on both platforms even though I never touch the Xbox anymore, just to boost the sales. =P



My son's character was ninja-pounced by Lel again today and decided it was fate. Then he got the "butterflies" line and the shopping banter between Lel and Morri. He was disturbed. =P

#34159
Herr Uhl

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sami jo wrote...

Zevran DLC...I would probably end up raging because it would be horribly OOC, but I would still buy it. I would probably even buy it on both platforms even though I never touch the Xbox anymore, just to boost the sales. =P

My son's character was ninja-pounced by Lel again today and decided it was fate. Then he got the "butterflies" line and the shopping banter between Lel and Morri. He was disturbed. =P


Leli is persistent, you have to give her that.

#34160
AndreaDraco

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Herr Uhl wrote...

sami jo wrote...

Zevran DLC...I would probably end up raging because it would be horribly OOC, but I would still buy it. I would probably even buy it on both platforms even though I never touch the Xbox anymore, just to boost the sales. =P

My son's character was ninja-pounced by Lel again today and decided it was fate. Then he got the "butterflies" line and the shopping banter between Lel and Morri. He was disturbed. =P


Leli is persistent, you have to give her that.


Agreed. Leliana's Song was very well done. I see no reason why a Zev DLC shoudn't :innocent:

#34161
Eislyn

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Just received my Game Informer.  Here's a few things from the article on DA2:

Will we see any character from Origins in Dragon Age 2?   "We are certainly not done with Morrigan's story," hints lead designer Mike Laidlaw.  "I can say that."


Not only will Hawke, speak, but you will also have a new way to select his responses.  Dragon Age 2 uses a conversation system similar to Mass Effect's, where players select paraphrased versions of the dialogue from a wheel.  An icon in the middle of the wheel even illustrates the line's basic intent (like aggressive or sarcastic), so you can focus more on the interaction rather than reading and analyzing your dialogue choices.

You'll still direct Hawke's choices and shape his personality, but he won't be a blank slate where the player needs to fill in all the gaps.  he can speak when not spoken to, and offer contextual insight.  Even better, the characters around Hawke will have something to react to, eliminating the stilted, stop-and-go dynamic of Origins.  Just as Commander Shepard provides a compelling anchor for the Mass Effect series, the Champion of Kirkwall will be a mythical and charismatic figure.

Graphics:
The world and characters will have a different look thanks to changes in the Dragon Age art style.

"The art in Origins-maybe because of the sheer size of the game-was a little bit messy, kind of overwrought, pretty generic," admits art director Matt Goldman.  "So, 'hot rod the art' means we're going to strip it down to the essentials and come up with a more elemental, ownable art style".

The new style involves better use of negative space and more angular, grim depictions of your surroundings.  Dragon Age is a world of dark fantasy, and the team feels that the previous whimsical qualities of the art didn't reflect the austere nature of the world and its politics.  With the sequel, BioWare hopes that the bloodier, sexier visuals will convey more of what makes the universe unique.

#34162
ejoslin

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Gah, why do the devs think DAO is broken? I guess PC game of the year, RPG of the year, and who knows how many other awards from various sites just wasn't enough.

NERDRAGING AGAIN! Ok, I'll settle down now.

Edit: Thank you so much for posting that.  I feel kind of like it's an alternate reality.  No clue why the devs are so intent on convincing people they were wrong to love DAO so much.

Modifié par ejoslin, 13 juillet 2010 - 12:40 .


#34163
Eislyn

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I haven't seen anything so far that mentions romance options in the DA2. There is info on combat system, if anyone is interested. Anything else, ask and I'll see if I can find it and put it up.

#34164
Herr Uhl

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Eislyn wrote...

I haven't seen anything so far that mentions romance options in the DA2. There is info on combat system, if anyone is interested. Anything else, ask and I'll see if I can find it and put it up.


That is a given that there will be.

The PC combat is pretty much the same, no?

#34165
Eislyn

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Herr Uhl wrote...

Eislyn wrote...

I haven't seen anything so far that mentions romance options in the DA2. There is info on combat system, if anyone is interested. Anything else, ask and I'll see if I can find it and put it up.


That is a given that there will be.

The PC combat is pretty much the same, no?



Yes, PC will still have pause and play combat.  It will be 'streamlined' for console players.  There is a mention of ways to customize spells.  Give me a sec and I'll type it up.

