ejoslin wrote...
No, my comment about all those companions actually is from that dragon art with 16 slots empty. THAT would be awful.
Edit: And Herr, they say that they get the same approval bonuses even if they don't like you.
The art actually has 19 open slots. I truly do not believe they represent companions, as it seems like Awakening already showed that the developers are more intent on making fewer, more developed companions. If they are, however, then that would be a rather large problem.

I do agree with people's sentiments that DA:O had a lot of things to improve on, it's just that I'm not sure they're going about it the best way.
I like the proposed combat changes and the fact that it's still pause-and-play, but like ejoslin said it will probably still become easy once you get used to it, so it's really minor.
I like that they're supposedly trying to make the art more interesting, but so far we've only seen barren, boring landscapes that don't make me excited one bit. I really hope they release at least concept art of some cool places soon.
I like that they're trying to address failings in the companion interactions, but I'm not sure I like the changes they've made. Some people should still leave you if they have reason to. In fact, I'd love to see companions more varied in how committed they are to your cause--some should stay no matter what, some should leave if provoked, and I'd even like to see some leave you no matter what (earlier on and with more consequences than with something like Morrigan's situation). Making every companion stay with you does nothing to avoid the system feeling gimmicky. I hope as we find out more about the "consequences" of them disliking you that maybe it will seem more thought out.
And I still absolutely hate the change to the dialogue system. I truly doubt that you can accomplish as much depth with that sort of system as you could with the old style, even if the old style was clunky.
Modifié par Nonvita, 13 juillet 2010 - 06:26 .