#34166
Sarah1281

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I still don't see how they're saying the game sucks, they just (like many authors/artists/other creators) can see the flaws more clearly than other people can and want to fix them. We may not agree with what they think are flaws but...even if they all hated DA they'd never admit it because it's a stupid move and might convince people that if the game's own creators don't like it why should they waste their time with an obvious piece of fail?

#34167
ejoslin

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I don't know. Calling DAO's dialog system stilted (which it really wasn't) and saying that ME2's system was superior is pretty telling. Also saying things like the warden being a blank slate is a bad thing that needs to be changed is depressing. Saying the art was messy and generic isn't exactly a compliment either.

#34168
Eislyn

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A Better Battlefield:

In DA2 the team is focusing on adding depth, rather than breadth to the feats your character can perform.

"What we want to do is give the player more depth of choice," Darrah explains.  "So you might really like the FIreball.  We're going to let you customize and enhance fireball itself, so by the end of the game your you're actually tailoring that spell to the way you want it to be."  While this approach could mean fewer abilities in terms of sheer numbers, it also allows you to make more meaningful decisions and craft Hawke according to your preferred tactics.

Similar to spell combinations in Origins, all of the classes can combine abilities for specific advantages.  Now a warrior may sunder an opponent's armor, and when a rogue comes up to perform backstab, the combination of the two abilities will create an additional effect that is more than the sum of the two individual attacks.

#34169
Herr Uhl

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That sounds promising. Does this mean that you can modify spells, like damage vs. area for a fireball? That would be fun.

#34170
Eislyn

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Make Your Choice:

In Origins, party members were incompatible with certain moral stances.  For example, Leliana and Wynne wouldn't tolerate cruelty, and would abandon the Warden if their approval rating fell low enough.  This led many evil-incliined players to avoid using them even if they were optimal characters in terms of balancing the party.  This kind of meta-game is no longer necessary in DA2.

If a character disagrees with your choices, they may still complain, but if isn't necessarily bad.  In fact, you can even be openly hostile to your party members and still unlock combat bonuses-a benefit previously reserved for those who established positive relationships.  Finally, players can tell off the characters that annoy them.

"They won'd necessarily leave.  They may still join you, but they're going to try to show you up, and that may influence battle in a different way," Darrah says.  "We'd really rather encourage players to be consistent in their interactions with characters, rather than have to play toward the gamey-ness of the system."



*edited because spelling is a good thing

Modifié par Eislyn, 13 juillet 2010 - 01:06 .


#34171
Eislyn

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More on Choices:

Because of the larger span of time the game encompasses, players will see the results of their decisions sooner. If you save a city under siege, it (and it's grateful citizens)  will be there for future sections of the narrative. On the other hand, if that city gets destroyed, you will see how it affects the regions in the years to come. 

"This is, I think, the most reactive game we've ever done," Laidlaw says.  "As we move forward through time, the narrators are offering these comments.  Instead of waiting 80 hours for an epilogue that tells me who got married and who did what, I get to see those interactions within hours."

Modifié par Eislyn, 13 juillet 2010 - 01:16 .


#34172
ejoslin

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Hmmmm, this... Doesn't look good. There should be advantages for having characters like you. There should be the risk of losing someone if they find you reprehensible.

DA-lite. I guess I should pick up the magazine and read the article in its entirety. Because everything I'm reading is depressing me, but I can't believe everything I liked was tossed out the window.

Really, the combat doesn't interest me that much. I know I may be in a minority there -- but with all combat systems, I learn them, they become easy, and then I get through the game. I think I went through too many cheal rots in EQ or something -- combat is something you get through to get rewards. It can be fun, but normally, once you get it down, it's just something to do.

Edit: I really REALLY hope that there aren't all those companions.  Already I'm reasonably sure with a voiced protagonist there will be about half the interactions there was in DAO -- if it was spread out over that many characters, there's no chance of much depth at all.

Modifié par ejoslin, 13 juillet 2010 - 01:18 .


#34173
Herr Uhl

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ejoslin wrote...

Hmmmm, this... Doesn't look good. There should be advantages for having characters like you. There should be the risk of losing someone if they find you reprehensible.


There will probably be that. I can't see how it would be otherwise.

#34174
Eislyn

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It says: Your party members still respond to your actions and words, gaining or losing respect based on their personal views. However, even if they disapprove, you don't need to worry about them ditching you.

#34175
Eislyn

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Also, it doesn't mention anything about the number of or sex of the companions. It does mention that Flemeth shows up, though.